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Crucible 1.5 question.

Author
I Love Boobies
All Hail Boobies
#1 - 2012-01-11 06:20:24 UTC
There is a banner now on the main page advertising Crucible 1.5 on January 24th. I went to the features page to see what new features and changes are being added in the patch. I noticed there was a section about tweaking the new t2 modules, mainly by the looks of things the new T2 gang link modules.

Does anyone have any idea what these changes are? I really enjoy the new gang link modules and would hate to see them changed too much.

Anyway, thanks for taking the time to read this. Have a nice day, and fly safe!
Sarmatiko
#2 - 2012-01-11 06:27:41 UTC  |  Edited by: Sarmatiko
From the old static data:

Sister Probe launcher strength increased from 5 to 10.
Omnidirectional Tracking Link II now requires Drone Sharpshooting 5.
Bomb Launcher II Capacity increased 150.0 => 225.0

Information Warfare Link - Electronic Superiority II
RSD bonus: 1.25 => 1.5
TD bonus: 1.25 => 1.5

Information Warfare Link - Sensor Integrity II
commandBonus: 3.5 => 3.75

Mining Foreman Link - Mining Laser Field Enhancement II
commandBonus: 5.0 => 5.625

Skirmish Warfare Link - Interdiction Maneuvers II
commandBonus: 3.5 => 3.75

Also this info from CCP Ytterbium: https://forums.eveonline.com/default.aspx?g=posts&m=486714#post486714
Renturu
In Glorium et Decorum
#3 - 2012-01-11 10:17:34 UTC
So, basically, added 4 new skills that until trained, make my Command Ship useless. Oh well, time to fill the training queue again.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Tallianna Avenkarde
Pyre of Gods
#4 - 2012-01-11 12:57:12 UTC
Renturu wrote:
So, basically, added 4 new skills that until trained, make my Command Ship useless. Oh well, time to fill the training queue again.


Wait, so the fact that we have had t1 warfarelinks for like ever, now makes your command ship "useless" because it cant fit t2 modules yet??

:\

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Roosterton
Sebiestor Tribe
Minmatar Republic
#5 - 2012-01-11 15:09:48 UTC
Quote:
Push your modules to the limit faster and easier with direct shift-click overload toggling.


Saw this, nearly died of joy.

Quote:
Tweaked, tested and ready for delivery, Assault Frigates have now been updated to bring them in line with the current state of ships and combat in EVE Online.


Time to dust off the Wolf <3

Quote:
Changes made to the management of shield bonuses now correct issues in how they were applied and displayed.


I'm going to take this to mean that caps can now use shield tanks without starting at 70% shields?

Quote:
Range and falloff bonuses for all sizes of Null ammo have been improved to bring the stats more in line with Barrage and Scorch ammunition.


Big smile

Oh god... Yes please.
Ifly Uwalk
Perkone
Caldari State
#6 - 2012-01-11 16:45:30 UTC
Renturu wrote:
So, basically, added 4 new skills that until trained, make my Command Ship useless. Oh well, time to fill the training queue again.

Which skills would that be?
Razin
The Scope
#7 - 2012-01-11 17:37:37 UTC
I Love Boobies wrote:

Wow, that's like having another winter expansion!

Although I think they went entirely too far with the "Nomenclature Obfuscation Reduction". Some module names have been in the game long enough top become part of the culture.