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Player Features and Ideas Discussion

 
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Require fuel for ships

Author
Droidster
Center for Advanced Studies
Gallente Federation
#1 - 2016-02-23 18:57:01 UTC  |  Edited by: Droidster
Aside from the realism factor, it might be an interesting idea to require fuel for ships.

Since fuel has mass, it would affect the mass of the ship. Therefore, a player would have the choice between fueling their ship to have a longer range, but be heavier, or have a shorter range and go faster.

This could lead to the interesting phenomena of a pod running out of gas. So, there is the player sitting in his empty pod by a gate contemplating self-destruction and begging passers by for fuel.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-02-23 19:00:36 UTC
Black ops and caps do need fuel.

No that's silly.
Celthric Kanerian
Viziam
Amarr Empire
#3 - 2016-02-23 19:59:03 UTC
I bet that in this super scientific world, they have gotten past using fuel to fire up thrusters.
Except I read somewhere a long time ago that Minmatar ships use a Plutonium reactor...
Bumblefck
Kerensky Initiatives
#4 - 2016-02-23 20:00:15 UTC
How would this change benefit the average player?

Perfection is a dish best served like wasabi .

Bumble's Space Log

elitatwo
Zansha Expansion
Brave Collective
#5 - 2016-02-23 20:40:20 UTC
Cool idea™ let's also remove resurrection hubs and EVE is offline as of -insert release date of idea™

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Teckos Pech
Hogyoku
Goonswarm Federation
#6 - 2016-02-23 20:50:52 UTC
Droidster wrote:
Aside from the realism factor, it might be an interesting idea to require fuel for ships.

Since fuel has mass, it would affect the mass of the ship. Therefore, a player would have the choice between fueling their ship to have a longer range, but be heavier, or have a shorter range and go faster.

This could lead to the interesting phenomena of a pod running out of gas. So, there is the player sitting in his empty pod by a gate contemplating self-destruction and begging passers by for fuel.



We are already playing a submarine simulator in space and you want to talk about realism? Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bumblefck
Kerensky Initiatives
#7 - 2016-02-23 21:00:06 UTC


Now that one of your threads has finally been locked for the trollery that they are, could you perhaps be persuaded to take a step back and consider what you post more carefully?


You didn't answer my question (which was serious, by the way) or address any of the points that other posters have made in this thread. Are you just, as is suspected, producing trollbait in the hopes of falling beneath the mods' radar?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Droidster
Center for Advanced Studies
Gallente Federation
#8 - 2016-02-23 21:21:56 UTC
Bumblefck wrote:


...

You didn't answer my question (which was serious, by the way) or address any of the points that other posters have made in this thread. Are you just, as is suspected, producing trollbait in the hopes of falling beneath the mods' radar?


I did not see what "points" to which you are referring. Simply saying "what a bad idea" is not a response I should have to "answer". If the devs see my idea, that is my main objective. Getting into arguments with people who are prejudiced against the idea to begin with is not constructive.

As far as your question, "How does this benefit the average player?", the answer is the same as for any feature of the game that inconveniences the player: it makes for more interesting gameplay. EVE has many behaviors that players dislike or find inconvenient. Requiring ships to have fuel and making their fuel affect weight would certainly inconvenience players, but would potentially make gameplay more interesting.

A second benefit is that it would add to the commodities which players could produce, since if this change were made, ship fuel would become a very important commodity.

A third dynamic would the effect on null sec versus high sec travel. Currently when a player travels in null sec, for example, using an afterburner or MWD to rat in belts costs nothing, which is the same in high sec. If fuel needed to be bought to keep the ship going then this dynamic would change. Since fuel would probably be cheaper in high sec, players doing things like missioning or mining in high sec, would pay less for driving their ship around than someone doing the same activities in null sec. Also, the null sec player might have to travel farther to find fuel to refuel their ship. Thus, there would be a balance change favoring high-sec activities. Whether this would be good for gameplay and improve the overall "fun" of the game for players in general, it is hard for me to say, but for a game designer with a lot of knowledge of the internal game statistics and trends, they might find that it has a useful impact on balance.

I am simply putting this idea out there as a possible way to add complexity and additional dynamics to the game. Whether these new dynamics would be positive for game or not, I think CCP game designers would be best in a position to know since they have detailed knowledge of the playerbase, usage statistics, game economics and other factors.

Iain Cariaba
#9 - 2016-02-23 21:22:59 UTC
Teckos Pech wrote:
Droidster wrote:
Aside from the realism factor, it might be an interesting idea to require fuel for ships.

Since fuel has mass, it would affect the mass of the ship. Therefore, a player would have the choice between fueling their ship to have a longer range, but be heavier, or have a shorter range and go faster.

This could lead to the interesting phenomena of a pod running out of gas. So, there is the player sitting in his empty pod by a gate contemplating self-destruction and begging passers by for fuel.



We are already playing a submarine simulator in space and you want to talk about realism? Roll

This is yet another Dryson/Gevlon/Yige Shen level suggestion brought to you from Droidster.
Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2016-02-23 21:33:13 UTC  |  Edited by: Teckos Pech
On a more serious note and thanks to google.

Previous discussion on ship power source and fuels.

We already have fuel. Keeping in mind that the crews on capsuleer ships are very minimal, it is not unreasonable that a ship has enough fuel for weeks maybe even months, and each time we dock it is refueled.

Edit: Oh, and since I live in California and we are all so eco-concious out here, I have converted all of my ships to run on tears. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Droidster
Center for Advanced Studies
Gallente Federation
#11 - 2016-02-23 21:35:54 UTC
To follow up on my previous post, let's imagine one possible effect on gameplay concerning nullsec ratting.

Currently, a nullsec ratter can operate nearly indefinitely if it uses weapons that do not require ammo (lasers). In that case the only limit will be cargo space for loot.

If fuel was required for impulse movements, however, the player would have to plan not only for ammo, but for fuel as well. Also, the consequences for bad planning would be more severe. If you run out of ammo, the player need only return to some place to get more. But if you were to run out of fuel, then you might have to ditch your ship, go get fuel and return to the ship--a more severe consequence for bad planning.

For someone in wormhole space, the situation would be even more dangerous, because if they ran out of fuel and had to go back in their pod, then it would be critical that their WH bookmarks were still good, otherwise their pod could be stuck and they would have to self destruct or get rescued by a friend.

Thus, we can see that introducing a fuel factor to the game would potentially lead to many different interesting situations and new considerations.

Another factor that is interesting is the consequences for PVP. If fuel makes your ship heavier, then a PVP player just heading out might be fuel heavy. If he get's unexpectedly engaged, then he might want to dump fuel to lighten up to be able to fight more effectively. It's an interesting dynamic.
Teckos Pech
Hogyoku
Goonswarm Federation
#12 - 2016-02-23 21:37:42 UTC
Droidster wrote:
To follow up on my previous post, let's imagine one possible effect on gameplay concerning nullsec ratting.

Currently, a nullsec ratter can operate nearly indefinitely if it uses weapons that do not require ammo (lasers). In that case the only limit will be cargo space for loot.


Wait...people loot while ratting in NS? Shocked

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#13 - 2016-02-23 21:44:09 UTC
Droidster wrote:


Thus, we can see that introducing a fuel factor to the game would potentially lead to many different interesting situations and new considerations.


No, it just adds a dimension that is annoying and not fun. Having to stop doing "fun things" so you can stop by the gas station is not fun. Running out of gas, not fun.

And as I noted, there already is a concept of fuel in the game for those who want to go find out what it is. For example, the Gallente use fusion reactors in their ships. How much fuel can my Ishtar hold? My guess is enough.

So no need, already "in game".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iria Ahrens
Space Perverts and Forum Pirates
#14 - 2016-02-23 21:47:01 UTC  |  Edited by: Iria Ahrens
There is realism and then there is fun, and rarely do the two meet.

Why stop with only fuel. Next up, having to hire our crew. Complete with job interviews.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

SurrenderMonkey
State Protectorate
Caldari State
#15 - 2016-02-23 21:47:32 UTC
Teckos Pech wrote:
Droidster wrote:
To follow up on my previous post, let's imagine one possible effect on gameplay concerning nullsec ratting.

Currently, a nullsec ratter can operate nearly indefinitely if it uses weapons that do not require ammo (lasers). In that case the only limit will be cargo space for loot.


Wait...people loot while ratting in NS? Shocked



Most Dryson Droidster posts are based on a game that closely resembles, but isn't actually, Eve Online.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Iria Ahrens
Space Perverts and Forum Pirates
#16 - 2016-02-23 21:50:31 UTC
SurrenderMonkey wrote:
Teckos Pech wrote:
Droidster wrote:
To follow up on my previous post, let's imagine one possible effect on gameplay concerning nullsec ratting.

Currently, a nullsec ratter can operate nearly indefinitely if it uses weapons that do not require ammo (lasers). In that case the only limit will be cargo space for loot.


Wait...people loot while ratting in NS? Shocked



Most Dryson Droidster posts are based on a game that closely resembles, but isn't actually, Eve Online.


I'm a trader that buys nulsec ratter loot, so yea, it happens. SLOOOOOLY.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2016-02-23 21:57:45 UTC
Iria Ahrens wrote:
There is realism and then there is fun, and rarely do the two meet.

Why stop with only fuel. Next up, having to hire our crew. Complete with job interviews.


Oh goody...well that's it. I am off to work on a wage and benefits package for my various crew members.

What are my options for a vision plan? Anyone know? Do they have laser eye treatment in New Eden?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iria Ahrens
Space Perverts and Forum Pirates
#18 - 2016-02-23 22:06:11 UTC  |  Edited by: Iria Ahrens
Teckos Pech wrote:
Iria Ahrens wrote:
There is realism and then there is fun, and rarely do the two meet.

Why stop with only fuel. Next up, having to hire our crew. Complete with job interviews.


Oh goody...well that's it. I am off to work on a wage and benefits package for my various crew members.

What are my options for a vision plan? Anyone know? Do they have laser eye treatment in New Eden?


Better get your medical plan right. It would suck if your shields were down 20% because your shield engineer has the flu. Because once we implement crew job interviews, there will need to be efficiency modifiers based on your hiring skills.

Frank seemed like such a promising Head Armor Repair Mechanic. Then you found out he is always coming to work drunk, and he spends most of his time in the office surfing interstellar porn. Armor rep rate -20%. Armor -20%.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Teckos Pech
Hogyoku
Goonswarm Federation
#19 - 2016-02-23 22:11:41 UTC
Iria Ahrens wrote:
Teckos Pech wrote:
Iria Ahrens wrote:
There is realism and then there is fun, and rarely do the two meet.

Why stop with only fuel. Next up, having to hire our crew. Complete with job interviews.


Oh goody...well that's it. I am off to work on a wage and benefits package for my various crew members.

What are my options for a vision plan? Anyone know? Do they have laser eye treatment in New Eden?


Better get your medical plan right. It would suck if your shields were down 20% because your shield engineer has the flu. Because once we implement crew job interviews, there will need to be efficiency modifiers based on your hiring skills.


Hmmm, I think I'll need an HR consultant.... What?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2016-02-23 22:16:19 UTC
You're talking about elite dangerous again, not eve.
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