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[March] Damage Control Tiericide

First post First post First post
Author
baltec1
Bat Country
Pandemic Horde
#741 - 2016-02-26 17:34:03 UTC
Lucas Kell wrote:
the hypothetical situation on which baltec believes the game should be balanced


Lets stop this bullshit right now.

I said nothing hypothetical, I showed what level safety is achievable using the current mechanics. There is nothing hypothetical and I did not say what you are trying to pin on me. This whole " if everyone flies this way" argument was made entirely by you not me.
Teckos Pech
Hogyoku
Goonswarm Federation
#742 - 2016-02-26 17:54:01 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
[quote=Khan Wrenth] So what I'm saying is that RFF stats are only achievable through the existence of alternate targets, so if everyone were to play perfectly (the hypothetical situation on which baltec believes the game should be balanced) the achievable level of safety wouldn't reflect the existing RFF stats. Honestly, It's not that hard a concept to understand.


Well look at Lucas. Simply amazing. To Lucas, perfect is apparently a synonym for prudent or smart. This is a usual Lucas tactic (BTW, Lucas does play perfectly, he has said so) to start swapping out words that don't quite mean the same thing his opponents are using.

Here is the claim Lucas: Being more prudent (flying smart) in your freighter will reduce your risk of being ganked.

The evidence is RFF's annual reports. They do fly smart.

Now, you can argue, if you want, that if everyone did this people would still get ganked and that's fine. But you have **** all for data and so we don't know how much ganking would really occur. However, I am skeptical that it would return to it's current levels. Very skeptical. The reason is that it would take more effort and people do not like exerting effort. So, if everyone miraculously did fly smart, there would be less ganking. Probably a lot less.

But, do continue to argue to the contrary Lucas. I'm sure someday you'll be seen as the lone genius you think you are. Lol

Edit: And to be clear, the notion that everyone flies their freighter smart is hilariously unlikely.

Edit II: And Lucas' "hypothetical" is not totally crazy...well okay, in this context it is totally crazy. However, there are instances where prudent individual action can be collectively bad. For example, a bank panic. If people find out that their bank is either insolvent or even illiquid the optimal individual response is, get your money out. However, due to fractional reserve requirements if everyone does that, a large chunk of people won't get their money...at all (assuming not deposit insurance...which has it's own problems in terms of incentives).

However, this situation is different. There is not entity like the bank in the freighter-ganking issue. Now...maybe if CODE. could do something to kill everyone's freighters that are undocked all at the same time....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#743 - 2016-02-26 17:57:39 UTC
Teckos Pech wrote:


Note these are POST PATCH numbers from the OP. Maybe on the test server they have different numbers which could give you a different answer, but that formula is the correct one.


They have yet to be changed on the test server. DCU II as of right now on singularity is still 60% structure bonus.
Teckos Pech
Hogyoku
Goonswarm Federation
#744 - 2016-02-26 18:05:16 UTC  |  Edited by: Teckos Pech
baltec1 wrote:
Teckos Pech wrote:


Note these are POST PATCH numbers from the OP. Maybe on the test server they have different numbers which could give you a different answer, but that formula is the correct one.


They have yet to be changed on the test server. DCU II as of right now on singularity is still 60% structure bonus.


And I re-read the OP. They are going with a flat 33% resist so...

Pre-patch with a DC II hull resists: 60%.
Post-patch with a DC II hull resists: 59.8%.

So, a 0.2% drop in hull EHP.

Damn: The 66% was a typo, meant 60%.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

The Ginger Sith
Attero Industries
#745 - 2016-02-26 18:08:42 UTC
Teckos Pech wrote:
baltec1 wrote:
Teckos Pech wrote:


Note these are POST PATCH numbers from the OP. Maybe on the test server they have different numbers which could give you a different answer, but that formula is the correct one.


They have yet to be changed on the test server. DCU II as of right now on singularity is still 60% structure bonus.


And I re-read the OP. They are going with a flat 33% resist so...

Pre-patch with a DC II hull resists: 66%.
Post-patch with a DC II hull resists: 59.8%.

So, a 0.2% drop in hull EHP.



current DCU II is only 60% only way i know to get more is to use on marauder with bastion active as bastion gives 30% to hull combined with DCU II u get about 72% so post patch it will be 33% flat and DCU II will be 40% so how ever ccp does the math on that cause it deffo isn't accumulative :(
Lucas Kell
Solitude Trading
S.N.O.T.
#746 - 2016-02-26 18:12:39 UTC
Teckos Pech wrote:
Well...I guess you could argue they are both capitals, like one could argue apples and oranges are both fruit. But to try and make the point that loss rates across a category of ships like Lucas is doing is just daft.
They aren't just capital ships, they are capital ships around the same price bracket in constant use.

Teckos Pech wrote:
Also, most carriers are probably found in NS. Many people who use carriers may be more prudent than people using freighters. So, loss rates would be different not due to mechanics, but due to player behavior. Which is fine and a feature, IMO. Trying to ensure loss rates are the same by constantly adjusting mechanics is just simply stupid in the extreme.
Carriers are used in sections of space where the is no concord protection and where far more people than gankers actively hunt them down. They are also used directly in combat, so you would expect pretty high losses. I wasn't suggesting that they should try to balance their loss levels, I was simply saying that put in context, pulling out the number of freighter deaths per day then saying "that's low" with nothing for it to actually be compared to isn't useful. I could just as readily say "15 freighters die per day, that's really high".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#747 - 2016-02-26 18:21:50 UTC
Teckos Pech wrote:
Well look at Lucas. Simply amazing.
Thanks. For someone with me blocked you seem to have an awful lot to say about my posts.

Teckos Pech wrote:
Here is the claim Lucas: Being more prudent (flying smart) in your freighter will reduce your risk of being ganked.
That is not the claim. Read the posts. If that were the claim, there would be nothing more to say aout it, but instead the claim is "RFF manage to achieve less losses than the average therefore hauling in general should not be buffed and ganking should not be nerfed". Again though it's irrelevant since EHP is not what saves RFF freighters thus an increase in EHP has no bearing on catching them. All EHP does is mean gankers need to pay a bit more to get the gank and anti-gankers have a fraction more chance of actually doing something. Both of these things gankers hate the idea of because they want easy, rewarding gameplay with no opposition. Tough, this is EVE.

Teckos Pech wrote:
people do not like exerting effort.
Yup, this is being proven by how much wailing is coming over a minor buff.

Teckos Pech wrote:
And to be clear, the notion that everyone flies their freighter smart is hilariously unlikely.
Thank you for supporting my exact point. It will never happen, which is why game mechanics should be balanced around normal players, not just the players with the highest ability.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#748 - 2016-02-26 18:39:35 UTC
The Ginger Sith wrote:
Teckos Pech wrote:
baltec1 wrote:
Teckos Pech wrote:


Note these are POST PATCH numbers from the OP. Maybe on the test server they have different numbers which could give you a different answer, but that formula is the correct one.


They have yet to be changed on the test server. DCU II as of right now on singularity is still 60% structure bonus.


And I re-read the OP. They are going with a flat 33% resist so...

Pre-patch with a DC II hull resists: 66%.
Post-patch with a DC II hull resists: 59.8%.

So, a 0.2% drop in hull EHP.



current DCU II is only 60% only way i know to get more is to use on marauder with bastion active as bastion gives 30% to hull combined with DCU II u get about 72% so post patch it will be 33% flat and DCU II will be 40% so how ever ccp does the math on that cause it deffo isn't accumulative :(


It will be 59.8% vs. 60% now.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#749 - 2016-02-26 18:40:48 UTC
Lucas Kell wrote:
Thank you for supporting my exact point. It will never happen, which is why game mechanics should be balanced around normal players, not just the players with the highest ability.


That is an incredibly dumb way to balance things. Again, under your plan the FW farming that could earn you trillion of isk over the span of a single weekend would have been left in game because only a handful were doing it.
Teckos Pech
Hogyoku
Goonswarm Federation
#750 - 2016-02-26 18:47:25 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Well...I guess you could argue they are both capitals, like one could argue apples and oranges are both fruit. But to try and make the point that loss rates across a category of ships like Lucas is doing is just daft.


They aren't just capital ships, they are capital ships around the same price bracket in constant use.

Teckos Pech wrote:
Also, most carriers are probably found in NS. Many people who use carriers may be more prudent than people using freighters. So, loss rates would be different not due to mechanics, but due to player behavior. Which is fine and a feature, IMO. Trying to ensure loss rates are the same by constantly adjusting mechanics is just simply stupid in the extreme.


Carriers are used in sections of space where the is no concord protection and where far more people than gankers actively hunt them down. They are also used directly in combat, so you would expect pretty high losses. I wasn't suggesting that they should try to balance their loss levels, I was simply saying that put in context, pulling out the number of freighter deaths per day then saying "that's low" with nothing for it to actually be compared to isn't useful. I could just as readily say "15 freighters die per day, that's really high".


So what that people actively hunt them. People also take precautions against that hunting as well. There is no reason to expect loss rates to be the same or for one to have a higher loss rate than the other.

And you absolutely have no basis for saying that such ships are in constant use. That has been the problem with saying "ganking is too frequent" argument. We don't know that because we have no idea on how many freighters are out moving around at any given time or even over a time span.

If people are wrong to say, "15 freighters die per day, that's low." You'd be just as wrong to say it is high. However, for those who say it is low...they are often hanging out in HS where freighter use is very common and may get a reasonable feel for how frequent they are. I know when I go through Uedama I routinely see 4-8 on the gates and I play during a low point in terms of number of players online. So, my personal a priori belief is that the number of freighters ganked relative to the numbers moving about is low. Although feel free to go collect some data on this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#751 - 2016-02-26 18:51:17 UTC
baltec1 wrote:
That is an incredibly dumb way to balance things. Again, under your plan the FW farming that could earn you trillion of isk over the span of a single weekend would have been left in game because only a handful were doing it.
Obvious overpowered stuff aside, that's exactly how it is and should be balanced. If you balance it based on only the top players then the vast majority of your playerbase can't accomplish anything and quits. Instead you balance based on the average, the top tier player gets to roll around in isk while your average player feels a constant sense of accomplishment for doing everyday stuff.

Also, in context with this change, remember that most gankers involved in freighter ganks are F1 pressing monkeys that struggle to turn their safety off. Reducing hauler safety is making their day easier too, so balancing against the top tier players on one side is helping the bottom tier players on the opposing side. Again +1 for balancing the averages.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#752 - 2016-02-26 18:57:22 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Well look at Lucas. Simply amazing.
Thanks. For someone with me blocked you seem to have an awful lot to say about my posts.

Teckos Pech wrote:
Here is the claim Lucas: Being more prudent (flying smart) in your freighter will reduce your risk of being ganked.
That is not the claim. Read the posts. If that were the claim, there would be nothing more to say aout it, but instead the claim is "RFF manage to achieve less losses than the average therefore hauling in general should not be buffed and ganking should not be nerfed". Again though it's irrelevant since EHP is not what saves RFF freighters thus an increase in EHP has no bearing on catching them. All EHP does is mean gankers need to pay a bit more to get the gank and anti-gankers have a fraction more chance of actually doing something. Both of these things gankers hate the idea of because they want easy, rewarding gameplay with no opposition. Tough, this is EVE.

Teckos Pech wrote:
people do not like exerting effort.
Yup, this is being proven by how much wailing is coming over a minor buff.

Teckos Pech wrote:
And to be clear, the notion that everyone flies their freighter smart is hilariously unlikely.
Thank you for supporting my exact point. It will never happen, which is why game mechanics should be balanced around normal players, not just the players with the highest ability.


It is not a minor buff. An increase of hull EHP by 50% is not minor.

And I have not proven any point you think you are making. I am saying that your hypothetical is stupid and irrelevant to the discussion, you just aren't nearly as smart as you think you are so you can't see it.

And balance should not be around imprudent players even if they are the norm in a given context. Balance should be, if you are smart you "win", if you are dumb you "lose". Freighter pilots who get ganked are, by and large, dumb. They screwed up catastrophically or they had some serious bad luck.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#753 - 2016-02-26 18:59:23 UTC
Lucas Kell wrote:
baltec1 wrote:
That is an incredibly dumb way to balance things. Again, under your plan the FW farming that could earn you trillion of isk over the span of a single weekend would have been left in game because only a handful were doing it.
Obvious overpowered stuff aside, that's exactly how it is and should be balanced. If you balance it based on only the top players then the vast majority of your playerbase can't accomplish anything and quits. Instead you balance based on the average, the top tier player gets to roll around in isk while your average player feels a constant sense of accomplishment for doing everyday stuff.

Also, in context with this change, remember that most gankers involved in freighter ganks are F1 pressing monkeys that struggle to turn their safety off. Reducing hauler safety is making their day easier too, so balancing against the top tier players on one side is helping the bottom tier players on the opposing side. Again +1 for balancing the averages.


And yet here you are demanding nerfs to a ganking activity done by just two or three groups. Oh the irony.
Teckos Pech
Hogyoku
Goonswarm Federation
#754 - 2016-02-26 19:03:33 UTC
Lucas Kell wrote:
baltec1 wrote:
That is an incredibly dumb way to balance things. Again, under your plan the FW farming that could earn you trillion of isk over the span of a single weekend would have been left in game because only a handful were doing it.


Obvious overpowered stuff aside, that's exactly how it is and should be balanced. If you balance it based on only the top players then the vast majority of your playerbase can't accomplish anything and quits. Instead you balance based on the average, the top tier player gets to roll around in isk while your average player feels a constant sense of accomplishment for doing everyday stuff.

Also, in context with this change, remember that most gankers involved in freighter ganks are F1 pressing monkeys that struggle to turn their safety off. Reducing hauler safety is making their day easier too, so balancing against the top tier players on one side is helping the bottom tier players on the opposing side. Again +1 for balancing the averages.


Back tracking noted. Roll

How about obvious imprudent play? Buff that too I guess.

If you put cargo expanders on your freighter, fill it with 8 billion in cargo, and then head straight into Uedama without even a scout...you are being very imprudent. You are taking risks. When you take risks sometimes you get the bad outcome.

Everything working as intended.

Buffing the EHP for hull across the board for everyone reduces the risk to the guy who filled his freighter with 8 billion in cargo, is not using a scout and blindly jumping into Uedama. It is essentially subsidizing stupid play.

So...why buff playing stupid?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#755 - 2016-02-26 19:03:40 UTC
Teckos Pech wrote:
So what that people actively hunt them. People also take precautions against that hunting as well. There is no reason to expect loss rates to be the same or for one to have a higher loss rate than the other.
Of course their is. I would always expect ships used actively in PvP combat to exceed ships used for running around highsec specifically flown to avoid combat, with the exception of special edition ships.

Teckos Pech wrote:
And you absolutely have no basis for saying that such ships are in constant use.
Shocked

Teckos Pech wrote:
That has been the problem with saying "ganking is too frequent" argument. We don't know that because we have no idea on how many freighters are out moving around at any given time or even over a time span.
Yet you haven't once raged at one of the people claiming that highsec is just dripping with freighters.

Teckos Pech wrote:
If people are wrong to say, "15 freighters die per day, that's low." You'd be just as wrong to say it is high. However, for those who say it is low...they are often hanging out in HS where freighter use is very common and may get a reasonable feel for how frequent they are.
You absolutely have no basis for saying that freighter use is "very common". Certainly no more that me saying that carrier use is common. I hang out in highsec a fair bit, including quite a bit with those same gankers. I also live in nullsec so I get to witness the use of freighters first hand. So if I'm not allowed to use first hand experience, neither are they.

Teckos Pech wrote:
I know when I go through Uedama I routinely see 4-8 on the gates and I play during a low point in terms of number of players online.So, my personal a priori belief is that the number of freighters ganked relative to the numbers moving about is low. Although feel free to go collect some data on this.
First hand experience now allowed, remember?

My personal feeling is that the number of freighter being ganked is close to what it should be, however I do believe the cost to gank those freighters is a little low, and the ability for an opposing side to directly conflict with gankers on an even field is non-existent. Personally I'd prefer that active anti-gank mechanics are put in place and passive defense for freighters is reduced, relying more on players fighting gankers with a more reasonable an balanced chance of success.

That said, this change isn;t to fix haulers, it's to change the DC, and a small part of it will also increase a freighters EHP. Since EHP is only a very minor part of freighter defense, I have absolutely no issues with that happening, as it doesn't make ganking impossible but does up the cost a smidge.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#756 - 2016-02-26 19:09:15 UTC
Lucas Kell wrote:


snip



Regarding constant use: how much do I use my freighter and carrier?

Some are used quite often others are not. You have literally no evidence on this. None.

As for PvP...I'm sorry, you were specifically referencing ratting carriers....that is not generally seen as PvP.

As for the cost of ganking you are talking out of your ass. Sure, if we just totaled up the ISK it looks low, but you are overlooking a major cost in there. Opp...oppor...c'mon you can guess it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#757 - 2016-02-26 19:13:07 UTC
baltec1 wrote:
And yet here you are demanding nerfs to a ganking activity done by just two or three groups. Oh the irony.
I'm not demanding anything. Nerfs are coming and I've said "yep, sounds fine". how many groups choose to take part in the activity is not particularly relevant, but ask yourself, is it just two or 3 groups because it's super hard and goons of all people are some of the only ones capable of doing it, or is it that it's dull, F1 monkey gameplay and people actively choose to do something more entertaining with their time?

Teckos Pech wrote:
How about obvious imprudent play? Buff that too I guess.
That's always going to happen. Saying "don;t buff people making dumb choices" is the same as saying "never improve gameplay mechanics" because you can't make a change without buffing them. Say they chose to not buff haulers here, that would mean that haulers remain the same while gnak ships will gain a slight EHP buff (as wil levery other ship in the game). This means that the F1 pressing monkeys (the imprudent players of the ganking world) can continue to just press F1 but now it takes an extra short or two (or more depending on ship) for them to be volleyed off the field or at a gate when they are waiting for their fleet warp.

Teckos Pech wrote:
If you put cargo expanders on your freighter, fill it with 8 billion in cargo, and then head straight into Uedama without even a scout...you are being very imprudent. You are taking risks. When you take risks sometimes you get the bad outcome.
Very true, and even after this change those same ships will be bumped, killed and looted.

Teckos Pech wrote:
Buffing the EHP for hull across the board for everyone reduces the risk to the guy who filled his freighter with 8 billion in cargo, is not using a scout and blindly jumping into Uedama. It is essentially subsidizing stupid play.
No, it doesn't. It increases cost for the gankers, but it doesn't decrease the risk of being ganked if you fly a fully expanded freighter with high value cargo and no scout. You'll still be the #1 target and you'll still pop just as much as ever.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#758 - 2016-02-26 19:20:40 UTC
Teckos Pech wrote:
Regarding constant use: how much do I use my freighter and carrier?

Some are used quite often others are not. You have literally no evidence on this. None.
But neither do you, and that's the point. You seem to think it's OK for you to make wild sweeping statements based purely on your own experience but others are not.

Teckos Pech wrote:
As for PvP...I'm sorry, you were specifically referencing ratting carriers....that is not generally seen as PvP.
I was referencing carrier losses in general but pointing out that one use of a carrier can also be for making a profound amount of ISK.

Teckos Pech wrote:
As for the cost of ganking you are talking out of your ass. Sure, if we just totaled up the ISK it looks low, but you are overlooking a major cost in there. Opp...oppor...c'mon you can guess it.
Whatever you say Gevlon. In that case hauling is ISK negative. Pretty much every ISK making activity vastly outstrips the income made from hauling in highsec.

But in all seriousness, just like Gevlon you can;t just go "but opportunity cost!" because that would pretty much limit the game down to being just "incursions online". People choosing to take part in a given activity means they have accepted the value of that activity in isk and/or entertainment, so the fact that they could have chosen to do something else instead doesn't really come into it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#759 - 2016-02-26 19:21:44 UTC
Lucas Kell wrote:
I'm not demanding anything.
You are always demanding more and more nerfs, your hatred of ganking is well known.

Lucas Kell wrote:

Nerfs are coming and I've said "yep, sounds fine". how many groups choose to take part in the activity is not particularly relevant, but ask yourself, is it just two or 3 groups because it's super hard and goons of all people are some of the only ones capable of doing it, or is it that it's dull, F1 monkey gameplay and people actively choose to do something more entertaining with their time?


So you have gone from "balance should be done with the poor quality players not at the level of the best" to "balance should be done according to what the top players can do" In a matter of a handful of posts. All of your arguments are nonsensical, lack any evidence to back them up and far too many are outright lies.

Why are you even here? You have zero interest in the DCU and all of your posts are all to do with defending a nerf to ganking.
Teckos Pech
Hogyoku
Goonswarm Federation
#760 - 2016-02-26 19:22:08 UTC
Lucas Kell wrote:


Teckos Pech wrote:
How about obvious imprudent play? Buff that too I guess.
That's always going to happen. Saying "don;t buff people making dumb choices" is the same as saying "never improve gameplay mechanics" because you can't make a change without buffing them. Say they chose to not buff haulers here, that would mean that haulers remain the same while gnak ships will gain a slight EHP buff (as wil levery other ship in the game). This means that the F1 pressing monkeys (the imprudent players of the ganking world) can continue to just press F1 but now it takes an extra short or two (or more depending on ship) for them to be volleyed off the field or at a gate when they are waiting for their fleet warp.


This change will quite clearly be of greater benefit to the imprudent than to the prudent. That is bad as it is basically rewarding the foolish which is antithetical to the game.

The risk to prudent freighter pilots will not change appreciably. The risk to the imprudent will go down. That is bad game design.

Lucas Kell wrote:
Very true, and even after this change those same ships will be bumped, killed and looted.


Not necessarily. Prior to the buff they might have been killed, after the chances of being ganked will go down. Lower probability, same number of trials...fewer ganks.

Lucas Kell wrote:
No, it doesn't. It increases cost for the gankers, but it doesn't decrease the risk of being ganked if you fly a fully expanded freighter with high value cargo and no scout. You'll still be the #1 target and you'll still pop just as much as ever.


Yes, it increases the costs. So you'll get less ganking. Duh. So even if you are the number 1 target in Uedama if they can't get the numbers...well no gank.



"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online