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Worries about the skill injectors, and the future of the game.

First post
Author
Mr Mieyli
Doomheim
#181 - 2016-02-18 12:52:19 UTC  |  Edited by: Mr Mieyli
Nat Silverguard wrote:
again, so what? that's none of your business.

you paid to access eve servers for a time and you were able to do just that, deal is done, end of story.


Some people are emotionally attached to eve after playing it consistently for 10+ years, it's almost a part of their lives by now. To these people eve is CCPs main successful project and as a result they expect it to also be CCPs main investment focus. However it seems more like CCP are abusing eve as a cash cow to be milked for every $ it can give while it still has subscribers. It's sad to see that EvE really hasn't changed substantially since Incarna, even now that the engine rewrite is done the new features amount to very small changes. Structure shoots turn into structure lasering, both are simple press f1 on structure receive sov mechanics.

I question if CCP are capable of modernising eve while retaining it's original feel and style. A good tutorial would do wonders for gaining new players and then they can find out the value of the journey. Don't bend over backwards for the "I want convenience" crowd, it will only lead to bad things.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#182 - 2016-02-18 13:09:12 UTC
Mr Mieyli wrote:
Nat Silverguard wrote:
again, so what? that's none of your business.

you paid to access eve servers for a time and you were able to do just that, deal is done, end of story.


Some people are emotionally attached to eve after playing it consistently for 10+ years, it's almost a part of their lives by now. To these people eve is CCPs main successful project and as a result they expect it to also be CCPs main investment focus. However it seems more like CCP are abusing eve as a cash cow to be milked for every $ it can give while it still has subscribers. It's sad to see that EvE really hasn't changed substantially since Incarna, even now that the engine rewrite is done the new features amount to very small changes. Structure shoots turn into structure lasering, both are simple press f1 on structure receive sov mechanics.

I question if CCP are capable of modernising eve while retaining it's original feel and style. A good tutorial would do wonders for gaining new players and then they can find out the value of the journey. Don't bend over backwards for the "I want convenience" crowd, it will only lead to bad things.

"My waifu is spaceship, my waifu is expensive".
Avvy
Doomheim
#183 - 2016-02-18 13:13:29 UTC
Mr Mieyli wrote:
Nat Silverguard wrote:
again, so what? that's none of your business.

you paid to access eve servers for a time and you were able to do just that, deal is done, end of story.


Some people are emotionally attached to eve after playing it consistently for 10+ years, it's almost a part of their lives by now. To these people eve is CCPs main successful project and as a result they expect it to also be CCPs main investment focus. However it seems more like CCP are abusing eve as a cash cow to be milked for every $ it can give while it still has subscribers. It's sad to see that EvE really hasn't changed substantially since Incarna, even now that the engine rewrite is done the new features amount to very small changes. Structure shoots turn into structure lasering, both are simple press f1 on structure receive sov mechanics.

I question if CCP are capable of modernising eve while retaining it's original feel and style. A good tutorial would do wonders for gaining new players and then they can find out the value of the journey. Don't bend over backwards for the "I want convenience" crowd, it will only lead to bad things.



I suspect some of those only really play EVE too, MMOs have changed a lot since this game started, a lot of players that were originally against in-game shops and using RL cash in-game have quite simply got used to it.
Mr Mieyli
Doomheim
#184 - 2016-02-18 13:13:48 UTC  |  Edited by: Mr Mieyli
Nana Skalski wrote:
"My waifu is spaceship, my waifu is expensive".


I understand your position perfectly now, thank you for the enlightening postRoll

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Mr Mieyli
Doomheim
#185 - 2016-02-18 13:29:55 UTC
Avvy wrote:
I suspect some of those only really play EVE too, MMOs have changed a lot since this game started, a lot of players that were originally against in-game shops and using RL cash in-game have quite simply got used to it.


People are used to cosmetics for sale for real world cash but when it gives a player an unfair advantage then it tends to be disliked. There's nothing fundamentally wrong with gold ammo but people feel cheated when they lose simply because the other guy has paid more money. SP trading IS an advantage you pay RL$ for in that a max skilled t3 will beat one with lower skills, not only pvp but every other area. A SP boosted trader will pay less tax, an SP boosted industrialist will have lower costs, same with PI, mining, exploration, in fact I challenge you to name an activity where skills DON'T matter. Not that they shouldn't matter, this is an MMO after all, but the direction CCP is heading devalues skill points and cheapens the whole experience.

If you want a shallow experience then that's fine but I'd prefer you find it elsewhere than EvE.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#186 - 2016-02-18 13:40:34 UTC
Mr Mieyli wrote:
Nana Skalski wrote:
"My waifu is spaceship, my waifu is expensive".


I understand your position perfectly now, thank you for the enlightening postRoll

It is not only mine position judging from feedback we get everyday on forums. In fact it explains a lot.
Avvy
Doomheim
#187 - 2016-02-18 14:01:01 UTC
Mr Mieyli wrote:
Avvy wrote:
I suspect some of those only really play EVE too, MMOs have changed a lot since this game started, a lot of players that were originally against in-game shops and using RL cash in-game have quite simply got used to it.


People are used to cosmetics for sale for real world cash but when it gives a player an unfair advantage then it tends to be disliked. There's nothing fundamentally wrong with gold ammo but people feel cheated when they lose simply because the other guy has paid more money. SP trading IS an advantage you pay RL$ for in that a max skilled t3 will beat one with lower skills, not only pvp but every other area. A SP boosted trader will pay less tax, an SP boosted industrialist will have lower costs, same with PI, mining, exploration, in fact I challenge you to name an activity where skills DON'T matter. Not that they shouldn't matter, this is an MMO after all, but the direction CCP is heading devalues skill points and cheapens the whole experience.

If you want a shallow experience then that's fine but I'd prefer you find it elsewhere than EvE.



But this isn't gold ammo, you can still train normally.
Petrified
Old and Petrified Syndication
#188 - 2016-02-18 14:28:06 UTC
Reiisha wrote:

- You can't buy maxed characters.
- You can't buy a specific character name.
- You can't avoid the reputation that comes with the character (corp history or lack thereof, scamming incidents).
- You can almost never buy a character that has exactly the skills you want.


This is a genie that should not have been let out of the bottle.

Overall, yours is a very like-able post. And the entirety of the skill injector/extractor problem is that it benefits those who pay the most. While it is not pay to win, it is a type of pay to convenience that steals a key aspect that makes EVE unique: the continuity of each and every Character itself.

Points of some disagreement: CCP is making changes to EVE in terms of streamlining (Tiericide) and adding features to replace older ones (Citadels and the newer structures to replace and improve upon POS). You are right about moons: why don't they deplete - but perhaps that will be addressed when they turn POSes off. Capital travel is certainly reduced since Rubicon so power projection has had some limits - but the issue is: why leave your money making (ratting) systems? It certainly could use more resource depletion to drive more conflict and bring more PvP between groups looking to maintain their wealth or stymie the wealth of their adversaries.

Overall, with respect to the effect of skill injectors and extractors, you are spot on. It cheapens each character in game.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Pandora Bokks
Pangalactic Frontline Supply Agency
#189 - 2016-02-18 15:14:04 UTC  |  Edited by: Pandora Bokks
Mr Mieyli wrote:
Interesting theories


It is correct that in a case 2 players with same age and abilties and same ships and fits engage in a PvP activity, the one who bought more SP has a higher chance to win at a certain stage of this game (with diminishing effects). If I fight a maxed caracter in a frigate with my main in the same frigate this effect would be close to irrelevant as his only advantage would be that his turrets deal 2% more damage. But this is a theoretical case that I would say is extremely unlikely to happen ever.

The reality after the introduction of SP is the same that was in existence before - you will fight a pilot that is not of exactly your age, has more or less skillpoints, more or less skillpoint invested in skills that affect the ship and modules he is flying. You will be not in the same ship and not have the same fits. Your way of flying and fighting will be different.

So the only difference now is that it is possible for a younger character to close the gap (or at least make it smaller) to an older player by buying SP now at a premium instead of waiting one year before even considering to be able to compete.

Why is a loss against a young character who trained faster (i.e. bought SP directly) different compared to a loss against an older player who bought SP on a plan over time. Being subbed to a game for years is not an achievement, like age is not an achievement in RL.

An achievement is the experience you earned in your life / your pilot career and this can not be bought. I was killed by pilots with less SP before and I killed pilots with close to max SP before, this will not change at all.

I have to say that I am still strongly opposed to the introduction of SP, but for totally other reasons. I strongly believe that it will have an overall negative effect on the earnings generated from this game which will over time result in less ressources allocated to game development and ultimately to an earlier termination of the game. The latter, unfortunately, will affect my game experience in the worst possible way. There is still hope that I am wrong - I will be more than happy if I am.
Avvy
Doomheim
#190 - 2016-02-18 15:31:12 UTC  |  Edited by: Avvy
In other games you can get training boosters to speed up character progression, In those games the character has a level and the stats are on the equipment. So in some of those games high level characters can go to lower level areas an kill low level characters.

With this game we don't really have low level areas other than the starting systems. So high and low levels are mixed (levels in EVE's case are the skills). High levels kill low levels in EVE.

Although the levels in EVE are not continuous as they tie into professions.


So really the only thing that has changed is that newer characters can catch up with older characters in regards to sp.

As well as sp is no longer locked behind time for those that have the means to use sp injectors. Which is like most MMOs these days.


Not sure if I explained that very well, I'll see if you can understand what I was getting at.


Edit:

Although in EVE you can do an Ironbank, but that's going to be the exception rather than the rule.
Mr Mieyli
Doomheim
#191 - 2016-02-18 15:46:44 UTC
Pandora Bokks wrote:
A well written post


I agree with a lot of what you've said there, the effect in a single case is not going to be particularly huge as in your 2% example. Although it could be a large difference at newb levels, for example a low tier skill could be boosted to 5 giving a 25% bonus over someone who chose not to inject. My problem is that it opens up instantly all aspects of the game and I fear this will lead to a loss of players as the novelty wears off from trying activities and people leave.

Would you mind explaining your reasons why you feel SP trading will be bad for the game? I'd be interested to hear.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Avvy
Doomheim
#192 - 2016-02-18 15:54:25 UTC
Mr Mieyli wrote:
Pandora Bokks wrote:
A well written post


I agree with a lot of what you've said there, the effect in a single case is not going to be particularly huge as in your 2% example. Although it could be a large difference at newb levels, for example a low tier skill could be boosted to 5 giving a 25% bonus over someone who chose not to inject. My problem is that it opens up instantly all aspects of the game and I fear this will lead to a loss of players as the novelty wears off from trying activities and people leave.

Would you mind explaining your reasons why you feel SP trading will be bad for the game? I'd be interested to hear.



A new boosted player against a new player using time to train.

or

An older player against a new player using time to train.


I don't really see much difference.



As for will people stay, we don't know at this point, but then a lot never used to stay before the change.
Pandora Bokks
Pangalactic Frontline Supply Agency
#193 - 2016-02-18 17:23:50 UTC  |  Edited by: Pandora Bokks
Mr Mieyli wrote:
[quote=Pandora Bokks]A well written post


Thanks - as for your question:

  • before the skill queue was introduced, you had to alarm clock to not lose training time = potential SP
  • when the skill queue was introduced, you had to login every 24-48 hours
  • before SPI you had to stay sub not to lose potential SP

  • Now you can unsub whenever you lose interest as you can buy back the lost training - albeit at a premium. So when you lose interest in a game - it is an opportunity cost based decision with different parameters now:

    - if you stop playing now and do not get attached to it again, you win money (money not spent on subs)
    - if you stop playing now and want to play again at a later stage, you lose money (the premium you have to pay for buying skillpoints over subs), but you will not lose potential SP anymore.

    The opportunity cost to not log in has diminished over the years. Now even the opportunity cost not to sub has been decreased significantly. The less you log in, the less likely yoiu regain interest - if you are unsubbed it is even less likely. This together with the propability that a lot of older players are seriously disappointed by losing their self-defined status will very likely lead to a decrease in the older and more committed playerbase. I personally doubt that this can be compensated by new players and I also doubt that instant achievements will help to stay commited. There will be a lot new players who will buy SP and than experience that the return with respect to competitiveness will be smaller as expected - this is not supportive for their long term committment.

    So even if the loss of committed subbed players can be compensated by new players, I think the player numbers will become at least more volatile. And this is not good.

    There are some other aspects on the other hand. EvE is f2p for a lot of players - those players have no direct economical value for CCP (some of them are like highly sophisticated NPC that deliver content, some ot them only act as PLEX buyers which could easily be replaced by NPC buy orders, most are somewhere in between), but they do not bring in revenue.

    Only CCP knows, how many f2p players we have currently - but the percentage will increase unless more new players come in. If you have a lot of clients that do not pay for your service, you have to make other players pay more and/or establish new revenue streams. Maybe the percentage of f2p players is already that high, that the only option was to go for additional revenues. In this case I am totally wrong and SPI and the microtransactions to come are the only option to save the game.

    Time will show.
    Pandora Bokks
    Pangalactic Frontline Supply Agency
    #194 - 2016-02-18 17:32:53 UTC
    Kyra Lee wrote:
    Sure there are lots of other things that people will complain about, but at the core of this and previous changes there exists the ability to alter the game world using real life money, and that is not acceptable.


    If all players would pay real life money for their subs the game would be much better. But the can of worms was opened with PLEX - this made the game f2p for more and more players. There is one condition that has to be met for the game to stay and develop: CCP has to earn money - the more the better. So greed is not good, but a solid and profitable contribution to profit is the best that we can wish for. No one invests in a shiny saddle for a languishing horse.
    Nana Skalski
    Taisaanat Kotei
    EDENCOM DEFENSIVE INITIATIVE
    #195 - 2016-02-18 18:00:18 UTC  |  Edited by: Nana Skalski
    Pandora Bokks wrote:
    Kyra Lee wrote:
    Sure there are lots of other things that people will complain about, but at the core of this and previous changes there exists the ability to alter the game world using real life money, and that is not acceptable.


    If all players would pay real life money for their subs the game would be much better.

    That statement is based on what?
    Quote:
    No one invests in a shiny saddle for a languishing horse.

    Clearer?

    I see more people loging in recently since you can inject SP.
    Pandora Bokks
    Pangalactic Frontline Supply Agency
    #196 - 2016-02-18 18:02:23 UTC
    Nana Skalski wrote:
    Pandora Bokks wrote:
    Kyra Lee wrote:
    Sure there are lots of other things that people will complain about, but at the core of this and previous changes there exists the ability to alter the game world using real life money, and that is not acceptable.


    If all players would pay real life money for their subs the game would be much better.

    That statement is based on what?


    Logic - the developer earns more money and is more willing to allocate ressources to keep his revenues.
    Nana Skalski
    Taisaanat Kotei
    EDENCOM DEFENSIVE INITIATIVE
    #197 - 2016-02-18 18:05:45 UTC  |  Edited by: Nana Skalski
    Pandora Bokks wrote:
    Nana Skalski wrote:
    Pandora Bokks wrote:
    Kyra Lee wrote:
    Sure there are lots of other things that people will complain about, but at the core of this and previous changes there exists the ability to alter the game world using real life money, and that is not acceptable.


    If all players would pay real life money for their subs the game would be much better.

    That statement is based on what?


    Logic - the developer earns more money and is more willing to allocate ressources to keep his revenues.

    SO they do that. Clearly they have seen a lot of potential on PLEX and AUR sales for SP estractors.
    Mr Epeen
    It's All About Me
    #198 - 2016-02-18 18:47:40 UTC
    Pandora Bokks wrote:
    There are some other aspects on the other hand. EvE is f2p for a lot of players - those players have no direct economical value for CCP (some of them are like highly sophisticated NPC that deliver content, some ot them only act as PLEX buyers which could easily be replaced by NPC buy orders, most are somewhere in between), but they do not bring in revenue.
    What a complete misunderstanding of how the system works.

    Just because I'm personally 'playing for free' doesn't mean my sub is not being paid for. Someone out there had to buy the PLEX with real money that I bought on the market with ISK.

    Every person logged in to the game has their game time paid for with real money. Period.

    An understanding of the facts and how they apply to the system would go a lot further in people being taken seriously when arguing against skill injectors. While there are some valid concerns about these things, making stuff up through ignorance or willful misunderstanding of the mechanic is not helping matters.

    Mr Epeen Cool
    Cidanel Afuran
    Grant Village
    #199 - 2016-02-18 19:01:13 UTC
    Pandora Bokks wrote:
    Logic - the developer earns more money and is more willing to allocate ressources to keep his revenues.


    How, exactly? A person has to buy that plex sometime for real life money, and one plex costs more than a month's subscription price. Devs would have more money if people only used plex, instead of subscribing.
    Pandora Bokks
    Pangalactic Frontline Supply Agency
    #200 - 2016-02-18 19:19:09 UTC
    Cidanel Afuran wrote:
    Pandora Bokks wrote:
    Logic - the developer earns more money and is more willing to allocate ressources to keep his revenues.


    How, exactly? A person has to buy that plex sometime for real life money, and one plex costs more than a month's subscription price. Devs would have more money if people only used plex, instead of subscribing.


    Sure, if people would buy Plex to pay for gametime this would be even better. But I think that not many people buy plex to use for gametime, simply because it is more expensive. Most people buy Plex to exchange for ISK to exchange for assets/characters whatever. Someone has to buy the PLEX, this is correct as well. But what would be the effect if PLEX could be only sold to NPC buy orders that have floating prices depending on the daily volume.

    Yes, I hear the PAY TO WIN shouts. But would it make any difference if PLEX are bought not by a Player but by CCP(NPC) if the price simulation is done in a proper way?

    The argument that PLEX buyers contribute to the health of this game is valid with current mechanisms - but this function can be easily substituted.

    I know, I will get a lot of hate for this - but:

    tl,dr - if someone is doing nothing than grinding isk to buy plex to pay for his sub, his value for the financial statements of CCP is comparable to a fraction of the cost of a programmer who implements an artificial PLEX market. My uneducated guess is - it is less than 10ct p.m.