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EVE New Citizens Q&A

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Armor Compensation skills

Zornia Estemaire
The Scope
Gallente Federation
#1 - 2012-01-11 18:30:27 UTC
Could someone explain to me specifically what these skills do with hardeners? I see that they add 3% per skill level to active hardeners and 5% to passive hardeners. But which are passive and active/non-active? Do they enhance only the armor hardeners or do they also effect Energized plating and Resistive plating modules also? In addition, if I raise these skills to 5 will I have 15% additional active resistance and 25% additional passive resistance? Sorry for all the questions about this but I'm
really having trouble understanding the enhancements these skills give. Thanks!
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#2 - 2012-01-11 18:53:36 UTC
Passive/non-active hardeners = any module that increases your armor resistance once it is fitted to your ship, without needing to be activated once in space. These include energized membranes, adaptive nano plating, and the various damage-specific platings (reflective plating II, for example).

Active hardeners = any module that increases your armor resistance by being activated while in space. These are the "armor hardener" modules, like "Armor thermic hardener II".

An exclusion to these rules is the Damage Control II; it is not affected by any of these skills.
Serge Bastana
GWA Corp
#3 - 2012-01-11 18:59:59 UTC
They are pretty useful skills when using plating of any kind (energized or otherwise). As far as hardeners are concerned, they add their bonus to the deactivated hardener, which still gives a 1% resist bonus when not activated. This can prove useful in some situations when you're ship is capped out and the hardeners are turned off.

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Cruor Angelicus
#4 - 2012-01-11 19:18:19 UTC  |  Edited by: Xercodo EM ARMOR COMPENSATION:
To active armor hardeners:
3% bonus per skill level to Armor EM resistance when the modules are not active
To passive armor hardeners:
5% bonus per skill level to Armor EM resistance
REFLECTIVE PLATING II: -26.4 % -> +25 % resistance @ level 5 = -33 %
ENERGIZED REFLECTIVE MEMBRANE II: -37.5 % -> +25 % resistance @ level 5 = -46.875 %
ARMOR EM HARDENER II: -1 % / -55 % -> +15% passive resistance @ level 5 -> -15 % / -55 %

The passive ones are simply (original x ((0.05 x skill) + 1))
The 3% bonus replaces the original 1% bonus so (3% x skill)

(Yes, it is possible with some faction or deadspace energized membranes to actually meet o exceed the resistance of the active hardener with the compensation at 5)

The Drake is a Lie