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How to Intelligently Nerf Titans

Author
ReK42
Dreddit
Test Alliance Please Ignore
#1 - 2012-01-10 20:10:46 UTC  |  Edited by: ReK42
Crucible added changes to supercaps, and especially supercarriers, that went a long way to help alleviate the "Supercaps Online" issue. There are, however, two issues remaining that are still problems in my opinion.

First, the good:

  • Changes to the agression timer/logoff mechanics were amazing. This means committing supers to the field is now an actual commitment.
  • Removing drones from supercarriers was an excellent change. Combined with the logoff changes this puts supercarriers in a role that is more realistic and much more balanced than they were before.
  • The reduction in siege and triage cycle time was very good, meaning people are far less afraid to field dreads than they were before.


Next, the two issues remaining:

  • Titans, specifically armour tanked titans and especially the Erebus, can track ridiculously well for their size, often times better than a battleship.
  • Dreads are still relegated to structure and POS shoots as supers can speed tank them due to the siege tracking penalties.


What I propose here is, in my opinion, the best way to handle these two. It does so in what will hopefully be a balanced manner. without over-nerfing titans.

The Idea:

Remove the ewar immunity of supercaps (supercarriers and titans) and replace it with the following three bonuses:

  • Immune to warp scramblers and warp disruptors (ie, can only be tackled by hictors and bubbles, as they are now)
  • Immune to remote boosting (friendly remote EWar such as remote ECCM and remote sebos)
  • Reduced effectiveness of remote ewar (hostile EWar such as remote sensor damps and tracking disruptors)


First, the reasoning behind the first two:

  • Making any old ship, even rifters, able to tackle supers would drastically over-nerf them. Everyone would be so afraid to use them that they would be relegated to their pre-Dominion role as internet space buses. The current mechanics of requiring an anchored bubble, a dictor or hictor bubble or a scripted hictor point is a good state of affairs and should not be changed.
  • Making remote boosting work on supers, specifically titans, would not only offset any nerfs brought about by this change but exacerbate the issue. Suddenly a titan with half a dozen T1 frigates giving it remote tracking and remote scan res boosts can blap anything and everything on field.


And now the nerf itself:

  • Changing titan tracking itself or adding some kind of siege module would over-nerf them, essentially making them very large, very expensive dreads.
  • Allowing hostile EWar at a reduced effectiveness (50%, 25%, number would need to be tested) creates an interesting situation. Alone, unmolested, the titan is still a **** machine. If its opponents bring appropriate numbers of the appropriate type of EWar, it is suddenly ineffective and in danger. In a realistic engagement it can be expected that there will be less titans than subcaps and so a subcap fleet of sufficient size could realistically engage a super fleet. This brings about the requirement of subcap support for the supers and creates the kind of rock-paper-scissors engagement that we're looking for.
  • Allowing webs neatly resolves the dread issue. A super that has half a dozen webs on it can now suddenly be tracked by a sieged dread, creating the possibility of a subcap-supported dread fleet being a serious threat to a super fleet.
  • Note that this will not make them easily jammable. Titans have a sensor strength of 200, making the likelihood of jamming them about the same as trying to jam a POS gun.


I've heard many suggestions, ranging from the simple "nerf titan tracking" to the more intricate suggestions such as making specific subsystems of supercaps targettable and destroyable (things like guns, jump drive, warp drive, etc). None of them have really seemed to fit the bill. I do believe that this change does. It is an indirect nerf to titans that requires organization and sufficient numbers on the part of their opponents to work. It can be alleviated, but not totally countered, by bringing subcap support.

I've always believed that subtle nerfs are the best type of nerfs. See how Blizzard changed the entire Protoss vs. Protoss metagame on most maps by simply not allowing units to warp in on ramps. The agression/logoff mechanic change was one such nerf and I was very happy to see it. I believe this idea is another one that will work well.
Aqriue
Center for Advanced Studies
Gallente Federation
#2 - 2012-01-11 00:16:07 UTC
ReK42 wrote:
Butthurt(tm) whine

"OMG! They brought Titans! HAHAHA YOU CAN'T DD ME CAUSE OF CRUCIBLE! *BOOM!* WTF! THEY FIRING CAP GUNS AT ME! TO THE FORUMS BATMAN! "

Dear John CCP

I have found someone else an idea whom I think the world of. I think the only way out is for us to get a divorce to nerf the most expensive and time consuming when training for this ship in the entire game as it can no longer shoot smaller ships with the DD but players came up with an amazing way to meta-game beyond that with large guns (working together in MMO, what the f*ck they thinking?!?!?!?) because my cheap ass rifter should be able to shoot a 2 meter thermal vent and blow it up. It worked in exactly 1 movie (maybe 2 if you count Indepenence Day, but I prefer the classics), so please nerf-herd that vehicle NAO PLZ FFS!!! because I can't be assed to get my butt in gear and train for my own Titan ship nor can I bother making friends to build my own cap fleet.

Signed,
Bitterly Sad Panda Oops

XOXOX

Simi Kusoni
HelloKittyFanclub
#3 - 2012-01-11 01:12:27 UTC
Aqriue wrote:
ReK42 wrote:
Butthurt(tm) whine

"OMG! They brought Titans! HAHAHA YOU CAN'T DD ME CAUSE OF CRUCIBLE! *BOOM!* WTF! THEY FIRING CAP GUNS AT ME! TO THE FORUMS BATMAN! "

Dear John CCP

I have found someone else an idea whom I think the world of. I think the only way out is for us to get a divorce to nerf the most expensive and time consuming when training for this ship in the entire game as it can no longer shoot smaller ships with the DD but players came up with an amazing way to meta-game beyond that with large guns (working together in MMO, what the f*ck they thinking?!?!?!?) because my cheap ass rifter should be able to shoot a 2 meter thermal vent and blow it up. It worked in exactly 1 movie (maybe 2 if you count Indepenence Day, but I prefer the classics), so please nerf-herd that vehicle NAO PLZ FFS!!! because I can't be assed to get my butt in gear and train for my own Titan ship nor can I bother making friends to build my own cap fleet.

Signed,
Bitterly Sad Panda Oops

XOXOX


Because titan blobs = fun gameplay. Roll

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Jafit McJafitson
Viziam
Amarr Empire
#4 - 2012-01-11 01:41:28 UTC  |  Edited by: Jafit McJafitson
Brave FNA forum alt. The hero Eve-O deserves, but not the one it needs right now.

But yes CCP. We're buttmad that Raiden dropped supers on us whenever it looked like they might lose a subcap fight Lol.Please correct the horrendous mistake you made by putting a ridiculously overpowered and expensive ship in the game on the proviso that it would be rare.

How about introducing upkeep costs to running a titan besides isotopes used for jumping? Make them require POS fuel to recharge their cap and/or keep their modules online perhaps?

Also someone posted a thread a few days ago I think sugesting that there only be 1 CSAA allowed per region, or per constellation. I think it would be good to decrease the supply of new supercaps while eager pilots in welpcanes everywhere help reduce the existing surplus supercap population
RubyPorto
RubysRhymes
#5 - 2012-01-11 01:43:48 UTC
Aqriue wrote:
ReK42 wrote:
Butthurt(tm) whine

"OMG! They brought Titans! HAHAHA YOU CAN'T DD ME CAUSE OF CRUCIBLE! *BOOM!* WTF! THEY FIRING CAP GUNS AT ME! TO THE FORUMS BATMAN! "

Dear John CCP

I have found someone else an idea whom I think the world of. I think the only way out is for us to get a divorce to nerf the most expensive and time consuming when training for this ship in the entire game as it can no longer shoot smaller ships with the DD but players came up with an amazing way to meta-game beyond that with large guns (working together in MMO, what the f*ck they thinking?!?!?!?) because my cheap ass rifter should be able to shoot a 2 meter thermal vent and blow it up. It worked in exactly 1 movie (maybe 2 if you count Indepenence Day, but I prefer the classics), so please nerf-herd that vehicle NAO PLZ FFS!!! because I can't be assed to get my butt in gear and train for my own Titan ship nor can I bother making friends to build my own cap fleet.

Signed,
Bitterly Sad Panda Oops

XOXOX




This makes me giggle.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nestara Aldent
Citimatics
#6 - 2012-01-11 11:30:22 UTC  |  Edited by: Nestara Aldent
Simi Kusoni wrote:
Aqriue wrote:
ReK42 wrote:
Butthurt(tm) whine

"OMG! They brought Titans! HAHAHA YOU CAN'T DD ME CAUSE OF CRUCIBLE! *BOOM!* WTF! THEY FIRING CAP GUNS AT ME! TO THE FORUMS BATMAN! "

Dear John CCP

I have found someone else an idea whom I think the world of. I think the only way out is for us to get a divorce to nerf the most expensive and time consuming when training for this ship in the entire game as it can no longer shoot smaller ships with the DD but players came up with an amazing way to meta-game beyond that with large guns (working together in MMO, what the f*ck they thinking?!?!?!?) because my cheap ass rifter should be able to shoot a 2 meter thermal vent and blow it up. It worked in exactly 1 movie (maybe 2 if you count Indepenence Day, but I prefer the classics), so please nerf-herd that vehicle NAO PLZ FFS!!! because I can't be assed to get my butt in gear and train for my own Titan ship nor can I bother making friends to build my own cap fleet.

Signed,
Bitterly Sad Panda Oops

XOXOX


Because titan blobs = fun gameplay. Roll


It's not a matter whether its fun or not, but whether someone trained for a year or more and paid 50b for it. So yes titans must be either powerful, or removed from the game completely and player skill points reimbursed.

They're crap if you look at cost efficiency anyway.

The fact that you don't like it don't change it the slightest.

@OP

Titans can only be useful in which case everybody without them will cry OP, or useless. There's no middle ground.
RubyPorto
RubysRhymes
#7 - 2012-01-11 12:14:30 UTC
Nestara Aldent wrote:


It's not a matter whether its fun or not, but whether someone trained for a year or more and paid 50b for it. So yes titans must be either powerful, or removed from the game completely and player skill points reimbursed.

They're crap if you look at cost efficiency anyway.

The fact that you don't like it don't change it the slightest.


The Issue with Titans (and Supers in general), is that after you have a decent number in a fleet, there is no counter other than a bigger fleet of the same. They should be powerful, yes, but there still needs to be a rock-paper-scissors game to be played. Titans and Supers make the game Rock-Paper-Bazooka.

3 guesses what beats Bazooka.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nestara Aldent
Citimatics
#8 - 2012-01-11 12:18:01 UTC
RubyPorto wrote:
Nestara Aldent wrote:


It's not a matter whether its fun or not, but whether someone trained for a year or more and paid 50b for it. So yes titans must be either powerful, or removed from the game completely and player skill points reimbursed.

They're crap if you look at cost efficiency anyway.

The fact that you don't like it don't change it the slightest.


The Issue with Titans (and Supers in general), is that after you have a decent number in a fleet, there is no counter other than a bigger fleet of the same. They should be powerful, yes, but there still needs to be a rock-paper-scissors game to be played. Titans and Supers make the game Rock-Paper-Bazooka.

3 guesses what beats Bazooka.


Unfortunately that makes sense, because they're so powerful. See, rock-paper-scissors counter to them would have to be even more powerful and expensive, or cheap so they're worthless. There's really no easy solution to the problem at all, and actually I think its unsolvable.
Valei Khurelem
#9 - 2012-01-11 12:42:11 UTC
Quote:
Unfortunately that makes sense, because they're so powerful. See, rock-paper-scissors counter to them would have to be even more powerful and expensive, or cheap so they're worthless. There's really no easy solution to the problem at all, and actually I think its unsolvable.


Someone who actually gets it, this game can't be balanced as it is, so you might as well focus on making it fun for as many people as possible.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Lord Zim
Gallente Federation
#10 - 2012-01-11 16:04:10 UTC  |  Edited by: Lord Zim
Remove offensive capabilites, make them fleet support vehicles. Fix SOV so titans/supers are no longer "needed".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#11 - 2012-01-11 16:37:15 UTC
I say eradicate all the sub caps from sov warfare entirely.

/other side of the super coin

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nestara Aldent
Citimatics
#12 - 2012-01-11 16:47:30 UTC
Lord Zim wrote:
Remove offensive capabilites, make them fleet support vehicles. Fix SOV so titans/supers are no longer "needed".


That would anger those that have supercaps already. Removing them from the game is a better idea, at least these people get SP reimbursement to allocate to useful skills.

But IMO not gonna happen. Even removing them wouldn't solve blobbing at all, because we'd just have carrier or subcap blobs replace them.

Numerical advantage works both ways, and without turning the game into WoW where high level player is ungankable by low levels, you'll have to fight numbers with more numbers (and that wouldn't be a solution of course its broken system), no matter what the blob consists of.


Aqriue
Center for Advanced Studies
Gallente Federation
#13 - 2012-01-11 17:44:03 UTC
Nestara Aldent wrote:
Numerical advantage works both ways, and without turning the game into WoW where high level player is ungankable by low levels, you'll have to fight numbers with more numbers (and that wouldn't be a solution of course its broken system), no matter what the blob consists of.

This is why Titans work as is. EVE combat is effectively numbers, be it hitpoint vs hitpoint down to 2 guys dueling it out with one winning by just a few dozen structure points left or massive numbers of pilots lagging out systems as their FC's yell out orders so you "snipers" can fire on a single target using a tactic that was utilized by Napolean (except its massive numbers on one target, not volley fire that hits by blind luck). You bring massive numbers, they bring a bigger gun (Titans are force multipliers, if you got 10 BS pilots and they bring a titan worth 10 BS alone but they have 10 titans total thats like 100 pilots) and just slowly obliterate you while your little guns just "bounce off" their massive hitpoint buffers. That is why I find any reason that any one can do something without breaking and exploiting (like that Monkeysphere a year ago) the game deserves to do what they do and you can pull the same sh*t as they can; you just lack the means to do so (as in, you don't own titans or have sufficient numbers to counter them) and don't like that you lose to some "lame tactic" and request that Momma CCP fix your problem when the solution is already out there.
McOboe
Viscosity
#14 - 2012-01-11 18:57:10 UTC
Jafit McJafitson wrote:
Brave FNA forum alt. The hero Eve-O deserves, but not the one it needs right now.

But yes CCP. We're buttmad that Raiden dropped supers on us whenever it looked like they might lose a subcap fight Lol.Please correct the horrendous mistake you made by putting a ridiculously overpowered and expensive ship in the game on the proviso that it would be rare.

How about introducing upkeep costs to running a titan besides isotopes used for jumping? Make them require POS fuel to recharge their cap and/or keep their modules online perhaps?



Heck, since it can't dock, it'd have to have it's own maintenance team on-board anyway. How about adding a mineral consumption requirement (as in, the on-board maintenance crews produce their own parts) as well. Or at least a series of parts that are consumed over time. It could be as simple as requiring construction blocks, miniature electronics, or mechanical parts (PI products, of course). As it is, once you get past the initial heavy up-front cost, there's relatively little cost in maintaining them (jump fuel of course, but that's really about it).
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#15 - 2012-01-11 19:41:15 UTC
I absolutley do not want to agree with a guy from TEST so.... No I do not agree with OPs choice in alliances. (I was going to like your post but TEST. Nope, no like for you)

ON THE OTHER HAND.... I have had a hurricane tackle a rapier, almost kill it only for the rapier to drop a cyno and a Erebus got droped on me (my alt). So I think the titans should be jammable, but youd need like 10 falcons or 20 scorps, just for a 25% chance of jamming. EWAR needs to happen agaisnt titans.

Why?

Why should a titan not be vulnerable to EWAR? (inb4 vets crying) DO DROP IT BY ITSELF TARD!
Simi Kusoni
HelloKittyFanclub
#16 - 2012-01-11 19:45:56 UTC
Aqriue wrote:
Nestara Aldent wrote:
Numerical advantage works both ways, and without turning the game into WoW where high level player is ungankable by low levels, you'll have to fight numbers with more numbers (and that wouldn't be a solution of course its broken system), no matter what the blob consists of.

This is why Titans work as is. EVE combat is effectively numbers, be it hitpoint vs hitpoint down to 2 guys dueling it out with one winning by just a few dozen structure points left or massive numbers of pilots lagging out systems as their FC's yell out orders so you "snipers" can fire on a single target using a tactic that was utilized by Napolean (except its massive numbers on one target, not volley fire that hits by blind luck). You bring massive numbers, they bring a bigger gun (Titans are force multipliers, if you got 10 BS pilots and they bring a titan worth 10 BS alone but they have 10 titans total thats like 100 pilots) and just slowly obliterate you while your little guns just "bounce off" their massive hitpoint buffers. That is why I find any reason that any one can do something without breaking and exploiting (like that Monkeysphere a year ago) the game deserves to do what they do and you can pull the same sh*t as they can; you just lack the means to do so (as in, you don't own titans or have sufficient numbers to counter them) and don't like that you lose to some "lame tactic" and request that Momma CCP fix your problem when the solution is already out there.

So the solution to titan blobs is... get your own titan blob? Lol.

To be honest I'm fine with the idea of titans as they were originally intended, extremely rare, powerful and expensive ships. In that setting their capacity to obliterate any opposing fleet is fine.

The problem with titans and supers now is that they aren't rare, I can personally afford to buy a supercap and I'm a single player in a corp full of alts. That is, quite simply, ridiculous. A Test guy a little while back made a thread suggesting that CCP limit the number of CSAAs to one per region, that would probably be a step in the right direction of making them rare again.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

RubyPorto
RubysRhymes
#17 - 2012-01-11 20:20:24 UTC
Nestara Aldent wrote:
Lord Zim wrote:
Remove offensive capabilites, make them fleet support vehicles. Fix SOV so titans/supers are no longer "needed".


That would anger those that have supercaps already. Removing them from the game is a better idea, at least these people get SP reimbursement to allocate to useful skills.

But IMO not gonna happen. Even removing them wouldn't solve blobbing at all, because we'd just have carrier or subcap blobs replace them.

Numerical advantage works both ways, and without turning the game into WoW where high level player is ungankable by low levels, you'll have to fight numbers with more numbers (and that wouldn't be a solution of course its broken system), no matter what the blob consists of.




Nothing stops blobbing (besides Lag) and it doesn't need to. Being able to bring 800 of your closest friends to a fight is the advantage you get for having put in the legwork to build a large alliance and to find an FC who can handle the fleet.

The reason Carrier/Dread/BS fleets are good for the game is that they are beatable through strategies other than "I'll bring a bigger fleet of the same stuff"

Scrub BS fleet gets beaten by AHAX, Ahax get beaten by Hellcats, Hellcats get beaten by Thundercats (I don't remember the RPS chart of modern fleets atm, so that could be horribly wrong). In a never ending chain of fleet compositions with different strengths and weaknesses.

Carriers get demolished by someone fighting at long range, since their fighters can be destroyed on approach. Or at short range where the fighters can be webbed down and popped before you can recall them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#18 - 2012-01-11 20:24:53 UTC
Simi Kusoni wrote:

So the solution to titan blobs is... get your own titan blob? Lol.

To be honest I'm fine with the idea of titans as they were originally intended, extremely rare, powerful and expensive ships. In that setting their capacity to obliterate any opposing fleet is fine.


Yep. And that's the problem.

The problem with trying to balance by Rarity is that, well, Eve players Will break that. And that's why we have the cool pictures of the PL/NC. super cap fleet in motion.

As for 1 CSAA per region, that kills a small alliance's chances of *ever* putting up a CSAA. And there are already hundreds of Titans in the game.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kitt JT
True North.
#19 - 2012-01-11 22:51:42 UTC
tl:dr

The simple solution is to switch the current roles of the titan and the dreadnought.

Let me explain:

Current setup:
Battleships fight battleships
One side starts losing
They drop tracking titans
GG

Now the only way to beat tracking titans is really to drop supers of your own, and it comes down again to "Who has more supers"

Better setup:
Titans are the ships that must seige. Tracking nerf on titans.
Dreads natively do much more damage out of seige, tracking buff.

Essentially what you get is that titans can hit structures, and other supers.
SC's still **** dreads, carriers, and (in numbers) titans.
Dreads however now become able to kill battleships.

Since dreads are cheaper, more people can field them. Anyone whose fought dreads knows however, that 100 battleships can easily melt dreads however.
This means that dropping a couple dreads with a battleship fleet that might otherwise lose could be a good idea to try and sway the battle, dropping only a couple run you the risk of dying in a fire, but are also able to help out with the battle. (still vulnerable to cap killing setups such as a-hacs or whelpcanes)

so a regular fleet battle cannot be just ended by dropping supers, but rather can (with risk) be SWAYED by dropping dreads.

Obviously, if someone drops a ton of dreads, then it becomes increasingly tempting to drop supers, and THAT is where they should be.

The regular progression in a battle, dropping battleships, caps, supers, instead of battleships ---------> supers

my .02