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Hictor focused scripts are broken.

Author
ShadowPewl
HIV Allah Dean
Poonswarm Federation
#1 - 2016-02-22 11:24:23 UTC  |  Edited by: ShadowPewl
As a player of about 10 years my biggest complaint (ignoring the obvious as everyone who has ever played the game longer than 2 years hates Fozzy sov) is the Hictor focused point script.; at least as it applies to subcapitals. I realize the point is to hold caps, and super caps, on field but a 32km scram application to sub caps???? is just insane. It allows a player with very little skill, without links i might add, to sit zero on a gate with a ship with command ship tank and completely shut off any skirmish vessel within 32km. This is so broken that one defensive ship can basically defend an entire gang while their buddies dock up their mining vessels and reship to whatever crap they want. For gods sake change it to apply to only capitals. I realize that was your original intention but your coding was so bad you just basically made it a scram. ITS NOT A SCRAM SO DON'T FREAKING TREAT IT LIKE ONE.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2016-02-22 12:25:12 UTC
I like it, therefore your argument is invalid....

No Worries

Ralph King-Griffin
New Eden Tech Support
#3 - 2016-02-22 12:48:10 UTC
hahahaha kieting sissy tears like this are glorious
Kalihira
Ultramar Independent Contracting
#4 - 2016-02-22 12:58:04 UTC
37,5 km actually with T2. It gives hics a purpose outside capital tackle. You could ofc stay outside 40km when kiting... just an idea..
Linus Gorp
Ministry of Propaganda and Morale
#5 - 2016-02-22 15:21:26 UTC
ShadowPewl wrote:
(ignoring the obvious as everyone who has ever played the game longer than 2 years hates Fozzy sov)

Wrong.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Tung Yoggi
University of Caille
#6 - 2016-02-22 16:07:47 UTC
It's one of those things which come "pre-buffed". CCP has stated they will look how the thing fits into the current meta, because it is extremely strong as it is right now.

This leads me to put AB / oversized AB on most ships when i solo roam. My viewpoint would be that it's not really annoying right now only because every gang isn't fielding a HIC at the moment (yet).
However, when people will start catching up, it might become quite overwhelming.

Therefore, I would like to see the range reduced by a bit, will it be just to avoid making the Lachesis / Arazu slightly obsolete.

I will live with it being a very strong buff to gatecamping and anti-nano shenanigans.
elitatwo
Zansha Expansion
#7 - 2016-02-22 18:27:14 UTC
A solution is easy - only ever fly True Sansha.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Jacob Holland
Weyland-Vulcan Industries
#8 - 2016-02-23 08:21:20 UTC
ShadowPewl wrote:
I realize that was your original intention but your coding was so bad you just basically made it a scram. ITS NOT A SCRAM SO DON'T FREAKING TREAT IT LIKE ONE.


Quote:
It's one of those things which come "pre-buffed"

You realise that the scram effect (shutting down MWDs...etc) is a recent - and very deliberate - buff right?

Adding the scram effect to the HIC's infini-point was supposed to give people reasons to fly a HIC outside supercap tackle and to make the choice between MWD, dual-prop and AB a little less binary... looks like mission accomplished.
Sabriz Adoudel
Move along there is nothing here
#9 - 2016-02-23 08:52:18 UTC
Count me in as a fan of this change.

More people incidentally flying HICs = more supercapitals getting captured.

grr grr death to all supers grr grr

I support the New Order and CODE. alliance. www.minerbumping.com

Robert Caldera
Caldera Trading and Investment
#10 - 2016-02-23 10:05:20 UTC
hics are useful again, thats right.
Garrett Osinov
Doomheim
#11 - 2016-02-23 16:22:40 UTC
Lachesis can scramble with true sansha warp scrambler up to 27k without links. Huggin can double web up to 78k without links. Maybe those ships should be nerfed as well ?
Tung Yoggi
University of Caille
#12 - 2016-02-23 17:26:38 UTC
The "pre-buff" i was mentioning was more the range rather than the new ability.

I could see CCP tweaking the range, but not the HIC's new ability itself. I haven't see that many angry comments if you except OP's. It is however something which is a new hurdle for solo pvp. Doesn't kill this playstyle though.
Donnachadh
United Allegiance of Undesirables
#13 - 2016-02-24 15:29:40 UTC
Linus Gorp wrote:
ShadowPewl wrote:
(ignoring the obvious as everyone who has ever played the game longer than 2 years hates Fozzy sov)

Wrong.

Could not have said it better so this ^^^
Stitch Kaneland
The Tuskers
The Tuskers Co.
#14 - 2016-02-24 16:19:55 UTC  |  Edited by: Stitch Kaneland
Garrett Osinov wrote:
Lachesis can scramble with true sansha warp scrambler up to 27k without links. Huggin can double web up to 78k without links. Maybe those ships should be nerfed as well ?


No. Those ships can barely break 70k EHP if fit fully tanked. You could kill a lach/arazu with a proper setup before his gang blobs the hell out of you (assuming he's alone initially and not sitting on a gate camp). A huggin webbing you at 78km is a non issue since he doesn't have you pointed. Just warp away, unless you want to die.

The other funny thing is you bring up a lach/arazu and say it can scram out 27km without links. With links, and heated, its at 33.4km range. Whats HIC scram range again for a meta HIC scram you ask? 32km? Oh well.. so a ship that sports 150-200k EHP also has a scram almost on par than a linked recon. Seems fair. So a ship is better at warp disruption than a ship specialized in warp disruption. Going for t2 or faction, and a HIC scram reaches 40km. PERFECT SENSE.

Bottom line is, things like this exist in gate camps, and will only get worse as more people train into them.

[Devoter, Scram all the things]
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Thermal Hardener II
Internal Force Field Array I
Energized Armor Layering Membrane II

Medium Capacitor Booster II, Navy Cap Booster 800
10MN Afterburner II
Sensor Booster II, Scan Resolution Script

Warp Disruption Field Generator II, Focused Warp Disruption Script
Warp Disruption Field Generator II, Focused Warp Disruption Script
Warp Disruption Field Generator II, Focused Warp Disruption Script
[empty high slot]
[empty high slot]
[empty high slot]

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

In a fleet, before links, it has 184k EHP and can hold 3 dudes on a gate pretty easily for his friends to blap without risking anything.

Show me an arazu/lach that can scram 3 targets at once (from 32-40km away), and still sport that kind of tank. I'll wait.
pushdogg
relocation LLC.
#15 - 2016-02-25 06:07:50 UTC
Stitch Kaneland wrote:
Garrett Osinov wrote:
Lachesis can scramble with true sansha warp scrambler up to 27k without links. Huggin can double web up to 78k without links. Maybe those ships should be nerfed as well ?


No. Those ships can barely break 70k EHP if fit fully tanked. You could kill a lach/arazu with a proper setup before his gang blobs the hell out of you (assuming he's alone initially and not sitting on a gate camp). A huggin webbing you at 78km is a non issue since he doesn't have you pointed. Just warp away, unless you want to die.

The other funny thing is you bring up a lach/arazu and say it can scram out 27km without links. With links, and heated, its at 33.4km range. Whats HIC scram range again for a meta HIC scram you ask? 32km? Oh well.. so a ship that sports 150-200k EHP also has a scram almost on par than a linked recon. Seems fair. So a ship is better at warp disruption than a ship specialized in warp disruption. Going for t2 or faction, and a HIC scram reaches 40km. PERFECT SENSE.

Bottom line is, things like this exist in gate camps, and will only get worse as more people train into them.

[Devoter, Scram all the things]
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Thermal Hardener II
Internal Force Field Array I
Energized Armor Layering Membrane II

Medium Capacitor Booster II, Navy Cap Booster 800
10MN Afterburner II
Sensor Booster II, Scan Resolution Script

Warp Disruption Field Generator II, Focused Warp Disruption Script
Warp Disruption Field Generator II, Focused Warp Disruption Script
Warp Disruption Field Generator II, Focused Warp Disruption Script
[empty high slot]
[empty high slot]
[empty high slot]

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

In a fleet, before links, it has 184k EHP and can hold 3 dudes on a gate pretty easily for his friends to blap without risking anything.

Show me an arazu/lach that can scram 3 targets at once (from 32-40km away), and still sport that kind of tank. I'll wait.


I see no problem as that ship can't kill anything...
Khan Wrenth
Viziam
Amarr Empire
#16 - 2016-02-25 07:36:27 UTC
pushdogg wrote:
I see no problem as that ship can't kill anything...

I have no horse in this race and I'm not taking a position on this argument, but that was an incredibly ignorant statement. 1: Your statement assumes a game where nobody flies cooperatively (just the opposite, flying cooperatively is the entire point of the game). So whether this individual ship can kill anything is irrelevant. He even made a direct statement to that effect.

Quote:
...for his friends to blap


2: What the ship can or cannot kill wasn't the point of the poster you replied to. His stance was about the tank and range a HIC has, verses the tank and range of a dedicated recon cruiser. If you want to refute an argument he's trying to make, that's the area you need to focus on.

If you want to at least appear attentive, I'd advise you to refresh yourself in the old threads when this feature was introduced. This very topic was discussed at length, so you could at the very least get caught up to speed and be ready to debate the merits and consequences of this system and possible alternatives.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#17 - 2016-02-25 08:07:28 UTC
Afaik they know its too op and are nerfing it soon.
Robert Caldera
Caldera Trading and Investment
#18 - 2016-02-25 11:17:08 UTC
hics are fine.
Gives people a reason to fly AB fits some more.
Frank Pannon
Emerald Swine Escavations
#19 - 2016-02-25 12:11:32 UTC
Good topic, must buy one or two, thanks!
Adrian Maifeld
Aliastra
Gallente Federation
#20 - 2016-02-25 12:20:29 UTC  |  Edited by: Adrian Maifeld
I must admit that I felt in love with these ships quite quick after I've started to play EVE.
The imagination of a small ship which is able to stop even the biggest mofos was noice.

Even before the buff I wanted to fly these vessels. I had the idea of an HIC in a gate camp, which initiates the tackle with its infinite point to prevent ships from fleeing until a faster ship applies its scam and/or web as well to stop the MWD/AB.

You can imagine how happy I am now.Big smile

It's a strong ship now and I'm very glad to see it more often nowadays! But it is not op.
With an activ WDFG they are very slow and unable to receive any remote support. So with an AB you can burn out of range. Or you neut its cap to shut off the WDFG.
But yes, I guess it has an impact on the kiting-meta.

Me in person hope that CCP doesn't take the scram-ability away again. It's too interesting how things will develop.
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