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CCP wants to change the Watchlist feature ...

Author
Threm
Funatix Sanctuary
Funatix
#1 - 2016-02-21 10:37:05 UTC  |  Edited by: Threm
Dear all,

it is intended to allow the watchlist feature only if both player watchlist each other:
http://imgur.com/7frnn2x

(1)
"The watchlist gives free and perfect information with no risk"

That is true but also for a number of other features, such like:
- Reaction to convo or fleet invite which tells if he is in an other fleet, offline or not
- Biography and Corp information - possible abilities, positions, locations informations
- Locater agents
- killboard history
- Ship Scanner with passive targeter
- and most of it the well known LOCAL Chat: We always know who is in my system, without any risk.

The risk vs. reward approach is not a reasonable argument as you would have consequently to remove all information that one can pull without the opponent knowing it.

(2)
"No counter gameplay, except not logging in"

That is not correct as you can:
- watchlist your opponent !
- stay logged in to disguise the active times



Consequences of your intended changes:
- no tactical tracking of the opponents, either of 0.0 supercapital pilots or your personal opponent, no matter whether you are the hunter or the prey
- no chance for determining login traps
- no chance to determine alts
- while hunting one can not determine if the opponent is lost or logged off, which lead to very frustating gameplay

Alternatives:
- for few or an single opponent they are convoed or fleet invited to determined if they are offline
- killboard statistics allow indentify region and time of activity

Summary:
This is a relevant feature in Eve. Your argument if applied correctly is basically removing anything that is single sided or not possible to counter. Direct watchlist will be replaced by other measures which causes only additional efforts which is very frustating.
Thus, so dont do this!

Regards, Threm

Edit:
In case by some reason it cant be avoided to here a proposal for a rework of locator service with on/offline indication:

1) Keeping old agent style
- remove the standing requirements for locater agents for a few main npc entities - reason: no one, also the newest char should be excluded from location services but the agents are limited.
- keep the standing requirements for locater agents for the rest - one shall benefit if he took the effort to grind standing to locate more.
- make locating an opportunity that new players know that mechanics - same reason, every one should have access
- remove the isk costs on locating - similar reason: for older players it is not relevant but prevents new players from using it,
- keep the locating delay to avoid mass using

Locator lvl 1:
- gives region of target
- gives on/offline status

Locator lvl 2:
- gives constellation of target
- gives on/offline status

Locator lvl 3:
- gives system of target
- gives on/offline status

Locator lvl 4:
- gives system of target
- gives status if docked or undocked
- gives on/offline status

Risk vs. reward: Then watchlisting and locating is an act of travelling to different agents which involves risk and effort.
Accuracy vs. effort: The better the information the less agents available and the larger journey, especially if the standing requirements are lowered only for a few main faction entities.


(2) New station service
Get rid of the old agents based locating. Provide a station service. Everyone can locate without any requirement, no costs. The balance comes from delay only. One can choose from different level of accuracy.

Locating lvl 1:
- gives region of target
- gives on/offline status
1min result delay
5min delay for repeated use on the same station

Locating lvl 2:
- gives constellation of target
- gives on/offline status
3min result delay
15min delay for repeated use on the same station

Locating lvl 3:
- gives system of target
- gives on/offline status
6min result delay
30min delay for repeated use on the same station

Locating lvl 4:
- gives system/station of target
- gives status if docked or undocked
- gives on/offline status
9min result delay
45min delay for repeated use on the same station

Risk vs. reward: to locate more people you have to travel around
Accuracy vs. effort: faster locates decreases accuracy
trottel martin
HotzenPlotzGang
Public-Enemy
#2 - 2016-02-21 10:56:25 UTC
he is totally right !!

its one of the measures in the past that are ruining this game .....

thx cccp
Aerich e'Kieron
Peace.Keepers
#3 - 2016-02-21 11:20:04 UTC
Finally, been waiting for this for a long time. Well done CCP, go forward with these changes, you have my +1
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#4 - 2016-02-21 11:28:24 UTC  |  Edited by: Tora Bushido
For those care bears who now think AWESOME ..... you're wrong. Let me tell you what will happen if they implement this. It means I can no longer focus my wars as a mercenary on specific targets. Guess what I will do next.... exactly, War dec twice as many alliances/corps as I do now.

Want less wars ? Dont nerf but buff the watch lists, so we need less wars to operate. Blink

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Morrigan LeSante
Perkone
Caldari State
#5 - 2016-02-21 11:30:46 UTC  |  Edited by: Morrigan LeSante
EVE Players 2016:

Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.

Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.


The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical?
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#6 - 2016-02-21 12:00:34 UTC
you know what this really means? with all the upcomming changes, theres likely to be more ratting supers for you to kill... they will no longer be trackable by watch list alone...
Morrigan LeSante
Perkone
Caldari State
#7 - 2016-02-21 12:02:53 UTC
Yes, people will totally do that Roll

If you think this will increase content I have a bridge to sell you.
Threm
Funatix Sanctuary
Funatix
#8 - 2016-02-21 12:31:31 UTC  |  Edited by: Threm
A few guys here miss the point:

You cant hardly patch out all no-risk features as a few are invetiable game relevant. Otherwise I give a nice proposal that meets exactly the same arguments as now used for watch list:

(1)
The LOCAL chat shall only show people hat have chatted (like wormhole) and/or were seen in the overview (similar how killrights have been in the earlier days).

Reasons:
- Risk vs. reward: without undocking and seeing possible opponents you dont have any intel.
- No counter: You cant disguise yourself in local or avoid beeing shown to others

It matches exactly the same argumentation. I would love to see how this welcomed.

(2) Risk vs. reward
There is no chance to replace watchlist by something that has risk but gives the same results. If by anything at all, it is EFFORT and not risk by what it is replaced. Give a compensation by risk and we are fine with that.


And after all: of course we (in terms of our playground) will adopt to it if it comes. We will suffer in one direction but benefit in other direction, just as Thora is writing.

I only point out that the argumentation is opportunisticly. Where is the game relevant unbalance of allowing watchlist single sided and not just to stream line it to "no risk no reward"-strategy.
Threm
Funatix Sanctuary
Funatix
#9 - 2016-02-21 13:05:29 UTC
I got response from some wormhole guys that told me, that watchlist is the only and valued measure if you have enemy scouts in the system. As well as to have the chance to check your wormhole neighbours.
Khan Wrenth
Viziam
Amarr Empire
#10 - 2016-02-21 13:11:52 UTC
Morrigan LeSante wrote:
EVE Players 2016:

Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.

Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.


The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical?


I've long said get rid of both. For whatever it may be worth to you, I wanted the watch list nerfed slightly but still retained in the game because it does serve as a valuable tool to use hunting enemies. When everything in the game has play and counterplay, I'll be happy.
Lugh Crow-Slave
#11 - 2016-02-21 15:39:44 UTC
Not to mention is one of the only defensive tools avaliable to small hs groups
Lugh Crow-Slave
#12 - 2016-02-21 15:41:40 UTC
Morrigan LeSante wrote:
EVE Players 2016:

Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.

Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.


The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical?


What about all the powwow that want to get rid of local also watch lists can both add or decrees risk based on who is using it so I'm lost on your point
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2016-02-21 15:50:29 UTC
Just watch, they won't even bother fixing locator agents to be remotely useful either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#14 - 2016-02-21 15:51:29 UTC
Compromise:

You can only add someone to your personal/corp/alliance watchlist if you have their corpse.
Morrigan LeSante
Perkone
Caldari State
#15 - 2016-02-21 15:52:42 UTC
Lugh Crow-Slave wrote:
Morrigan LeSante wrote:
EVE Players 2016:

Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.

Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.


The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical?


What about all the powwow that want to get rid of local also watch lists can both add or decrees risk based on who is using it so I'm lost on your point



It's more the general air, both here and the clearly more official feedback channel: reddit.

It's extremely disappointing both of these are not tackled at once, yet again it's all about MORE safety. Because let's face it, the super tears were starting to threaten the levees. Gotta keep chipping away at that risk, or so it would seem.
Lugh Crow-Slave
#16 - 2016-02-21 16:07:06 UTC
Morrigan LeSante wrote:
Lugh Crow-Slave wrote:
Morrigan LeSante wrote:
EVE Players 2016:

Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.

Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.


The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical?


What about all the powwow that want to get rid of local also watch lists can both add or decrees risk based on who is using it so I'm lost on your point



It's more the general air, both here and the clearly more official feedback channel: reddit.

It's extremely disappointing both of these are not tackled at once, yet again it's all about MORE safety. Because let's face it, the super tears were starting to threaten the levees. Gotta keep chipping away at that risk, or so it would seem.


I guess being able to dock wasn't enough
Morrigan LeSante
Perkone
Caldari State
#17 - 2016-02-21 16:30:01 UTC
Nope and not even any of the CSM on reddit can muster an argument beyond "it's broken, knowing someone, is online somewhere in eve is totally OP because. Just because NOW STOP ASKING"

It's utterly pathetic, zero acknowledgement that it's a mere fraction of the picture. But gotta keep them super guys happy.

As Rocket_X said in the cap groups - this is a single shard MMO - I should be able to know that someone has 'opted out' of being in my universe. That is reasonable.
Lugh Crow-Slave
#18 - 2016-02-21 16:38:15 UTC
Morrigan LeSante wrote:
Nope and not even any of the CSM on reddit can muster an argument beyond "it's broken, knowing someone, is online somewhere in eve is totally OP because. Just because NOW STOP ASKING"

It's utterly pathetic, zero acknowledgement that it's a mere fraction of the picture. But gotta keep them super guys happy.

As Rocket_X said in the cap groups - this is a single shard MMO - I should be able to know that someone has 'opted out' of being in my universe. That is reasonable.


I just wish they would use there own forums more than reddit
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2016-02-21 17:17:28 UTC
IIRC, I heard that with CREST allowing you to fiddle with your contacts, the conclusion is going to be a big list of every supercap pilot in EVE you can watchlist with one click.

Bit much imo.
Rowells
Blackwater USA Inc.
Pandemic Horde
#20 - 2016-02-21 17:34:58 UTC
baltec1 wrote:
Compromise:

You can only add someone to your personal/corp/alliance watchlist if you have their corpse.

Caveat: corpse must be in cargo. It will reanimate upon activation and realign like a compass.
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