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suggestion to making it easiter to getting characters out to 0.0

Author
Baden Luskan
Freeworlds Collective
#41 - 2016-02-24 07:51:52 UTC  |  Edited by: Baden Luskan
Ibutho Inkosi wrote:
This is so hilarious at this point, I really have to make a comment. This crowd here is always telling everyone how 0.0 is so easy, and so-called "carebears" are deluded and hallucinating thinking this isn't true. The real game is 0.0, and if you aren't playing there, you just aren't playing EVE. It's a "simple matter" of just pointing your ship there and wooosh! You're in (you "risk averse" momma's boys!)

THEN...it's asked, "Okay, I tried to get there but can't get past the gankfest. What's the trick?" Now these self same people offer up the most convoluted, time-consuming, highly-specialised (but, do it in a noobship) remedies possible...including, get ten noobships killed then go in with a ship that takes a few weeks to be able to mod per instructions. And, just make a clone in every system you pass on the way so you don't have to redo all that travel time you've spent.

Of course, there's the "jump in a wormhole and wish it comes out somewhere near where you want to be." (One of my favorites.) The ever present "make a bunch of friends over night and get them to escort you in, or they're not really your friends so you need to make some newer, BETTER friends...."

Yeah. THEN when you get out there. "It's boring." and "There's no fights." and "They ruined the meta game." and "All there is is rental property." capped by "Null sec is boring. NOBODY'S OUT HERE."

It's so funny to read these threads on this forum for a length of time to see the overall loopy logic these folks offer new people. When not doing that, they're just passing out general doomsday warnings like, "Whatever you decide to do, you'd better do it right or you're DEAD!" SOOOooooooo engouraging to read!

"Null is now like low sec with the gate camps."

That's really playing EVE guys. Hang out at gates and gank traffic. Count the ISK as your measure of "success" and show us your padded killboards as testament to your enviable prowess...and "decision making" abilities. Woo hoo.

Sorry you asked yet?


Yeah, seeing how most of them are not able to read. The whole point of my thread was making the aspect of a new player moving to their new corp a task they can accomplish themselves. Yes, I understand that there are various ways to get out to any part of 0.0. Most of these require skill points that a new player would not have. CCP and the player community constantly speak of "getting new blood" into the game, but if a new player can not get to his group of friends, either newly met within the game or old buddies that talked him into trying out EVE, that player will quickly decide to spend his isk and waste his free time elsewhere.

My suggestion not only allows players to get to where they want to go with relative certainty, but it also makes sure that they can not abuse the idea for other purposes. I really do not understand why a player would care so much to deny a new player his chance to enjoy the game with friends. Are we all that desperate for killmails that a rookie ship and empty pod are that important? I mean, what do we, as an individual player and as a collective community gain form popping rookie ships and empty pods at a gate camp? these same gate camps that are easily bypassed by veteran players that have a lot more to lose.

I guess I just don't understand a system that punishes a new player but rewards a veteran.
Dracvlad
Taishi Combine
Astral Alliance
#42 - 2016-02-24 13:28:23 UTC  |  Edited by: Dracvlad
Baden Luskan wrote:
The whole point of my thread was making the aspect of a new player moving to their new corp a task they can accomplish themselves.

I guess I just don't understand a system that punishes a new player but rewards a veteran.


Can I run top level content in ESO from the off, no, I have to level up. The entire thing about Eve is that its a game where you have to jump through hoops to do anything, in the end you might find that you fall out of love with that. For an example I had to relay on wormholes for my logistics due to jump range changes, in the end it just got tedious hunting for WH's all the time, before I could use a JF and a carrier, now I have no chance to do that, so that is penalising a Vet, I have all this stuff in NPC 0.0 and it is stuck there.

In fact getting into 0.0 is actually fairly easy in terms of difficulty if you make a bit of effort and learn certain skills, seriously going in with a character who cannot get any benefit from going into 0.0 is rather silly in the first place. What's he going to do, stare at the BS rats and go oh no I can't kill them, or perhaps offer to salvage for others, well he had not trained up that skill, seriously I have seen that happen. Train up the damn skills or spend big on injectors and intelligently do what is necessary.

You made me sound like a HTFU bitter vet, I sent an alt into 0.0 two months after starting and it died numerous times in the first damn system I jumped into, but the first time I went in with my main I easily survived because I had learnt how to do it and also trained up the right skills, something that is a lot quicker and easier if you are prepared to spend real life money on injectors.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Baden Luskan
Freeworlds Collective
#43 - 2016-02-24 14:24:54 UTC
Dracvlad wrote:
Baden Luskan wrote:
The whole point of my thread was making the aspect of a new player moving to their new corp a task they can accomplish themselves.

I guess I just don't understand a system that punishes a new player but rewards a veteran.


Can I run top level content in ESO from the off, no, I have to level up. The entire thing about Eve is that its a game where you have to jump through hoops to do anything, in the end you might find that you fall out of love with that. For an example I had to relay on wormholes for my logistics due to jump range changes, in the end it just got tedious hunting for WH's all the time, before I could use a JF and a carrier, now I have no chance to do that, so that is penalising a Vet, I have all this stuff in NPC 0.0 and it is stuck there.

In fact getting into 0.0 is actually fairly easy in terms of difficulty if you make a bit of effort and learn certain skills, seriously going in with a character who cannot get any benefit from going into 0.0 is rather silly in the first place. What's he going to do, stare at the BS rats and go oh no I can't kill them, or perhaps offer to salvage for others, well he had not trained up that skill, seriously I have seen that happen. Train up the damn skills or spend big on injectors and intelligently do what is necessary.

You made me sound like a HTFU bitter vet, I sent an alt into 0.0 two months after starting and it died numerous times in the first damn system I jumped into, but the first time I went in with my main I easily survived because I had learnt how to do it and also trained up the right skills, something that is a lot quicker and easier if you are prepared to spend real life money on injectors.


OK, let me put this to you another way, because you vets keep wanting to put yourselves in the position of the new player, with all your experiences and skills. Right now, Alliances who border low-sec are able to recruit these new players. Alliances who are not lucky enough to border low-sec do not have this luxury. They have a harder time getting newer players and one of the main reasons why is access.
Dracvlad
Taishi Combine
Astral Alliance
#44 - 2016-02-24 16:17:15 UTC  |  Edited by: Dracvlad
Baden Luskan wrote:
Dracvlad wrote:
Baden Luskan wrote:
The whole point of my thread was making the aspect of a new player moving to their new corp a task they can accomplish themselves.

I guess I just don't understand a system that punishes a new player but rewards a veteran.


Can I run top level content in ESO from the off, no, I have to level up. The entire thing about Eve is that its a game where you have to jump through hoops to do anything, in the end you might find that you fall out of love with that. For an example I had to relay on wormholes for my logistics due to jump range changes, in the end it just got tedious hunting for WH's all the time, before I could use a JF and a carrier, now I have no chance to do that, so that is penalising a Vet, I have all this stuff in NPC 0.0 and it is stuck there.

In fact getting into 0.0 is actually fairly easy in terms of difficulty if you make a bit of effort and learn certain skills, seriously going in with a character who cannot get any benefit from going into 0.0 is rather silly in the first place. What's he going to do, stare at the BS rats and go oh no I can't kill them, or perhaps offer to salvage for others, well he had not trained up that skill, seriously I have seen that happen. Train up the damn skills or spend big on injectors and intelligently do what is necessary.

You made me sound like a HTFU bitter vet, I sent an alt into 0.0 two months after starting and it died numerous times in the first damn system I jumped into, but the first time I went in with my main I easily survived because I had learnt how to do it and also trained up the right skills, something that is a lot quicker and easier if you are prepared to spend real life money on injectors.


OK, let me put this to you another way, because you vets keep wanting to put yourselves in the position of the new player, with all your experiences and skills. Right now, Alliances who border low-sec are able to recruit these new players. Alliances who are not lucky enough to border low-sec do not have this luxury. They have a harder time getting newer players and one of the main reasons why is access.


You are not listening, I was a new player in 2009, I went through exactly the same thought process as you, I joined a group in NPC 0.0 Stain which is deep 0.0 behind the lines of what was very effective Russians who really knew what they were doing. I sent in my alts to find out how it worked, I read the forums, I trained specific skills and 8 months after starting the game I moved my main into 0.0 though numerous gate camps and had people chasing me and I was in a Hurricane. That was my experience as a new player. Stupidly I had not trained covert ops, which was my error, though I had trained a cloak.

Now I just jump into a Nullified cloaky warp core stabbed Loki or Tengu and waltz through, though I know which entry points to use and which choke points to avoid, because of my experience and skill points, see the difference.

You need to work out your alliances approach to helping those people get in, Wormholes are the best way, you need to have some of your alliance mates do that scanning job, this game is one where you make your own luck, the only question you have to ask yourself, do you have the staying power to do it and this is at the end of the day the issue of Eve.

EDIT: The ability to change your home system remotely to death clone to is only possible with stations that the corp the player is in has an office and of course a med bay, as you know all player built stations in 0.0 have a med bay, the issue comes with NPC stations in 0.0 where many do not have a med bay, so for those you have to actually get there and you can only change it once a year to that station.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Galan Amarias
Kantian Principle
#45 - 2016-02-24 18:03:13 UTC
I have read this thread and I'm amazed. Out of all the advice there was one, immediate useful bit, change your home station and pod yourself. A decent recruiting corp or alliance will be able to provide ships or will have the transport to move things to their region. I know I've been inactive a while but an old alliance of mine got noobs, including me, to drone space.

However, if you want to fly it in whatever ship you have, first off, don't make that ship big and juicy, people like to kill big cool things.
Second, learn to use the map.

Learn to use the map.

Learn to use the map.

The map.


I have not been able to open settings on the F10 map (Love to know where they went if someone cares to tell me) however the same functionality is on the new annoying map. You can set your route, then look at the population in each system for the last 30 min, and the kills for the last hour. If either of those numbers is higher than 0, you stop flying and wait. Maybe log off and read a book, or shoot rats or make safe spots wherever you are at the time.

Once the people get bored, or go to bed or eat dinner or whatever you check the map again and the system will be clear. You may have to plan your route, you may have to use the "avoid system" button and fly out of your way, but if you learn the map, the directional scanner and a proper overview setup with bookmarking and warping to stuff that isn't the gate, like a near by planet, you can easily avoid any gate camp.

I camped for years. Camps only catch the unwary.
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