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Player Features and Ideas Discussion

 
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Proposed changes to crimewatch

First post
Author
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#1 - 2016-02-16 13:57:10 UTC
Currently you can gank people, warp in a velator alt ongrid and dump the loot into a deep space hauler's fleet hangar without any consequences for the deep space transport, and only a minor velator lossmail.
This feels like an asymmetric use of perfectly normal game mechanics by very clever players.

I'm proposing that there should be a new system where both the velator and the deep space transport get a flashy yellow flag for stealing from the wreck as the container's yellow contents are put into the deep space transport's fleet hangar.
I'm looking forward to hear people's responses.
Serendipity Lost
Repo Industries
#2 - 2016-02-16 14:02:50 UTC
It would be simpler if you got a velator and a DST and just took the loot. Seriously.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-02-16 14:19:07 UTC
There is no possible way this could ever be abused, right op?

Roll
Iain Cariaba
#4 - 2016-02-16 15:13:22 UTC
Roll

1. Do a search of the forums.
2. See the other 2,134,955 times this exact same idea has been posted.
3. Read the same dozen or so reasons why this is a bad idea.

There was a 50+ page thread just a couple weeks ago that covered this ad nauseaum, so reported for redundancy.
Serendipity Lost
Repo Industries
#5 - 2016-02-16 15:14:11 UTC
Iain Cariaba wrote:
Roll

1. Do a search of the forums.
2. See the other 2,134,955 times this exact same idea has been posted.
3. Read the same dozen or so reasons why this is a bad idea.

There was a 50+ page thread just a couple weeks ago that covered this ad nauseaum, so reported for redundancy.



no one likes a tattle tale.
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2016-02-16 15:40:52 UTC
As I see Danika and Iain has already posted, I think everything has been brought out in the open.
However I trust Iain's verdict.
Bumblefck
Kerensky Initiatives
#7 - 2016-02-16 16:15:56 UTC
Serendipity Lost wrote:
Iain Cariaba wrote:
Roll

1. Do a search of the forums.
2. See the other 2,134,955 times this exact same idea has been posted.
3. Read the same dozen or so reasons why this is a bad idea.

There was a 50+ page thread just a couple weeks ago that covered this ad nauseaum, so reported for redundancy.



no one likes a tattle tale.



Mama don't like no tattle tales

Perfection is a dish best served like wasabi .

Bumble's Space Log

Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2016-02-16 16:27:00 UTC
meh, zombie/hydra thread.

No matter how many times we put this subject 6 feet under, another one arises repeating the same old unoriginal ideas.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Arya Regnar
Darwins Right Hand
#9 - 2016-02-16 17:12:23 UTC
Freighters are getting a 50% hull hp buff, deal with it.
If we gank your ass we deserve the loot.

Don't be an idiot and you won't get ganked.

EvE-Mail me if you need anything.

SurrenderMonkey
State Protectorate
Caldari State
#10 - 2016-02-16 17:31:27 UTC
Henry Plantgenet wrote:
Currently you can gank people, warp in a velator alt ongrid and dump the loot into a deep space hauler's fleet hangar without any consequences for the deep space transport, and only a minor velator lossmail.
This feels like an asymmetric use of perfectly normal game mechanics by very clever players.

I'm proposing that there should be a new system where both the velator and the deep space transport get a flashy yellow flag for stealing from the wreck as the container's yellow contents are put into the deep space transport's fleet hangar.
I'm looking forward to hear people's responses.


So you're proposing a way for one player to force a suspect flag onto another player?

I'm sure you're not smart enough to have thought through the unintended consequences of that, but it sounds like ******* content to me, baby.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Estella Osoka
Cranky Bitches Who PMS
#11 - 2016-02-16 17:40:17 UTC
SurrenderMonkey wrote:
Henry Plantgenet wrote:
Currently you can gank people, warp in a velator alt ongrid and dump the loot into a deep space hauler's fleet hangar without any consequences for the deep space transport, and only a minor velator lossmail.
This feels like an asymmetric use of perfectly normal game mechanics by very clever players.

I'm proposing that there should be a new system where both the velator and the deep space transport get a flashy yellow flag for stealing from the wreck as the container's yellow contents are put into the deep space transport's fleet hangar.
I'm looking forward to hear people's responses.


So you're proposing a way for one player to force a suspect flag onto another player?

I'm sure you're not smart enough to have thought through the unintended consequences of that, but it sounds like ******* content to me, baby.


I'm confused. How would one force a suspect flag on another player in the OP scenario? Wouldn't you have to be in the same fleet to use DSTs Corporate Hanger? Wouldn't the pilot of the DST have to allow fleet access? That doesn't sound like you are forcing them, as they agreed to be in your fleet and allowed access to the hangar.

What are the unintended consequences? I'm genuinely curious to this mechanic.
SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-02-16 17:53:58 UTC  |  Edited by: SurrenderMonkey
Estella Osoka wrote:
SurrenderMonkey wrote:
Henry Plantgenet wrote:
Currently you can gank people, warp in a velator alt ongrid and dump the loot into a deep space hauler's fleet hangar without any consequences for the deep space transport, and only a minor velator lossmail.
This feels like an asymmetric use of perfectly normal game mechanics by very clever players.

I'm proposing that there should be a new system where both the velator and the deep space transport get a flashy yellow flag for stealing from the wreck as the container's yellow contents are put into the deep space transport's fleet hangar.
I'm looking forward to hear people's responses.


So you're proposing a way for one player to force a suspect flag onto another player?

I'm sure you're not smart enough to have thought through the unintended consequences of that, but it sounds like ******* content to me, baby.


I'm confused. How would one force a suspect flag on another player in the OP scenario? Wouldn't you have to be in the same fleet to use DSTs Corporate Hanger?


DSTs aren't the only thing with a fleet hangar. I'd have half a dozen "Newbie friendly mining corp" orcas AWOXED on the first ******* day. Roll

"Access to a fleet hangar and any old yellow can" is not exactly a high difficulty threshold.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2016-02-16 18:04:40 UTC  |  Edited by: Reaver Glitterstim
Henry Plantgenet wrote:
Currently you can gank people, warp in a velator alt ongrid and dump the loot into a deep space hauler's fleet hangar without any consequences for the deep space transport, and only a minor velator lossmail.
This feels like an asymmetric use of perfectly normal game mechanics by very clever players.

I'm proposing that there should be a new system where both the velator and the deep space transport get a flashy yellow flag for stealing from the wreck as the container's yellow contents are put into the deep space transport's fleet hangar.
I'm looking forward to hear people's responses.

You make it sound like the one who did the gank is grabbing the loot and dumping it onto someone else. What actually happens is that the ganker becomes unable to access fleet hangars owned by non-criminal fleet members and when his ship goes down, the wreck is automatically abandoned. The victim's wreck is still owned by that victim and normal theft rules apply. That DST who loots the victim's wreck goes suspect.

I don't think you appreciate how much work goes into ganking in highsec.




edit: if you're saying that someone can put stolen goods into a non-suspect fleet hangar then there is a problem, and the obvious solution would be to require suspect status to accept the goods into your fleet hangar, or yellow safety setting to manually put them in yourself.

I guess it goes into the debate of whether stolen goods are still owned by the victim of theft or not.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

SurrenderMonkey
State Protectorate
Caldari State
#14 - 2016-02-16 18:08:21 UTC  |  Edited by: SurrenderMonkey
Reaver Glitterstim wrote:
Henry Plantgenet wrote:
Currently you can gank people, warp in a velator alt ongrid and dump the loot into a deep space hauler's fleet hangar without any consequences for the deep space transport, and only a minor velator lossmail.
This feels like an asymmetric use of perfectly normal game mechanics by very clever players.

I'm proposing that there should be a new system where both the velator and the deep space transport get a flashy yellow flag for stealing from the wreck as the container's yellow contents are put into the deep space transport's fleet hangar.
I'm looking forward to hear people's responses.

You make it sound like the one who did the gank is grabbing the loot and dumping it onto someone else. What actually happens is that the ganker becomes unable to access fleet hangars owned by non-criminal fleet members and when his ship goes down, the wreck is automatically abandoned. The victim's wreck is still owned by that victim and normal theft rules apply. That DST who loots the victim's wreck goes suspect.

I don't think you appreciate how much work goes into ganking in highsec.


But I think we can all agree it would be more fun if things were the way he suggests, right?

That friendly fire flag was a real bummer. I want to go around giving Orcas colortags to match their new paint job. Twisted

Reaver Glitterstim wrote:


edit: if you're saying that someone can put stolen goods into a non-suspect fleet hangar then there is a problem, and the obvious solution would be to require suspect status to accept the goods into your fleet hangar, or yellow safety setting to manually put them in yourself.

I guess it goes into the debate of whether stolen goods are still owned by the victim of theft or not.


There is no such thing as "stolen goods" from a technical perspective. There's just goods and, separately, the act of stealing, which doesn't affect the goods themselves in any way. Goods are basically owned by whatever container they're in.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

admiral root
Red Galaxy
#15 - 2016-02-17 03:37:47 UTC  |  Edited by: admiral root
Henry Plantgenet wrote:
I'm looking forward to hear people's responses.


1. NPCs shouldn't be allowed to post in F&I.
2. If you don't want the loot truck to get away, kill it with fire.

No, your rights end in optimal+2*falloff

ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#16 - 2016-02-18 18:38:11 UTC
Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


This topic has been previously discussed, as mentioned, in older threads.

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department