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Walking in Citadels

Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#21 - 2016-02-17 19:08:44 UTC  |  Edited by: Nana Skalski
Neuntausend wrote:
For cripes sake!

Yes, give us WiS already. I still don't want it, but as long as they are working on that, chances are they don't have any more ideas that are far worse.

After they repair everything what they have repaired. Cool
Varro Octavius
University of Caille
Gallente Federation
#22 - 2016-02-17 19:55:14 UTC
My take on this WiS/WiC/walk in EVE matter is that it's 2 or 3 separate things being muddled together.

The part I'm interested in is the opportunity for an FPS/action game or content that would be integrated into the EVE universe like being able to board an enemies station or citadel and having a team deathmatch style game where the objective is to attack or defend our current EVE online characters hangers or even take control of the entire station/citadel itself. All this of course can take place on the planets and moons bases and over resources there.

Another take on it I entertain is having all that FPS stuff but in a persistent world just as EVE is, where it's got more of that mmorpg feel like what I believe planetside and eternal crusade are doing(never played these so may be wrong and have just basic understanding of mechanics) but in the EVE universe where actions of our clones or whatever have direct real time consequences in the EVE universe, so if the defender isn't online to defend, then chances are in the attackers favour.

Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!
Jarsoom Blade
Blade's Legion
#23 - 2016-02-17 19:56:51 UTC
Walking in citadels? Host a running marathon event, one lap only. Will probably take a week to do one lap in a medium citadel. EVE-bet and others as sponsors please!

"Two things I've learned lately. One: don't get jammed. And two: stationary ships don't react well to 1400's" - John Rourke, Clear Skies 2

Neuntausend
Republic Military School
Minmatar Republic
#24 - 2016-02-17 20:13:25 UTC
Varro Octavius wrote:
My take on this WiS/WiC/walk in EVE matter is that it's 2 or 3 separate things being muddled together.

The part I'm interested in is the opportunity for an FPS/action game or content that would be integrated into the EVE universe like being able to board an enemies station or citadel and having a team deathmatch style game where the objective is to attack or defend our current EVE online characters hangers or even take control of the entire station/citadel itself. All this of course can take place on the planets and moons bases and over resources there.

Another take on it I entertain is having all that FPS stuff but in a persistent world just as EVE is, where it's got more of that mmorpg feel like what I believe planetside and eternal crusade are doing(never played these so may be wrong and have just basic understanding of mechanics) but in the EVE universe where actions of our clones or whatever have direct real time consequences in the EVE universe, so if the defender isn't online to defend, then chances are in the attackers favour.

Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!


"Walking" in Eve, should it ever get implemented wouldn't ever be more than a pretty chatroom. Role playing stuff (/dance), maybe a few minigames, maybe some strategic exploration or hacking stuff (they had a demo featuring the exploration of some talocan ruins or whatever) - nothing time-critical or fast-paced anyway - certainly no FPS. TQ doesn't do fast-paced. That would be a different game that could then get connected to Eve in some way. Now, Dust, before it was released was kind of supposed to be that game. But it turned out to be just one of those grand dreams (player made stargates, like they are ever going to happen) that turn up every so often in Eve but never actually get made. And it's probably for the best, because there are so many things that could go wrong.

Just imagine if Dust had been connected to Eve in any meaningful way. That would kind of suck right now, wouldn't it?

J'Poll
School of Applied Knowledge
Caldari State
#25 - 2016-02-17 22:02:40 UTC
Avvy wrote:
What's all this preoccupation with walking?

Bet you're sat at a computer.


Avvy,

You do know they invented 2 things called smartphones and 4G networks.



So, who says he wasn't walking around with his phone while making this threadShocked

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Avvy
Doomheim
#26 - 2016-02-17 22:25:10 UTC
J'Poll wrote:
Avvy wrote:
What's all this preoccupation with walking?

Bet you're sat at a computer.


Avvy,

You do know they invented 2 things called smartphones and 4G networks.



So, who says he wasn't walking around with his phone while making this threadShocked



Yes, but people usually complain that their typing isn't up to standard when they use those.
Mister Ripley
Ministry of War
Amarr Empire
#27 - 2016-02-18 01:06:01 UTC
TigerXtrm wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.

Yeah, I don't know what they were thinking either.

That's not true.

CCP Ytterbium wrote:
Hello there, do you have time to talk about our lord and savior, the Station Interior?

You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels.

One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.

Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep.

Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage.

So, based on all of that, here is how it's going to work:


  • If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
  • If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
  • When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
  • If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
  • No captain quarters in the new structures.


Hope that helps!

link
Ibutho Inkosi
Doomheim
#28 - 2016-02-18 07:34:20 UTC
ROFLWalking in citadels ROFL

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Indahmawar Fazmarai
#29 - 2016-02-18 07:39:35 UTC
Mister Ripley wrote:
TigerXtrm wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.

Yeah, I don't know what they were thinking either.

That's not true.

CCP Ytterbium wrote:
Hello there, do you have time to talk about our lord and savior, the Station Interior?

You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels.

One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.

Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep.

Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage.

So, based on all of that, here is how it's going to work:


  • If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
  • If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
  • When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
  • If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
  • No captain quarters in the new structures.


Hope that helps!

link


So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. Roll
Arkoth 24
Doomheim
#30 - 2016-02-18 08:46:12 UTC
Blackjack, pocker, pool and some exotic dancers - that's the world needs. And some nice enviroment for all of these.

Yes, we'd like to see WiS / WiC in our lifetime.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#31 - 2016-02-18 10:25:08 UTC  |  Edited by: Nana Skalski
Indahmawar Fazmarai wrote:
Mister Ripley wrote:
TigerXtrm wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.

Yeah, I don't know what they were thinking either.

That's not true.

CCP Ytterbium wrote:
Hello there, do you have time to talk about our lord and savior, the Station Interior?

You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels.

One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.

Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep.

Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage.

So, based on all of that, here is how it's going to work:


  • If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
  • If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
  • When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
  • If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
  • No captain quarters in the new structures.


Hope that helps!

link


So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. Roll


I dont see how it made it just now. I personally made some posts about how CCP will be ridiculed for "being a citadel" in this game. So they listened?

Too bad they dont give us CQ.
Indahmawar Fazmarai
#32 - 2016-02-18 14:03:00 UTC  |  Edited by: Indahmawar Fazmarai
Nana Skalski wrote:
Indahmawar Fazmarai wrote:
Mister Ripley wrote:
(...)

link


So there's a reddit message about Citadel Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. Roll


I dont see how it made it just now. I personally made some posts about how CCP will be ridiculed for "being a citadel" in this game. So they listened?

Too bad they dont give us CQ.


I was refering that Ytterbium's message was posted on reddit but hasn't reached the offical forums (as far as I know) until now. I read several sources, but reddit is not one of them (my apologies for calling reddit a "source").

The issue with "being a citadel" is one I already raised months ago. But the news that Citadels will have some interiors after all, are new to the forums and 13 days old at reddit.


PS:

Source reliability 2016 edition. You saw it on...

...reddit: I'll double it!
...the official forums: Wiggles! Wiggles!
...a player forum: <1%
...a player news source: <3%
...a private news source: <10%
...a CCP tweet: <15%
...Fanfest: <20%
...a dev post on the forums: <25%
...a CSM official statement: <30%
...a devblog: <40%
...the o7 show: <50%
...the Test Server: if good, >50%, if bad, >75%, if bad and terribly opposed >99.99%
Mister Ripley
Ministry of War
Amarr Empire
#33 - 2016-02-18 15:54:14 UTC  |  Edited by: Mister Ripley
Indahmawar Fazmarai wrote:
Mister Ripley wrote:
...

So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. Roll

I still can't find it here on the forums... Sadly it's not the first time.
Khergit Deserters
Crom's Angels
#34 - 2016-02-18 16:39:54 UTC  |  Edited by: Khergit Deserters
Varro Octavius wrote:

...
Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!

Of course you'll be able to shoot them in the face. But then CONCORD foot cops will beat you down. But not kill you.
That's assuming you're in a high sec station/citadel, of course.
Herzog Wolfhammer
Sigma Special Tactics Group
#35 - 2016-02-18 17:25:07 UTC
Khergit Deserters wrote:
Where there's walking in citadels, there's slip and fall accidents in citadels. Space Attorney, Esq.-- here's my card.



Astero chaser

Bring back DEEEEP Space!

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#36 - 2016-02-18 18:15:23 UTC  |  Edited by: Nana Skalski
Khergit Deserters wrote:
Varro Octavius wrote:

...
Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!

Of course you'll be able to shoot them in the face. But then CONCORD foot cops will beat you down. But not kill you.
That's assuming you're in a high sec station/citadel, of course.

If I would do the judging, I would just throw them down the sewage duct. There they could create an alternative society, undisturbed, in fitting environment.
SurrenderMonkey
State Protectorate
Caldari State
#37 - 2016-02-18 19:01:13 UTC
Indahmawar Fazmarai wrote:
Mister Ripley wrote:
TigerXtrm wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.

Yeah, I don't know what they were thinking either.

That's not true.

CCP Ytterbium wrote:
Hello there, do you have time to talk about our lord and savior, the Station Interior?

You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels.

One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.

Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep.

Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage.

So, based on all of that, here is how it's going to work:


  • If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
  • If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
  • When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
  • If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
  • No captain quarters in the new structures.


Hope that helps!

link


So there's a reddit message about Citaled Interiors, and it's 13 days old, but the news just made it to the OFFICIAL, PAID FOR forums. How surprising. Roll



Wait, I had something for this.

https://forums.eveonline.com/default.aspx?g=posts&m=6312055#post6312055

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ginnie
Doomheim
#38 - 2016-02-18 20:03:51 UTC
We should be able to vacuum our captain courts mine is filthy...all the wild parties, beer stains, etc., etc.

I wish I could clean it but I've looked all over and there's no vacuum...CCP WTH?

I shouldn't have to party in filth...

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Terrorfrodo
Interbus Universal
#39 - 2016-02-19 09:02:43 UTC
Probably CCP looked at how many players actually use CQ... I haven't once activated CQ in at least 3 years. It's totally useless and only makes the computer spin into overdrive and overheat. Good that they are making something else for Citadels.

.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#40 - 2016-02-19 11:22:26 UTC  |  Edited by: Infinity Ziona
Neuntausend wrote:
Varro Octavius wrote:
My take on this WiS/WiC/walk in EVE matter is that it's 2 or 3 separate things being muddled together.

The part I'm interested in is the opportunity for an FPS/action game or content that would be integrated into the EVE universe like being able to board an enemies station or citadel and having a team deathmatch style game where the objective is to attack or defend our current EVE online characters hangers or even take control of the entire station/citadel itself. All this of course can take place on the planets and moons bases and over resources there.

Another take on it I entertain is having all that FPS stuff but in a persistent world just as EVE is, where it's got more of that mmorpg feel like what I believe planetside and eternal crusade are doing(never played these so may be wrong and have just basic understanding of mechanics) but in the EVE universe where actions of our clones or whatever have direct real time consequences in the EVE universe, so if the defender isn't online to defend, then chances are in the attackers favour.

Thirdly there is the crowd that just wants to be able to "stand around" and interact with other players in that fashion(and this is an mmorpg, which all have these players). Which I'm fine with as long as the EVE mechanics still apply so I can shoot them in the face if I find them annoying attention seekers!


"Walking" in Eve, should it ever get implemented wouldn't ever be more than a pretty chatroom. Role playing stuff (/dance), maybe a few minigames, maybe some strategic exploration or hacking stuff (they had a demo featuring the exploration of some talocan ruins or whatever) - nothing time-critical or fast-paced anyway - certainly no FPS. TQ doesn't do fast-paced. That would be a different game that could then get connected to Eve in some way. Now, Dust, before it was released was kind of supposed to be that game. But it turned out to be just one of those grand dreams (player made stargates, like they are ever going to happen) that turn up every so often in Eve but never actually get made. And it's probably for the best, because there are so many things that could go wrong.

Just imagine if Dust had been connected to Eve in any meaningful way. That would kind of suck right now, wouldn't it?


You dont quite understand programming and its flexibility. Dust is an FPS, its connected to tranquility isnt it but its not running at the same speed is it. WIS likewise doesnt need to run at tranquilities tick speed.

Everything you see in EvE is an illusion, there are no ships, no npcs, no missiles. theyre only on youre client as an interpretation of whats occuring on the server. Case in point the code that predicts your ships path when theres a hiccup in the network and then corrects it once the lag ends.

While its not even necessary to code the WIS system into the EvE client the servers could be coded to run two sets of ticks with distinct intervals, or however many you wanted. Windows does it all the time with its multithreading. I was doing it in DOS 6.2, years ago with viruses, hookng int 21 and setting up a multiple timers off the system clock.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)