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Player Features and Ideas Discussion

 
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opinions of a noob

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Tipa Riot
Federal Navy Academy
Gallente Federation
#21 - 2016-02-23 10:15:46 UTC  |  Edited by: Tipa Riot
When you jump a hole, you get a beacon for the exit you can scan down in one run (if you bother) and associate it with a signature in that system. But I don't think it would break anything, if you get that association for free. Regarding the lost scan results on dock/jump, I'm with you, this is a PITA. Also you lose the progress on sigs, when you move probes, this is counter-intuitive as well. If you want more control over your ship's movement, manual pilot, the "autopilot" features are not meant to be perfect but limited.

I'm my own NPC alt.

ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#22 - 2016-02-23 14:36:03 UTC  |  Edited by: ISD Fractal
Thread moved to Player Features and Ideas Discussion.

I haven't read through the whole thread to see if this has been stated, but when you jump through a wormhole the location of the wormhole is saved in your in-game solar system map. Although you might not know what the signature is, you can always drop probes and center them on the point where it says wormhole (at a 0.5 AU range, for example) and instantly scan down the wormhole if you forgot to bookmark it in the first place.

Bookmarking all the things is one of those mistakes you only make once in w-space, then you learn your lesson :)

Edit: Tipa beat me to it!

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Serendipity Lost
Repo Industries
#23 - 2016-02-23 16:50:30 UTC
Daimian Mercer wrote:
Hey, Tripwire developer here...

Many 3rd party tools like mine are not so much about providing something the EVE client is lacking, but more about providing a more efficient way of displaying information or sharing that information with others. EVE is very unique not only in its gameplay and awesome players but also in it's freedom with 3rd party apps. For example (even though basic) Tripwire doesn't make it easier to scan, but it makes sharing the task of scanning with others much easier.

Most of you would probably agree that a good game is one that begs you to keep playing... but a great game is one that goes beyond simply the game (mods for example like Skyrim). The ability to go beyond EVE and utilize 3rd party tools to further expand the game just goes to show what caliper game we play.




To further this a bit. As far as scanning tools - A programmer dude in my last corp took corp bm's with a ridiculous launch code format and threw it on a google doc (my idea!). He then kept improving the concept w/ the help of several members of the corp. It was a living growing thing. It was and is ours. Our '3rd party' program which is a private version of tripwire is our creation. It does what we want it to do the way we want it done. It's our scanning tool.

I'll be frank - some of the stuff ccp puts out (the new map for example) just feels horrible to me. One of my biggest Eve fears is that one day I'll log on and the new map will be the only map. CCP will have forced me to abandon a map I like and to use a new (my opinion) piece of junk. Don't get me wrong - the new map is probably super awesome and useful to some folks - that's great, but for me it's a cluttered mess w/ a lot of stuff I don't want or need blocking the view of things I want to see.

My point? What makes '3rd party' tools great is that we have much power in molding them to our specific needs. I wasn't fond of mapping my chains via some other wh groups program (paranoia and all) so we (OK, by we I mean this awesome Spanish-Canadian guy) made our own. If CCP locked up the market and forced us all to use a single version based on what I would call random input (random because it wasn't all mine Big smile) that would take away from the game.

Another point - (again not a coder dude) I think it's cool that CCP puts out some basic data and we do the coding work to make it both useful and our own. If it also gives them more time to do other things... Win Win.

Disclaimer: Don't misread my post as implying that Tripwire isn't secure. I know so little about what that sort of accusation means to ever make one.

Serendipity Lost
Repo Industries
#24 - 2016-02-23 17:05:55 UTC
An analogy for the location of that wh you just jumped through:

You drive down a back road for 50 miles and stop at a roadside pull off (jump through a wh). You call your mom (open the scanning window).

Your mom says "I don't know where you are" (scanning window has no data).
You say "I'm at a pull off.... I'm looking right at it" (You highlight the wh and even do show info to help the scan tool out)
Your mom says "Honey, you being able to see it where you're standing isn't doing anything for me" (scanning window just stoically blinks at you)
You say "MOM.... It's right here!"
Mom "I know sweety, and I love you, but you telling me 'I'm here' doesn't help me figure out where here is, only that you are somewhere" (scanning window just stoically blinks at you)


Arya Regnar
Darwins Right Hand
#25 - 2016-02-23 18:39:11 UTC
A noob that did not complain about PVP aspects, there is hope for us yet!

EvE-Mail me if you need anything.

elitatwo
Zansha Expansion
Brave Collective
#26 - 2016-02-23 20:36:05 UTC
Geronimo McVain wrote:
...3. aproaching something: Any ship unable to calculate thrust so that you don't overshoot you target by 5000+m.


That is all Isaac Newton's fault, I don't make this up.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Serendipity Lost
Repo Industries
#27 - 2016-02-24 16:46:26 UTC
If you took away the overshoot thing you would eliminate bumping. That would be a disaster for you as the pro bumping / pro ganking crowd literally have 10 cases of whoopass in a can always on standby to unleash on anyone that attempts to interfere w/ that eve specific phenomenon. Just don't go there ShockedShockedShocked
Beldantazar
Empyrean Acolytes
#28 - 2016-02-24 20:13:45 UTC
Serendipity Lost wrote:
If you took away the overshoot thing you would eliminate bumping. That would be a disaster for you as the pro bumping / pro ganking crowd literally have 10 cases of whoopass in a can always on standby to unleash on anyone that attempts to interfere w/ that eve specific phenomenon. Just don't go there ShockedShockedShocked


You could easily have it be a toggled mode where the default is to behave like ships not made by drunken idiots.
Xe'Cara'eos
A Big Enough Lever
#29 - 2016-02-24 21:38:27 UTC
Beldantazar wrote:
[suff]

You could easily have it [bumping] be a toggled mode where the default is to behave like ships not made by drunken idiots.


THIS ^ is an interesting thought.......

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Reaver Glitterstim
The Scope
Gallente Federation
#30 - 2016-02-25 07:30:12 UTC
Beldantazar wrote:
Serendipity Lost wrote:
If you took away the overshoot thing you would eliminate bumping. That would be a disaster for you as the pro bumping / pro ganking crowd literally have 10 cases of whoopass in a can always on standby to unleash on anyone that attempts to interfere w/ that eve specific phenomenon. Just don't go there ShockedShockedShocked


You could easily have it be a toggled mode where the default is to behave like ships not made by drunken idiots.

Approaching vs. Ramming. Default is to approach, but with a button next to the throttle max which you can use to switch on the fly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

CCP Darwin
C C P
C C P Alliance
#31 - 2016-02-25 11:16:36 UTC  |  Edited by: CCP Darwin
Geronimo McVain wrote:
CCP Darwin wrote:
Thanks so much for the thoughtful feedback! Some of these things we've been working on already, others are new ideas.

I would recommend putting your post in the Player Features and Ideas discussion forum, though. That's where our developers usually look for ideas or feedback on the game.

Sure, you can move it.


Most developers can't move a thread, but ISD can. Thanks ISD Fractal!

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

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