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Worries about the skill injectors, and the future of the game.

First post
Author
War Kitten
Panda McLegion
#201 - 2016-02-18 20:24:03 UTC  |  Edited by: War Kitten
CCP Falcon wrote:


There's a simple flaw with any "Pay To Win" argument against skill trading.

A pilot who knows what they're doing with a Rifter and a 2 skillpoints can end the world for a clueless player with 300 million skillpoints. Put the average driver in an F1 car and they're not going to have the first idea of how to drive it, despite having a driver's license.

All skillpoints do is unlock the ability to fly a given hull with a given weapon, or utilize a given module to a particular end. Using the ship and modules is where the skill lies, and is the key to victory or failure. That's what defines you as an EVE player.


This is partially true, but it ignores the X% per level of skill bonuses tied to most of the skills.

Take two equally skilled players, put them both in the same rifter, and the one who "paid to win" on his character will have better range, higher dps, orbit faster, rep more, run out of cap later and generally out-perform the other guy.


Personally I'm torn on the skill injector thing - I'm not sold that it is good or bad yet. But one thing is certain - Pandora's Box is open and there's no going back.


**EDIT** I probably should have used "experienced" instead of "skilled" when talking about the player, but I intentionally differentiated between "player" and "character".

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Pandora Bokks
Pangalactic Frontline Supply Agency
#202 - 2016-02-18 20:57:00 UTC  |  Edited by: Pandora Bokks
War Kitten wrote:
Pandora's Box is open and there's no going back.


But HOPE is still in the box :)

Don't try - you need to know your Hesiod to get the meaning. Or google ...
True Sight
Deep Freeze Industries
#203 - 2016-02-18 21:01:00 UTC
There's also long-term potential financial implications. For example the sort of players who stop playing for several months at a time, but keep their subscription active to keep their 'edge', I know so many players that decide to take a break from eve, but may never turn off their sub in fear of 'coming back' and regretting the millions of SP they could have obtained.

Now, with skills overall devalued and an easy way to catch up, CCP might see a long-term reduction in subscription fee's.
Mr Epeen
It's All About Me
#204 - 2016-02-18 21:01:51 UTC  |  Edited by: Mr Epeen
War Kitten wrote:

Take two equally skilled players, put them both in the same rifter, and the one who "paid to win" on his character will have better range, higher dps, orbit faster, rep more, run out of cap later and generally out-perform the other guy.
I know what you are trying to say, War Kitten.

But the way you said it could be misinterpreted. If they are equally skilled (same amount of SP), then the one that 'paid to win' will likely lose due to less experience since they will have to be much younger.

So all I'm asking you, and anyone else posting on the topic, is to be very aware of what you are saying and use experience when you mean experience and not skill when you mean experience. Thanks to CCP calling those things we train skills instead of content-unlockers in the first place, we get to have this confusion all the time.

Well. That's my PSA for the week out of the way. Whew.

Mr Epeen Cool
Mr Epeen
It's All About Me
#205 - 2016-02-18 21:12:38 UTC  |  Edited by: Mr Epeen
True Sight wrote:
There's also long-term potential financial implications. For example the sort of players who stop playing for several months at a time, but keep their subscription active to keep their 'edge', I know so many players that decide to take a break from eve, but may never turn off their sub in fear of 'coming back' and regretting the millions of SP they could have obtained.

Now, with skills overall devalued and an easy way to catch up, CCP might see a long-term reduction in subscription fee's.


It's only easy to catch up if there are skills to be purchased. And for there to be skills to be purchased, someone has to be subbed to farm it.

So one guy takes a break and unsubs for a bit while another starts an acct to farm SP on.

Net change in CCP income. Zero.

~ed~ After some more thought, I think CCP might actually come out ahead in this case. For the guy who took the break, it'll cost him more (potentially much more depending on the length of break) to inject the same amount of skills he didn't get by being unsubbed. So for example, this guy takes a six month break saving himself six PLEX. Then he comes back and wants to get his six months of SP he missed with injectors. Depending on his current SP level it will cost him 8 to 20 PLEX to top it back up.

A win for CCP.

Mr Epeen Cool
Pandora Bokks
Pangalactic Frontline Supply Agency
#206 - 2016-02-18 21:12:45 UTC
Mr Epeen wrote:
While there are some valid concerns about these things, making stuff up through ignorance or willful misunderstanding of the mechanic is not helping matters.

Mr Epeen Cool


You are funny - I think it would take a five year old child 2 minutes to understand that someone else has paid money for your game time.

If PLEX would be not tradeable on the market and could only be sold to NPC buy orders - do you think CCP would sell significantly less PLEX? The function of being a PLEX buyer can easily replaced by another game mechanism without affecting the revenue.

Do not get me wrong, every player contributes to the success of the game, whether he plays for free or pays for the sub.
But from a financial perspective, you are a second class customer if you do not spend money on the product.

Cidanel Afuran
Grant Village
#207 - 2016-02-18 21:24:14 UTC
Pandora Bokks wrote:
Sure, if people would buy Plex to pay for gametime this would be even better. But I think that not many people buy plex to use for gametime, simply because it is more expensive. Most people buy Plex to exchange for ISK to exchange for assets/characters whatever. Someone has to buy the PLEX, this is correct as well. But what would be the effect if PLEX could be only sold to NPC buy orders that have floating prices depending on the daily volume.

Yes, I hear the PAY TO WIN shouts. But would it make any difference if PLEX are bought not by a Player but by CCP(NPC) if the price simulation is done in a proper way?

The argument that PLEX buyers contribute to the health of this game is valid with current mechanisms - but this function can be easily substituted.

I know, I will get a lot of hate for this - but:

tl,dr - if someone is doing nothing than grinding isk to buy plex to pay for his sub, his value for the financial statements of CCP is comparable to a fraction of the cost of a programmer who implements an artificial PLEX market. My uneducated guess is - it is less than 10ct p.m.


You misunderstood. It was said more subscriptions are better. It isn't. A small number of people paying more IRL for plex to keep the market seeded so more people could play for free is best for CCP, financially speaking. There are a lot of people who simply would leave the game if they had to pay anything for it IRL.

Asking CCP to have NPC's buy plex instead of players? A lot of people would flat out stop playing and move to another game.
Mr Mieyli
Doomheim
#208 - 2016-02-18 21:43:42 UTC
NPC PLEX buyers would instantly become the largest ISK faucet in game. Currently PLEX is a net ISK sink with trade taxes so I don't think this change would be good for the game economy. NPC plex buyers would mean that everyone would need to pay cash to play but I don't see why it matters at the end of the day who paid for the gametime.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Mr Epeen
It's All About Me
#209 - 2016-02-18 22:03:37 UTC
Pandora Bokks wrote:
you are a second class customer if you do not spend money on the product.


You are not a customer at all if you spend no money on the product.

Everyone who is playing is spending money on the product. Everyone. They might be spending someone else's money, but that makes exactly zero difference to CCP. There is no such thing as second class players.

You are having a real hard time with this concept and I guess it can be confusing. So take a break. Do some reading up on the topic and learn the basics of the PLEX system and it's purpose. Because you obviously have no clue what it's purpose is (re: sell to NPCs. LOL).

There's plenty of information if you look. It's not like you are the first to be completely flummoxed by this.

Mr Epeen Cool
Guardian Stella
Doomheim
#210 - 2016-02-18 23:54:36 UTC
Pandora Bokks wrote:
Cidanel Afuran wrote:
Pandora Bokks wrote:
Logic - the developer earns more money and is more willing to allocate ressources to keep his revenues.


How, exactly? A person has to buy that plex sometime for real life money, and one plex costs more than a month's subscription price. Devs would have more money if people only used plex, instead of subscribing.


Sure, if people would buy Plex to pay for gametime this would be even better. But I think that not many people buy plex to use for gametime, simply because it is more expensive. Most people buy Plex to exchange for ISK to exchange for assets/characters whatever. Someone has to buy the PLEX, this is correct as well. But what would be the effect if PLEX could be only sold to NPC buy orders that have floating prices depending on the daily volume.

Yes, I hear the PAY TO WIN shouts. But would it make any difference if PLEX are bought not by a Player but by CCP(NPC) if the price simulation is done in a proper way?

The argument that PLEX buyers contribute to the health of this game is valid with current mechanisms - but this function can be easily substituted.

I know, I will get a lot of hate for this - but:

tl,dr - if someone is doing nothing than grinding isk to buy plex to pay for his sub, his value for the financial statements of CCP is comparable to a fraction of the cost of a programmer who implements an artificial PLEX market. My uneducated guess is - it is less than 10ct p.m.


So your idea is to create a massive ISK faucet at the same time as kicking everyone who can't/don't want to pay for his subscription ?

You are an idiot.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#211 - 2016-02-19 00:58:47 UTC
W33b3l
The Scope
Gallente Federation
#212 - 2016-02-19 05:45:28 UTC
Ive been thinking about this a lot lately.

A lot of people don't understand the argument while a lot of people are not getting there points across clearly.

Firstly. If skill points don't matter that much, then why the need for the injectors? Every argument for them is that "SP doesn't mean anything" which is counter intuitive for needing the injectors. Apparently they do mean "something".

Thats not my overall point however, but it is a main issue I have.

When I started playing EVE so many years ago I fell in love with it and the people that made it. This is the first and only game that I ever read every dev blog about let alone actually knew who the devs are. To this day I can't name one person that makes any other game. I know many EVE devs faces and "there chosen nicknames" by heart. Ive even learned there personalities over the years either through watching them or direct interaction. There's several of them that I would immediately recognize if I was in line next to them at the grocery store, for me, this REALLY means something. I dont know the names of the people in my favorite bands.

While most of them do not know me, and the couple Ive actually talked to in passing Im sure dont remember me, when they do something with more interest of there own then the player base, I tend to take it personally as a player. CCP is supposed to be different, they are supposed to be beyond such things. EVE is supposed to be the one MMO with true integrity that is still out there.

I am not going to argue if skill injectors are are going to currently hurt the game or not. I think they will in some ways for very valid reasons but thats beyond the current point. The fact is plain and simple, they just should not be there. The reason CCP Falcon initially felt the same way is because he was intuitive enough from being with the company so long to know that it goes against what EVE is supposed to stand for and be. He is an employee of CCP however and I understand why he posted what he did. I don't agree with it, but I understand. Most of us "freaking out" over this are not doing so solely on what injectors do, but because we are legitimately afraid for the future of EVE.

You need to understand that while one thing wont break the game, a recurring theme can. It started with PLEX. I understand PLEX and I am OK with it. It keeps the player base numbers up and has a use, however the game would be better at its core if it did not exist because losses and gains would matter more and be equal for everyone. Again, I get it though and in my heart I give it a pass. Then aurum came out, this was the breaking of the dam. In a game like this, that type of thing should not exist. Everyone argued that you cant buy anything that effects the game or matters to anyone so we let it slide (after monocle gate anyway, wich should have told us something). Now this with the skill injectors.

Skill injectors do effect the game. We've crossed the bridge of being able to pay RL money for something that actually does something in the game. You can argue if its game breaking or a problem on its own all day but that is not the real issue that so many of us are worried about. Those of us that are scared for the future are afraid that this theme will continue to a point where it does ruin the game to a point that it is not what both EVE and CCP are supposed to be and stand for anymore and with the way things are going, we have a reason to be scared. Sure if you stay on this path you might bring in a lot of new people that are OK with it with a new players base and stay alive, but it wont be EVE anymore and the people that shared your original vision will be gone.

I have had a lot of respect for CCP over the years. Ive legitimately admired a lot of the devs back in the day, and I normally dont admire anyone. You guys created something awesome. All we ask is that you stay true to what you created like you always said you would. This isnt the way to do it. I understand the corporate talk and all that, and I understand that we will not get a non filtered response and I can not blame anyone for that, but those of us that know CCP and know EVE know what you are doing and we are afraid for the future of something, while created by you, we both love and made grow.
Pandora Bokks
Pangalactic Frontline Supply Agency
#213 - 2016-02-19 08:56:18 UTC  |  Edited by: Pandora Bokks
Guardian Stella wrote:

You are an idiot.


Mr Epeen wrote:

LOL


After considering your well-thought and expressed arguments I conceed to being wrong.

It was a pointless discussion from the beginning as I never suggested to rewind the wheel to the year 2008 (actually even earlier than that as inofficial and then moderated GTC trades have been a huge problem). If such changes would be introduced now, this would instantly kill the game.

The discussion was based on my expressed belief that the game would be in a better state if it was subscription based only (from the beginning).
War Kitten
Panda McLegion
#214 - 2016-02-19 11:43:04 UTC
Mr Epeen wrote:
War Kitten wrote:

Take two equally skilled players, put them both in the same rifter, and the one who "paid to win" on his character will have better range, higher dps, orbit faster, rep more, run out of cap later and generally out-perform the other guy.
I know what you are trying to say, War Kitten.

But the way you said it could be misinterpreted. If they are equally skilled (same amount of SP), then the one that 'paid to win' will likely lose due to less experience since they will have to be much younger.

So all I'm asking you, and anyone else posting on the topic, is to be very aware of what you are saying and use experience when you mean experience and not skill when you mean experience. Thanks to CCP calling those things we train skills instead of content-unlockers in the first place, we get to have this confusion all the time.

Well. That's my PSA for the week out of the way. Whew.

Mr Epeen Cool


Good point, I probably should've said "experienced players" instead of "skilled", but I did say "players" and "characters" when I meant to.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Honnete Du Decimer
#215 - 2016-02-19 14:17:31 UTC
CCP Falcon wrote:
A pilot who knows what they're doing with a Rifter and a 2 skillpoints can end the world for a clueless player with 300 million skillpoints. Put the average driver in an F1 car and they're not going to have the first idea of how to drive it, despite having a driver's license.Smile
All time think new player.
Danger is veteran players buy perfect with no character past.

PMS [:p]

Osmonde Jr
Mission Running Slaves
#216 - 2016-02-19 15:20:54 UTC  |  Edited by: Osmonde Jr
Pandora Bokks wrote:

The discussion was based on my expressed belief that the game would be in a better state if it was subscription based only (from the beginning).


Well it wouldn't be possible now as Eve is like the minority of games that actually still does subscriptions. Reading Johny Pew last post, the plex system was to allow players who are unable to opt into the game to play, otherwise they would have to pass up. I knew a couple of corp members that actually had to farm a bit more then I did because they are unable to at the time to pay for a sub and so relied on plexes or gtc's especially after the 09 recesssion.

It also helped solve the issue of people who had more time and less cash to play the game without paying another dime other then the purchase of the account. While helping people who had less time or the actual cash to make a bunch of in game cash "legally" to help fuel the their fun while CCP earned some extra revenue. These skill injectors are to me forward thinking like the plex system in giving people alternatives to the choices they have to make. Like why should I bother playing Eve now when the majority of the players are hitting at least 50 million in sp avg (pre skill trading) when there are other sand box games they can play that is about to hit the market?

Everyone who has been playing this game consistently keeps thinking that most players will somehow tough it out, but those graphs they showed in pre 2010 of how of the difficulty curve being a cliff is actually a Achilles heel for CCP. So unless people here wants to start offering their in game isk to bring in new blood, CCP needs to at least give players an option to be able to catch up.

Honnete Du Decimer wrote:
CCP Falcon wrote:
A pilot who knows what they're doing with a Rifter and a 2 skillpoints can end the world for a clueless player with 300 million skillpoints. Put the average driver in an F1 car and they're not going to have the first idea of how to drive it, despite having a driver's license.Smile
All time think new player.
Danger is veteran players buy perfect with no character past.


So a 50 million sp toon with no past? Yea I can see a null sec alliance instantly recruiting them as there is obviously something not fishy that it has been less then a year and they have > 10 mill sp. That is quite a danger with some of the posters here making amusing/ludicrous statements in regards to skill trading.
Frostys Virpio
State War Academy
Caldari State
#217 - 2016-02-19 15:20:57 UTC
Honnete Du Decimer wrote:
CCP Falcon wrote:
A pilot who knows what they're doing with a Rifter and a 2 skillpoints can end the world for a clueless player with 300 million skillpoints. Put the average driver in an F1 car and they're not going to have the first idea of how to drive it, despite having a driver's license.Smile
All time think new player.
Danger is veteran players buy perfect with no character past.


Like they could buy from the bazaar?
Soldarius
Dreddit
Test Alliance Please Ignore
#218 - 2016-02-19 15:27:03 UTC
Big Lynx wrote:
Just a question and nothing personal falcon but who brainwashed you? Your collegues of controlling or marketing?


He's 100% right. Just because you have everything at 5 doesn't mean you know how to fly a ship. This is how groups like REKKINGCREW are constantly finding titans to kill.

http://youtu.be/YVkUvmDQ3HY

stg slate
State War Academy
Caldari State
#219 - 2016-02-19 15:46:12 UTC
Soldarius wrote:
Big Lynx wrote:
Just a question and nothing personal falcon but who brainwashed you? Your collegues of controlling or marketing?


He's 100% right. Just because you have everything at 5 doesn't mean you know how to fly a ship. This is how groups like REKKINGCREW are constantly finding titans to kill.


I'm a living, breathing example of how having a shitton of SP doesn't make you a good player. Just look at my killboard. I had tons of SP before injectors dropped, and I'm terrible!
Mysa
EVIL PLANKTON
#220 - 2016-02-19 16:22:02 UTC
And still after 13 years everything is all about "pvp", What about those industrialists huh? Roll Nothing?!