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Warfare & Tactics

 
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2 - 3 person gang

Author
Pasipha
24th Imperial Crusade
Amarr Empire
#1 - 2012-01-10 10:50:24 UTC
So I'm returning to EVE after a looooong hiatus and I'm looking to start up a very small corp with a few mates and get into some PVP action. For the time being I'm not interested in FW or RvB if that still happens.

Basically the plan is to roam lowsec or the outskirts of 0.0 in a small 2 or 3 man gang. My character here can fly amarr and minmatar very well up to adv cruisers and BC. My two mates that im getting in on this are going to be brand new to the game.

So basically I'm after viable small gang compositions bearing in mind I'll have two low SP characters in tow. Any advice is much appreciated!!! Cool
DaDudeinDump
Caldari Provisions
Caldari State
#2 - 2012-01-10 12:23:15 UTC  |  Edited by: DaDudeinDump
You - DPS
Newbie #1 - Ewar Griffin/Blackbird (Whichever he can afford/ Has the skill for)
Newbie #2 - Scout/Tackler

Your the DPS to get the kill, have #2 use a cheap frigate to scout out the way plus get an extra web + scram on target ship, and Ewar griffin/blackbird to help take on solo ships + gtfo if you have to get your ships out.

I'm assuming that the new guys are pretty new, so I'd imagine them in frigates as it'd be cheaper, you'll be the main damage dealer fly whatever you feel comfy with.

Ewar griffins don't need a lot of training and they can jam single ships pretty nicely Blackbirds are still better though, if the pilot likes ewar, that's something he can work towards.

And a scout could save you guys a bit of isk and 3 lossmails, have him in a good t1 frigate (merlin, rifter, punisher..)
Have the scout try to point anything you could take on the other side then once he aggresses, have ewar and yourself jump in.

Again, this is just an idea, never actually tried it. So don't be suprised if it ends horribly for you guys. Oops
Pasipha
24th Imperial Crusade
Amarr Empire
#3 - 2012-01-10 12:31:33 UTC
That definitely seems worth a try at least. Back when I started my main was caldari and my first PVP experiences were from the bridge of jamming blackbirds! I was quite fond of the impotent rage that only the appearance of my falcon uncloaking could cause Smile. When our gang gets going I'll have to report back here and see how it worked out
Princess Bride
SharkNado
#4 - 2012-01-11 16:04:00 UTC
Seconding DaDude's idea. Just to clarify, the BB and DPS don't jump in until the -victim- aggs...not the tackle. Also, the BB should burn away as fast as possible as it jams so that it's somewhat in position when the opponents spring their own trap. Blackbird will be the gang's only chance of survival at that point.

My only modification would be to skip the griffin almost entirely. It takes almost no time to get a BB up and running that is more effective than a griffin.

http://eveprincessbride.wordpress.com/

DaDudeinDump
Caldari Provisions
Caldari State
#5 - 2012-01-11 18:40:23 UTC  |  Edited by: DaDudeinDump
Thanks for the clarification, that's what I meant.

Have the tackler in something tanky (AC punisher's would work,) he needs to hold on for as long as possible while your jumping in.

I wasn't sure of how much time blackbirds take to train, so I just said griffin while he works towards training it.

But definitley have th BB jump in, and as soon as he decloaks, align to ss (planet, sun, belt, station, safe spot.) And jam. If he gets yellow boxxed (within disrupting range) have him warp out, if he is red boxxed have him warp out.

And if you ever need people to shoot, join caldari fw. We got plenty of 'em Lol

Edit: spelled a few words wrong.
Outz Xacto
Echelon Munitions
#6 - 2012-01-11 18:59:18 UTC
Good info, I'm in a similar situation looking for the ability to go out with 2-3 ppl to poke around in pvp since we play more infrequently now that when we first started.

I had always thought I better play the tackler to make sure the target is tackled, after reading this tho makes alot of sense to have my buddy be the tackler since chances are if he loses a ship, its coming out of my pocket >_>

Any recommendations for ppl who have primarily played and skilled toward caldari? both of us have all the support gunnery skills maxed basically, I did the same in missiles he is not so great with missiles however (though its like what a couple weeks to be proficient for any frig class weapon system so flexible there).

Can give some more info if needed but figured I'd start there... we have some other resources at our disposal that would help for small group or hunting, not to mention our likely third who is a long time high SP player with tons of versatility.
equincu ocha
Caldari Provisions
Caldari State
#7 - 2012-01-11 19:03:48 UTC
I would actually advise against e-war ships if you want to get some good fights, once people know you are flying with e-war the more you will get blobbed or avoided all together.

If you are all new to pvp (or coming back from a long hiatus) I would start everyone in combat frigs then work your way to cepters and af's (or destroyers) and instead of having a dedicated tackler/scout have everyone in the gang take turns in that role, this way all of you will gain the invaluable experience that comes with being the first one through a gate and hunting your targets. It will also help when there is only on of you online at a time, so you don't need to wait for the experienced tackler to log on and find some kills you.

Most of the combat frigs work well together so gang composition isn't really needed, but in case you want a list of viable frigs here goes

Punisher
Merlin, Kestral
Incursus, Tristan
and the Rifter

Everyone has their own opinions on which are the best but they are all viable in small gang combat, but when it comes down to it, fly what you like to fly and have fun with it

Baby seal walked into a club

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#8 - 2012-01-11 19:12:12 UTC
One caveat to Dude's setup is that it's not viable to fighting at the gates in lowsec since the BB nor the tackler can tank guns long enough. Other than that, it's a feasable setup given the newbies have little SP or money to fly something like a BC. So unless you're in nullsec, you need to find fights away from the gates in lowsec to compensate for the low SP.

You will more than likely need to FC since the other two are noobs so I recommend something tanky. Noob #1 needs to be a scout/fast tackler. Frigates are fine but I also like the stabber as a fast cruiser tackler.

Noob #2 can be any DPS cruiser of your choice.

High Five. Yeah! C'est La Eve .

equincu ocha
Caldari Provisions
Caldari State
#9 - 2012-01-11 19:25:15 UTC
Outz Xacto wrote:

Any recommendations for ppl who have primarily played and skilled toward caldari? both of us have all the support gunnery skills maxed basically, I did the same in missiles he is not so great with missiles however (though its like what a couple weeks to be proficient for any frig class weapon system so flexible there).


Start with frigates, merlins would work well for you guys if you've got good gunnery skills, or a kestral for you with the missile skills.
If you get bored with them you can cross train to gallente, your skills should translate nicely to the incursus or tristan.

One more thing, it's not imperative to have your gang mates wait a system out while the scout does all the work hunting, with just 2-3 people in a gang (especially in frigs) it can work out in your benefit to have multiple hunters in system (it can make a long roam go much faster)

Baby seal walked into a club

Pasipha
24th Imperial Crusade
Amarr Empire
#10 - 2012-01-12 09:34:16 UTC
Thanks for all the replies, alot of good suggestions there. I think he plan of all of us being in t1 frigates makes the most sense, keep it simple I reckon.

That way losses are low, fun is high and the complexity is a lot lower, 3 of us jump in scan belts, all 3 of us can tackle as well as do some damage. Start chucking intys and AF's into the mix as the newbies progress.

While the topic is running, does anyone know of good areas of lowsec or 0.0 to get into some reasonable fights? As for Faction Warfare, I did alot of that on one of my older characters, I think I'll just give piracy/pew ago until we have a bit of experience.


Darkness Descend
Hedion University
Amarr Empire
#11 - 2012-01-12 10:10:29 UTC  |  Edited by: Darkness Descend
I had lots of fun with my 2 friends by just roaming around in 0.0 space with interceptors, we killed a Vagabond, a Rapier and had a few other kills too. But those 2 was the funniest. :) We almost killed a Tengu, but he got away (Jumped bag through the gate.

You should try it, it is lots of fun, and you can actually get some pretty decent fights, but also GTFO if you need to, or run through gate camps. :)

The kills:
http://eve.battleclinic.com/killboard/killmail.php?id=13441490 - Rapier
http://eve.battleclinic.com/killboard/killmail.php?id=13441412 - Badger Mk II
http://eve.battleclinic.com/killboard/killmail.php?id=13441252 - Iteron Mk IV
http://eve.battleclinic.com/killboard/killmail.php?id=13439849 - Taranis
http://eve.battleclinic.com/killboard/killmail.php?id=13439111 - Vagabond

EDIT: It was with my old account, Ghostcrawler.
Fidelium Mortis
Minor Major Miners LLC
#12 - 2012-01-12 16:54:38 UTC
Pasipha wrote:

While the topic is running, does anyone know of good areas of lowsec or 0.0 to get into some reasonable fights? As for Faction Warfare, I did alot of that on one of my older characters, I think I'll just give piracy/pew ago until we have a bit of experience.


Why not just go pirate while in FW? You get a ton of targets and cheap access to some faction frigs, navy cap charges etc. FW plexes offer some decent opportunities for general fights and helps restrict some of the ships you go up against.

For quick and easy fights, hit some of the high traffic pirate systems like Tama, OMS, Amamake, Egg. Granted, there's a good chance that you'll get blobbed by some gank squad looking to pick up quick kills.

ICRS - Intergalactic Certified Rocket Surgeon