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First Maxed Eve account.

First post
Author
Sneaky Little Bastard
Doomheim
#601 - 2016-02-20 11:43:45 UTC
Caleb Seremshur wrote:
This thread is still going??


Hope it will last forever !
Divine Entervention
Doomheim
#602 - 2016-02-20 13:41:58 UTC
heh

what a nerd
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#603 - 2016-02-21 11:29:55 UTC
Jacques d'Orleans wrote:
Infinity Ziona wrote:
status is an important consideration in all MMOs.


So all the tears about the SP injectors is only because you Shitazillion Skillpoints holders can't stroke your E-wiener anymore because some Noob bought his SP's on the market.
Oh, you poor little yous'

playing since 2003 but you'd be surprised at how little skillpoints I have. Not a min maxxer, more than a few times forgot or couldnt be bothered to log in to train another absurdely long boring skill or took a 6 month break. I have a few hundred mill SP but spread over about 10 accounts not one.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Atomic Virulent
Embargo.
#604 - 2016-02-25 02:54:40 UTC
I'll offer 48B.

Skills are all over the board...
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#605 - 2016-02-25 03:35:54 UTC
Agent Moon, 4 days old, lost 1.98B Kronos. noice. o7

Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#606 - 2016-02-25 05:04:17 UTC  |  Edited by: Teckos Pech
Nat Silverguard wrote:
Agent Moon, 4 days old, lost 1.98B Kronos. noice. o7


Whoops, guess all those SP didn't help. Lol

Oh and a rather shitfit too...400mm plate? Small cap booster...dual tank? Just horrible. Deserved to die, IMO.

Edit II: And did not fill up the drone bay. Holy crap this guy really deserved what he got. Somebody please kill him again and again till he learns.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alissa Solette
University of Caille
Gallente Federation
#607 - 2016-02-25 07:48:02 UTC
Avg. SP/hour: 1,411,704.49

LOL.


Ok, so CCP, how do you plan on correcting this situation?

What are the next steps you are planning to take to prevent EVE from going down the pay-to-win drain?

Which bizdevs are being fired for this fiasco and when will their employment be terminated exactly?

Who will replace them and what guarantees are you giving us that they won't be just as much focused purely on short-term gain and just as willing to sacrificing the very spirit of your flagship product?
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#608 - 2016-02-25 07:55:30 UTC
Alissa Solette wrote:
Avg. SP/hour: 1,411,704.49

LOL.


Ok, so CCP, how do you plan on correcting this situation?

What are the next steps you are planning to take to prevent EVE from going down the pay-to-win drain?

Which bizdevs are being fired for this fiasco and when will their employment be terminated exactly?

Who will replace them and what guarantees are you giving us that they won't be just as much focused purely on short-term gain and just as willing to sacrificing the very spirit of your flagship product?


pay to win? just a few posts above you dear is an example which demonstrates that more SP =/= winning. a 4-day pilot losing a 1.98B Kronos, how can that be called winning? o.O

Just Add Water

Alissa Solette
University of Caille
Gallente Federation
#609 - 2016-02-25 08:00:08 UTC  |  Edited by: Alissa Solette
Nat Silverguard wrote:
Alissa Solette wrote:
Avg. SP/hour: 1,411,704.49

LOL.


Ok, so CCP, how do you plan on correcting this situation?

What are the next steps you are planning to take to prevent EVE from going down the pay-to-win drain?

Which bizdevs are being fired for this fiasco and when will their employment be terminated exactly?

Who will replace them and what guarantees are you giving us that they won't be just as much focused purely on short-term gain and just as willing to sacrificing the very spirit of your flagship product?


pay to win? just a few posts above you dear is an example which demonstrates that more SP =/= winning. a 4-day pilot losing a 1.98B Kronos, how can that be called winning? o.O


Don't split hairs.

It's clear that SP alone don't make you "win" but being able to max out a character is a massive advantage.

It's no different then gold-ammo that gives you 50% increased damage - that also doesn't ensure you'll win, it will simply stack the odds in your favour.

Also, if you think this will be the last pay-to-win feature that these bizdevs will implement then you must be extremely naive (to put it mildly).
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#610 - 2016-02-25 08:13:00 UTC
Alissa Solette wrote:


It's clear that SP alone don't make you "win" but being able to max out a character is a massive advantage.



example pls?

i agree if this is your typical themepark game. que up in an instanced PvP with max skills and equipments then pawn your way to greatness (which is how golden ammo would work). but with how EvE works you really can't do that, because if you can, then IronBank should be destroying fleets single-handedly by now.

Just Add Water

Alissa Solette
University of Caille
Gallente Federation
#611 - 2016-02-25 08:18:41 UTC
Nat Silverguard wrote:
Alissa Solette wrote:


It's clear that SP alone don't make you "win" but being able to max out a character is a massive advantage.



example pls?

i agree if this is your typical themepark game. que up in an instanced PvP with max skills and equipments then pawn your way to greatness (which is how golden ammo would work). but with how EvE works you really can't do that, because if you can, then IronBank should be destroying fleets single-handedly by now.


If you don't understand the advantage of having perfect skills then I really can't help you.

If skills were irrelevant (or no advantage) as you claim then why would people be willing to stay subscribed to this game for 10+ years to train skills? And why would CCP claim that they implemented injectors to allow newer people to "catch up" (even if that is a blatant lie to cover up their attempt at a massive cash grab). So clearly CCP agree with me that SP give you a significant advantage - otherwise there would be no need to implement a "catch up" mechanism and charge horrendous sums for people to access that mechanism, right?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#612 - 2016-02-25 08:25:25 UTC
Alissa Solette wrote:
Nat Silverguard wrote:
Alissa Solette wrote:


It's clear that SP alone don't make you "win" but being able to max out a character is a massive advantage.



example pls?

i agree if this is your typical themepark game. que up in an instanced PvP with max skills and equipments then pawn your way to greatness (which is how golden ammo would work). but with how EvE works you really can't do that, because if you can, then IronBank should be destroying fleets single-handedly by now.


If you don't understand the advantage of having perfect skills then I really can't help you.

If skills were irrelevant (or no advantage) as you claim then why would people be willing to stay subscribed to this game for 10+ years to train skills? And why would CCP claim that they implemented injectors to allow newer people to "catch up" (even if that is a blatant lie to cover up their attempt at a massive cash grab). So clearly CCP agree with me that SP give you a significant advantage - otherwise there would be no need to implement a "catch up" mechanism and charge horrendous sums for people to access that mechanism, right?


the only advantage max skills give is to fly different ships. yes catch up because alot of new players dont see the point in starting a 10+ year old game with no way to getting the character up to a level where they can compete against longer serving players. cash grab is a harsh term and not even relevant here, they aint grabbing cash from anyone, they have not set any restrictions which mean you have to pay rl money so how is it a cash grab?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#613 - 2016-02-25 08:31:20 UTC
Alissa Solette wrote:

If you don't understand the advantage of having perfect skills then I really can't help you.

If skills were irrelevant (or no advantage) as you claim then why would people be willing to stay subscribed to this game for 10+ years to train skills? And why would CCP claim that they implemented injectors to allow newer people to "catch up" (even if that is a blatant lie to cover up their attempt at a massive cash grab). So clearly CCP agree with me that SP give you a significant advantage - otherwise there would be no need to implement a "catch up" mechanism and charge horrendous sums for people to access that mechanism, right?


i didn't say it doesn't have an advantage. it has but compared to the complexity of EvE and the bigger picture it's minimal.

the only obvious advantage of course is the ability to fly "bigger" ships, which is, most of the time, not good since in EvE, bigger doesn't mean better. i could even argue that some meta mods are even better than T2s, example, one of my fave mods, the phased muon sensor disruptor compared to the T2 remote sensor dampener.

so if guys like IronBank can rustle your jimmies then, can i haz your stuff?

Just Add Water

Alissa Solette
University of Caille
Gallente Federation
#614 - 2016-02-25 08:48:55 UTC  |  Edited by: Alissa Solette
Lan Wang wrote:
the only advantage max skills give is to fly different ships. yes catch up because alot of new players dont see the point in starting a 10+ year old game with no way to getting the character up to a level where they can compete against longer serving players. cash grab is a harsh term and not even relevant here, they aint grabbing cash from anyone, they have not set any restrictions which mean you have to pay rl money so how is it a cash grab?


If CCP wanted to give people a way to catch up then there would be much better solutions that don't require huge amounts of RL cash on the part of the player and at the same time would not allow rich people to advance their character even if they already have a decent number of SP. Why not simply tripple or quintuple SP gain until 20mil SP and double/tripple it until 50mil SP? That allows new players to catch up quickly without giving people with more then 50mil SP and lots of RL cash the possibility to pay to further advance a character that (at least according to you) doesn't "need" to catch up (since SP are supposedly not a big advantage).

Also, on the cash grab thing: as explained, there would be simple ways to give a "catch up" (and also a "respec") mechanism that isn't based on purchasing PLEX from CCP to sell for ISK to buy injectors (or buying AUR from CCP and getting extractors). Or do you seriously believe that most new players (the ones that are supposedly intended to use injectors to "catch up") will be able to drop 600+ mil ISK per injector without buying PLEX?

Nat Silverguard wrote:
i didn't say it doesn't have an advantage. it has but compared to the complexity of EvE and the bigger picture it's minimal.

the only obvious advantage of course is the ability to fly "bigger" ships, which is, most of the time, not good since in EvE, bigger doesn't mean better. i could even argue that some meta mods are even better than T2s, example, one of my fave mods, the phased muon sensor disruptor compared to the T2 remote sensor dampener.

so if guys like IronBank can rustle your jimmies then, can i haz your stuff?


Open EFT and use a character with 5mil SP, 40mil SP and 100mil SP to fit a selection of different ships. Then come back and tell me that more skills don't give you an advantage (even when fitting smaller ships).

Sure, I do agree that the difference between 10mil and 100mil SP is much bigger then between 100mil and 400mil SP (so-called diminishing returns) but that doesn't make my point (that being able to buy SP with RL cash is giving rich people a huge advantage, bordering on pay-to-win) any less valid.

IronBank only serves as an extreme example of how idiotic this new feature is.

And sure, when I quit you can even have my SP. Just send me a few hundred dollars so I can buy extractors and I'll contract them to you in Jita 4-4. I'll also tripple your ISK if you like... Blink
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#615 - 2016-02-25 09:06:38 UTC  |  Edited by: Nat Silverguard
Alissa Solette wrote:

Open EFT and use a character with 5mil SP, 40mil SP and 100mil SP to fit a selection of different ships. Then come back and tell me that more skills don't give you an advantage (even when fitting smaller ships).

Sure, I do agree that the difference between 10mil and 100mil SP is much bigger then between 100mil and 400mil SP (so-called diminishing returns) but that doesn't make my point (that being able to buy SP with RL cash is giving rich people a huge advantage) any less valid.

IronBank only serves as an extreme example of how idiotic this new feature is.

And sure, when I quit you can even have my SP. Just send me a few hundred dollars so I can buy extractors and I'll contract them to you in Jita 4-4. Blink


the issue is you are generalizing this way too much.

ok answer me this, who would win between a tristan (with level 4 even 3 skills) with ab-scram vs a condor in kiting fit (with max skills) in a FW plex if the tristan pilot caught the condor when the condor slid in? then reverse the scenario, what if the tristan has the max skill but failed to catch the condor when he slid in? both of this instances doesn't actually give each other any advantage in terms of SP, but rather with your actual experience in the game.

as i've said earlier EvE is too complex to just say more SP =/= winning. yeah more SP is an advantage but why call it pay2win if it's just an advantage.

advantage =/= win! Smile

Just Add Water

Alissa Solette
University of Caille
Gallente Federation
#616 - 2016-02-25 09:12:52 UTC  |  Edited by: Alissa Solette
Nat Silverguard wrote:
the issue is you are generalizing this way too much.

ok answer me this, who would win between a tristan (with level 4 even 3 skills) with ab-scram vs a condor in kiting fit (with max skills) in a FW plex if the tristan pilot caught the condor when the condor slid in? then reverse the scenario, what if the tristan has the max skill but failed to catch the condor when he slid in? both of this instances doesn't actually give each other any advantage in terms of SP, but rather with your actual experience in the game.

as i've said earlier EvE is too complex to just say more SP =/= winning. yeah more SP is an advantage but why call it pay2win if it's just an advantage.

advantage =/= win! Smile


As I said, SP alone doesn't make you win. If you have 400mil SP and play like a total moron then those SP will not save you. It's the same as with gold-ammo: just because you paid RL money to get 50% more damage will not save you if you play like an idiot - it will simply stack the odds to your advantage (but that doesn't mean you can't still lose).

In the case of your FW plex example the difference is that if a new player starts playing EVE today and doesn't spend RL money to buy SP then he'll need to fit his Tristan with expensive meta-modules and will be losing much more ISK per death then if he could afford to max his fitting skills and could then fly a Tristan with an extremely cheap fit (but much higher SP requirement). This is clearly a huge advantage - especially if you're new and still learning PVP.

It's the same as if you're competing with other people at a Poker table and you can buy yourself a wild-card for 5$. That will by no means guarantee that you'll win every hand but statistically you'll win much more often then the people that can't afford that option. How is that a fair game? Would you like to play in a Poker tournament like that (especially if you're one of the people who can't afford the wild-card)? And also, wouldn't it cheapen your victory at this Poker game if you only managed to win thanks to buying wild-cards?
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#617 - 2016-02-25 09:38:27 UTC
Alissa Solette wrote:

As I said, SP alone doesn't make you win. If you have 400mil SP and play like a total moron then those SP will not save you. It's the same as with gold-ammo: just because you paid RL money to get 50% more damage will not save you if you play like an idiot - it will simply stack the odds to your advantage (but that doesn't mean you can't still lose).


i agree. advantage =/= win, so please stop saying this feature as pay2win.

Alissa Solette wrote:

In the case of your FW plex example the difference is that if a new player starts playing EVE today and doesn't spend RL money to buy SP then he'll need to fit his Tristan with expensive meta-modules and will be losing much more ISK per death then if he could afford to max his fitting skills and could then fly a Tristan with an extremely cheap fit (but much higher SP requirement). This is clearly a huge advantage - especially if you're new and still learning PVP.


this is false. most meta mods are not pricey compared to T2s, see my previous meta mod example. so actually, using the cheaper meta mods while learning the ropes is highly encouraged. infact even veterans in GalMil sitll uses meta mods even if they can use T2s because that's how our mechanics makes us do or else we'll be broke in no time, after all FW is war of attrition

Alissa Solette wrote:

It's the same as if you're competing with other people at a Poker game and you can buy yourself a wild-card for 5$. That will by no means guarantee that you'll win every hand but statistically you'll win much more often then the people that can't afford that option. How is that a fair game? Would you like to play in a Poker tournament like that (especially if you're one of the people who can't afford the wild-card)?


this is again false, unless that wild card is gonna give you your hit cards and cheat then no. besides, poker is way different than EvE, imho, and not comparable.

Just Add Water

Mr Mieyli
Doomheim
#618 - 2016-02-25 10:17:30 UTC
Notice that the people defending this feature don't have examples of why it's good for the game, only "no true Scotsman" arguements about why this feature isn't like p2w in other games. It is what it is, you can now buy skill points for money and bypass an arbitrary amount of time limited only by you wallet. This is obviously inherently unfair for people who care about fairness.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Alissa Solette
University of Caille
Gallente Federation
#619 - 2016-02-25 10:18:33 UTC  |  Edited by: Alissa Solette
Nat Silverguard wrote:
this is false. most meta mods are not pricey compared to T2s, see my previous meta mod example. so actually, using the cheaper meta mods while learning the ropes is highly encouraged. infact even veterans in GalMil sitll uses meta mods even if they can use T2s because that's how our mechanics makes us do or else we'll be broke in no time, after all FW is war of attrition


No it's not false. Using the cheapest modules for a fit requires higher (fitting) skills then using more expensive modules (with reduced fitting requirements). Hell, the extreme of this are faction modules that are often somewhere between t2 and meta4 from a performance point of view but with much lower fitting requirements (often comparable or even lower then t1).

Just check out the fitting recommendations for Gallente FW - often there are cheap fits with high SP requirements and similar fits with more expensive modules but that require less skills to use. The Tristan is actually a good example of this.

And on the Poker comparison: sure the games are not 1-to-1 comparable but the situation in my example is the same as with skill injectors in EVE: you can pay extra to get an advantage (which boils down to having a better chance at success).

In short: EVE is no longer a level playing field but out-of-game inequality now has a direct influence on the game. And this is a very bad thing if you want a fair competition. It's the same thing with doping in sports - it stops being a competition among people with the same initial chances of success and then using their skill/dedication/will/training to decide who is best and comes down to who has the best doping drug ( = RL-cash in the case of EVE).

Again, it doesn't remove all other requirements and replace them purely with a pay-to-win based system (things like player skill, situation awareness and good planning are still a major factor) but that's the case in pretty much any other MMO that most people would consider "pay-to-win" or at least very close to it. Games like World of Tanks come to mind... sure, if you totally suck then paying large sums of money on the game will not make you win every time but again - like in EVE since the introduction of skill injectors - you can use RL-cash to buy an advantage over people that are unable or unwilling to drop RL-cash.

I guess we simply have a different definition of what pay-to-win means. Yours is something like this: you pay and then you instantly get a pop-up that says "you won". Everything else is not pay-to-win by your (very narrow) definition. My definition on the other hand is that, through paying RL-money you are more likely to be successful (and get that pop-up) in the game compared to people that are not paying RL-money. And this is clearly the case with skill injectors - otherwise (if - according to you - SP are not a huge advantage) then please explain to me why CCP claim it's necessary for low-SP characters to have a mechanism that allows them to catch up in the first place? (Especially when that mechanism is tied to very large sums of RL-money since no regular newbie will conceivably be able to afford enough injectors to actually "catch up" without buying PLEX).
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#620 - 2016-02-25 11:01:27 UTC
Alissa Solette wrote:

No it's not false. Using the cheapest modules for a fit requires higher (fitting) skills then using more expensive modules (with reduced fitting requirements). Hell, the extreme of this are faction modules that are often somewhere between t2 and meta4 from a performance point of view but with much lower fitting requirements (often comparable or even lower then t1).

Just check out the fitting recommendations for Gallente FW - often there are cheap fits with high SP requirements and similar fits with more expensive modules but that require less skills to use. The Tristan is actually a good example of this.


are you for real? "compact" meta mods has higher requirement fittings than T2s? Shocked
and i am not talking about faction mods, anybody/corporation who instruct their newbro recruits to use faction mods are idiots and needs to be kicked in the *ss.

Alissa Solette wrote:

And on the Poker comparison: sure the games are not 1-to-1 comparable but the situation in my example is the same as with skill injectors in EVE: you can pay extra to get an advantage (which boils down to having a better chance at success).


unless this wild card of yours is rigged to give you your hit cards or add an extra flop/turn/river which makes it a cheat then no, way different than an injector.

Alissa Solette wrote:

In short: EVE is no longer a level playing field but out-of-game inequality now has a direct influence on the game. And this is a very bad thing if you want a fair competition. It's the same thing with doping in sports - it stops being a competition among people with the same initial chances of success and then using their skill/dedication/will/training to decide who is best and comes down to who has the best doping drug ( = RL-cash in the case of EVE).


EvE was never fair or ever will be, you are always against the odds.

Alissa Solette wrote:

I guess we simply have a different definition of what pay-to-win means. Yours is something like this: you pay and then you instantly get a pop-up that says "you won". Everything else is not pay-to-win by your (very narrow) definition. My definition on the other hand is that, through paying RL-money you are more likely to be successful (and get that pop-up) in the game compared to people that are not paying RL-money. And this is clearly the case with skill injectors - otherwise (if, according to you, SP are not a huge advantage) then please explain to me why CCP claim it's necessary for low-SP characters to have a mechanism that allows them to catch up in the first place?


on the contrary, you people are the ones who has narrow views on this, how can i be threatened by people/newbros having larger SPs than me if all this time i have been surrounded by people with larger SPs than me already. only this time, i have actually a chance to beat them 1v1.

you claim CCP implemented this feature for newbros to catch up, let's say i agree, but that's only because that's how newbros view this game. from their point of view, having started late, they'll never gonna be at par with the vets because of SP difference. Newbros and outsiders that don't know EvE and how it works thinks everything is all about SP, they'll think that this is your typical MMO's "level", which is not, far from it. so im actually surprised that you (or an alt of yours) a 2011 character is acting like a newbro. that is so fixated that his game is ruined because people are acquiring more SP. in addition to this, somebody else is losing SP in this process and some more SP are lost when injecting it, so in general, the game is losing SP actually and not gaining.

btw, you are wrong, for me, there's no "win" in EvE and i like it just the way it is. Lol

Just Add Water