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Dev blog: Structure fitting in the EVE: Citadel Expansion

First post
Author
Gunrunner1775
Empire Hooligans
#281 - 2016-02-22 02:08:26 UTC  |  Edited by: Gunrunner1775
let me try it a different way

i am now forced to double my TIME investment.... mine the 8.5 hours to get the first part of what i need..

then mine ANOTHER 8.5 hours or so to get the extra stuff to trade to get the rest of the stront that i need due to changes in fuel

no matter how you toss around market tradeing and high - low - null import export... it comes down to

TIME

at least for me it does, as i understand it, the medium citadels was supposed to be for the smaller groups or more casual groups what not.. were as the large and XL is for the much bigger much more active groups of players

now im forced to double the amount of TIME doing stuff for the medium citadel vs what i did for the medium POS

I do not have an issue with how you throw around the numbers and increase or decrease stuff.... i have a problem when TIME invested is increased for no noticeable return

IDEA.. make the citadel supper mega death ray dooms day weapon use Stront as a fuel???
Marcus Tedric
Zebra Corp
Goonswarm Federation
#282 - 2016-02-22 08:35:27 UTC
Gunrunner1775 wrote:
let me try it a different way

.........................

now im forced to double the amount of TIME doing stuff for the medium citadel vs what i did for the medium POS

.........................


I understand the point you and others are making - and haven't (because I do not yet think we have enough information to do so properly), run all the numbers myself; however, are you (and others) sure?

Take this trite example....

If I am currently running a Small POS (as many do) in HS to do Ore Compression - and one day that POS will have to be taken down/disappear/traded in.

Small POS & Compression Array -> Medium Citadel + Rigs + Compression module = ~10x the cost

I online it and run it for 1-2 hrs per week - cost 10-20 fuelblocks (and1/2 charters).

In the future it will only be 5/10 fuelblocks........but there's a 360 fuelblock onlining charge - so that's not half, as it could appear, but 36x as much if I do that only once per week as now!

Then again - what you are doing in one POS could perhaps be done in a single structure now?

Or, you put up a structure and let others use it and offset the cost for everyone...

At present we just don't know and haven't explored all the options.

So - it could cost half what it is now under one set of assumptions - or it could cost 50x as much.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Oxide Ammar
#283 - 2016-02-22 08:59:08 UTC  |  Edited by: Oxide Ammar
I have question, Are there any plans to bring Capital ships into Hisec this year ? Since XL Citadels can be deployed in Hisec and I don't recall there will be any individuals/ fleet can take it down by its own with its massive HP and fire power except Capital ships who can do serious balance to that. If not, then deploying XL Citadels gives unfair advantage to mega corps or wealthy ones over smaller corps who wants to open local market and research labs for public.

XL Citadels will be like deploying monuments that can't be removed in near future from game.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Marcus Tedric
Zebra Corp
Goonswarm Federation
#284 - 2016-02-22 10:55:22 UTC
Oxide Ammar wrote:
I have question, Are there any plans to bring Capital ships into Hisec this year ? Since XL Citadels can be deployed in Hisec and I don't recall there will be any individuals/ fleet can take it down by its own with its massive HP and fire power except Capital ships who can do serious balance to that. If not, then deploying XL Citadels gives unfair advantage to mega corps or wealthy ones over smaller corps who wants to open local market and research labs for public.

XL Citadels will be like deploying monuments that can't be removed in near future from game.


No - afaik there are still no plans to bring Caps into HS in any near future.

Prediction: The first XL Citadels in HS will indeed be destroyed - by Battleships, quite happily.

If and when Caps can come into HS to counter what you, I believe wrongly, believe will happen - then it's precisely those 'mega/wealthy Corps' that will use them to crush any smaller competition.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Oxide Ammar
#285 - 2016-02-22 11:45:45 UTC
Marcus Tedric wrote:
Oxide Ammar wrote:
I have question, Are there any plans to bring Capital ships into Hisec this year ? Since XL Citadels can be deployed in Hisec and I don't recall there will be any individuals/ fleet can take it down by its own with its massive HP and fire power except Capital ships who can do serious balance to that. If not, then deploying XL Citadels gives unfair advantage to mega corps or wealthy ones over smaller corps who wants to open local market and research labs for public.

XL Citadels will be like deploying monuments that can't be removed in near future from game.


No - afaik there are still no plans to bring Caps into HS in any near future.

Prediction: The first XL Citadels in HS will indeed be destroyed - by Battleships, quite happily.

If and when Caps can come into HS to counter what you, I believe wrongly, believe will happen - then it's precisely those 'mega/wealthy Corps' that will use them to crush any smaller competition.


Actually they mentioned this matter last year in dev blog, so they might do this. I believe that ratio between dread to BS is 3:1 in terms of actual players on the field to take down XL Citadel. You don't need to organize an event to take one down.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Black Pedro
Mine.
#286 - 2016-02-22 11:55:50 UTC
Marcus Tedric wrote:
Oxide Ammar wrote:
I have question, Are there any plans to bring Capital ships into Hisec this year ? Since XL Citadels can be deployed in Hisec and I don't recall there will be any individuals/ fleet can take it down by its own with its massive HP and fire power except Capital ships who can do serious balance to that. If not, then deploying XL Citadels gives unfair advantage to mega corps or wealthy ones over smaller corps who wants to open local market and research labs for public.

XL Citadels will be like deploying monuments that can't be removed in near future from game.


No - afaik there are still no plans to bring Caps into HS in any near future.

Prediction: The first XL Citadels in HS will indeed be destroyed - by Battleships, quite happily.

If and when Caps can come into HS to counter what you, I believe wrongly, believe will happen - then it's precisely those 'mega/wealthy Corps' that will use them to crush any smaller competition.
Nah. There isn't a single highsec entity with anywhere near the numbers to field the 100-200 battleships needed to kill even an undefended XL citadel in a reasonable time (while there are plenty that could field a dozen dreads). If one is ever destroyed in highsec (which I seriously doubt unless one becomes a major market hub to justify hundreds of player hours of effort), it will be by one of the large null/lowsec entities.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#287 - 2016-02-22 12:13:52 UTC
Oxide Ammar wrote:
Marcus Tedric wrote:
................................

No - afaik there are still no plans to bring Caps into HS in any near future.
..................


Actually they mentioned this matter last year in dev blog, so they might do this. I believe that ratio between dread to BS is 3:1 in terms of actual players on the field to take down XL Citadel. You don't need to organize an event to take one down.


Agreed - but I said 'in any near future' - and I'm pretty sure that's still the case. Dreads in HS will be worse in this scenario.


But I will bet that the first XL(s) in HS will indeed be taken down - just for the KM.....Roll

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Jinrai Tremaine
Cheese It Inc
#288 - 2016-02-22 13:35:19 UTC  |  Edited by: Jinrai Tremaine
Gunrunner1775 wrote:
let me try it a different way

i am now forced to double my TIME investment.... mine the 8.5 hours to get the first part of what i need..

then mine ANOTHER 8.5 hours or so to get the extra stuff to trade to get the rest of the stront that i need due to changes in fuel

no matter how you toss around market tradeing and high - low - null import export... it comes down to

TIME

at least for me it does, as i understand it, the medium citadels was supposed to be for the smaller groups or more casual groups what not.. were as the large and XL is for the much bigger much more active groups of players

now im forced to double the amount of TIME doing stuff for the medium citadel vs what i did for the medium POS

I do not have an issue with how you throw around the numbers and increase or decrease stuff.... i have a problem when TIME invested is increased for no noticeable return

IDEA.. make the citadel supper mega death ray dooms day weapon use Stront as a fuel???


OK, now I'm genuinely curious so I started to use MATHS to check if your numbers are accurate. Unfortunately, it turns out that your initial assumptions aren't entirely correct.

Back in your first post you said:

Gunrunner1775 wrote:
Isotopes 400 per run * 360 runs = 144,000 isotopes needed, divided by 310.5 isotopes per block = 2066.92 blocks of ice I need to mine per month


Except that the second half of that is completely wrong. 144,000/311.5 (why 311.5? Because your refining rate isn't exactly 75%, it's 75.25232% - that extra 1/4 of a % matters) isn't 2067, it's 463.

However your actual figure of 2067 ice per month isn't wrong, because you don't just need isotopes, you also need 54,360 Heavy Water and Liquid Ozone. And as it turns out, you do need 2067 ice to produce that much Liquid Ozone (well, actually 2064 ice - there's that .25% difference again). But that changes things slightly, because the point is that while you're only just producing enough LO to make your fuel, you're producing more than 4x as many isotopes as you need, plus 2x as much heavy water. That's what we technically refer to as a "surplus", which you can trade to other players without requiring any extra mining time to create.

So, with that in mind, let's have a look at the actual numbers. Assuming you are in fact mining 2064 ice per month, that gives you:
Racial Isotopes: 643,028
Heavy Water: 107,171
Liquid Ozone: 54,362
Strontium Clathrates: 1,553

So, let's remove the requirements for your fuel blocks from that, to just show the surplus:
Racial Isotopes: 499,028
Heavy Water: 52,811
Liquid Ozone: 2
Strontium Clathrates: -4,927

So, what's all that worth? Well, the problem is this stront change is going to shake up ice product values - in point of fact it's doing so already, thanks to speculation on the change. So, I'm going to guess some values based on a very significant drop in value for non-stront ice products and a huge rise in stront price. In fact we're going to assume that you're getting 500 ISK/unit of isotopes, nothing for the water and ozone and Stront costs 5,000 ISK/unit. None of those seem likely to happen, but it's nice and dramatic to illustrate my point, also the maths is simpler:

Surplus Value = (499,028 * 500) + (-4927 * 5,000)
= 249,514,000 - 24,635,000
= 224,879,000

So, the TL;DR is that your 8.5 hours of mining will still provide most of the ingredients for the fuel you need as well as a surplus of resources to sell that will easily cover the value of the extra strontium you now need to buy, plus extra ISK to boot.

Marcus Tedric wrote:
Agreed - but I said 'in any near future' - and I'm pretty sure that's still the case. Dreads in HS will be worse in this scenario.


But I will bet that the first XL(s) in HS will indeed be taken down - just for the KM.....Roll


That and the fact that structures will drop a percentage of their manufacturing ingredients as loot; given that XLs are going to cost roughly 70bn to build (and even more to fit out) that's presumably going to mean about 35 billion ISK or more in drops.

Now, I'm sure there are large hisec groups with sufficient numbers and PvP experience that that wouldn't be enough to attack them over - RvB springs to mind - but realistically if most of the large PvE-focused hisec groups drop an XL citadel, even if they have hundreds of members, it'll get wardecced by Marmite or Archetype. or another large, PvP-focused hisec group who will show up in a large BS or T3 fleet with logistics support and make a mockery of the defenders inexperience to kill the thing and make off with the loot. And if they don't do it, most likely the CFC will to generate content and make news.
Sisi Collins
School of Applied Knowledge
Caldari State
#289 - 2016-02-22 14:02:20 UTC  |  Edited by: Sisi Collins
Any preliminary date when can we get more information regarding group of structures called - Observations? Just very curious about these structures ... )))
CCP Ytterbium
C C P
C C P Alliance
#290 - 2016-02-22 14:24:05 UTC
Edward Olmops wrote:
I have another question about Citadels:

In a previous blog "Building your citadel..." there were some tables regarding the material composition of the new Citadels.
I am stuck there.

"Structure hull composition (by raw materials)"
That one does not fit with the component bill of materials.

Example:
the chart says "a Large citadel hull will contain a total of 452 Broadcast Nodes".
But the bill of materials for the hull lists 40 Station Market Networks which - according to the first table - need 15 Broadcas Nodes each!
That's 40*15=600 Broadcast Nodes from the market networks alone. Definitely more than 452.

I checked a few more and got totally different numbers (~3700 vs ~4900 P4 things total for a large hull, that's a significant difference).


Am I missing something?
Someone please clarify.


Fixed material sheet. Link here.
Obil Que
Star Explorers
Solis Tenebris
#291 - 2016-02-22 18:16:27 UTC  |  Edited by: Obil Que
Black Pedro wrote:
Marcus Tedric wrote:
Oxide Ammar wrote:
I have question, Are there any plans to bring Capital ships into Hisec this year ? Since XL Citadels can be deployed in Hisec and I don't recall there will be any individuals/ fleet can take it down by its own with its massive HP and fire power except Capital ships who can do serious balance to that. If not, then deploying XL Citadels gives unfair advantage to mega corps or wealthy ones over smaller corps who wants to open local market and research labs for public.

XL Citadels will be like deploying monuments that can't be removed in near future from game.


No - afaik there are still no plans to bring Caps into HS in any near future.

Prediction: The first XL Citadels in HS will indeed be destroyed - by Battleships, quite happily.

If and when Caps can come into HS to counter what you, I believe wrongly, believe will happen - then it's precisely those 'mega/wealthy Corps' that will use them to crush any smaller competition.
Nah. There isn't a single highsec entity with anywhere near the numbers to field the 100-200 battleships needed to kill even an undefended XL citadel in a reasonable time (while there are plenty that could field a dozen dreads). If one is ever destroyed in highsec (which I seriously doubt unless one becomes a major market hub to justify hundreds of player hours of effort), it will be by one of the large null/lowsec entities.


I think you seriously underestimate the willingness of random people to band together to do something. Especially something as notable as destroying the first XL citadel in HS. And since any citadel drops a % of its build cost, any % of 70-100B will be well worth the time involved.

If you build it, they will come.
Black Pedro
Mine.
#292 - 2016-02-22 19:10:55 UTC
Obil Que wrote:


I think you seriously underestimate the willingness of random people to band together to do something. Especially something as notable as destroying the first XL citadel in HS. And since any citadel drops a % of its build cost, any % of 70-100B will be well worth the time involved.

If you build it, they will come.
Not for this - the bar is just too high. No group who lives in highsec is anywhere close to the size necessary. Even if you manage to hire every single highsec mercenary group you still wouldn't have enough to attack a XL citadel and a defense fleet. Only the large nullsec coalitions have the numbers necessary.

If you do the math, even 30B ISK divided over a hundred players is less money than you could make blitzing L4 missions per hour and the missions don't require you to risk a pirate battleship to a battle station. And you will need much more than a hundred players if someone shows up to defend which they almost certainly will.

Thankfully, this is one debate we will eventually have an answer to. The killboards will show if and when a XL ever dies in highsec, and who the killers were. I hope CCP has a plan when a year or two from now not a single XL has been exploded in highsec by highsec residents. Or perhaps being vulnerable only to the large nullsec groups is the intention - it's hard to see how a minimum bar of a couple hundred players to even try to attack intends anything else.
Milla Goodpussy
Garoun Investment Bank
#293 - 2016-02-22 20:01:48 UTC
the more i think about what will happen when citadels begin deployment.. the more and more i think about the several large entities that has been in the early planning stages of blowing up any citadel they can get to.. just for the lolz.

thanks ccp for making them destructible.. im sure it will be even more fun to rebuild one from scratch since you are still headed into thinking stations should be made like frigates and are easily replaceable.. hey will insurance be attached to citadels since you're so head strong to make them act like ships??

enjoy the wrecking balls when they come and they are indeed coming..

Jinrai Tremaine
Cheese It Inc
#294 - 2016-02-22 20:08:45 UTC
Black Pedro wrote:
Obil Que wrote:


I think you seriously underestimate the willingness of random people to band together to do something. Especially something as notable as destroying the first XL citadel in HS. And since any citadel drops a % of its build cost, any % of 70-100B will be well worth the time involved.

If you build it, they will come.
Not for this - the bar is just too high. No group who lives in highsec is anywhere close to the size necessary. Even if you manage to hire every single highsec mercenary group you still wouldn't have enough to attack a XL citadel and a defense fleet. Only the large nullsec coalitions have the numbers necessary.

If you do the math, even 30B ISK divided over a hundred players is less money than you could make blitzing L4 missions per hour and the missions don't require you to risk a pirate battleship to a battle station. And you will need much more than a hundred players if someone shows up to defend which they almost certainly will.

Thankfully, this is one debate we will eventually have an answer to. The killboards will show if and when a XL ever dies in highsec, and who the killers were. I hope CCP has a plan when a year or two from now not a single XL has been exploded in highsec by highsec residents. Or perhaps being vulnerable only to the large nullsec groups is the intention - it's hard to see how a minimum bar of a couple hundred players to even try to attack intends anything else.


I'm not sure I really follow this argument; I mean I get that XL Citadels will have 108 mil shield/armor/hull HP, plus 20% resists so 129 mil EHP in each category, and obviously that's a lot of HP. But on the other hand a Large POS tower has 58 mil EHP, and I can burn down one of those in about 2 hours with just 8 characters in tech 1 battleships.

Obviously there's going to be a big difference between shooting an offline POS tower that can't shoot back and a manned citadel with various defences, but I don't really see that upping the number to a 100+ minimum. 20, sure. Maybe 25, with a few in logistics ships and a fleet booster, though depending on Citadel setup multiple Marauders might be more effective. But 100 would be massive overkill. The fact it's got a DPS cap of 75k doesn't mean you actually need 75k DPS to kill it. If an actual defence fleet shows up, that's going to be different, but that's as it should be - if more players show to defend it will take more players to attack, or some other advantage like better coordination, logistics, higher SP etc.

Also bear in mind the way that the mechanics work - first of all, you don't have to plow through Shields AND Armor AND Hull all in 1 sitting - once you've burned through one layer of 129mil EHP, it'll go into reinforcement for however long, you go do whatever and a day or so later you come back for round 2. Second, if I understand the mechanics correctly, once you start attacking you have as long as you need to strip through that layer provided you keep applying damage at least once every 15 minutes. As soon as you first deal damage it goes into Repair mode, which keeps it vulnerable until the defense layer is completely removed or else it goes 15 minutes without taking damage. You only need to start your attack during the Citadel's vulnerability window, it doesn't need to be completed during that window.

Technically, if an XL citadel is completely undefended with no defense fleet and nobody on its weapons, 2 players in 1k DPS BSes could kill it on their own, at least as long as it was vulnerable shortly after downtime (129.6mil EHP / 2k DPS = 64.8k seconds = 18 hours per defense layer). If they did that for all 3 layers and got 35 bil in loot they'd end up with 324 mil ISK/hr each from the whole thing, which is actually pretty damn good, especially since one assumes they'd be AFK most of that time.

Black Pedro
Mine.
#295 - 2016-02-22 21:09:31 UTC
Jinrai Tremaine wrote:

I'm not sure I really follow this argument; I mean I get that XL Citadels will have 108 mil shield/armor/hull HP, plus 20% resists so 129 mil EHP in each category, and obviously that's a lot of HP. But on the other hand a Large POS tower has 58 mil EHP, and I can burn down one of those in about 2 hours with just 8 characters in tech 1 battleships.


Almost no one shoots a Large POS today, and these XL things are 5 times more grindy (remember there are three 108M HP reinforcements). A large POS takes about 20-30 player hours to kill now depending how fit, and these XLs will take 120-150 player hours. That means you need at least 50 player in expensive battleships to grind it down in a reasonable time (I think 2-3 hours of mind-numbing grinding to kill a station that drops almost nothing is already too much but lets go with that to limit group size). There are only a handful of highsec groups that can even field 50 battleships at one time. For example, if we look at the most prolific highsec aggressors in the last week PIRAT has 33 active players, Marmite 44, the Devils 15 and Break-a-Wish 7. And that is across all timezones. Even CODE. has less than a hundred (although most of them are -10 and can't structure bash). If you got all of them together, perhaps you can gather a 50-man gank-fit DPS fleet in a single time zone which would immediately have to flee from any opposition. A balanced fleet fitting some tank and with some support ships would double or more the requirement.

This will not happen. People do not like to structure grind and it appears CCP has been unable to solve this problem in highsec/low-class wormholes (although the design and player time required to attack is not bad everywhere else) despite that being one of their main goals of these structures (bullet point 4).

Any XL that dies in highsec will die at the hands of the Imperium or one of the other low/null entities that can field 100+ players at a time. And they will not waste 150 hours of their member's time for a few billion in mineral drops (except for perhaps the very first kill for which the killmail will be the main prize), so even that won't happen ever unless these market hubs prove very lucrative. And it would be great if some epic battle over a highsec market hub occurred one day involving hundreds of players from nullsec, but it doesn't change the fact that XL citadels are completely unassailable to 100% of the residents who live in highsec today who just do not have the numbers (or the access to capitals needed) to attack them but who will use these XL citadels to make themselves immune from their neighbours.

The only bright side is that the large price tag should keep their numbers down to a minimum, but given how well limiting Titan proliferation based on cost worked, I am not even sure of that. Looking at freighter kills shows that there is a lot of ISK moving around highsec each and every day.

As I said we will see. Let's all check back on the forums here in a year or so and we can analyze the killboards and decide if XL citadels have been a success at driving content in highsec.

I know where my money is.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#296 - 2016-02-22 22:02:36 UTC
Black Pedro wrote:
....
Almost no one shoots a Large POS today, ....................

This will not happen. .................

As I said we will see. Let's all check back on the forums here in a year or so and we can analyze the killboards and decide if XL citadels have been a success at driving content in highsec.

I know where my money is.


Yes, in some respects you're quite right. I've run, successfully, Large POS in HS and LS for many years in the past - and never were they successfully, if at all, attacked - mainly, I might presume, because it wasn't worth it - as you quite rightly point out.

However, I know where my money is at too.

Some, perhaps not all, and eventually things will settle...........of the first HS XLs will, absolutely and positively be blown up.

Just because they can.

I've never been PvP-mad - not my style (RL effect). But this WILL happen just for the Kill Mails - and no other reason at all.Twisted


Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Tivika
Deadspace Knights
#297 - 2016-02-22 23:17:35 UTC
Can some one please explain to me why a Medium citadel which can only field 2x sub-capital missile launchers would be any threat to a battleship fleet with a total of 764 dps????


this is a joke right?
Jinrai Tremaine
Cheese It Inc
#298 - 2016-02-23 02:25:43 UTC
Black Pedro wrote:
[Snip]

I know where my money is.


I think we're going to have to agree to disagree, because I still think that 50 players is overkill.

All told, including the 20% resists (though I guess not including the effects of any defenses that boost EHP), an XL Citadel has 388,800,000 EHP. Assuming an average of 1,000 DPS, which seems like a reasonable assumption for an organised bashing force (can be done with various tech 1 BSes if they focus on DPS, or Marauders/Pirate BSes with more flexibility), that's going to take 108 player-hours to kill. Obviously that's a lot of work and I'm not going to pretend otherwise, but it's also well-paying. Assuming a 35 billion ISK drop, which isn't counting potential extra loot from manufacturing jobs in progress or surviving fittings, killing an XL citadel pays 324 million ISK per hour.

The thing is, Hisec has never really seen anything like this before - "2 hour bash ops" are basically a new concept, but that's what you'd need to kill an XL citadel with about 20 players (specifically, 3 of those ops, one each for shield/armor hull). However for the prospect of 324 mil/hr (which would be a total of just under 2 bil for each of those 20 players, as an example. Or a PLEX and a Skill Injector) I think it's something we would see. Most of the groups you namedropped who don't have 50 active players do have 20+, not to mention out-of-corp characters like neutral logi who would be needed to assault an occcupied citadel.

So, the next question is, how hard would it be to kill an XL citadel which was actually fighting back? The answer is that it seems relatively easy - hisec citadels lose their most powerful weapons, the guided bombs and the arcing vorton projector. They're left with only the Anti-Subcap missiles for effective DPS, which even with a full set of 8 only totals about 3,200 DPS with about 48k alpha. Definitely tough, but survivable - logi cruisers get a significant signature-based damage reduction, and just 2-3 of them could keep up with that incoming DPS, while BSes should have no problem soaking it with logi reps, or alternately a Bastion-ed Marauder could tank it solo. Throw in energy neuts to interfere with bastions and logis and you cut back the DPS that needs to be tanked. In point of fact, it honestly looks like the best setup for any hisec citadels is actually as a support platform for a defending fleet, using bump/tractor modules to break up formations and neuts and ECM to disrupt individuals. But without that defending fleet, an XL Citadel doesn't have enough punch to counter an organised group.

At the most basic level, if we're talking about a significant ISK reward for dealing with high incoming volley damage, energy neuts and electronic warfare and needing a coordinated fleet with logi support, that honestly sounds more than a little reminiscent of Incursions. The fact that hisec players partake in them, organise, cooperate and risk very expensive ships but come out intact and wealthy should tell you that the same will likely happen here, even if it's a different group of players involved.

Obviously there is the question "What about the defending fleet?" which is relevant, but we're talking about groups whose bread and butter is running rings around hisec PvE players via better ships, fittings, tactics and coordination, which will stand them in equally good stead here. There's a big difference in combat effectiveness. between, say, RvB and a large hisec mining corp who can pool 70bn for the best refinery possible. Ultimately yes, a well-defended XL citadel will be nigh-impossible to destroy without the kind of numerical advantage null powers can bring to the table, but I don't think there's many hisec entities with the ability to defend an XL Citadel well enough vs the opposition they'd face from other hisec groups.

I know where my money is too, and it's definitely not getting invested in an XL Citadel any time soon.
Oxide Ammar
#299 - 2016-02-23 07:00:11 UTC
You all talking about XL Citadels in Hisec like it is gonna be single incident, Overtime they will start to pile up in Hisec with no one ever able to take them down. In addition people tends to forget that these XL will be manned and shoot back so any fight happens on Grid of XL Citadel can be translated into BS fleet vs BS flee with Capital support (XL Citadel).

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Black Pedro
Mine.
#300 - 2016-02-23 07:28:25 UTC
Oxide Ammar wrote:
You all talking about XL Citadels in Hisec like it is gonna be single incident, Overtime they will start to pile up in Hisec with no one ever able to take them down. In addition people tends to forget that these XL will be manned and shoot back so any fight happens on Grid of XL Citadel can be translated into BS fleet vs BS flee with Capital support (XL Citadel).

Yup. Unless they are used for ostentatious purposes (like a low-fee market hub in Perimeter) no low/null group will bother with a private XL citadel in some back-water highsec system. And given no local group is large enough to attempt to attack, they will just pile up over time, providing absolute safety for the occupants.

I'll wait until the final numbers are released before deciding how massive a fleet is needed to attack a defended XL, but I can already confidently say the base HP wall is already beyond almost all of the groups that currently live in highsec. We already have the example of the large POS which is essentially never attacked in highsec or low-class wormholes. I don't see why people think releasing a structure that takes 5-times the amount of effort to explode even undefended is suddenly going to usher highsec into a golden age of structure fights.

No highsec group is going to be able to attack these without help from the big null groups even if they, really, really, really want to. So they won't.