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Player Features and Ideas Discussion

 
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Matchmaking

Author
Roman Hex
Doomheim
#1 - 2016-02-24 16:39:14 UTC
Good Morning, Afternoon and Evening!

Below you will find an idea that I think may improve game play for veterans and new players in EVE.

I'd first like to start off with a Matchmaking system. In many MMO's you'll find a matchmaking system that allows you to join a party/raid/group/fire team with other players. Once there are enough players the game then sends you to a designated location where you then complete an objective. Whether it be a PVE encounter or a PVP match or something along those lines.

As most of you know there are thousands of missions and combat sites to be had in EVE. Whether you're in High Sec, Low Sec or Null Sec. And for those that are in an active Corp or Alliance there are fleets that you can join or make that will allow you to do them with friends.

What happens to the players that want to do missions or combat sites with people but are not in an active Corp or Alliance? What if you are in an active Corp or Alliance but no one at that time wants to run those sites with you because they are doing other things in EVE? Does that player simply dock into a station and ship spin or maybe they dock up and log off? Unfortunately I think a lot of players dock up and log off.

Lets spice things up a little. Lets say you've been living in Caldari space (or any space in EVE for that matter) for a while and you'd like to go shoot some different ships without needing to make 351650651 jumps to get to a different system where you encounter those different ships.

My idea of a Matchmaking system would allow players that encounter these issues to overcome these obstacles. If I was able to add this feature into the game this is what I would do...

1) Allow players to enter a Matchmaking system based upon Skill Points and your current ship fit.
A) The Matchmaking system would offer different difficulties. For example Tier 1-Tier 10. And each Tier would require a minimum amount of skills. For example: Tier 1 would require at least 1.5 million SP's and you must be in a Friget-Cruiser ship. Tier 2 would require 2.5 million SP or higher and a Cruiser-Battle Cruiser ship fit. And so on...
B) In order to 'que' for this Matchmaking system you must currently be docked inside a station and be in the ship you wish to run with.
2) The Matchmaking system will allow you to choose between all of the different factions in the game and allow you to choose which Tier you wish to run at.
A) Each Faction requires different resists. The player will need to research which resists he/she needs to equip. The Matchmaking system will scan the players ship and determine if he/she meets the requirements to 'que'. For example say someone wants to run a Tier 6 Sansha in a Navy Raven but has Exp and Kin resists on. The Matchmaking system would know that players need EM and Therm resists for Sansha. Therefore the player would not qualify to run in that specific 'que' and would let that player know that he/she doesn't meet the minimum requirements due to resists not being correct.
3) Once the Matchmaking system takes you to whatever designated area of space you're going to run that encounter in, any and all PVP is now void.
A) Once you've landed on grid you're no longer able to attack other players.
B) Only repairing ships will be allowed to lock and use their modules on players.
4) Repair ships and repair drones.
A) If you 'que' as a repair ship you'll be granted the ability to lock and target other player ships.
B) Repair drones will have an increase in the amount that the repair per cycle.
5) Tier 10 will only be available to Carriers and their pilots.
A) Tier 10 will be the most difficult Tier known to the Matchmaking system. Only those players that have enough skills and proper fittings will be allowed to access this Tier.
6) Lost ships and your pod.
A) Eve is unforgiving and the Matchmaking System should be as well. You can still lose your ship and your pod.
B) In the event that you do lose your ship you'll be able to leave that area and go back to your station. You'll then have the
ability to refit another ship and get right back into the action.
C) There will be a timer. For example you have 5 minutes to refit the same ship you had and get back into the action. If you fail to make that timer you'll be removed from that fleet.
7) Loot, Salvage, ISK and Faction Standings.
A) Only after completing the entire encounter will loot be given. Each player will receive a container in the station that they originally 'qued' for the Matchmaking containing appropriate loot for the Tier that they completed.
B) Salvage will be available for all wrecks. Including wrecks of players that lost their ships. You'll need to work as a team to determine who is going to salvage the wrecks. If you get paired with a good group of players maybe whoever Salvages the wrecks will split ISK with players. The Matchmaking system will not have any say in that.
C) ISK will only be given out at the end of the encounter. If someone leaves or loses a ship and doesn't make it the timer they are no longer in the split. For example say the Matchmaking system allows up to five pilots and one person leaves or doesn't make it back in time. ISK at the end of the encounter will then be divided by four instead of five.
D) There will be no gains or loses to Faction standings.
8) In game fleet communication for Matchmaking.
A) Once you land on grid you'll be removed from any fleet that you are currently in. You'll then be added to a fleet of the pilots that you're running that encounter with. Be nice to your fellow pilots. You may make long lasting relationships.

Please let me know what you think about this. I am very interested to see what other players think of this idea.

Thank you and fly safe


SurrenderMonkey
State Protectorate
Caldari State
#2 - 2016-02-24 16:47:00 UTC
It started out okay, but you overdid it, OP. Brevity is key to a good troll post.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Takari
Promised Victorious Entropy
#3 - 2016-02-24 16:52:00 UTC
Roman Hex wrote:
any and all PVP is now void


Nope. You're either always able to be killed, or the idea can't work.

Also, loot automatically evenly distributed to the home station of each pilot?


Let me clarify. It's not that I don't like your idea, but it's just not right for this game.

Now, if someone built a game based on this idea, I would probably play it. A PVE MMO spaceship combat might be fun, but that's not Eve.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Serendipity Lost
Repo Industries
#4 - 2016-02-24 16:59:20 UTC  |  Edited by: Serendipity Lost
Is this a suggestion for CCP to make friends for you?

Until next fall when they remove local you can check players out and use their bios and time in game as a rough estimate of your co-op compatibility. From there you can convo them and work something out. You also have the option to type out an invite in local to get things started.

Keep in mind anything you do is less likely to attract scammers/awoxers than a CCP based system.

You could also make / join a chat channel of folks w/ your same needs. Locates are Us (I think that is right) is a mission runner channel - they are there to do locates for cash for those who are willing to trade isk for use of their locator agents.

There is (or could be) a channel for just about everything. You just need to do the work to create/find it.


Edit: I would use your SP / ship fit tier system as a convenient filter to find gank targets. It would save me a lot of time scanning w/ an alt on the undocks of various stations. That would be the real benefit of your system. I could weed out the fluff and get right to the cream puffs. Run a mission or 2 w/ you on Monday and on Thursday get my crew together and gank your butt with unrelated alts. You'd never know I was screening you for gankability.
ShahFluffers
Ice Fire Warriors
#5 - 2016-02-24 17:10:55 UTC  |  Edited by: ShahFluffers
FYI: The Fleet System has the "looking for groups" functionality you are looking for OP.

Outside of that...
- immune to PvP or non-consensual interaction is a non-starter.
- teleportation mechanics without penalties is a non-starter.
- safe looting mechanics (see: sending loot to station ratherthan having to ferry it) is a non-starter.

Moreover,
- Total skillpoints is not indicative of ability.
- The cost/value/type ship you fly or the mods you fit is not indicative of what you can do nor how effectively you can do it.
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2016-02-24 18:26:57 UTC
This is EVE, not WoW. Therefore, no.

Also in WoW you cannot sell the items you get... In EVE however, you can.
Bumblefck
Kerensky Initiatives
#7 - 2016-02-24 19:05:17 UTC
Sounds like the beginning of a slippery slope towards instances



/me douses the OP's idea with (ingame) petrol and sets ablaze with his laser eyes


pew pew whoosh

Perfection is a dish best served like wasabi .

Bumble's Space Log

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#8 - 2016-02-24 22:15:54 UTC
This is EVE, not a lobby type of game, raids, dungeons whatever.

CEO of Lanate Industries

Citizen of Solitude

Mag's
Azn Empire
#9 - 2016-02-24 23:22:51 UTC  |  Edited by: Mag's
FFS it's spelt queue, Q U E U E.

Also. lol no.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-02-24 23:43:07 UTC
No thanks.

Matchmaking by SP doesnt apply well to eve. I can have 10x the sp of another player, but they can fly frigates just as well or even better than me depending on where my SP is allocated. And its near impossible to do with ships because the server does not know how to measure the 'power' of a ship with any accuracy. A fast ship can be powerful or useless depending on the circumstances. A tanky battleship can be powerful or useless depending on the opponent.

The relationships between players in EVE is often said to be far deeper than any other game. This is because you aren't protected from other players. You need to get to know other players and learn to trust them when you fly with them. You only know who your friends really are when you can turn your back on them and they don't shoot you.



Id be happy with a way for players to find open fleets easier. But you play in the sandbox like the rest of us.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs