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Interdiction nullifyed pods?

Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#21 - 2016-02-19 22:38:05 UTC
An implant for slot 10 (the specialist slot) seems reasonable to me.
Paranoid Loyd
#22 - 2016-02-19 22:38:42 UTC
Mr Epeen wrote:
I lose my pod every time I lose a ship.

Maybe it's because I refuse to run and attempt to rub my sweaty pod-balls on them before I get exploded. A bad strategy perhaps, but fun.

Mr Epeen Cool

Shah, I have found the scenario for your next MS paint masterpiece.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

SurrenderMonkey
State Protectorate
Caldari State
#23 - 2016-02-19 22:57:13 UTC
Supported, but only if it's a 10-slot implant set and nullification is only granted with a full set.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

DaReaper
Net 7
Cannon.Fodder
#24 - 2016-02-19 23:24:23 UTC
no

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Bumblefck
Kerensky Initiatives
#25 - 2016-02-19 23:33:51 UTC
OP


Bob Bobbington


Hal Morsh



Three bots...sorry, posters...in a row wearing the same outfit, on page one.


I'm not sure exactly what this tells us about the OP's idea, but it's probably bad.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#26 - 2016-02-19 23:35:57 UTC
show me on the model ship where the naughty instalocker touched you

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Iria Ahrens
Space Perverts and Forum Pirates
#27 - 2016-02-19 23:55:18 UTC
Well, Eve is about meaningful choices. Advantages and disadvantages, consequences and rewards. Something with a combat benefit for a pod should have a meaningful consequence too.

Make it burn a set amount of SP on activation, maybe. Or maybe double your sig radius.
Maybe if it only worked once and burned itself out if it activated to escape a bubble. So the next bubble still gets you. Nothing should trivialize your risk.

I don't fly with implants in null unless they are cheap. So I don't care either way. Just trying to look at it from an advantage/disadvantage perspective.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

TigerXtrm
KarmaFleet
Goonswarm Federation
#28 - 2016-02-20 00:09:07 UTC
You can have a taxiceptor for like 20 million. If you can't afford that, well, you have no business undocking in such dangerous places anyway.

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Akirei Scytale
Okami Syndicate
#29 - 2016-02-20 00:26:17 UTC
It will never happen.

You're supposed to be able to kill pods, otherwise the entire game would be populated by cowards running full implants in PvP.
Herzog Wolfhammer
Sigma Special Tactics Group
#30 - 2016-02-20 00:30:18 UTC  |  Edited by: Herzog Wolfhammer
Were it up to me, these pods that survive ship destruction would themselves be indestructible except by self destruct.

Carebearism you say? Pshaw!


Pod overviews would be handicapped to stations, gates, and wormholes.
Pods would have no D-scan.
Pods would not show up in local, but would not be able to view it either.

ALL ship destruction, while not harming the pod, would be very hard on the pilot who is wired into the ship. Meaning that all ship destruction would randomly damage and/or destroy implants. Meaning that every player has to fly smarter or lose implants, even in highsec. The "huurrr durrr indestructible pods bad for implant industry/ meaningful game loss!" argument is dead. Even a mission runner might lose a few hundred mill if he screws the dog and loses a ship.

I would even throw in SP loss for loss of high-end implants. Like losing a T2 implant costs SP - or throw in T3 implants with that penalty.

Implants degraded or damaged could be repaired. Implant degredation would become a natural thing. Maybe some SP for skills that might reduce some damage. SP for skills to repair implants. SP for skills that prolong the life of implants. Some implants with good attributes not repairable at all perhaps? Think of the possibilities.


See? No carebear. Implant loss across the board. Implant damage, more SP sink... but of that which would grief the HTFU-I-Want-things-to-stay-the-same now crowd the most:

Having to make the choice of slow-boating back to the hangar in your D-scanless nearly blind capsule to get into a new ship

OR

self destruct (to get back in the fight NAOW!!!) ... and lose ALL of your implants. What would suck more? 40 jumps while the battle rages on and missing epicness that might make national news, or losing that 1 billion ISK set? hmmm decisions decisions ARG!


See? Choices. Players love choices. I build combat courses where I make people hang themselves (literally) on their own choices. It's a wonderful fulfilling thing.

Bring back DEEEEP Space!

Hal Morsh
Doomheim
#31 - 2016-02-20 00:57:30 UTC
Bumblefck wrote:
OP


Bob Bobbington


Hal Morsh



Three bots...sorry, posters...in a row wearing the same outfit, on page one.


I'm not sure exactly what this tells us about the OP's idea, but it's probably bad.



There was a reason I felt it was a BAD idea to wear something given to everyone on newyears (or something like that). You just had to bring it up, and now I need a new outfit :/

Maybe I'll wear the guristas shirt, the pants would already work.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2016-02-20 01:45:06 UTC
Hal Morsh wrote:
Bumblefck wrote:
OP


Bob Bobbington


Hal Morsh



Three bots...sorry, posters...in a row wearing the same outfit, on page one.


I'm not sure exactly what this tells us about the OP's idea, but it's probably bad.



There was a reason I felt it was a BAD idea to wear something given to everyone on newyears (or something like that). You just had to bring it up, and now I need a new outfit :/

Maybe I'll wear the guristas shirt, the pants would already work.



Yikes. Is everybody wearing this jacket now?

Bring back DEEEEP Space!

Iria Ahrens
Space Perverts and Forum Pirates
#33 - 2016-02-20 02:08:44 UTC
Wait a year or two and you'll look "old school"

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#34 - 2016-02-20 02:27:02 UTC
But... I make it look cool... I think?

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Ralph King-Griffin
New Eden Tech Support
#35 - 2016-02-20 02:42:47 UTC
<------ The cool jacket
Jacques d'Orleans
#36 - 2016-02-20 02:49:16 UTC
Ralph King-Griffin wrote:
<------ The cool jacket


Not quite sure if Zoolander or Hansel! (sorry, couldn't resist)
Memphis Baas
#37 - 2016-02-20 02:54:41 UTC
I believe your question has been answered in the first two posts; you're now trying to convince a disagreeing public, and are getting heckled.

CCP has removed drone grades, thereby reducing the penalty of losing your pod by quite a bit. A pod without implants loses nothing, and implants are a choice.

Personally I'd make the system even less confusing: when your SHIP explodes, you wake up in the medical bay.

No more mumbo jumbo about a 3 meter pod having a full rocket engine inside (for movement), a full warp drive (for warping), a full autopilot system (for getting across the galaxy), a rather large computer system for scanning ALL your neurons in a millisecond to "save" you, and a communications array with enough bandwidth to send all that data to your medical station, again within a couple seconds. A full-fledged life support system (including oxygen, water, temperature control, and waste reprocessing), a graphics processing system for interfacing with the external cameras, armor and shields similar to a ship, a capacitor and energy system capable of powering everything indefinitely, an IFF identification beacon and running strobe lights, and so on the list keeps on going. It's rather ridiculous.
Andrew Space
Doomheim
#38 - 2016-02-20 03:56:48 UTC  |  Edited by: Andrew Space
as dope as that sounds, no, i don't think it would be a good update to implement.

Edit: I just read Tau's suggestion; I could definitely get behind that if it was a slotted implant buff or something.
Yang Aurilen
State War Academy
Caldari State
#39 - 2016-02-20 04:36:12 UTC
Alright how about this guys. You need a full "interdiction" implant set to be able to have a nullified pod. Missing any will make the effect fail. That way you only have slot 7~10 for hardwiring.

Post with your NPC alt main and not your main main alt!

DHuncan
Long John Silver.
#40 - 2016-02-20 19:19:29 UTC
Akirei Scytale wrote:
It will never happen.

You're supposed to be able to kill pods, otherwise the entire game would be populated by cowards running full implants in PvP.


Killing pods in a so often not mutual consented pvp and you call them cowards? Now they should fit for you to be satisfied when forcing an unwanted combat? Haha I see.

What did you say about CODE?

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