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Sport, Strategical targets, Exploration missions, Capital balance

Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1 - 2012-01-11 11:18:58 UTC  |  Edited by: Zloco Crendraven
Well i wont go in detail trough all of ideas. For now i ll post general thoughts.

EVE sports. In the link bellow its explained a bit better.
https://forums.eveonline.com/default.aspx?g=posts&t=11176

Strategical targets.
Why not make that every region has its own strategical targets. Let them be 3 and let em be something like radars, monuments, destroyed ships etc. So when one fleet controls all 3 strategic point they get some kind of bonuses (Bigger targeting range, better tracking, moral which gives some % of dmg etc). A Fleet will control a strategic point only by having a recon keeping it active (some kind of channeling). When the recon moves and stop channeling the fleet will lose the bonus.
This will give an opportunity for smaller fleets to be viable and decisive in large battles that are happening for sov control in a region.

Exploration missions
In other words it would be "Treasure hunting". Npcs give u missions "riddles" so u can decode em and find some artifacts. Some of those artifacts could be useful or just collectible. Some of the missions (riddles) could be found in scanned anomalies in some containers.
Example u get a mission to decode a riddle. After doing it u realize u need to go somewhere in western Tenal to scan an anomaly, kill the rats in it and extract a content from container. U do all that and all u get is another riddle for next target. Eventually u solve the final mission and u get a collectible artifact which can be sold to collectors, or an item that can be really useful and expansive.

Capital balance:
I will take some roles for capitals and rate each capital ship for each role.
Rolles would be:
a) Transportation,
b) Ratting,
c) Logistic,
d) v Structures,
e) v Subcapitals,
f) v Capitals.

Rates would be from 1 to 5 (5 for the highest).

Dreads:
a) 0,
b) 3,
c) 0,
d) 5 (While sieged),
e) 5 (Best against subcapitals while non sieged) and 0 (while sieged)
f) 2 While not sieged and 4 while sieged.

Carriers:
a) 4
b) 4
c) 5 Make them more viable repairing other capitals against Dreads, Supers and Titans
d) 5 repairing and 3 dmg the structures
e) 3
f) 1

Supers:
a) 5
b) 5
c) 0
d) 4
e) 1 The worst against subcaptials
f) 5 the ultimate capital killing machine

Titans:
a) Unique (They got bridges)
b) 5
c) 0
d) 5
e) 4 pretty good against subcaptials
f) 3 avarage against capitals and Unique (Doomsday)

Tnx for your patient!

BALEX, bringing piracy on a whole new level.

Temmu Guerra
Viziam
Amarr Empire
#2 - 2012-01-11 18:45:50 UTC
Big smile...Smile...What?...Roll (my reaction as I read)

your point with this thread is?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#3 - 2012-01-11 19:38:06 UTC  |  Edited by: FloppieTheBanjoClown
Did you just suggest...achievements?

Get out.


edit: riddles that you have to solve? They'd all be solved and searchable on Google within a day of release. You underestimate the tenacity of Eve players and the speed with which we spread information.

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#4 - 2012-01-11 19:51:52 UTC
FloppieTheBanjoClown wrote:
Did you just suggest...achievements?

Get out.


edit: riddles that you have to solve? They'd all be solved and searchable on Google within a day of release. You underestimate the tenacity of Eve players and the speed with which we spread information.


Sorry to say...I agree...partially... not entirely agiainst acheivements but still...gotta say not supporting.

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FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2012-01-11 20:11:33 UTC
Drake Draconis wrote:
Sorry to say...I agree...partially... not entirely agiainst acheivements but still...gotta say not supporting.

I'm completely against achievements. I think they've wrecked gaming. Look at Batman Arkham Asylum. You spend maybe 10 hours actually playing out the storyline, and another 40-50 trying to complete the achievements. They're an easy way out of good game design.

This is especially bad in multiplayer games where people you are depending on suddenly drop what they're doing because they have a shot at some hard-to-get achievement.

You want achievements in Eve? Certifications. Level 5 skills. Wallet balance goals. Flying any paritcular ship you couldn't fly last week. Winning PVP against the odds. You shouldn't need some arbitrary reward system to tell you how you're progressing or give you new goals. Not in Eve.

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-01-11 20:56:58 UTC
FloppieTheBanjoClown wrote:
Drake Draconis wrote:
Sorry to say...I agree...partially... not entirely agiainst acheivements but still...gotta say not supporting.

I'm completely against achievements. I think they've wrecked gaming. Look at Batman Arkham Asylum. You spend maybe 10 hours actually playing out the storyline, and another 40-50 trying to complete the achievements. They're an easy way out of good game design.

This is especially bad in multiplayer games where people you are depending on suddenly drop what they're doing because they have a shot at some hard-to-get achievement.

You want achievements in Eve? Certifications. Level 5 skills. Wallet balance goals. Flying any paritcular ship you couldn't fly last week. Winning PVP against the odds. You shouldn't need some arbitrary reward system to tell you how you're progressing or give you new goals. Not in Eve.



I think achievements add a bit of humor....if not some sort of kudos to ones self....EVE is a daunting game and has tendecy to crush ones heart and spirit in one fell swoop upon the "squish" noise of your pod being blown to atoms.


Achievments are not the devil you make them to be...they are simply that...achievements.

Hell floppie...killmails are worse than achievemnts. Most people parade them around like some stupid falic prize to be pushed in peolpes faces.

I'm just saying...its not that bad....it wont break the game or mess up mechanics....as for the rest of this proposal...I agree with your sentiments.

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Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#7 - 2012-01-11 23:47:20 UTC
Oke good, good finally some discussion. Well my point was exactly to bring up a discussion about these ideas, because i think those are some nice proposals that can add smth good to this game. I didnt go trough em in details so i wanted to see what other ppl think, so we could shape them up together.

Sport and Tactical objective is actually what is my main focus and think that can be introduced quite easily and would give some more depth to this game.

About achievements, i never ment smth like in other hello kitty games when u do it u get some shinny pop ups. Hell no, its more like a personal satisfaction of solving riddles or being stubborn goin trough google and doing em as much as u can. The real achievement would be the items (Relic) u get. It would add more content for ppl that get bored looking at the spin counter. Why not in future those Relics not be viable to show off in establishments.
And yes some will get trough google looking up the solutions, but some believe me will actually try do em by emselves. It just adds some more content for everyone, doesnt need much skilllz. U d need to scan em and kill some **** inside. Some of those actually d be difficult and u d need a minor fleet to defeat it. Solo collector could pay mercenarries for help.
And would add even more depth to the market, collectors would bargain for em and some would even kill for certain relics.
Relics wldnt be the only thing u get from those kind of missions, ppl would get some useful items too, so it would be another and let say quite interesting way to earn isk.

About capital balance. Well it is just an issue that bothers me as most of EVE population i think. So just wanted to know what people think of what i proposed and maybe tweak it a bit.

BALEX, bringing piracy on a whole new level.

Drake Draconis
Brutor Tribe
Minmatar Republic
#8 - 2012-01-12 00:15:20 UTC  |  Edited by: Drake Draconis
Zloco Crendraven wrote:

About achievements, i never ment smth like in other hello kitty games when u do it u get some shinny pop ups. Hell no, its more like a personal satisfaction of solving riddles or being stubborn goin trough google and doing em as much as u can. The real achievement would be the items (Relic) u get. It would add more content for ppl that get bored looking at the spin counter. Why not in future those Relics not be viable to show off in establishments.
And yes some will get trough google looking up the solutions, but some believe me will actually try do em by emselves. It just adds some more content for everyone, doesnt need much skilllz. U d need to scan em and kill some **** inside. Some of those actually d be difficult and u d need a minor fleet to defeat it. Solo collector could pay mercenarries for help.
And would add even more depth to the market, collectors would bargain for em and some would even kill for certain relics.
Relics wldnt be the only thing u get from those kind of missions, ppl would get some useful items too, so it would be another and let say quite interesting way to earn isk.

About capital balance. Well it is just an issue that bothers me as most of EVE population i think. So just wanted to know what people think of what i proposed and maybe tweak it a bit.



Sprot/tactics - I'm just gonna obviously say...no way no how. Missions/plex's/incurions accomplish this just fine.


Achievements - No....you got it wrnog.... the acheivments I'm speaking of should be something that people ACTUALLY consider an acheivment.

such as your first kill...or pod kill.

First ship purchase of a class... first titan kill.

First succesfull solo level 4 mission run..stuff that new pilots actually grin about for a while....marking time and date.

Stuff that can be posted with some ammount of pride wihtout the bull#### that accompanies things.

May not mean much to people...but to make it a permanate award or some such.


Floppie has a valid point...acheivments could make the game worse as far as surface looks/value.
EVE Online is a hard edged game....solution...make it mean something that everyone can respect/agree on.

The Certficate system is a flippnig insult/joke...only use for those CEO's who want to point newbs in the right direction...and everyone has a different twist on that....they dont even have certs for obvious niches which i won't get into at this point.

All to easily people would post API's and that alone means more than a bunch of certs.


Capital Balance - do not speak of things or dare propose ideas on a subject you do not have any knowledge or understanding of...thats gonna get you roasted faster than a slab of meat.

Welcome to assembly hall. TwistedLol

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Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#9 - 2012-01-12 11:22:13 UTC
Well it has nothing to do like the achievements u mentioned. So i deleted the word achievement from the main post, because i see people dont get it. I already mentioned u dont get any popus or any kind of certificates that shows that u did it on a certain date so u can link it around. What i ment about achievement its more of a personal satisfaction and about the item (Relic) u got which u can collect or sell. Those relics i could compare it like a drop of a rare officer module. That module u can also show off or sell. These exploration missions appart from relics would yield some useful module too, why not drop also officer modules. Would be lot longer farm but let say some officer modules d be guaranteed.
In other words its Exploration missions or "Treasure hunting"

So i ll just delte the word achievement, but its the same thing i am speaking about. From now on let just call it "Exploration mission".

And about capital balance i do understand few things here and there, dont u worry :DDD

Another thing i noticed is that there is no slaping for my first 2 proposals Sports and Strategical targets. I want to see what are people thinking about it,

BALEX, bringing piracy on a whole new level.

Velicitia
XS Tech
#10 - 2012-01-12 14:22:11 UTC
Drake Draconis wrote:
(stuff)



you forgot first solo T2 ship kill Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Vertisce Soritenshi
The Scope
Gallente Federation
#11 - 2012-01-12 15:01:54 UTC
3 words...

What...

The...

****...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

mxzf
Shovel Bros
#12 - 2012-01-12 15:17:12 UTC
Eve Sports: This made me lol. If you want to run big frig brawls, just do it. There's no need for CCP to be involved at all.

Strategic targets: This would do nothing but make the strong alliances stronger, that's it. It's definitely not something needed.

Exploration missions: These are called expeditions, all you're suggesting is to add in a worthless treasure that doesn't do anything (meaning it'd be worth about 100 ISK and would mean nothing at all)

Capital balance: As Drake said, don't try to comment on stuff when you really know nothing whatsoever about the topic.