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@CCP A suggestion regarding Supercaps and Titans Builds

Author
Scotsman Howard
S0utherN Comfort
#1 - 2016-02-18 18:54:43 UTC
I have been reading a lot about how it is hard to build supers and titans on the test server because of unknown regarding the timing of mirrors and the build lengths.

What if CCP added a code such as the /copyskills, etc. for this?

The idea would work something like this:

- Player starts an industry job (does not have to be a super or titan but it more than likely would be).
- Player then enters a code such as /RushJob or something similar
- The build finishes.


How would this be balanced (even though it is a test server)

- Player has to have the ability to build the item anyways
- The code would only rush 1 job - If a pilot has more than 1 job running, it would rush the one with the longest timer (or limit the code to players with only 1 job. It does not matter)

Most Important - The code could only be used 1 time a month (every 3 months may be bit long due to mirrors happening in that time frame anyways).


How would this help CCP:

- It would allow players to not have to bug CCP about whether or not a mirror would be coming between now and the next Mirror.

- It would be easier for players to test out these ships.

- CCP could use the leasons on how they made this code to figure out a way to limit the extractor, injector, copyskills issue.
Lentonian
Deep Core Mining Inc.
Caldari State
#2 - 2016-02-18 19:14:08 UTC
This sounds pretty good, i support this.
Era'kanath
Zebra Corp
Goonswarm Federation
#3 - 2016-02-19 03:19:37 UTC
I like it- though generally supercap builders have alts, and can rush several jobs at once by using different characters per job.
(This is something I would do after all)

and yeah, the time in between using the script should be set to ever 4-7 days; a somewhat researched Nyx blueprint and the -4% building time implant, will take around 29-30 days.

It takes around 30 minutes to an hour to lose one.
And around 4-5 hours with a solo character to haul the materials'

"The more we sweat in peacetime, the less we bleed in war."

Brent Anders
Project Pendragon
#4 - 2016-02-19 07:30:28 UTC
Era'kanath wrote:
I like it- though generally supercap builders have alts, and can rush several jobs at once by using different characters per job.
(This is something I would do after all)

and yeah, the time in between using the script should be set to ever 4-7 days; a somewhat researched Nyx blueprint and the -4% building time implant, will take around 29-30 days.

It takes around 30 minutes to an hour to lose one.
And around 4-5 hours with a solo character to haul the materials'



Not Quite, a "Basic" BPO (TE 0%) takes around 22-20 Days, depending in Character Skills, and a "Basic" Titan BPO will take around 35 Days.
I would also support this, but wouldn't limit the Command on one build, as stated before, there dedicated people out there who offer thier Service to build Supers for others, so i would rather put it on a 24h -> max 7Days Cooldown like most other Commands, but it should then Finish all active Jobs said Toon has Installed.
Barrett Fruitcake
Doomheim
#5 - 2016-02-19 07:44:57 UTC
Brent Anders wrote:
Era'kanath wrote:
I like it- though generally supercap builders have alts, and can rush several jobs at once by using different characters per job.
(This is something I would do after all)

and yeah, the time in between using the script should be set to ever 4-7 days; a somewhat researched Nyx blueprint and the -4% building time implant, will take around 29-30 days.

It takes around 30 minutes to an hour to lose one.
And around 4-5 hours with a solo character to haul the materials'



Not Quite, a "Basic" BPO (TE 0%) takes around 22-20 Days, depending in Character Skills, and a "Basic" Titan BPO will take around 35 Days.
I would also support this, but wouldn't limit the Command on one build, as stated before, there dedicated people out there who offer thier Service to build Supers for others, so i would rather put it on a 24h -> max 7Days Cooldown like most other Commands, but it should then Finish all active Jobs said Toon has Installed.


You might as well just seed them all in that case.

Era'kanath
Zebra Corp
Goonswarm Federation
#6 - 2016-02-19 08:33:07 UTC
Brent Anders wrote:
Era'kanath wrote:
I like it- though generally supercap builders have alts, and can rush several jobs at once by using different characters per job.
(This is something I would do after all)

and yeah, the time in between using the script should be set to ever 4-7 days; a somewhat researched Nyx blueprint and the -4% building time implant, will take around 29-30 days.

It takes around 30 minutes to an hour to lose one.
And around 4-5 hours with a solo character to haul the materials'



Not Quite, a "Basic" BPO (TE 0%) takes around 22-20 Days, depending in Character Skills, and a "Basic" Titan BPO will take around 35 Days.
I would also support this, but wouldn't limit the Command on one build, as stated before, there dedicated people out there who offer thier Service to build Supers for others, so i would rather put it on a 24h -> max 7Days Cooldown like most other Commands, but it should then Finish all active Jobs said Toon has Installed.


Takes 45 days for a Super Carrier, and around 60+ Days for a Titan. With a non-researched BPO.

But yeah, that sounds better xD

"The more we sweat in peacetime, the less we bleed in war."

Era'kanath
Zebra Corp
Goonswarm Federation
#7 - 2016-02-19 08:35:35 UTC
Barrett Fruitcake wrote:
Brent Anders wrote:
Era'kanath wrote:
I like it- though generally supercap builders have alts, and can rush several jobs at once by using different characters per job.
(This is something I would do after all)

and yeah, the time in between using the script should be set to ever 4-7 days; a somewhat researched Nyx blueprint and the -4% building time implant, will take around 29-30 days.

It takes around 30 minutes to an hour to lose one.
And around 4-5 hours with a solo character to haul the materials'



Not Quite, a "Basic" BPO (TE 0%) takes around 22-20 Days, depending in Character Skills, and a "Basic" Titan BPO will take around 35 Days.
I would also support this, but wouldn't limit the Command on one build, as stated before, there dedicated people out there who offer thier Service to build Supers for others, so i would rather put it on a 24h -> max 7Days Cooldown like most other Commands, but it should then Finish all active Jobs said Toon has Installed.


You might as well just seed them all in that case.



I'm not sure about you; but there's a huge difference between seeding in the main Testing system, and requiring someone to set up an Alliance, Take sov, Put down the infrastructure- then spend hours Hauling materials to start the build (even if they can finish it instantly);

It creates a huge time delay on what Supers can enter the battlefield, and how many people will do it. If someone has bare carrier skills and wants to try out super carriers (the vast majority), they'll be turned away by the required commitment.

Whilst super enthusiasts and people who really, really want to fly them; get to make them.

"The more we sweat in peacetime, the less we bleed in war."

Vlora
Perkone
Caldari State
#8 - 2016-02-19 08:43:58 UTC
If you're willing to haul the mats I'll chuck it in the oven for you but that's about as much as I can help with Blink
Brent Anders
Project Pendragon
#9 - 2016-02-19 12:03:04 UTC
Era'kanath wrote:
Brent Anders wrote:
Era'kanath wrote:
I like it- though generally supercap builders have alts, and can rush several jobs at once by using different characters per job.
(This is something I would do after all)

and yeah, the time in between using the script should be set to ever 4-7 days; a somewhat researched Nyx blueprint and the -4% building time implant, will take around 29-30 days.

It takes around 30 minutes to an hour to lose one.
And around 4-5 hours with a solo character to haul the materials'



Not Quite, a "Basic" BPO (TE 0%) takes around 22-20 Days, depending in Character Skills, and a "Basic" Titan BPO will take around 35 Days.
I would also support this, but wouldn't limit the Command on one build, as stated before, there dedicated people out there who offer thier Service to build Supers for others, so i would rather put it on a 24h -> max 7Days Cooldown like most other Commands, but it should then Finish all active Jobs said Toon has Installed.


Takes 45 days for a Super Carrier, and around 60+ Days for a Titan. With a non-researched BPO.

But yeah, that sounds better xD



I think you got me wrong there.
The 45/60+ Days are indeed the Raw Time of a unreseached BPO, but you have to consider all the industry skill a toon has by the time he's able to actually build then, they all cut a lot of that time away. My Main builder has the 22/35 days for a SC/Titan with just those Skills on unreseached BPO's, so yes, base time for a Supercarrier is 45 Days, but actual Build Time is more close to 22 Days.
And as stated in the Other Thread, i still say the best Option would be a sisi only Implant adjusting Material and Time on Industry/Research Jobs.
Barrett Fruitcake
Doomheim
#10 - 2016-02-19 21:35:58 UTC  |  Edited by: Barrett Fruitcake
Era'kanath wrote:
I'm not sure about you; but there's a huge difference between seeding in the main Testing system, and requiring someone to set up an Alliance, Take sov, Put down the infrastructure- then spend hours Hauling materials to start the build (even if they can finish it instantly);

It creates a huge time delay on what Supers can enter the battlefield, and how many people will do it. If someone has bare carrier skills and wants to try out super carriers (the vast majority), they'll be turned away by the required commitment.

Whilst super enthusiasts and people who really, really want to fly them; get to make them.



It takes 3 min to create an Alliance, less than 15 if you need to create some isk.

It takes a few hrs to take sov and set up infrastructure.

It takes 1.5 to 2 hrs max per Titan to haul materials for one Freighter pilot, depending on seeded station and moon location in system.


-Build should not auto complete but still take some time like 5-10 days.

Edit: There is a balance between making it too easy and you have Super Testing Online, and making it somewhat easier to test Supers. Where that line is a unknown at this time, but past experience clearly shows we want to avoid that.
Hauling materials is still somewhat of a firewall against that , but not as mush as it used to be since the added lows to Freighters so they can carry a lot more than they used to.
Matthew Reddy
BP Ultimate
Hard Knocks Executors
#11 - 2016-02-20 02:57:50 UTC
What about unused build time is given out after a mass test like skill points. You could give 10 days build time up to a max of 20 days with the 2 million skill point's. That would allow people who cannot fly Titans for supers yet the ability to train them and build them if they attend enough mass tests.
Era'kanath
Zebra Corp
Goonswarm Federation
#12 - 2016-02-20 05:09:22 UTC
Matthew Reddy wrote:
What about unused build time is given out after a mass test like skill points. You could give 10 days build time up to a max of 20 days with the 2 million skill point's. That would allow people who cannot fly Titans for supers yet the ability to train them and build them if they attend enough mass tests.


While that does sound fairly decent, not everyone can attend mass tests due to real life- either by work, restricted sleeping patterns and timezone.. I remember back in highschool, I either got up at around 2-3am to attend a masstest; or stayed up all throughout the day; and gawd that sucked..

All for 2m skillpoints and a little awesome chaotic combat.

But I imagine there are a lot of people out there who have Work around the time a masstest generally happens, or need to sleep for work in that time =/



I think it should be a system-wide script like, (ie, /boostjob) that'll finish all the manufacturing jobs in the system, but cannot be used for another 7-14 days or so, for that system.
(Now I see the issue that people will set up multiple systems to counter this, but there's only so many seeded systems, let alone with moons dead-ahead of the station undocks)

"The more we sweat in peacetime, the less we bleed in war."

Matthew Reddy
BP Ultimate
Hard Knocks Executors
#13 - 2016-02-20 05:52:08 UTC
Era'kanath wrote:
Matthew Reddy wrote:
What about unused build time is given out after a mass test like skill points. You could give 10 days build time up to a max of 20 days with the 2 million skill point's. That would allow people who cannot fly Titans for supers yet the ability to train them and build them if they attend enough mass tests.


While that does sound fairly decent, not everyone can attend mass tests due to real life- either by work, restricted sleeping patterns and timezone.. I remember back in highschool, I either got up at around 2-3am to attend a masstest; or stayed up all throughout the day; and gawd that sucked..

All for 2m skillpoints and a little awesome chaotic combat.

But I imagine there are a lot of people out there who have Work around the time a masstest generally happens, or need to sleep for work in that time =/



I think it should be a system-wide script like, (ie, /boostjob) that'll finish all the manufacturing jobs in the system, but cannot be used for another 7-14 days or so, for that system.
(Now I see the issue that people will set up multiple systems to counter this, but there's only so many seeded systems, let alone with moons dead-ahead of the station undocks)


You make a good point about the mass tests, I live in Australia and the timing sucks for me to.
Maybe the best solution would be for a /boostjobs that only boosts 5 days at a time and can only be used once a day per character. Ships could be built in a week so not to de value them.
Jonny Copper
The Cadre Arareb Foundation
#14 - 2016-02-20 14:12:19 UTC
This does sound like a great idea however depending on the exact boundaries of this scrip it could be quite OP. Myself alone for example, I can haul aeons in 2 freighter runs. Thats 5 minutes per aeon. In addition I personally own 3 builder toons. I could essentially print aeons out and give them to people if this were to become a thing based on its boundaries.
Matthew Reddy
BP Ultimate
Hard Knocks Executors
#15 - 2016-02-20 22:57:42 UTC
Jonny Copper wrote:
This does sound like a great idea however depending on the exact boundaries of this scrip it could be quite OP. Myself alone for example, I can haul aeons in 2 freighter runs. Thats 5 minutes per aeon. In addition I personally own 3 builder toons. I could essentially print aeons out and give them to people if this were to become a thing based on its boundaries.

How do you haul an aeon in 2 runs?
elitatwo
Zansha Expansion
#16 - 2016-02-21 01:40:37 UTC
Matthew Reddy wrote:
Jonny Copper wrote:
This does sound like a great idea however depending on the exact boundaries of this scrip it could be quite OP. Myself alone for example, I can haul aeons in 2 freighter runs. Thats 5 minutes per aeon. In addition I personally own 3 builder toons. I could essentially print aeons out and give them to people if this were to become a thing based on its boundaries.

How do you haul an aeon in 2 runs?


Compressed ore and stuff

Eve Minions is recruiting.

This is the law of ship progression!

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roy oakes
boom boom long time
#17 - 2016-02-28 22:59:07 UTC
Barrett Fruitcake wrote:
Era'kanath wrote:
I'm not sure about you; but there's a huge difference between seeding in the main Testing system, and requiring someone to set up an Alliance, Take sov, Put down the infrastructure- then spend hours Hauling materials to start the build (even if they can finish it instantly);

It creates a huge time delay on what Supers can enter the battlefield, and how many people will do it. If someone has bare carrier skills and wants to try out super carriers (the vast majority), they'll be turned away by the required commitment.

Whilst super enthusiasts and people who really, really want to fly them; get to make them.



It takes 3 min to create an Alliance, less than 15 if you need to create some isk.

It takes a few hrs to take sov and set up infrastructure.

It takes 1.5 to 2 hrs max per Titan to haul materials for one Freighter pilot, depending on seeded station and moon location in system.


-Build should not auto complete but still take some time like 5-10 days.

Edit: There is a balance between making it too easy and you have Super Testing Online, and making it somewhat easier to test Supers. Where that line is a unknown at this time, but past experience clearly shows we want to avoid that.
Hauling materials is still somewhat of a firewall against that , but not as mush as it used to be since the added lows to Freighters so they can carry a lot more than they used to.




you forgot the creating a corp and waiting 7days before being able to drop a tower

https://wiki.eveonline.com/?_ga=1.263942732.1175653019.1457937776

roy oakes
boom boom long time
#18 - 2016-02-28 23:00:34 UTC
elitatwo wrote:
Matthew Reddy wrote:
Jonny Copper wrote:
This does sound like a great idea however depending on the exact boundaries of this scrip it could be quite OP. Myself alone for example, I can haul aeons in 2 freighter runs. Thats 5 minutes per aeon. In addition I personally own 3 builder toons. I could essentially print aeons out and give them to people if this were to become a thing based on its boundaries.

How do you haul an aeon in 2 runs?


Compressed ore and stuff




compressed ore---i assume you refine at pos?


and stuff---what kinda stuff, those cap parts are huge i spent 3hrs hauling just them

https://wiki.eveonline.com/?_ga=1.263942732.1175653019.1457937776

Amak Boma
Dragon Factory
xX SERENITY Xx
#19 - 2016-02-29 00:16:34 UTC
1. join exssiting corp an get roles
2. ancchor pos and component assembly array along reprocessing array
3. fill freighter with compressed ore
4. reprocess at pos
5. build capital parts there
6. multiple characters multiple jobs , quicker to get aeon parts

tbh hauling parts for aeon is 20 freighter runs with components, compressed ore is just easier and cut the process more than half
Molly Duma
Perkone
Caldari State
#20 - 2016-03-01 07:47:04 UTC  |  Edited by: Molly Duma
Building a Super or Titan:

Requires: Freighter With x3 Cargo Expanders. (so u get about 1mill m3)

Step 1: Join a corp With an alliance.
Step 2: Get to a unclaimed Sov system (nullsec)
Step 3: Place Down a TCU and IHub and claim them With an Entosis link. (don't forget the needed fuel for the Entosis)
Step 4: Set up a PoS With an XL Ship Maintenance Bay and XL Ship Assembly Array. (1mill m3)
Step 5: Get the blueprint and the required materials for it.
Step 6: Transport the materials and the BP to the PoS using a Freighter. (over 20mil m3 total(super)) and place it in the Assembly Array.
Step 7: Start building the ship (super takes about 24 days)

Make sure you got the neded corp roles for all this.
Make sure you type /boostsov after a successful capture of an IHub.(in order to install the IHub Upgrade)
Make sure you install the required strategic Upgrade for the Assembly array (200k m3)

TCU = Territory Claim Unit (200m3)
IHub = Infrastructure Hub (60k m3)

You can build one super per PoS.

Note: Make sure u don't join a **** corp that will **** around in you're pos, stealin you're ship or stops you're manufacture job.

Aeon Materials: 22 220 000 m3
Wyvern Materials: 21 110 000 m3
Nyx Materials: 24 990 000 m3
Hel Materials: 21 660 000 m3