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Is There an Official Plan for Post Citadel POSes??

Author
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#1 - 2016-02-26 12:51:09 UTC  |  Edited by: Elyia Suze Nagala
Has CCP come up with any ideas on what to do with POSes after the next release? I know they are planning on slowly nerfing them to verge of oblivion, but is there some light at the end of the tunnel? I could see them being repurposed to serve as deployable force fields for Citadel seiges since it sounds like Citadels are got too be OP as ****. The aggressors sound like they'll have the odds stacked against them.

Point 2, there are tons of POSes out there that will have no purpose otherwise, after their manufacturing, research, and mobility functionality ends. Might as well give them some use.

Anyway, I'm sure other people have been proposing ideas too, my just curious if anyone can link a CCP statement or Dev blog where they came right out and said their initial plans.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#2 - 2016-02-26 13:06:21 UTC
There is no official time line other than the original Citadel dev blog where it is said that, as new structures are added to the game, existing functions of POS's and Outposts will be nerfed and eventually removed. Once all usefulness of existing player structures is stripped away and replaced by the new system, the structures themselves will be removed. So far, there's not much more info on how that will work out, but that's the plan.
Rowells
Blackwater USA Inc.
Pandemic Horde
#3 - 2016-02-26 14:18:25 UTC
Don't expect POSes to be repurposed. They'll make them more useless over time until they are removed.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#4 - 2016-02-26 14:48:03 UTC
That's what I assumed from what I've heard so far just a shame because there's going to be a total waste. I have blue print copies for a faction tower that I'm not even going to end up building now because I don't want to waste money on it.

If they actually repurposed them, all existing towers could be used and people would have a reason to keep buying them.

Just seems wasteful but you guys answer my question, thank you!
DaReaper
Net 7
Cannon.Fodder
#5 - 2016-02-26 17:25:10 UTC
Clearly someone has not read the blogs. The answers you seek are in the first blog, no i won;t pull it up.

1) Citadels are replacements for corp hanger arrays, Ship matinace arrays, personal hangers and refiners. Thats it. If you use a pos for any of those functions you can shut it down and store it away.

2) Citadels are NOT pos replacements, your pos will still be around for a year or two. As new features come, the citadel will gain service moduels, but won;t have the bonus for them. So when the manufactuing structure comes, citadels will gain a service moduel. Then you cna turn off your manufactuing arrays. When drill platforms comes you cna kill yoru moon miners, etc.

3) there will be a period of tranisiton, then eventually functions will begin to turn off, fo exsample you will no longer be able to ancho corp hangers. then they will remove the pos' and outpost (citadels will eventually replace outpost, but pos' go first) and on that note we do not know if they will reberese, buy back or make them collectors items.

4) the pos code is so spegetti they won't be reused, but removed form the game

and i will celebreate when they are ******* dead

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Elyia Suze Nagala
Republic Military School
Minmatar Republic
#6 - 2016-02-26 18:17:20 UTC
DaReaper wrote:
Clearly someone has not read the blogs. The answers you seek are in the first blog, no i won;t pull it up.

1) Citadels are replacements for corp hanger arrays, Ship matinace arrays, personal hangers and refiners. Thats it. If you use a pos for any of those functions you can shut it down and store it away.

2) Citadels are NOT pos replacements, your pos will still be around for a year or two. As new features come, the citadel will gain service moduels, but won;t have the bonus for them. So when the manufactuing structure comes, citadels will gain a service moduel. Then you cna turn off your manufactuing arrays. When drill platforms comes you cna kill yoru moon miners, etc.

3) there will be a period of tranisiton, then eventually functions will begin to turn off, fo exsample you will no longer be able to ancho corp hangers. then they will remove the pos' and outpost (citadels will eventually replace outpost, but pos' go first) and on that note we do not know if they will reberese, buy back or make them collectors items.

4) the pos code is so spegetti they won't be reused, but removed form the game

and i will celebreate when they are ******* dead


Point 3 & 4 were what I was really looking for.

I believe the post you're referring to I read quite sometime ago, but I was curious to know if any other statements were made since.
I guess not. Thank you for those points.
DaReaper
Net 7
Cannon.Fodder
#7 - 2016-02-26 19:47:53 UTC
Elyia Suze Nagala wrote:
DaReaper wrote:
Clearly someone has not read the blogs. The answers you seek are in the first blog, no i won;t pull it up.

1) Citadels are replacements for corp hanger arrays, Ship matinace arrays, personal hangers and refiners. Thats it. If you use a pos for any of those functions you can shut it down and store it away.

2) Citadels are NOT pos replacements, your pos will still be around for a year or two. As new features come, the citadel will gain service moduels, but won;t have the bonus for them. So when the manufactuing structure comes, citadels will gain a service moduel. Then you cna turn off your manufactuing arrays. When drill platforms comes you cna kill yoru moon miners, etc.

3) there will be a period of tranisiton, then eventually functions will begin to turn off, fo exsample you will no longer be able to ancho corp hangers. then they will remove the pos' and outpost (citadels will eventually replace outpost, but pos' go first) and on that note we do not know if they will reberese, buy back or make them collectors items.

4) the pos code is so spegetti they won't be reused, but removed form the game

and i will celebreate when they are ******* dead


Point 3 & 4 were what I was really looking for.

I believe the post you're referring to I read quite sometime ago, but I was curious to know if any other statements were made since.
I guess not. Thank you for those points.



yea not much on the end product, mostly 'we are still looking into it' but its prolly at the bare min a year off

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Terminal Insanity
KarmaFleet
Goonswarm Federation
#8 - 2016-02-26 21:30:36 UTC
i really like the concept of POS's. it would be a real shame to get rid of them. Maybe make them smaller, more temporary?

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Elyia Suze Nagala
Republic Military School
Minmatar Republic
#9 - 2016-02-27 10:30:52 UTC
Terminal Insanity wrote:
i really like the concept of POS's. it would be a real shame to get rid of them. Maybe make them smaller, more temporary?



Agreed.
Kaivar Lancer
Doomheim
#10 - 2016-02-27 11:17:07 UTC
Yes. Something like a mobile refinery or ore compressor for the solo pilot. Restrict their capacity or nerf their ability a bit e.g. when compressing ore, induce a 10% "loss". A min-maxer will stick with a Citadel for compressing ores, but a nomad solo miner might accept the loss if it'll enable him to transport his ore at all.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#11 - 2016-02-27 12:57:28 UTC  |  Edited by: Elyia Suze Nagala
Well if I had my way CCP would remove all modules, PG & GPU won't be needed and it would literally be a deployable force field.

Once deployed a hostile force blaps the force field shields then directly attacks the tower to take it out. There would be no reforcement timer. You attack the tower and it's done. However, it could be setup anywhere, so again put one 100km from a citadel and the hostile can seem refuge inside it. No one can shoot or target vessel from the outside into the inside, and vice versa.

Again no weapons batteries would be added to it, just a tower, maybe you could convince me to add refitting abilities. In one way, that would accomidate those pusskins that complained about combat refitting, because they can just go inside and refit safely with out leaving the battle area.
Max Fubarticus
K Diamond Holding LTD.
Bullets Bombs and Blondes
#12 - 2016-02-27 14:43:49 UTC
Elyia Suze Nagala wrote:
Has CCP come up with any ideas on what to do with POSes after the next release? I know they are planning on slowly nerfing them to verge of oblivion, but is there some light at the end of the tunnel? I could see them being repurposed to serve as deployable force fields for Citadel seiges since it sounds like Citadels are got too be OP as ****. The aggressors sound like they'll have the odds stacked against them.

Point 2, there are tons of POSes out there that will have no purpose otherwise, after their manufacturing, research, and mobility functionality ends. Might as well give them some use.

Anyway, I'm sure other people have been proposing ideas too, my just curious if anyone can link a CCP statement or Dev blog where they came right out and said their initial plans.


I do believe that your question(s) were adequately answered by others. However, Your question(s) and the numerous related questions posted in GD, S&I, CSM, MD, and Eve IP illustrate just how convoluted the trickle of information from CCP has become on the issue of Citadels. Having read all available devblogs, reddit posts, and CSM minutes ( all 79 pages worth ) in an attempt to answer many of my own questions, like you, I am left with more questions than answers.
What disturbed me more than anything was a seemingly consistent reply of "we have not made a decision on that yet" or "Team xxx is handling that and is better suited to answer that question". (quotes mine, more of a paraphrase on my part). The fact that CSM were asking many of the same questions that the player base is asking and receiving little relevant information makes one wonder how the whole design process is able to function!
I am not trying to CCP bash. I am just trying to understand how an organization that is about to roll out one of the biggest changes to Eve leaves the player base with the impression of a "build first, plan later" approach. While teaser information and "eye candy" is nice, it is essentially useless for all practical purposes. Hard answers to relevant and important questions is required to make the Citadel expansion successful for "everyone" involved. Like many of you, I hope CCP will take these critiques in a positive light and provide us with factual substance that is relevant and timely. CCP... Spring is nearly upon us, let's get this on the proper path to success!Big smile

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

FullBoat
State War Academy
Caldari State
#13 - 2016-02-29 08:43:45 UTC
Kaivar Lancer wrote:
Yes. Something like a mobile refinery or ore compressor for the solo pilot. Restrict their capacity or nerf their ability a bit e.g. when compressing ore, induce a 10% "loss". A min-maxer will stick with a Citadel for compressing ores, but a nomad solo miner might accept the loss if it'll enable him to transport his ore at all.


This would be nice for a someone that just wants to run into a WH for a few hours, and then get out. No guns, no ship storage, and maybe a smaller corp hanger. Or, have it built into the tower? Maybe a smaller compression array? And, I like the idea of no reinforced timer. Give it like 2x or 3x the shields of a BS, and that's it.