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[Proposal] Update to DirectX 11

Author
Mars Theran
Foreign Interloper
#1 - 2012-01-10 17:38:32 UTC
I'd like to see EVE adapt to changing times and technologies; while allowing people to take advantage of newer model GPUs and improve rendering.

DirectX 11 has been out for some time now, and there are many benefits to it's use; while newer DirectX 11 GPUs are readily available, cheap, and offer better performance than older models of comparable price-range and quality.

- DirectX 11 optimizes performance

- You can maintain backward compatibility

- It's cheap and easy to afford

- DirectX11 offers Tesselation and advanced rendering capabilities

- It's the smart choice to move to DirectX 11

Incarna and CQ will only be fully realized in a DirectX 11 environment; while EVEs primary features can only benefit from the added rendering capabilities.

Vote for DirectX 11 today!

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CEO and Chairman,

Mars Theran.
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Flamespar
State War Academy
Caldari State
#2 - 2012-01-10 22:59:27 UTC
Any idea why CCP hasn't made the switch to DX11 (or DX10 for that matter), it seems odd given their desire to be on the cutting edge of 3D rendering.
Mars Theran
Foreign Interloper
#3 - 2012-01-11 08:22:40 UTC
I would hazard a guess, it's because they are focusing on Open GL, and Carbon IO; as well, they may not have the resources or programmers that specialize in that sort of thing. Just a guess though.

Really, if it's partialy or entirely the latter; I would say find someone that is specialized in it. Really, 2 guys is all they'd probably need to bring it up to DirectX11 by the end of the year. I would think anyway.

Really, I'm not the least bit experienced with it; but given that it is such a small part of Software development, it shouldn't require a lot of manpower. Figure a game like SWToR can be developed in 4 years and released, with all that goes into that; it stands to reason that the percentage of development put into DirectX is small in comparison.

Like I said though, I don't know; I'm just making a marginally educated guess.

I do think a lot of it depends on the 3D artists and related programming. Obviously, the development period for software intended for DirectX 11; is benefiting from 3D artists and the like who are focused towards that goal. Makes things easier when everything is designed for it right from the start.

There may be a lot of issues with updating to DirectX 11, for a game devloped on DirectX 9 and earlier.

Here's hoping that it's not a whole lot of work, and CCP can get it updated by the end of the year; if they deside to start, (or have started), focusing resources on that goal.

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ITTigerClawIK
Galactic Rangers
#4 - 2012-01-11 11:04:22 UTC
well they do still have those DX10 models they have still done nothing with after showing them to us, what the hell happened there?

http://www.flickr.com/photos/crazykinux/sets/72057594133493898/detail/
Mars Theran
Foreign Interloper
#5 - 2012-01-11 11:08:44 UTC
Isn't that just HDR?
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COMM4NDER
Legendary Umbrellas
#6 - 2012-01-11 14:40:17 UTC
Mars Theran wrote:
Isn't that just HDR?


First, no thats not just HDR, they updated shaders on the Trinity expansion and gave the engine a big push. Also they are updating the shading on each ship with the project (V3) that will give better look and options for the ships like skins, corp logos etc.

Second where do you get that they focus on OpenGL, that would be awesome and mean that EVE would one day be playable on a tablet like Android.

Third, DirextX is nothing you just update , there is allot of testing needed and allot of rework of the engine to support a newer version. Then they need to test it for several versions each time they release it. Also the Wine and Cedega project will have issues adopting the Direct 10/11 support so just dropping DirextX9 is not an valid option since that will be like showing the finger for non Windows users.

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Clansworth
Deep Core Mining Inc.
Caldari State
#7 - 2012-01-12 02:53:36 UTC
Honestly, I don't care if it gets ANY new shinies by going to DX 10 or 11... I just want it so I can use my AMD Dual Graphics (which doesn't work on DX9).
COMM4NDER
Legendary Umbrellas
#8 - 2012-01-12 08:27:27 UTC
Clansworth wrote:
Honestly, I don't care if it gets ANY new shinies by going to DX 10 or 11... I just want it so I can use my AMD Dual Graphics (which doesn't work on DX9).


What? Sli and Crossfire works in Dx9 if you are wondering.

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Clansworth
Deep Core Mining Inc.
Caldari State
#9 - 2012-01-12 15:27:36 UTC  |  Edited by: Clansworth
COMM4NDER wrote:
Clansworth wrote:
Honestly, I don't care if it gets ANY new shinies by going to DX 10 or 11... I just want it so I can use my AMD Dual Graphics (which doesn't work on DX9).


What? Sli and Crossfire works in Dx9 if you are wondering.


Correct, but AMD Dual Graphics (which is part of the A series APU's) does not.

Quote:
Q5: Why doesn’t my DirectX® 9 game look better on AMD Radeon™ Dual Graphics?

A5: AMD Radeon™ Dual Graphics was designed only for the latest DirectX® levels to allow AMD to focus resources on providing an optimal user experience on the latest graphics technologies. AMD encourages users to take advantage of these and numerous other innovations that have come to market recently by upgrading system hardware.

AMD Radeon™ HD 6000 Series graphics, found in both AMD A-Series APUs and discrete video cards, are designed to deliver the best possible DirectX® 11 experience. As such, the dual graphics performance increase is applicable to select DirectX® 11 & DirectX® 10 enabled applications. For DirectX® 9 applications, the combined performance will be disabled and the fastest graphics engine will perform those tasks; however, users will still experience the speed and performance of AMD Radeon™ graphics.