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Dev blog: Structure fitting in the EVE: Citadel Expansion

First post
Author
Edward Olmops
Gunboat Commando
#301 - 2016-02-23 10:33:01 UTC
CCP Ytterbium wrote:
Edward Olmops wrote:
I have another question about Citadels:

In a previous blog "Building your citadel..." there were some tables regarding the material composition of the new Citadels.
I am stuck there.

"Structure hull composition (by raw materials)"
That one does not fit with the component bill of materials.

Example:
the chart says "a Large citadel hull will contain a total of 452 Broadcast Nodes".
But the bill of materials for the hull lists 40 Station Market Networks which - according to the first table - need 15 Broadcas Nodes each!
That's 40*15=600 Broadcast Nodes from the market networks alone. Definitely more than 452.

I checked a few more and got totally different numbers (~3700 vs ~4900 P4 things total for a large hull, that's a significant difference).


Am I missing something?
Someone please clarify.


Fixed material sheet. Link here.


Thx. Looks like a Keepstar is going to get a bit more costly than initially projected... (~184bISK materials. But hey, what's a titan more or less? We are all spacerich! Big smile)
Marcus Tedric
Zebra Corp
Goonswarm Federation
#302 - 2016-02-23 10:34:47 UTC
Oxide Ammar wrote:
You all talking about XL Citadels in Hisec like it is gonna be single incident, Overtime they will start to pile up in Hisec with no one ever able to take them down. In addition people tends to forget that these XL will be manned and shoot back so any fight happens on Grid of XL Citadel can be translated into BS fleet vs BS flee with Capital support (XL Citadel).


Not at all. Yes, whilst I am convinced that at least a few of them will simply be blown up early on; that's not the same as later on.

An XL, fully fitted, rigged and doing 'useful stuff' could easily run to getting on for 200b (and the rigs are non-refundable). Yes, there will be a few done simply because some are very 'space rich'; but many in HS are somewhat more 'sensible', let alone risk averse.

There will be an ongoing cost to running these that will be far from insignificant. The more there are, then that cost will not be re-couped so easily. That's one thing that will serve to limit them.

However, this is a game and there will, one day, be rather a lot of them around. At that point there will arise a group who can indeed raise the troops possible just to take them down - more prey, more predators - for there is isk to be made (let alone those KMs).

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Jinrai Tremaine
Cheese It Inc
#303 - 2016-02-23 15:52:24 UTC  |  Edited by: Jinrai Tremaine
Black Pedro wrote:
And given no local group is large enough to attempt to attack, they will just pile up over time, providing absolute safety for the occupants.
[...]
I can already confidently say the base HP wall is already beyond almost all of the groups that currently live in highsec.
[...]
No highsec group is going to be able to attack these without help from the big null groups.


You keep saying this but could you please explain what your reasoning for it is?

The raw HP is going to be a grind to burn through, but we're talking about hisec; we are good at grinds. We grind missions, we grind mining, we grind incursions, we grind standings; you name it and if it can be ground in hisec then we grind it. Grinding structure HP isn't going to be an insurmountable barrier; it certainly wasn't when hisec NPC customs offices became destructible, for example.

You will be able to get together a group of 20-25 hisec players (or a few players with multiple alts each) who will be prepared to invest 6 hours over the course of 3 attacks to kill an XL citadel, which is all you'll need unless the defenders can organise an effective defence fleet to stop you. And the ability to organise an effective defence fleet in hisec is not a common one - if it were, Marmite and Archetype. and other such groups would be a lot less effective than they are. In particular, there's going to be a fairly large disconnect between "hisec groups who have the ISK to buy an XL Citadel" and "hisec groups with the PvP skill to effectively defend one".

Speaking personally, rather than hypothetically, with my 8 structure bashing characters I couldn't take on an actively defended XL Citadel by myself - even if there is no defence fleet, just manned defences would stop me. But if I saw one belonging to what appeared to be an inactive corp, I would absolutely go for it - I'd be looking at about 13.5 hours grinding, spread over 3 4.5 hour sessions, but between all 8 of those accounts I'd be making about 2.5bil/hour from the whole process; to me that's definitely worth doing, especially since grinding an inactive structure isn't exactly challenging - it's something to set up and keep an eye on in the background while watching TV.

That is why we're not going to see XL Citadels piling up in hisec; at the very least, once the corp goes inactive they're going to fall prey to "demolition teams" like my alts. Meanwhile more PvP oriented groups (rather than PvStructure) will be attacking them to bait fights from defenders and collect loot from killing the Citadel if they don't get those fights.

Black Pedro wrote:
We already have the example of the large POS which is essentially never attacked in highsec or low-class wormholes.


I'm not sure that you appreciate the reason for this; it's not as simple as just being "because it has too many HP", it's because there's no reasonable expectation of a suitable reward for spending time grinding it.

If a POS is online then that implies that the corp running it is active, since they're keeping it fuelled (and presumably using it for whatever purpose) which means you have to assume that if you wardec them they'll notice, realise you're a threat to their POS and remove any valuable loot/modules before the war goes live, meaning you get very little payoff for the grind.

If a POS is offline then you don't need to kill the tower since you can just pop the much lower HP hangars/labs/ship arrays/assembly arrays and collect whatever they drop, rather than spending hours grinding the control tower itself.

Either way, there's usually no reward from actually shooting the tower, so it doesn't get shot. Even if you don't care about loot and just want to clear out a moon for your own use, you're going to pick a small or medium tower to take down because they'll grind faster than a large.

But none of that will apply to Citadels, since for a Citadel the structure itself is a guaranteed loot drop, and in fact a very lucrative one, which will directly incentivise players to attack the things and put up with the grind time. Comparing them to POSes based solely on the fact they both have high EHP is missing out on the most important distinction.

Oxide Ammar wrote:
You all talking about XL Citadels in Hisec like it is gonna be single incident, Overtime they will start to pile up in Hisec with no one ever able to take them down. In addition people tends to forget that these XL will be manned and shoot back so any fight happens on Grid of XL Citadel can be translated into BS fleet vs BS flee with Capital support (XL Citadel).


XL Citadels really don't have that much firepower in hisec - the most powerful AoE/multi-target weaponry is limited to low/null/w-space only. With just what they can fit in hisec they're equivalent to maybe a single Dread in terms of DPS, though of course a lot more EHP.

Obviously if both sides bring similar numbers, fleet compositions, logistics, support and experience then the ones with the Citadel as well are going to have a significant advantage, but that's making a huge assumption that the average hisec corp who might own an XL Citadel can field a fleet that has all of those things.

Most hisec PvE-focused corps (IE the ones with the ISK to actually build an XL) don't have much experience making or flying PvP-focused ship setups, creating or leading a coordinated fleet with a central doctrine, making use of specialised ships like Logistics or Ewar or just generally fighting in PvP. That's going to put them at a huge disadvantage against the PvP focused groups who do have all that, even if they don't have a Citadel on the field as backup.

At the very least, there is definitely a limited number of hisec entities with ISK, numbers and experience to build AND defend an XL, which is going to drastically cap proliferation - groups without all 3 either won't build them at all or won't keep the ones they build.
Black Pedro
Mine.
#304 - 2016-02-23 17:17:07 UTC
Jinrai Tremaine wrote:
You keep saying this but could you please explain what your reasoning for it is?
I have multiple times. But again:

No one shoots large POSes now which at least offer a chance at a BPO or some loot drop. A few billion in minerals are not going to be a sufficient inducement to gather 50 people to shoot a structure. And the wall to shoot them is 5 times higher than the pain we have now.

There are no groups doing this now. Most mercenaries already will not usually take a contract to grind down a large POS without capitals. If you think some group is going to come out of nowhere to shoot XL structures for mineral drops, you are kidding yourself. I see no probability of such groups forming given the sheer amount of player hours, and the lack of fun required to do it

Everywhere else in space these citadels (all of them) will take 6-18 player hours to kill. That is perfectly reasonable amount of time to demand from a dozen or so players to force fights. No group is going to spend 150 hours of player time to kill something for the mineral drop, so unless there is something else on the table, it isn't going to happen. And more importantly, most highsec groups can't even gather 25 people for 6 hours for three days a week, let alone the 100+ to make it not a grind. And this is completely omitting the fact they will likely all be defended because of their cost.

The new Citadels were suppose to remove/reduce grinding: the original entosis plan has them only requiring 30-60 minutes for one person to attack which is a reasonable amount of time to allow a defender to respond. Grinding beyond that serves no in-game purpose other than to be used as a tool of weaponized boredom and prevent conflict from even starting.

CCP Ytterbium knows all this though and has acknowledged it in the past but for whatever reason, CCP has decide to go ahead with the XL in highsec plan anyways. I just hope that written on some whiteboard at the CCP offices is "ALLOW CAPITALS IN HIGHSEC - PLANNED FOR SPRING 2017" because I see no other way out of this clearly discrepant demand for player hours which will result in essentially zero XLs being destroyed in highsec, at least by highsec residents.

But neither of us can see the future. Maybe there are a mass of large corps that I have never heard of in highsec chomping at the bit to grind structures for mineral drops. But in any case we'll all know soon enough how many XLs are deployed by highsec corps, and how many are attacked and destroyed by highsec corps thanks to the killboards.
Obil Que
Star Explorers
Solis Tenebris
#305 - 2016-02-23 18:39:23 UTC
Black Pedro wrote:
Jinrai Tremaine wrote:
You keep saying this but could you please explain what your reasoning for it is?
I have multiple times. But again:

No one shoots large POSes now which at least offer a chance at a BPO or some loot drop.


Far more likely that chance is zero as the defending corp takes down the tower before the wardec starts...That's why no one shoots them

Jinrai Tremaine wrote:
The new Citadels were suppose to remove/reduce grinding: the original entosis plan has them only requiring 30-60 minutes for one person to attack which is a reasonable amount of time to allow a defender to respond. Grinding beyond that serves no in-game purpose other than to be used as a tool of weaponized boredom and prevent conflict from even starting.


And then the players spoke and wanted to shoot things so here we are...

Jinrai Tremaine wrote:
But neither of us can see the future. Maybe there are a mass of large corps that I have never heard of in highsec chomping at the bit to grind structures for mineral drops. But in any case we'll all know soon enough how many XLs are deployed by highsec corps, and how many are attacked and destroyed by highsec corps thanks to the killboards.


The blob always wins. Getting together 75 randoms, NPSI, gankers, whatever to shoot something for 30 minutes, 3 times a week is not going to be a problem. The HS corp that puts up an XL fighting off a blob of that size...that's where I think the challenge is.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#306 - 2016-02-23 19:01:21 UTC  |  Edited by: Akrasjel Lanate
Is there a point in having XL in high sec anyway:
- you wont dock supers in them in high
- XL may have more "defense" but also a bigger window
- you could have like 10(?) L for one XL and the potential generated income would be probably few times higher(depending if they would be in systems people would use... systems with no NPC stations or systems like Keberz for people instead of Agil)

CEO of Lanate Industries

Citizen of Solitude

Black Pedro
Mine.
#307 - 2016-02-23 19:10:25 UTC
Akrasjel Lanate wrote:
Is there a point in having XL in high sec anyway:
- you wont dock supers in them in high
- XL may have more "defense" but also a bigger window
- you could have like 10(?) L for one XL and the potential generated income would be probably few times higher(depending if they would be in systems people would use... systems with no NPC stations or systems like Keberz for people instead of Agil)

Yes, it makes you immune to every other group who lives in highsec.

That is pretty good value if you ask me. I wouldn't be the first, but once a couple have been killed and the novelty is gone, highsec XLs will the safest asset you can deploy in the game if you keep it private for your corp.
Jinrai Tremaine
Cheese It Inc
#308 - 2016-02-23 23:25:30 UTC  |  Edited by: Jinrai Tremaine
Black Pedro wrote:
No one shoots large POSes now which at least offer a chance at a BPO or some loot drop.

Because they don't! An online POS is going to have its valuable mods and their contents removed before any shots can be fired while an offline POS doesn't require the tower itself being killed to drop loot.

Black Pedro wrote:
A few billion in minerals are not going to be a sufficient inducement to gather 50 people to shoot a structure.

You don't need 50! I've said this repeatedly; If everyone brings 1k+ DPS to the party it's only 108 player-hours to kill an XL citadel. 20 people could do it in 5 hours. 320 mil ISK/hr is more than sufficient inducement to get that many people into an Incursion fleet; It'll make them shoot Citadels too.

Black Pedro wrote:
I see no probability of such groups forming given the sheer amount of player hours, and the lack of fun required to do it

You see, this is the argument that I really do not get. Players already form the kind of fleets we're talking about - remote rep and remote cap support, great tank and strong DPS - to participate in Incursions, which generally pay a lot less ISK/time than the 320 mil/hr that an XL Citadel kill will reward. I'm not suggesting that people will switch from Incursions to Citadels, of course - different groups of players enjoy different things, after all. But if you can form communities of players around incursions, with all the organisation and ISK required to do them effectively, I find it hard to believe you can't do the same for Citadel grinding if those will pay even better.

Black Pedro wrote:
If you think some group is going to come out of nowhere to shoot XL structures for mineral drops, you are kidding yourself.

If it's inactive I'll shoot it myself! If it's not inactive then groups like Marmite will attack them to bait fights, but If they don't get fights I bet they'll keep shooting because it's fantastic ISK/time if they get a kill.

Black Pedro wrote:
No group is going to spend 150 hours of player time to kill something for the mineral drop, so unless there is something else on the table, it isn't going to happen.

It's not 150 hours - it's only 108. Each of those player-hours pays out 320 million ISK. I honestly don't understand what else you feel needs to be "on the table" to motivate players to team up and kill these things. Seriously, if a group like Marmite says "Hey Jinrai, we heard you've got some alts who are great at killing inanimate objects, would you like to add in your DPS to speed up our grind while we provide coverage against PvP fleets, in exchange for a reasonable payment of ISK/time based on the loot value?" then (provided there's a trustworthy 3rd party assuring those payments) I'd say "Hell yes!". I refuse to believe I'm the only player in hisec who would do the same.

I've actually ran out of quotes at this point, but I stand by the general points I've tried to make:

  • Nobody shoots large towers because the pay is terrible, not because it's got too many EHP
  • You don't need a fleet of hundreds of players - 20-25 could take on most manned citadels in hisec, inactives could be killed by 5-10 players
  • An average of 1k DPS per player = over 320 mil ISK/hr pay out from killing the XL Citadel, however long that takes - that's the opposite of terrible pay
  • Players already team up, organise and deploy coordinated, doctrine-fitted ships for less ISK than that running incursions
  • If hisec XL Citadels do become at all common then players will form a community to kill them.

P.S. Obil Que - you seem to have miss-attributed a lot of things that Black Pedro said as being quotes from me; could you please edit that post?
Oxide Ammar
#309 - 2016-02-24 05:31:21 UTC
Jinrai Tremaine wrote:
Because they don't! An online POS is going to have its valuable mods and their contents removed before any shots can be fired while an offline POS doesn't require the tower itself being killed to drop loot.


Same can be said for XL Citadel, heck these Citadels even if they got neglected by its owners, all its items get moved to nearest station so this is another reason of why no one will trouble himself taking down XL Citadel. I don't know how did you miss that ?

Just for your record that fleet need to be formed needs to be from same wardec Corp. in order to take it that hisec Citadel down, knowing that anything valuable won't drop for them only glorious KM after 2-3 hours of structure shooting neglecting that this XL Citadel can get their asses handed to them if it started to shoot them. I don't expect XL manned guns will shoot wet noodles at enemy ships, I know the stats of Citadels guns still unknown but I'm definitely sure these guns will optimized to defend big portion of that XL Citadel because it will be balanced around facing dreads and titans in nullsec which what we don't have in hisec.

I'm simply not asking for denying XL Citadels from Hisec, not at all I welcome it with open arms and Kudos to any proper Corp who will be able to defend their XL Citadel there but all what I'm asking giving us the proper ships to take it down or every small-med size Corp will have their hopes crushed to open a small business in their region because they know no one able to take these XL Citadels monuments down.

Just think for second here, Do you think CCP their biggest ever improvement to that game....the long waited feature that everyone is waiting for ... the feature that will replace outposts and POS ingame... the feature that will worth 700B BPO to acquire first and truck load of minerals and materials to build.....That CCP will design it into 20 afk BS can take it down in 2 hrs ? really ? If they did that this is gonna be the biggest fail I have ever see coming.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Jinrai Tremaine
Cheese It Inc
#310 - 2016-02-24 06:44:43 UTC
Oxide Ammar wrote:
Same can be said for XL Citadel, heck these Citadels even if they got neglected by its owners, all its items get moved to nearest station so this is another reason of why no one will trouble himself taking down XL Citadel. I don't know how did you miss that ?

I didn't miss that, but apparently you missed "The structure will turn into a wreck that will contain a certain percentage of the minerals and components that were needed to build its base hull". So, hey, guaranteed loot from killing the Citadel, not just a pretty killmail.

Oxide Ammar wrote:
Just for your record that fleet need to be formed needs to be from same wardec Corp.

No, it's just going to require that every ship in the fleet that's actively attacking the Citadel be in a corp with a wardec against the owners. They can be in multiple corporations as long as each of those corps is at war with the Citadel.

Fleet members not directly attacking the citadel (presumably) will not need to be at war with it - for example, a character providing fleet boosts could be in an NPC corporation and in fleet, boosting the people actually attacking it. Ships providing remote support - shield/armor/cap transfers, remote sensor boosters etc - will (still presumably) be suspect flagged if they're not in corp with the ships they're assisting, just as they are in regular wars between ships today, but provided their pilots accept that they can still assist without having a wardec.
Oxide Ammar wrote:
I don't expect XL manned guns will shoot wet noodles at enemy ships, I know the stats of Citadels guns still unknown but I'm definitely sure these guns will optimized to defend big portion of that XL Citadel because it will be balanced around facing dreads and titans in nullsec which what we don't have in hisec.

No, apparently you're just really bad at reading devblogs because the stats of Citadel guns (well, launchers) were published in the exact devblog this thread is discussing.

You can go and read the whole devblog or if you want the short version then this tells you how many slots each citadel has, this tells you what options are available for each slot, including which weapons can be fitted in hisec, and this tells you what each weapons system does.

If you want the really short version then hisec citadels aren't designed to defend against capitals and lose a lot of their anti-subcap firepower because they can't install AoE weapons. The firepower they do have can be tanked by bastion-mode Marauders or fleets with logistics ships.

Oxide Ammar wrote:
Just think for second here, Do you think CCP their biggest ever improvement to that game....the long waited feature that everyone is waiting for ... the feature that will replace outposts and POS ingame... the feature that will worth 700B BPO to acquire first and truck load of minerals and materials to build.....That CCP will design it into 20 afk BS can take it down in 2 hrs ? really ? If they did that this is gonna be the biggest fail I have ever see coming.

If nobody shows up to actually defend then yes, it will die to 20 AFK BSes. It'll take them a bit longer than 2 hours; roughly 5 hours, spread out over 3 separate attacks to ensure the defenders get a chance to respond, but if they choose not to then it will die.

Hell, if nobody defends it it'll die to 2 AFK BSes - the only reason it won't die to 1 is because 1 can't reinforce it before downtime, which will likely allow it to repair before the pilot can log back in.

If the only defence is one person manning guns then it's still going to die to 20 BSes, though they may not be able to go AFK while attacking; Citadels aren't intended to make a 20:1 fight winnable.

If the defence is 19 people in a fleet and 1 on guns vs 20 attackers then the Citadel and defenders will probably win, which is still fair because they've got a much bigger stake in the conflict.

I don't pretend to know how big an advantage a Citadel will offer, so I can't say "Oh, if the Defenders only have X while the Attackers have Y then the Attackers will win" but Citadel guns don't have the automatic firing that POS guns have - they will not shoot other players unless there's a human at the controls telling them to do so, so a Citadel with no active defenders is just a big fat sitting duck.
Black Pedro
Mine.
#311 - 2016-02-24 07:29:03 UTC
First, CCP Ytterbium while going over the numbers, I noticed you bumped the DPS cap from 4000/12000/60000 to 5000/15000/75000 without seemingly changing the hit points. Does this mean you intended to raise the EHP of the citadels to match these higher caps to keep an attack at 30 minutes, or is your intention to make it now take 25 minutes to reinforce a citadel?

Jinrai Tremaine wrote:
I've said this repeatedly; If everyone brings 1k+ DPS to the party it's only 108 player-hours to kill an XL citadel...
You can play with the numbers all you want as there are a lot of variables that will determine how long it takes, but CCP themselves quoted between 75-225 battleships to reach the DPS cap which is accurate. 75 for a group highly skilled people field multi-billion ISK pirate battles capable of 1k+ DPS, and 200+ being closer to what a lower skilled, balanced fleet fitting some tank would require. So best case is 108 player-hours, more realistically it would be 120-150h and as much as 300 player-hours. In any case it will take at least 10-times more player hours to assault a XL citadel without caps than with dreads and if any opposition shows up, you lose. This is far too much for any current highsec group to do.

No one is going to invest that much in grinding a structure for just minerals. That group could just go grind 10 times as many XLs for the same amount of time somewhere whey they can use dreadnoughts, or 30-times as many Ls if they split that battleship fleet up and kept it in highsec.

Jinrai Tremaine wrote:
If it's inactive I'll shoot it myself! If it's not inactive then groups like Marmite will attack them to bait fights, but If they don't get fights I bet they'll keep shooting because it's fantastic ISK/time if they get a kill.
Your corp has 15 people in it. Of those 4 people have been active in PvP. Where are you going to get the 68 other max DPS battleship pilots? Or even 25 friends willing to devote 5 hours of their game time to watching an HP bar tick down?

Marmite has 43 active pilots in the last 7 days spread across all time zones. Almost certainly most of those cannot fly a max DPS pirate battleship. But if they can, you expect them to risk 50B ISK in expensive battleships to "bait" fights they would have to flee from? To get a fun fight they could take, they would need two or three times that number depending how tough these XLs end up being. They have nowhere near the numbers. Only the large low/null groups can consider attacking these things without capitals.

This isn't going to happen. They will be ignored by highsec aggressors just like large POSes are today as unfun, multi-hour grindfests.

I am not sure why you keep arguing. I understand your point of view and have stated why I think you are wrong. Your estimate of the number of highsec aggressors and their willingness to suffer through structure grinding for minerals does not match with reality. L and M citadels? Yes, they will be attacked. But XLs? There are no fleets run by highsec mercenaries or gankers even close to the 100+ you would need to get and take a proper fight using these things.

We will eventually have an answer. Let's agree to disagree and you can come back in a year and you can rub all the XL killmails by highsec groups in my face. In fact, I would be very happy to see them generate massive fights, or even an industry of highsec grinders cleaning up dead XLs, but the player numbers required are just far too high for that to realistically happen.
Oxide Ammar
#312 - 2016-02-24 08:35:25 UTC
Quote:
No, apparently you're just really bad at reading devblogs because the stats of Citadel guns (well, launchers) were published in the exact devblog this thread is discussing.


Nope I just didn't see any mention for Hybrid/Projectile/Energy guns so I thought they are still under development. There are no mention by CCP denying or confirming there will be different weapon types for Citadels.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Jinrai Tremaine
Cheese It Inc
#313 - 2016-02-24 16:44:10 UTC
Black Pedro wrote:
I am not sure why you keep arguing. I understand your point of view and have stated why I think you are wrong. Your estimate of the number of highsec aggressors and their willingness to suffer through structure grinding for minerals does not match with reality. L and M citadels? Yes, they will be attacked. But XLs? There are no fleets run by highsec mercenaries or gankers even close to the 100+ you would need to get and take a proper fight using these things.

We will eventually have an answer. Let's agree to disagree and you can come back in a year and you can rub all the XL killmails by highsec groups in my face. In fact, I would be very happy to see them generate massive fights, or even an industry of highsec grinders cleaning up dead XLs, but the player numbers required are just far too high for that to realistically happen.


I keep arguing because you keep saying (paraphrased) "You're wrong, you will not get enough players together in hisec to hit the DPS cap". Which I think is the root of our disagreement; either you think you need to hit the DPS cap to kill a Citadel or you think I'm saying that hisec residents like Marmite (or even myself) are going to be capable of hitting it.

Neither is the case - you're absolutely right that hisec groups will not get together 100+ players and do 75k DPS to an XL citadel; not unless both sides of RvB decided to team up and attack one, at least. But we also don't need to do that to kill an XL Citadel, especially not one that is genuinely inactive/unmanned.

I really do think that 20-25 players grinding for 3 sets of 2 hours to burn through shield/armor/hull is a pretty reasonable expectation; as I've said, that'll pay about 320 mil ISK/hr for each pilot if the XL has a 70bn ISK pricetag and drops around half its components. Sure, that'll be in the form of minerals/structure components, but that won't really matter because it's all worth ISK and can be converted into that ISK by selling it in the nearest trade hub. It'll just require a bit of logistical work to get it looted and hauled.

Defence and defender-wise, obviously we won't really know anything for sure until these things are out in the wild. With that being said, looking at the proposed numbers, it seems like citadels in hisec will be much more effective force multipliers than they will forces themselves - they lose all the AoE weapons and the bouncing doomsday beam and are left with just anti-subcap launchers (well, also anti-cap ones, but those aren't going to be useful vs a BS fleet) and their alpha can be soaked by a reasonably tanked BS and their DPS can be repped by 2-3 Logistics cruisers. Providing ECM/damps, breaking up groups and energy neutralizing to supplement a defence fleet will be a lot more effective, but a force multiplier is only as good as the force it's multiplying.

As you've said yourself, most hisec groups cannot field 20 BSes - that will be a problem for those groups who want to field XL citadels when they need to defend them. Could 10 well-fit and flown PvP BSes plus a support citadel take out a 20-25 man attacking fleet? Probably yes, fairly easily. But could 4 or 5 BSes fitted and flown by players with little to no PvP experience and mostly PvE setups plus that Citadel do the same? I'm not so sure. That's the kind of calibre of defenders you're more likely to find in hisec, though, especially since corps looking to knock over an XL citadel (or attack one to bait fights) will do their homework to look for that sort of target.

Alternately you'll get people like me coming along looking specifically for XLs belonging to corps that have gone inactive so that I can mostly-AFK bash them over the course of about 5 hours per defence layer, in which case none of that stuff will matter since there'll be no defence fleet and nobody running whatever mods the Citadel has fitted.

Ultimately you're right - the only way we'll know for sure will be when they're released and we can see what actually happens. I just wanted to lay out what I think is going to happen and why. That and I find it interesting to theorycraft this kind of thing.

Black Pedro
Mine.
#314 - 2016-02-24 20:06:04 UTC
Jinrai Tremaine wrote:
I keep arguing because you keep saying (paraphrased) "You're wrong, you will not get enough players together in hisec to hit the DPS cap". Which I think is the root of our disagreement; either you think you need to hit the DPS cap to kill a Citadel or you think I'm saying that hisec residents like Marmite (or even myself) are going to be capable of hitting it.
They are not. And even if theoretically they can grind their way through with a fraction of the number of pilots in the original devblog if there is no resistance, it is not going to happen. Structure grinding is not fun - large POSes prove that today. And the number of highsec aggressors who might even consider trying are a fraction of what is necessary to attack a defended XL citadel, so as a result no one is going to be able to, even if they really want to.

Honestly, I wish you were right. Heck, if you can get 50 people to form a group to pop abandoned XL citadels, sign me up (but I am pretty sure from my travels in the darker corners of New Eden you won't find 48 other battleship-piloting, structure-grinding masochists you can gather in one place at one time in all of highsec no matter how long you search). But there aren't going to be many, if any, abandoned XL citadels for a long while, and the defended ones are completely out of your league even with 50 pilots. You, or any other existing group in highsec will not be able to put together a balanced fleet of at least 100 pilots to attack these structures no matter how much you might want to or think you can theorycraft around this absurd EHP wall.

The proof will be in the pudding. In the coming months and years we will see exactly how many of these XL structures fall to highsec groups.
Hein Virpion
Warp Vapor inspiration
#315 - 2016-02-25 08:00:44 UTC
Hey CCP Ytterbium / [Team of Drones]

I was wondering if ALL citadels including the replacement of those silly POS towers are being replaced as well.

Asking for 'original' plan was more drawn out then your ending statement stated
Quote:
in March to give you guys some time to adjust before we release Citadels. We are also planning external playtests on our test servers, so keep your eyes peeled for updates.


Thank you Team of Drones as a whole! Even if there are some bugs to work out we will not have to deal with Poses anymore!
Marcus Tedric
Zebra Corp
Goonswarm Federation
#316 - 2016-02-25 08:44:51 UTC
Hein Virpion wrote:
.....................

I was wondering if ALL citadels including the replacement of those silly POS towers are being replaced as well. ...............


They have said fairly clearly....

The 'Citadel Expansion' will introduce Citadels - the first of the new structures. The others will follow later(tm)

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Amarisen Gream
The.Kin.of.Jupiter
#317 - 2016-02-25 09:05:02 UTC
Question - are we getting a module that allows Citadels to interact with Custom Offices and PI?

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Marcus Tedric
Zebra Corp
Goonswarm Federation
#318 - 2016-02-25 11:24:40 UTC
Amarisen Gream wrote:
Question - are we getting a module that allows Citadels to interact with Custom Offices and PI?


I've certainly never seen such - and in fact I wouldn't expect such.

PI interaction would remain via Space Launches and POCOs (and you won't be able to deploy a Citadel within 600km of any other structure).

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Jinrai Tremaine
Cheese It Inc
#319 - 2016-02-25 14:10:52 UTC  |  Edited by: Jinrai Tremaine
Marcus Tedric wrote:
Amarisen Gream wrote:
Question - are we getting a module that allows Citadels to interact with Custom Offices and PI?


I've certainly never seen such - and in fact I wouldn't expect such.

PI interaction would remain via Space Launches and POCOs (and you won't be able to deploy a Citadel within 600km of any other structure).


I'm pretty sure it's intended to be added in in the future to allow Citadels to take over the role of POCOs. It was mentioned back in the original devblog first discussing the new Structures:
Quote:
They will also take over the role of Customs Offices, if placed near planets.

Presumably that would come with some significant limitations beyond simply needing to be near the planet - possibly they'd have to be on-grid with the warpin, for example, plus maybe they'd require the citadel to allow public access - I can't imagine it'd be CCP's intent to completely lock out anyone but the citadel owners from doing PI on a planet for hisec at the very least, hopefully not for the rest of EVE either.

Either way it's probably not going to happen in the initial Citadel release, just like their manufacturing and research service modules probably won't come in that first release.

Edit to add: Pretty sure it's also been mentioned a few times since then in the blogs/threads as well, I just didn't want to dig back through everything ever mentioned on the subject looking for the info.
Amarisen Gream
The.Kin.of.Jupiter
#320 - 2016-02-25 14:22:18 UTC
Jinrai Tremaine wrote:
Marcus Tedric wrote:
Amarisen Gream wrote:
Question - are we getting a module that allows Citadels to interact with Custom Offices and PI?


I've certainly never seen such - and in fact I wouldn't expect such.

PI interaction would remain via Space Launches and POCOs (and you won't be able to deploy a Citadel within 600km of any other structure).


I'm pretty sure it's intended to be added in in the future to allow Citadels to take over the role of POCOs. It was mentioned back in the original devblog first discussing the new Structures:
Quote:
They will also take over the role of Customs Offices, if placed near planets.

Presumably that would come with some significant limitations beyond simply needing to be near the planet - possibly they'd have to be on-grid with the warpin, for example, plus maybe they'd require the citadel to allow public access - I can't imagine it'd be CCP's intent to completely lock out anyone but the citadel owners from doing PI on a planet for hisec at the very least, hopefully not for the rest of EVE either.

Either way it's probably not going to happen in the initial Citadel release, just like their manufacturing and research service modules probably won't come in that first release.


Thanks for share and refreshing my memory.

I was just thinking, we as much PI as these things are going to take, it would be nice to have some update to the system to make it not so mind numbing.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs