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Missions & Complexes

 
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So how good is missioning for ISK making?

Author
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#1 - 2016-02-20 15:45:51 UTC
You see, when asking about how to make some big ISK, people pointed to station trading. However, due to the sheer number of bots that update their orders immediately after my own and a small amount of hours available for play, I am making 200 million ISK in 2 weeks. I could make even more by AFK mining in high-security space.

So, others said that I should mission-run. How effective is it for ISK making (ISK/hour)? And how do I start?

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Arthur Aihaken
CODE.d
#2 - 2016-02-20 15:51:21 UTC  |  Edited by: Arthur Aihaken
You can easily make upwards of 100-200m ISK/hour running L4 missions (including Burners). On the lower end, this figure entails clearing missions and running Team Burners when they become available with standard Empire agents in 0.5 or 0.6 systems. On the higher end, this necessitates SoE agents in a select 0.5 system, blitzing (only) missions and declining where possible and running all Burners except the Guristas supercarrier.

Investment in the former entails an outlay of several hundred million ISK (you can start with a Raven and Garmur). On the higher end, you'll need to shell out upwards of four to five billion ISK (you'll need a Machariel, Ascendancy implants, very good skills and ships for all the Burners - many of which are Faction/Deadspace fit). It's not really effective just blitzing L4 missions anymore due to various nerfs unless combined with Burner missions. The best blitzing ships are Machariels and Barghests.

SoE Burner/Blitz Guide
Burner Information

If Burner missions aren't you're thing, minimal effort and investment will yield 50-60m ISK/hour either clearing L4s (shooting everything, going for bounties) or a combination of clearing and looting L4s (there are really only a handful of missions worth salvaging), and you can dispense with any Burner missions. Every Burner you're able to run, however - will bump up your ISK/hour by approximately 20m ISK. It's also advantageous to complete Storyline missions as these offset standings hits and there are some that can be very lucrative if you salvage.

For clearing and looting, Marauders are the ticket. The Golem and Vargur are the best all-around Marauders, followed by the Kronos and Paladin (geared more towards specific regions). Rattlesnakes probably offer the best bang for your buck in terms of straight clearing. There are numerous other ships (Ravens, Typhoons, Dominix) that will also suffice for getting started.

I am currently away, traveling through time and will be returning last week.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#3 - 2016-02-22 10:28:19 UTC
Like all things in eve.

It depends on how much effort you are prepared to put into it.

less effort = less reward
more effort = more reward
Garrett Osinov
Doomheim
#4 - 2016-02-22 10:51:00 UTC
up to 500+ mils per hour in 0.0
Arthur Aihaken
CODE.d
#5 - 2016-02-22 11:12:32 UTC
Garrett Osinov wrote:
up to 500+ mils per hour in 0.0

And even more in wormholes, but I think we were talking about high-sec.

I am currently away, traveling through time and will be returning last week.

Helios Anduath
The Scope
Gallente Federation
#6 - 2016-02-22 14:21:24 UTC
Robert Sawyer wrote:
You see, when asking about how to make some big ISK, people pointed to station trading. However, due to the sheer number of bots that update their orders immediately after my own and a small amount of hours available for play, I am making 200 million ISK in 2 weeks. I could make even more by AFK mining in high-security space.

So, others said that I should mission-run. How effective is it for ISK making (ISK/hour)? And how do I start?


Don't get pulled into the 0.01 ISK game - if you get the right items, then you don't have to be on top all of the time - markets move and if you have your orders at the right price they will fill. Also, try trading somewhere less busy than Jita if you are really worried about being 0.01 ISKed - some people say they can make good bank in Dodixie or Amarr. Also, it is not necessarily bots pipping you every time...

re. missionsing, it depends on whether you blitz them and whether you do burners but it can be fairly lucrative.

Another option if you want to do something with people (though their comms have a bad rep) is to do incursions. 100mil/hour is easily achievable with the public pickup fleets and more is possible with more optimal fleets.

Arthur Aihaken wrote:
And even more in wormholes, but I think we were talking about high-sec.


Except that there are no missions in W-Space...



Sobaan Tali
Caldari Quick Reaction Force
#7 - 2016-02-24 16:52:06 UTC
I think he is referring to PVE in general in W-space, not missions.

But, back to the OP's question, you can certainly make a hell of a lot more than 200mil in a couple weeks. It won't be immediate, though, as that kind of figure expects Level V skills, Marauder/Pirate BS, good muscle memory and first-hand knowledge of many L4 missions, etc. It might take time to get up to that and any other numbers others have and will advertise, but you could still see good results early on and will continue to see better ones as time goes by.

A few hours of casual mission-running for me on a weekend gets me that 200mil in one sitting, but I did have to work up to that as I didn't always have a Golem/Paladin pushing 1000+ dps each, the implants I have, or the muscle memory I have now. Getting on missions is an investments in both cost and time itself, but it's a pretty worthwhile one if you stick to it long enough. Burners, I've heard (no personal knowledge), can be a boost in gains mainly through LP earnings.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Droidster
Center for Advanced Studies
Gallente Federation
#8 - 2016-02-24 18:54:48 UTC
Missions are ok, but the 100M per hour are people who are working hard and have it down to a science. Its a real grind and you have to be ruthless about declining low-paying missions, not losing ships, maximizing your LP return, etc etc. For example, if you just go into a burner mission without knowing EXACTLY what to do and being fully prepared and practiced (like on the test server) you WILL lose your ship because they hard scram you. Also, those big money mission runners are often people with 20M SP or more who can fit good modules and rigs.

A friend of mine is a new player (7 weeks old) and does easy level 4 missions and makes about 20M per hour or so.

Just as an example, I ran a set of 16 missions a few weeks ago, just fooling around. I am max skills, Vs across the board. I did combat missions with a Tech II loaded Raven. It took me an hour and 15 minutes, including the storyline. I accepted all the missions except the burner missions. So, I got about 1000 LP per mission, which is worth about 1M each, plus the mission bonuses, so overall I made around 20 to 25 million.
Priss Eluveitie
#9 - 2016-02-24 19:27:30 UTC
Robert Sawyer wrote:
And how do I start?


Some tips:
Train Social V, Security Connections V, and Negotiation V as soon as possible.
Take note of the area of space you're running missions in, determine which faction rats you are most likely to encounter, and choose your battleship accordingly.
Choose to run missions for a corporation that offers LP rewards with a good ISK/LP ratio.
Keep an eye on local, and use D-scan, you never know when someone's going to drop a bunch of gankships on you. Can't earn ISK flying a wreck.
Take note of how much the loot is worth from each mission, blitz the missions that give you the least worthwhile loot. Or just blitz them all, your choice.
You'll get better at earning ISK as you get more experienced, knowing which missions to decline, which to blitz, which missions have implant drops and faction spawns, where to buy ammo, etc.

-

Arthur Aihaken
CODE.d
#10 - 2016-02-25 11:07:13 UTC
With respect to social skills, you really only need IIIs for the most part. IVs and Vs are considered luxuries until you've trained up your core skills. Otherwise missions can and will take substantially longer to complete.

I am currently away, traveling through time and will be returning last week.

Uriam Khanid
New Machinarium Corporation
#11 - 2016-02-25 13:12:20 UTC
Droidster wrote:
Missions are ok, but the 100M per hour are people who are working hard and have it down to a science. Its a real grind and you have to be ruthless about declining low-paying missions, not losing ships, maximizing your LP return, etc etc. For example, if you just go into a burner mission without knowing EXACTLY what to do and being fully prepared and practiced (like on the test server) you WILL lose your ship because they hard scram you. Also, those big money mission runners are often people with 20M SP or more who can fit good modules and rigs.

A friend of mine is a new player (7 weeks old) and does easy level 4 missions and makes about 20M per hour or so.

Just as an example, I ran a set of 16 missions a few weeks ago, just fooling around. I am max skills, Vs across the board. I did combat missions with a Tech II loaded Raven. It took me an hour and 15 minutes, including the storyline. I accepted all the missions except the burner missions. So, I got about 1000 LP per mission, which is worth about 1M each, plus the mission bonuses, so overall I made around 20 to 25 million.


Roll are you talking about lvl 2?Lol
Ralph King-Griffin
New Eden Tech Support
#12 - 2016-02-25 17:51:14 UTC
Uriam Khanid wrote:

Roll are you talking about lvl 2?Lol

no, hes just as bad at running missions as i am,
honestly i have the available bling and sp to really min max the **** out of them,
hell i have an ogb just lying around to make my **** extra op for pve and im still crap at it.

simply put its just nowhere near engaging enough for me to commit to the discipline of blitzing ,
my hats off to those of ye that do but its not for me ,
ill just suck at it while i grind the standings for more locator agents and to hell with my iskph.
Arthur Aihaken
CODE.d
#13 - 2016-02-25 17:55:46 UTC
Honestly, as daunting as it may seem - once you start running Burner missions it takes things to an entirely different level. Even if you just cherry pick Team Burner missions and blitz those to keep your standing up, you stand to make at least 25-30 million ISK per Team Burner mission.

Myself personally I'm reaping about 33-million ISK per Team Burner in mission bonuses, bounties and converted LP, and I can run about 6 of these every hour. With the occasional Faction loot drop (~1:5 currently) this works out to well over 200-million ISK per hour for basically a 100-million ISK investment.

If you're able to find an ideal system you can run a pair of L4 agents at once which doubles your chances of getting Burner missions (and then you don't need another character to pull missions).

I am currently away, traveling through time and will be returning last week.

Makarni
Science and Trade Institute
Caldari State
#14 - 2016-02-27 15:46:28 UTC
The beauty of L4 missions is that you don't need other players as with incursion. You don't rely on luck as with exploration and I could go on.

The isk is not great at lower sp but you can build upto 30-40M per hour soon enough and that's really not too bad. It's guaranteed money to be made at your choosing, that's the best thing about it. Spending 3 hours in low sec scanning sites and only making 15 mil is a comparison many explorers can give you.

The more important part is choosing the right ship to train into. The rattlesnake imo is the fastest train into making better isk by using the MJD sentry drone fit and basically farming bounty's. Once you've trained to have around 700 rat specific tank and 700>800 dps you should be fine in that hull as a safe start. 1000dps and 500tank is a better example ratio to aim for when skills are up and you understand the missions. Some cheap 3% implants will push your dps up nicely when you can afford them also.


I can't really recommend any t1 BS hulls because they are all pretty bad at low sp. Even at high sp most are just not good enough given how bad mission salvy etc is now. They don't really end up with good dps/application to blitz either, or lack in tank.

The mach is probably one of the only ships that can profitably still choose to salvy and loot with MTU because it can reliably close range gank (drone boats get drone aggro downtime) faster than you can salv/loot allowing you to grab as much as you can before leaving the slops and moving onto next pocket/mission. Unfortunately you need higher end skills in mach and it is still easily over whelmed by rat dps if you make a mistake.

aldhura
Blackjack and Exotic Dancers
Top Tier
#15 - 2016-02-28 21:22:56 UTC
Arthur Aihaken wrote:
Honestly, as daunting as it may seem - once you start running Burner missions it takes things to an entirely different level. Even if you just cherry pick Team Burner missions and blitz those to keep your standing up, you stand to make at least 25-30 million ISK per Team Burner mission.

Myself personally I'm reaping about 33-million ISK per Team Burner in mission bonuses, bounties and converted LP, and I can run about 6 of these every hour. With the occasional Faction loot drop (~1:5 currently) this works out to well over 200-million ISK per hour for basically a 100-million ISK investment.

If you're able to find an ideal system you can run a pair of L4 agents at once which doubles your chances of getting Burner missions (and then you don't need another character to pull missions).



you guys and your crud about 200mil per hour, its all paper\assumption based.. As I have said before.. show me an hour long video from start to end 1 hr where you wallet goes up by 200mil... until then... this is all urban legend stuff.
aldhura
Blackjack and Exotic Dancers
Top Tier
#16 - 2016-02-28 21:27:16 UTC
Makarni wrote:
The beauty of L4 missions is that you don't need other players as with incursion. You don't rely on luck as with exploration and I could go on.

The isk is not great at lower sp but you can build upto 30-40M per hour soon enough and that's really not too bad. It's guaranteed money to be made at your choosing, that's the best thing about it. Spending 3 hours in low sec scanning sites and only making 15 mil is a comparison many explorers can give you.

The more important part is choosing the right ship to train into. The rattlesnake imo is the fastest train into making better isk by using the MJD sentry drone fit and basically farming bounty's. Once you've trained to have around 700 rat specific tank and 700>800 dps you should be fine in that hull as a safe start. 1000dps and 500tank is a better example ratio to aim for when skills are up and you understand the missions. Some cheap 3% implants will push your dps up nicely when you can afford them also.


I can't really recommend any t1 BS hulls because they are all pretty bad at low sp. Even at high sp most are just not good enough given how bad mission salvy etc is now. They don't really end up with good dps/application to blitz either, or lack in tank.

The mach is probably one of the only ships that can profitably still choose to salvy and loot with MTU because it can reliably close range gank (drone boats get drone aggro downtime) faster than you can salv/loot allowing you to grab as much as you can before leaving the slops and moving onto next pocket/mission. Unfortunately you need higher end skills in mach and it is still easily over whelmed by rat dps if you make a mistake.



You can use a mach quicker than you can a snake, lvl3 both bs, 800ac(large projectile 3) t2 shields, some lvl3 core skills and a faction 100mn ab and you good to go. i did this with a indy alt and within about 2 weeks you doing 600ish dps and can solo lvl4's. You do need to learn to use it though. Snake with sentries, even t1 will take a lot longer
aldhura
Blackjack and Exotic Dancers
Top Tier
#17 - 2016-02-28 21:35:57 UTC
Robert Sawyer wrote:
You see, when asking about how to make some big ISK, people pointed to station trading. However, due to the sheer number of bots that update their orders immediately after my own and a small amount of hours available for play, I am making 200 million ISK in 2 weeks. I could make even more by AFK mining in high-security space.

So, others said that I should mission-run. How effective is it for ISK making (ISK/hour)? And how do I start?


Mission running will make more isk for you if you only have one account than mining. You could easily do 60mil ph, more if you actually try hard to do it and get properly kitted out. Newer players should find a decent corp that can help them out to make isk early/easier by involving them in fleets.
Imalia Bloodlines
Deep Core Mining Inc.
Caldari State
#18 - 2016-02-28 23:27:17 UTC
Mission running is horrible and running missions for SoE corporation in particular is the worst.Straight