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opinions of a noob

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Geronimo McVain
The Scope
Gallente Federation
#1 - 2016-02-22 08:59:19 UTC  |  Edited by: Geronimo McVain
Hi, I'm new to eve (2 month gameplay) with some exploration skills und some PvP (on the receiving end Lol) done some minor building/mining too.

I really like the game but there are 3 major issues with the interface:

1. exploration: why does the game forget everything I scanned down when I dock/change system? rescanning is lost game time and there is no gain for the gameplay that I can see. Why isn't the wormhole I enter a System through immedeatly scanned down? I'm sitting 2km from it and have to sort it out of the anomalies (I know that I can bookmark it and do so) Not enough memory and no SD-slot on the ships?Evil

2. Fitting: Sorry, but the interface is a total fail. When I'm fitting a ship I want to see my modules and not the carb in the hangar. When I fit autocannons, I don't need any missle support modules. And why doesn't the interface immediately show the values of the module? The pure existance and extensive use of EFT etc. should give the developers a strong hint that there ist a dire need ingame.

3. aproaching something: Any ship unable to calculate thrust so that you don't overshoot you target by 5000+m would be put out of service! And twisting and turning while you are next to something is simply annoying. And that even battleships turn as quick a frigates and then take a long time to allign feels unrealistic. Ships should start turning slowly, gain turning speed and slow down until they are perfecly aligned. Battleships are just slower to turn because ot theri mass so the time stays the same just the animation changes.

That are just my 2 cent about the interface. Most thing have most likely been discussed before but I wanted to sum up the view of a new player on the game. These problems are no gamestoppers but annoying and totally unnessecary.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2016-02-22 09:09:01 UTC
1.
Right click on the 100% result and save location. You can then warp to it anytime, even after docking or leaving and returning to system.

2.
CCP karkur has been working on an improved fitting window with another developer as a side project. It'll be released at some point (expect an update at Fanfest maybe), but CCP don't want to kill third party developers either. Tools like EFT are regarded as just as important to the Eve experience as many in game systems are.

Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#3 - 2016-02-22 09:25:21 UTC  |  Edited by: Salah ad-Din al-Jawahiri
1.If you want to save something for later, bookmark it. If you don't want to scan something down again next time you reenter the system, write down its sig name and ignore it. Like most other activities in EVE, exploration can be and is a competitive activity, an your efficiency at it is one of your competitive advantages.

2. Learn to use the search function and filters. [EDIT: I didn't fully get the meaning of "module values" at first. Sorry about that. Of course, this would be nice, but EFT is there and is easily accessible, so I'm okay wuth that, personally. Besides, there are 3rd party tools in many other MMO games, yet not many of them get picked up by the devs, either.]

3. I hate to break the unpleasant news to you, but, from the server's point of view, all ships in EVE aren't actually ships, but rather big bubbles with no front and no rear ends. If your ship isn't moving, it isn't facing any direction at all, so, if you've got to warp to a spot which is behind the visual representation of your ship, a battleship will, indeed, make an unnatural impression that a it's turning faster than a frigate. This simplified model is designed to allow the server to handle hundreds of spaceships being in one area at the same time, shooting each other vigorously. If your acute sense of realism can't handle the inevitable - sorry, but this game has never been advertised as a simulator.
\

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Chekov Nikahd
Viziam
Amarr Empire
#4 - 2016-02-22 09:30:23 UTC  |  Edited by: Chekov Nikahd
The only reason EFT and its ilk exist is because the in-game fitting tool is awful.

Likewise the existence of almost every other out-of-game tool. They exist out of game because the in-game implementation is awful or non-existent.

Core functionality that tools like siggy, tripwire, eft, evemon and so forth provide should have been implemented within eve itself a long, long time ago.
Chekov Nikahd
Viziam
Amarr Empire
#5 - 2016-02-22 09:36:49 UTC
Salah ad-Din al-Jawahiri wrote:
1.If you want to save something for later, bookmark it. If you don't want to scan something down again next time you reenter the system, write down its sig name and ignore it. Like most other activities in EVE, exploration can be and is a competitive activity, an your efficiency at it is one of your competitive advantages.


This shows a complete lack of understanding of the issue, and it leaves me suspecting that you do little/no exploration of your own.

When you move from one wormhole system to another, the wormhole you've entered at must be scanned down. You don't get it as a freebie, even though you're on grid with it. The fact that you can bookmark it is immaterial to the fact that it is not actually scanned, and you must now take time to scan down and identify whatever signature the wormhole you're sitting on top of belongs to. It's a pain in the ass.

Furthermore, I very much agree with the OP in regards to how little sense it makes for scans to immediately poof the moment you leave the system. Everyone with a brain uses tripwire or similar to record all of that info anyways. It's obtuse and unintuitive for the in-game implementation to work the opposite of this.

Quite frankly, tripwire isn't something that should ever have needed 3rd party development; it should've been part-and-parcel of the original exploration design proposal and implementation.

I can't even fathom how individuals can defend it as it is at present - you can't argue that you shouldn't be able to keep record of all these sites, because you already can. All you can really say is that it must be kept to a 3rd party tool instead of moved in-game where it belongs, and I think that's fuckin' ludicrous.
Geronimo McVain
The Scope
Gallente Federation
#6 - 2016-02-22 10:04:34 UTC  |  Edited by: Geronimo McVain
Salah ad-Din al-Jawahiri wrote:
1.If you want to save something for later, bookmark it. If you don't want to scan something down again next time you reenter the system, write down its sig name and ignore it. Like most other activities in EVE, exploration can be and is a competitive activity, an your efficiency at it is one of your competitive advantages.\
Whats competive about using tripwire or paper? Also this way you could see, if something is new in the system (anomalies most likely in WH). In high-sec there aren't so many CAs but in WH space it's too much to keep track on.

Salah ad-Din al-Jawahiri wrote:
2. Learn to use the search function and filters. [EDIT: I didn't fully get the meaning of "module values" at first. Sorry about that. Of course, this would be nice, but EFT is there and is easily accessible, so I'm okay wuth that, personally. Besides, there are 3rd party tools in many other MMO games, yet not many of them get picked up by the devs, either.]
Sorry, wrong word, should have used atributes. I'm not a nativ to english.
Fitting a ship is IMHO a core part of eve. So there should go some thought about it and improvement. Eve is old so it was designed this way a long time ago but any change at the pure interface would be minor work for some designer, cause everything that he needs is there, he just has to put it together in one window.

Salah ad-Din al-Jawahiri wrote:
3. I hate to break the unpleasant news to you, but, from the server's point of view, all ships in EVE aren't actually ships, but rather big bubbles with no front and no rear ends. If your ship isn't moving, it isn't facing any direction at all, so, if you've got to warp to a spot which is behind the visual representation of your ship, a battleship will, indeed, make an unnatural impression that a it's turning faster than a frigate. This simplified model is designed to allow the server to handle hundreds of spaceships being in one area at the same time, shooting each other vigorously. If your acute sense of realism can't handle the inevitable - sorry, but this game has never been advertised as a simulator.
\
Nope. IMHO a ship is a vector pointing in some direction. Most likely the speed is the length of the vector so you run into problems at length 0. This could be solved with a very low seed like 0,01m away from the object. This way you have a direction and no turning and twisting.
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#7 - 2016-02-22 10:08:36 UTC
Chekov Nikahd wrote:
This shows a complete lack of understanding of the issue, and it leaves me suspecting that you do little/no exploration of your own.

When you move from one wormhole system to another, the wormhole you've entered at must be scanned down. You don't get it as a freebie, even though you're on grid with it. The fact that you can bookmark it is immaterial to the fact that it is not actually scanned, and you must now take time to scan down and identify whatever signature the wormhole you're sitting on top of belongs to. It's a pain in the ass.


Attack the argument, please, not the arguer.

I can agree about the quality-of-life changes like saving the 100% results to some point, although I'd like to point out once again that, unlike fitting, exploration is a competitive activity, and it adds to the competitive spirit if you can get an edge by using the existing tools more efficiently, which implies some degree of imperfection in those tools.

As for the scanning down of the wormhole that you've entered - well, you know the coordinates of the wormhole, yes, but your probes don't know the coordinates of its signature. There might be lots of signals from lots of sites atop of each other, especially in k-space - how do you know what signal belongs to the wormhole you're sitting at? It may not be convenient for me, too, to spend the first scan on surveying my own location, but the principle itself sounds logical.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Pandora Bokks
Pangalactic Frontline Supply Agency
#8 - 2016-02-22 10:16:51 UTC
Salah ad-Din al-Jawahiri wrote:


I can agree about the quality-of-life changes like saving the 100% results to some point, although I'd like to point out once again that, unlike fitting, exploration is a competitive activity, and it adds to the competitive spirit if you can get an edge by using the existing tools more efficiently, which implies some degree of imperfection in those tools.


I disagree that using 3rd party tools should be required to be competitive.
I also disagree that built-in imperfection sould be a goal of game design to further competition.

Geronimo McVain
The Scope
Gallente Federation
#9 - 2016-02-22 10:45:07 UTC
Pandora Bokks wrote:

I also disagree that built-in imperfection sould be a goal of game design to further competition.


Not quite. You could make an ingame alarm that rings when someone is aproaching your Astro belt. This would reduce ambushes to afk players. This imperfektion like the traveltime has gameplay reasons and benefits attentive players but loosing the scan-data has no gameplay benefits that I can see.
Geronimo McVain
The Scope
Gallente Federation
#10 - 2016-02-22 11:11:51 UTC
Salah ad-Din al-Jawahiri wrote:

As for the scanning down of the wormhole that you've entered - well, you know the coordinates of the wormhole, yes, but your probes don't know the coordinates of its signature. There might be lots of signals from lots of sites atop of each other, especially in k-space - how do you know what signal belongs to the wormhole you're sitting at? It may not be convenient for me, too, to spend the first scan on surveying my own location, but the principle itself sounds logical.

If you go by this reasoning, I should get the data the moment I launch my probes. They identify sigs by their "Waves" and for that they move around it. When I launch my probes they are really tight around the WH so I should get an instascan. But we are playing a game so it's about fun and minimum downtime. Resanning is just lost gametime and scanning of the entrance WH is just a wast of game time without any benefits. Or do you know any benefits of this system that I can't see? You would even bookmark your entrance wormhole anyway, because this way you know where you came from in systems with multiple wormholes.

There are Tripwire and LPH to do what CCP doesn't implement. Both are no secret so there is no benefit for users just another window that dublicates the info of the probe window. With this reasoning why can't I scan out of Tripwire/LPH instead of the probe window when CCP values these tools so much or why aren't they forbidden when they give an unfair (competive) advantage to users againt user with the "pure" client? The first question is rethorical cause no company would allow another programm such intrusion for saftey problems. It's just about the "gameplay" reason.
Memphis Baas
#11 - 2016-02-22 11:14:50 UTC
Geronimo McVain wrote:
You could make an ingame alarm that rings when someone is aproaching your Astro belt.


Oh, the fun that could be had with that.

BZZT

BZZT BZZT BZZT BZZT BZZT BZZT BZZT BZZT

You should change the title of this thread to "complaints of a noob", and it's on its way to becoming "demands of a noob to change the game." And you should know that there's a "player suggestions and ideas" forum for when it gets there.
Geronimo McVain
The Scope
Gallente Federation
#12 - 2016-02-22 14:11:48 UTC
Memphis Baas wrote:
Geronimo McVain wrote:
You could make an ingame alarm that rings when someone is aproaching your Astro belt.


Oh, the fun that could be had with that.

BZZT

BZZT BZZT BZZT BZZT BZZT BZZT BZZT BZZT

You should change the title of this thread to "complaints of a noob", and it's on its way to becoming "demands of a noob to change the game." And you should know that there's a "player suggestions and ideas" forum for when it gets there.
You got me wrong.
I DON'T want an Alarm because it would destroy the gameplay. The absense of an alarm is intentional imperfektion of the game to Keep Players attentive. It was just an example that imperfektion is necessary in a game. Think about enemies that always hit with a crit.......
Ibutho Inkosi
Doomheim
#13 - 2016-02-22 14:53:59 UTC  |  Edited by: Ibutho Inkosi
"Lost game time?" WTF is THAT? LOST GAME TIME?? BWAAA HAAA HAAAAA (Say it ain't SO!)

Nothing is funnier than a n00b with an opinion, unless of course, it's a n00b with a suggestion!

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Jenn aSide
Worthless Carebears
The Initiative.
#14 - 2016-02-22 15:03:53 UTC
The OP strikes me as a "CCP please play the game for me" type.
Droidster
Center for Advanced Studies
Gallente Federation
#15 - 2016-02-22 17:35:53 UTC  |  Edited by: Droidster
All very valid points.

It is funny that you get so used to the game, you do not even think about these annoyances anymore.

Concerning approaching vessels there is the issue that if the ship changed its velocity to stop (or slow down) at the destination, then it would get there slower. So, the question is: do you want to get to the destination FASTER, but overshoot, or do you want to get to the destination slower, but not overshoot. In most cases the player wants to get there as soon as possible, so the current behavior seems reasonable.

Maybe there could be a different navigational command like "Follow Object" that would use proportional navigation to approach and follow the object instead of zooming past it.

By the way, you might to be more cautious about using tanning salons. That stuff is UV radiation and it's really bad for your skin.
CCP Darwin
C C P
C C P Alliance
#16 - 2016-02-22 17:45:24 UTC
Thanks so much for the thoughtful feedback! Some of these things we've been working on already, others are new ideas.

I would recommend putting your post in the Player Features and Ideas discussion forum, though. That's where our developers usually look for ideas or feedback on the game.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Grauth Thorner
Vicious Trading Company
#17 - 2016-02-22 18:26:33 UTC
ISD, this man needs you.

View real-time damage statistics in-game

>EVE Live DPS Graph application forum thread

>iciclesoft.com

Shiloh Templeton
Cheyenne HET Co
#18 - 2016-02-23 04:46:46 UTC
Geronimo McVain wrote:
1. exploration: why does the game forget everything I scanned down when I dock/change system? rescanning is lost game time and there is no gain for the gameplay that I can see. Why isn't the wormhole I enter a System through immedeatly scanned down? I'm sitting 2km from it and have to sort it out of the anomalies (I know that I can bookmark it and do so) Not enough memory and no SD-slot on the ships?Evil
I use a spreadsheet to track already scanned signatures for the area I explore. I create a tab a region and then organize the systems by constellation. Copy/Paste from in-game list to the spreadsheet.

If you bring up the scanner map you can usually tell which signature is for the current wormhole.
Daimian Mercer
Deep Core Mining Inc.
Caldari State
#19 - 2016-02-23 05:26:19 UTC
Hey, Tripwire developer here...

Many 3rd party tools like mine are not so much about providing something the EVE client is lacking, but more about providing a more efficient way of displaying information or sharing that information with others. EVE is very unique not only in its gameplay and awesome players but also in it's freedom with 3rd party apps. For example (even though basic) Tripwire doesn't make it easier to scan, but it makes sharing the task of scanning with others much easier.

Most of you would probably agree that a good game is one that begs you to keep playing... but a great game is one that goes beyond simply the game (mods for example like Skyrim). The ability to go beyond EVE and utilize 3rd party tools to further expand the game just goes to show what caliper game we play.

Creator of Tripwire mapping tool - EVE-O thread

Twitter | daimian.mercer@gmail.com

Geronimo McVain
The Scope
Gallente Federation
#20 - 2016-02-23 06:41:40 UTC
CCP Darwin wrote:
Thanks so much for the thoughtful feedback! Some of these things we've been working on already, others are new ideas.

I would recommend putting your post in the Player Features and Ideas discussion forum, though. That's where our developers usually look for ideas or feedback on the game.

Sure, you can move it.
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