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[March] Damage Control Tiericide

First post First post First post
Author
Khan Wrenth
Viziam
Amarr Empire
#641 - 2016-02-23 17:07:35 UTC
The Ginger Sith wrote:
low reward high risk job of hauling freight


Logical contradiction. It's low reward because it's almost impossible to get ganked because gankers are very few in number, in very few areas, and are easily defeated by simple teamwork or even going a little above and beyond solo.

If it were really high risk, you'd see immense rewards because people need stuff shipped, and if their shipments were always getting wrecked, they'd up the reward to incentivize haulers to take on that risk. That it is low reward points directly to the very low risk involved.

For all the hauling I've had to do solo through the infamous chokepoints, I've never seen CODE in local, or a gank fleet on gates, or even a bumper waiting near the gates. I see the occasional guy hovering around the gates scanning people, but that's been about it.

There isn't nearly a problem as people seem to think there is.
Lucas Kell
Solitude Trading
S.N.O.T.
#642 - 2016-02-23 17:19:48 UTC  |  Edited by: Lucas Kell
Khan Wrenth wrote:
Logical contradiction. It's low reward because it's almost impossible to get ganked because gankers are very few in number, in very few areas, and are easily defeated by simple teamwork or even going a little above and beyond solo.
Not entirely true, since there's a pretty low limit on what people will pay to ship rather than simply producing nearer their sale location. If shipping costs went up too much people would even be able to produce in Jita cheaper then elsewhere then shipping. All that increasing the risk of shipping would do with current mechanics is consolidate people further into the hubs.

Khan Wrenth wrote:
There isn't nearly a problem as people seem to think there is.
Most people here aren't claiming there is a problem, just that a minor increase in EHP is well within reason. Most of the difficulty (I use that very loosely) of ganking comes from catching and bumping the freighter, not from the EHP grind, so the effect of increased EHP on number of ganks should be minimal. Gankers would just rather pretend the sky is falling and claim this DC change is a crippling assault on gankers.

The Indecisive Noob - EVE fan blog.

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baltec1
Bat Country
Pandemic Horde
#643 - 2016-02-23 17:20:11 UTC  |  Edited by: baltec1
Lucas Kell wrote:
Opsec, vOv. Still waiting on you to prove that after this change 100% of the ships that used to have a DC still will. Basically if one dude (such as me) swaps out a single module on a single ship, you are wrong.


Thought as much, yet again you fail to back up anything you say and then have the gaul to demand I provide the data to show what you said is wrong. Tell me then why I would want to give up the DCU on my current ship of choice the purifier bomber?

Lucas Kell wrote:
Most people here aren't claiming there is a problem, just that a minor increase in EHP is well within reason.


Adding the tank of Charon to the Ark is not a minor increase in EHP.
Lucas Kell
Solitude Trading
S.N.O.T.
#644 - 2016-02-23 17:22:21 UTC
baltec1 wrote:
Thought as much, yet again you fail to back up anything you say and then have the gaul to demand I provide the data to show what you said is wrong. Tell me then why I would want to give up the DCU on my current ship of choice the purifier bomber?
I don't know, your ship fitting choices are yours to make. All I'm saying is that I definitely will be removing the DC from at least a couple of ships, thus disproving your 100% theory.

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baltec1
Bat Country
Pandemic Horde
#645 - 2016-02-23 17:27:42 UTC
Lucas Kell wrote:
I don't know, your ship fitting choices are yours to make. All I'm saying is that I definitely will be removing the DC from at least a couple of ships, thus disproving your 100% theory.


Prove it, which fits.
Lucas Kell
Solitude Trading
S.N.O.T.
#646 - 2016-02-23 17:38:27 UTC
baltec1 wrote:
Prove it, which fits.
Opsec Lol

Seriously though, I'm not at home and if I were I have no interest in talking fits back and forth with you. But some ships which previously have just about qualified for a DC in my mind won't following the change. Whether EFT warriors can come up with better fits is pretty much irrelevant, the aim of the change is to give normal players a more varied choice, and reducing the effectiveness of the DC accomplishes that.

The Indecisive Noob - EVE fan blog.

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Khan Wrenth
Viziam
Amarr Empire
#647 - 2016-02-23 17:48:29 UTC
Lucas Kell wrote:
baltec1 wrote:
Prove it, which fits.
Opsec Lol

Seriously though, I'm not at home and if I were I have no interest in talking fits back and forth with you. But some ships which previously have just about qualified for a DC in my mind won't following the change. Whether EFT warriors can come up with better fits is pretty much irrelevant, the aim of the change is to give normal players a more varied choice, and reducing the effectiveness of the DC accomplishes that.


Well I'd like to offer up a tidbit:

Long time ago I noticed some (not all) Amarr T2 ships, in very select situations, get better EHP from reinforcing their primary defense layer than they do from a DCU. So, that one's already in the bag and I'm not sure if other races have a similar situation going on in their T2 lineup. So there's that. Not sure if that satisfies Baltec1 or not, but I thought I'd offer it up.

In the Cap Battery failure thread, I did say something which bears repeating. The Gallente really have too much hull in most of their ships to forego the DCU, because they're going to want to maximize the EHP in that beefy layer of hull they traditionally get. Caldari and Minnmitar are both shield races and would be foolish to forego extra shield resists from a lowslot, which works out MUCH better than the bit of extra shield HP they get from power diagnostic systems...and that leaves select Amarr hulls.

But that's assuming these fits exist in a vacuum, which of course they do not. Fleets which have logi might opt to have their members reinforce more of their primary layer...in this case exclusively armor fleets since shield fleets would want the extra resists, as stated before. So, you might get less total EHP out of reinforcing your armor layer, but if you have more of your EHP *IN* your armor layer, that works better with the logi keeping you alive.

But that's just my armchair theorycrafting on it. What the playerbase ends up doing, remains to be seen. But generally I have to agree with Baltec1, about 95% of all fits will probably still use a DCU unless the latest tiericide wave removed so much of their CPU that they can't fit it anymore and need a co-processor to run the rest of their ship.

...and that might actually be the point of this, actually.
Teckos Pech
Hogyoku
Goonswarm Federation
#648 - 2016-02-23 17:50:20 UTC
Ylmar wrote:
baltec1 wrote:
Then perhaps you should quit "forgetting" so I don't have to keep on repeating myself to you.

Repetition sure is a well known rethorical device, but it does not generate truth. Blink


Red Frog's own annual reports are not good enough?

You sir are being deliberately obtuse and dogmatic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#649 - 2016-02-23 17:50:37 UTC
Lucas Kell wrote:


Seriously though, I'm not at home and if I were I have no interest in talking fits back and forth with you. But some ships which previously have just about qualified for a DC in my mind won't following the change. Whether EFT warriors can come up with better fits is pretty much irrelevant, the aim of the change is to give normal players a more varied choice, and reducing the effectiveness of the DC accomplishes that.


Ok I'll do it for you then.

Your ranis fit if you get rid of the DCU II and go with a EANM II you lose several hundred EHP.

Looking at the new Imperium mach you will lose around 10k EHP by doing the same.

Your FYF celestis is 2k ehp worse off if we go with the next best thing which is a 400mm plate.

Your Drake is also worse off without the DCU to the tune of over 10k ehp.

Teckos Pech
Hogyoku
Goonswarm Federation
#650 - 2016-02-23 17:58:59 UTC
Crackforbreakfast wrote:
What seems to be forgotten by the salty gankbro's in this thread pulling up 2014 RFF statistics is that the ganks are mostly happening in a very select few systems, the Niarja and Uedama pipes with the surrounding few systems because these are connecting the major trade hubs to one another.

The statistics of RFF2014 also include ALL of the other contracts not travelling through those gank choke-points (I'm not sure if gankbro's are just playing dumb or really don't understand this).
Scouting will only help so much as the pipe consist of multiple jumps judging by the map, this means that a Mach could be waiting 3-4 jumps ahead while you get scanned down in the current system to see if you're worth ganking. This is furthermore hindered with the fact that Freighter warps are slow, multiple minutes on occasion, in that time a lot of relocating can be done by a Mach with it's warp speed increase bonus. Even if you have a webber, the fact you have to go multiple jumps through the pipe and can be caught up to means your webber can also be ganked.

What would be the solution gankbro's? Three scouts? Two webbers? So a total of six accounts to avoid 160mil worth of Catalysts that can kill you if they desire to do so while the risk free Machariel happily bumps you. Or would you need four Tornado accounts to alpha the Mach of the field to keep you safe?

Twisting the facts (or misinterpreting them purposefully would be a nicer wording) in regards to the safety of freighter pilots is not making you look like the sharpest tool in the shed so best to stop that.

My sincere apologies if you're not purposefully misinterpreting them and are actually not understanding how to read into them.


This is a load of errant nonsense that any statistician would laugh at.

Yes, RFF really only went through Uedama 245 in 2014 and every single time they were ganked. [/sarcasm]

The point is, even if we limited ourselves to those instances when RFF went through Uedama and Niajara we would doing the following,

Gank rate = 245/a big number = a small....very small number. Maybe not 0.1% but probably less than 1%.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ylmar
Spontaneous Massive Existence Failure
#651 - 2016-02-23 18:15:27 UTC
Teckos Pech wrote:
Red Frog's own annual reports are not good enough?

The "creative" interpretation is not good enough, which has been explained several times before.
baltec1
Bat Country
Pandemic Horde
#652 - 2016-02-23 18:41:23 UTC
Ylmar wrote:
Teckos Pech wrote:
Red Frog's own annual reports are not good enough?

The "creative" interpretation is not good enough, which has been explained several times before.


The only people getting creative are the ones who think just two systems should count for the entirety of highsec.
Lucas Kell
Solitude Trading
S.N.O.T.
#653 - 2016-02-23 19:50:41 UTC
baltec1 wrote:
Ok I'll do it for you then.

Your ranis fit if you get rid of the DCU II and go with a EANM II you lose several hundred EHP.

Looking at the new Imperium mach you will lose around 10k EHP by doing the same.

Your FYF celestis is 2k ehp worse off if we go with the next best thing which is a 400mm plate.

Your Drake is also worse off without the DCU to the tune of over 10k ehp.
Again though, that's all great to EFT warrior, but the reality is that it will change how the average player chooses their fits. They will be less likely to choose the DC simply because it has less of an extreme effect.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#654 - 2016-02-23 20:02:14 UTC
Crackforbreakfast wrote:
baltec1 wrote:
Both of those systems can be avoided or the risk in the reduced to virtually zero. All of my ships are bought in jita and pass through those systems and not once have I lost a shipment. Equally my industrial alt has never been ganked in said systems despite traveling through them twice a day, nearly every day. The reason RFF get use is because it is the single largest body of date available on freighter trips and the likelihood of failing a contract.


Both systems can not be avoided unless you're going through low-sec with your freighter, to get from Jita to Amarr you either have to go through Niarja, or go 40-ish jumps around and go through Uedama. ; see http://evemaps.dotlan.net/route/2:Jita:Amarr:-Niarja:-Uedama for reference, the same goes for Jita to Dodixie http://evemaps.dotlan.net/route/2:Jita:Dodixie:-Uedama:-Niarja, and thus also for Jita to Hek http://evemaps.dotlan.net/route/2:Jita:Hek:-Uedama:-Niarja.

Also the fact you're "using" RFF data does not mean you're capable of interpreting it right, which leads me to believe you actually don't understand the previously made argument as to how you (and others) are misinterpreting the statistics. How about using the most recent and best updated source you can find on where these freighters actually die, regardless of if they're RFF freighters or not; https://zkillboard.com/kills/freighters/. Hard to deny the trend much?
This does not include statistics on how many freighters pass through, but is merely to show that on these popular routes you WILL have to go through one of two systems, Niarja or Uedama, and at those points, have a fair chance of getting picked off.

The fact is the more interesting freighters (ISK-wise) during times of activity be ganking groups are being picked off. (logically)
However the current EHP of the freighters allows this to be done at such a low cost that the hull resistance buff will even it out a bit.
You'll still have your easy life in regards that there are only two pipes for these major hubs, just have to be a bit pickier on what you decide to blap by pressing F1. Instead of 160 mil worth of Catalysts you might need 240mil worth of Catalysts, or just up your game and only go for the juicy targets using Talos if fielding that amount of players seems unmanageable.


First off zkill does not show us a trend. Nor does it show us what the rate of ganking is. Nor do I think it can show us that because it does not log freighters traveling around and not dying.

For somebody who is complaining about the misuse of statistics these posts make you look completely incompetent and incoherent when it comes to statistics.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Crackforbreakfast
Imperial Academy
Amarr Empire
#655 - 2016-02-23 20:13:28 UTC
Teckos Pech wrote:
Crackforbreakfast wrote:
baltec1 wrote:
Both of those systems can be avoided or the risk in the reduced to virtually zero. All of my ships are bought in jita and pass through those systems and not once have I lost a shipment. Equally my industrial alt has never been ganked in said systems despite traveling through them twice a day, nearly every day. The reason RFF get use is because it is the single largest body of date available on freighter trips and the likelihood of failing a contract.


Both systems can not be avoided unless you're going through low-sec with your freighter, to get from Jita to Amarr you either have to go through Niarja, or go 40-ish jumps around and go through Uedama. ; see http://evemaps.dotlan.net/route/2:Jita:Amarr:-Niarja:-Uedama for reference, the same goes for Jita to Dodixie http://evemaps.dotlan.net/route/2:Jita:Dodixie:-Uedama:-Niarja, and thus also for Jita to Hek http://evemaps.dotlan.net/route/2:Jita:Hek:-Uedama:-Niarja.

Also the fact you're "using" RFF data does not mean you're capable of interpreting it right, which leads me to believe you actually don't understand the previously made argument as to how you (and others) are misinterpreting the statistics. How about using the most recent and best updated source you can find on where these freighters actually die, regardless of if they're RFF freighters or not; https://zkillboard.com/kills/freighters/. Hard to deny the trend much?
This does not include statistics on how many freighters pass through, but is merely to show that on these popular routes you WILL have to go through one of two systems, Niarja or Uedama, and at those points, have a fair chance of getting picked off.

The fact is the more interesting freighters (ISK-wise) during times of activity be ganking groups are being picked off. (logically)
However the current EHP of the freighters allows this to be done at such a low cost that the hull resistance buff will even it out a bit.
You'll still have your easy life in regards that there are only two pipes for these major hubs, just have to be a bit pickier on what you decide to blap by pressing F1. Instead of 160 mil worth of Catalysts you might need 240mil worth of Catalysts, or just up your game and only go for the juicy targets using Talos if fielding that amount of players seems unmanageable.


First off zkill does not show us a trend. Nor does it show us what the rate of ganking is. Nor do I think it can show us that because it does not log freighters traveling around and not dying.

For somebody who is complaining about the misuse of statistics these posts make you look completely incompetent and incoherent when it comes to statistics.


Easy to quote, hard to read it seems, I put it in bold for you so you can indeed see I stated exactly what you said.
Also, how is it not a trend if the majority of high-sec freighter kills occurs in and around the pipes?
To blame someone for misusing statistics, be sure to read properly first.
Teckos Pech
Hogyoku
Goonswarm Federation
#656 - 2016-02-23 20:38:44 UTC  |  Edited by: Teckos Pech
Crackforbreakfast wrote:


Easy to quote, hard to read it seems, I put it in bold for you so you can indeed see I stated exactly what you said.
Also, how is it not a trend if the majority of high-sec freighter kills occurs in and around the pipes?
To blame someone for misusing statistics, be sure to read properly first.


That is precisely what makes your posts so ironic and continue to highlight why you are a bumbling and incompetent when it comes to statistics. If you want to show that there is an upward trend in freighter ganking, then you have to look at the rate. Freighters ganked/number of freighters. We could look look at it on a per system basis as well, but again it is the rate we need. If the total number of freighters is increasing and the number of freighters ganked is also increasing one possibility is that there is no significant increase in the rate at which freighters get ganked. There is no trend.

Further, the fact that most freighter ganks (note you need to take out freighters killed for other reasons such a war dec or just doing something damn dumb) take place in 2 systems is not a trend. You are confusing trend with tendency or likelihood. Yet another reason you sound not just incompetent but incoherent.

What we want to know is,

P(G|X).

That is the probability of being ganked given the characteristics X (think of it as a tuple where each element contains things like do you have a scout, does your scout have webs, do you use perches, etc.). We don't and cannot observe this. But we can observe:

P(X|G).

That is what is the probability you had a certain characteristic type given you were ganked. Then we can, if we had the data, use Bayes Theorem to come up with P(G|X), that is,

P(G|X) = P(X|G)*[P(G)/P(X)].

We don't really have all this data.

What we do have is data from RFF. So people have been pointing to it and making the following claim:

RFF is prudent in its use of freighters. RFF does not die very much. They conclude that prudence reduces the risk of flying a freighter in regards to ganking. It is not at all an unreasonable conclusion to make.

Pointing to an incomplete data set and asking why nobody is using that is just stupid beyond belief.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Masao Kurata
Perkone
Caldari State
#657 - 2016-02-23 20:59:28 UTC
Teckos Pech wrote:
That is what is the probability you had a certain characteristic type given you were ganked. Then we can, if we had the data, use Bayes Theorem to come up with P(G|X), that is,


But, like, that's just a theorem, man.

I somehow think that probability theory will be wasted on this audience :)
Teckos Pech
Hogyoku
Goonswarm Federation
#658 - 2016-02-23 21:06:05 UTC
Masao Kurata wrote:
Teckos Pech wrote:
That is what is the probability you had a certain characteristic type given you were ganked. Then we can, if we had the data, use Bayes Theorem to come up with P(G|X), that is,


But, like, that's just a theorem, man.

I somehow think that probability theory will be wasted on this audience :)


You wound me sir...you are cutting deep into my Bayesian heart. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Crackforbreakfast
Imperial Academy
Amarr Empire
#659 - 2016-02-23 21:09:06 UTC
Using a data set which is not valid in regards as to what is in question is beyond stupid, furthermore it has been explained multiple times why RFF is able to keep their ganks down, for example the 1Bil collateral. You can keep on rambling about your RFF data.

Zkill is showing the following: The majority of high-sec freighter kills happen in the pipes, that is what can be concluded from the data at hand. The fact that these systems are camped during high times of activity makes the chance RELATIVELY high to get ganked in a freighter. Especially since the costs of ganking one are so low.

Have fun keyboard warrioring in this thread regardless, and props to CCP for this re-balance.
Lucas Kell
Solitude Trading
S.N.O.T.
#660 - 2016-02-23 21:47:41 UTC
Teckos Pech wrote:
RFF is prudent in its use of freighters. RFF does not die very much. They conclude that prudence reduces the risk of flying a freighter in regards to ganking. It is not at all an unreasonable conclusion to make.
Of course it's an unreasonable conclusion to make. Again, that's because RFF are only able to have high survival rates by being less appealing than other targets, so the stats first off have absolutely no relation to the EHP of freighters and also are not representative of freighting in general, in fact they are quite the opposite.

Here. Imagine you have a bowl of apples and a bowl of pears for feeding the hungry, and you know full well that people like both an equal amount. Every person that arrives takes two pieces of fruit, one from each bowl. As people arrive, the two bowls deplete at the same rate. One day you start putting mould and dirt around the edge of the bowl containing pears. Now some people aren't put off and take their two different fruits as normal, however most of the people now take two apples instead of one of each. At this point, the fruits overall are still depleting at exactly the same rate, but if you were to look only at the pears and form an opinion over how much people like fruit from that single statistic, you'd get the impression they don't like fruit. If however the apples ran out, people would still take the pears as they are hungry and need to eat.

This is exactly the problem with the RFF stats. They are not only skewed because of the additional safety precautions that their pilots take, but because pilots who aren't in RFF which we don't have stats for are likely killed at a much higher rate, because when given the choice between the two, non-RFF pilots are generally more appealing. In order for RFF to achieve their level of safety, other haulers have to be destroyed in their place.

Again though, when discussing this change it's entirely irrelevant, since EHP is not what kept those pilots from being shot down. Reduced cargo and webbing alts were much bigger factors, and so the increase in EHP is not relevant. It's just another way for people who want to refuse to adapt to twist the subject to push their agenda. They'll just have to learn to be better EVE players and get over it. I'm sure they'll manage.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.