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Fitting for High sec low volume hauling

Author
Tamuli Mishi
Ministry of War
Amarr Empire
#1 - 2016-02-15 10:50:48 UTC  |  Edited by: Tamuli Mishi
Hi everyone, returning player here

I am looking for a ship to haul valuable cargo around new Eden, in High-Sec exclusively. From the two basic methods (cloaky and Instawarp) I prefer the cloaky method since it is a very special feeling travelling around the universe unseen.
Yes, I know there is a bazillion threads about this topic, this is why I wondered that I never heard some of the ideas I had.

I realise that with both methods, I can still get caught. So I searched and played around with a lot of fittings and realised that some fittings are not posted out there. Although every good and bad fitting has been posted twice by now.

So I do not know if I am the first to come up with this or if these are failfits and I just do not realise why. So before I go out and throw money out of the window, I would like your thoughts on which should have the lowest risk of being killed.

1. Hecate with <1 sec align time. This should be absolutely safe in high sec except for smartbomb camps? But it is expensive and I need an implant. Is this really working with the <1 sec align time?
Align: 1 sec
Speed: 6.8 AU
Worst Case EHP: 6.57 k
Cargo: 450 m³

2. Hecate with 2sec align time, 4 warp stabs in the lows, 7.8 AU, rest the same as above.

3. Crusader with 2 warps stabs
Align: 2 sec
Speed: 9.6 AU
Worst Case EHP: 4.46 k
Cargo: 90 m³

4. Helios with shield extenders. Cov-Ops ship with the highest EHP potential.
Align: 4 sec
Speed: 8 AU
Worst Case EHP: 8.04 k
Cargo: 175 m³
Cov-Ops capability

So these pop quite fast should something go wrong. So I looked for alternative covert ships I could use:

5. Pilgrim with shield extenders (yeah, I said it)
Align: 4 sec
Speed: 3.3 AU
Worst Case EHP: 34 k (with DC running)
Cargo: 400 m³
Cov-Ops capability

And finally:

6: Falcon shield tank
Align: 5 sec
Speed: 3.3 AU
Worst Case EHP: 65.4 k (with DC running)
Cargo: 315 m³
Cov-Ops capability


So while offering lower align time and low warp speed, the last 2 offer considerably amounts of EHP that should be enough until Concord steps in. Since I have never run into a camp yet, I need some advice why the one or the other fit is good/bad. Or how many, if any warp stabs make sense.

Looking forward to hear your thought on my terrible ideas :)

Thanks, Tamuli
Andrew Space
Doomheim
#2 - 2016-02-15 12:00:26 UTC
These are solid travel fits, I'd even say over kill. They will definitely work for moving stuff in hisec "safely". Personally, I would go with an Ares to carry the 90 m3 Package - Properly fitted, you're able to achieve warp in 1.23-1.6 seconds meaning you'll be in warp before you're out of cloak.

Best of luck
Tarojan
Tarojan Corporation
#3 - 2016-02-15 12:01:28 UTC  |  Edited by: Tarojan
http://greedygoblin.blogspot.hu/2015/11/the-transport-tengu.html

taken from the post which I reccomend you read in its entirety
"
[Tengu, Transport]
Damage Control II
Domination Nanofiber Structure
Domination Inertial Stabilizers
Prototype Hyperspatial Accelerator
Thukker Large Shield Extender
Thukker Large Shield Extender
Thukker Large Shield Extender
Thukker Large Shield Extender
Pithum B-Type Adaptive Invulnerability Field
Pithum A-Type EM Ward Amplifier
Pithum C-Type Adaptive Invulnerability Field
Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Tengu Defensive - Supplemental Screening
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Gravitational Capacitor

The above is an EFT list, if you copy it, the client recognizes it in your clipboard and inserts it into your fitting window. Implants: SM-705, WS-615, High-Grade Ascendancy Alpha, Beta, Gamma, Delta and Epsilon.

The mid slots, the rigs, the damage control and the defensive subsystem are for tanking, providing the 280K EHP which is unreachable by any ganker except the most dedicated gangs - who will not sit on a gate wishing and hoping. Please note that the EM hardener is passive, despite an active one would provide better defenses. It is to plug the EM hole even if you disconnect or fail to activate your hardeners. The extenders are Thukker due to decreased signature, making large guns partially miss you. If you can't afford these modules, feel free to use T2 or lower faction until you can."

edit: check out this screenshot. does it get more valable cargo then that? http://greedygoblin.blogspot.co.uk/2016/02/the-2015-de-inflated-killboard-toplist.html

Will gank for food

Helios Anduath
The Scope
Gallente Federation
#4 - 2016-02-15 12:35:13 UTC  |  Edited by: Helios Anduath
Andrew Space wrote:
These are solid travel fits, I'd even say over kill. They will definitely work for moving stuff in hisec "safely". Personally, I would go with an Ares to carry the 90 m3 Package - Properly fitted, you're able to achieve warp in 1.23-1.6 seconds meaning you'll be in warp before you're out of cloak.

Best of luck


Not quite right there - nav commands, dropping cloak and entering warp are all tied to the tick so an align time between 1s and just below 2s means you warp in 2s. Because you drop cloak when you start aligning (Your cloak visual may not have completed, but you are still visible), you appear on grid and are lockable while you are aligning - with a high enough scan res you can lock and catch a 2s-to-warp Frigate. A good article on the subject and an infographic about catching 2s-to-warp ships.


OP - The sub-1s aligning Hecate should be un-catchable in HS (and you can make it kind of smartbomb proof in LS) provided you have insta-docks for your destination stations, have insta-warp for your source station and know about the variance in undock angle.

Another viable ship that you have missed there is an Astero - this is cloaky and fast to warp. Easy to make 2s-to-warp (one I-Stab II and one Nanofiber II get you to 1.8s align with Evasive Maneuvering V and Spaceship Command V) and it is cloaky with slots left over for cargo, tank, etc. With a chunk of ISK, you can make the Astero sub 1s as well (Mid-grade Nomands, faction Inertial Stabs, etc. etc.) but that uses all of the fitting room.


Gankers form fleets with enough damage to take out their target before Concord arrives so if they have managed to scan you or know what you are carrying, e.g. if you are talking about moving valuable valuable stuff likePLEX, Skill Extractors, Skill Injectors, etc., then tank won't save you. Ideally you want to never be scanned and be as close to unlockable as possible. The fast align and cloakyness of an Astero does this, and the sub 1s Hecate should do this. Gevlon's Tengu fits can also work
Tamuli Mishi
Ministry of War
Amarr Empire
#5 - 2016-02-15 15:25:36 UTC
Thank for the answers. Maybe to clarify my definition of "valuable": By this I mean 500M - 1B eventually. I produce some parts which I ship and sell and think about getting into regional trading but do not have a lot of cash to start with. So maybe a 2B T3 may be a good idea in the future, it just isn't affordable now. I saved the setup and read through the post and the other ones regarding "Why was I ganked" so thanks for the link!
In one post he writes how you should not upgrade if the upgrade costs more and does not add value, but in this fit, 2 normal nanos would do the same trick (+0.2 sec align) without increasing signature radius. P


I also saw the infographic about the server ticks before and although I like cloaky ships, if I hit cloak to soon after hitting warp, I sometimes get an Error that the cloak doesn't work, so I loose maybe 1-2 seconds in clicking again, which is enough time to lock.
I use dock and undock Bookmarks of course.

So I guess frigates are to fragile if someone is waiting for anything to hit. If someone really targets me, I guess there is very little I can do (except spending 2B on that tengu).

This means I likely will go with a Pilgrim (Because short training times for my Amarr character) and later a Falcon with more EHP.
I can even fit energy neutralizers for a little more chance to get away if things go south.

Anything else I should consider? Do warps stabs make sense? Or will the pirate most likely have more points than I can counter?
No idea how gankers think/work.
Helios Anduath
The Scope
Gallente Federation
#6 - 2016-02-15 16:08:50 UTC
Tamuli Mishi wrote:
I also saw the infographic about the server ticks before and although I like cloaky ships, if I hit cloak to soon after hitting warp, I sometimes get an Error that the cloak doesn't work, so I loose maybe 1-2 seconds in clicking again, which is enough time to lock.


This is the tick at work - if you initiate warp and try to cloak BEFORE the next tick, it won't work. It should not take you 1 to 2 s to click again.



Tamuli Mishi wrote:
So I guess frigates are to fragile if someone is waiting for anything to hit. If someone really targets me, I guess there is very little I can do


If you go for a 2s-to-warp ship, it is not likely that you will be caught. Catching a 2s to warp ship in HS takes effort and planning as you need something that has a high enough scan res to lock and scan it and then have a ganking party at another gate that can also lock it - as long as there are easier to gank targets and you don't mess up, 2s-to-warp is relatively safe.

Combine 2s-to-warp with a cloak and you are even safer - don't overlook that Astero I mentioned.

Quote:
This means I likely will go with a Pilgrim (Because short training times for my Amarr character) and later a Falcon with more EHP.
I can even fit energy neutralizers for a little more chance to get away if things go south.

Anything else I should consider? Do warps stabs make sense? Or will the pirate most likely have more points than I can counter?
No idea how gankers think/work.


Force recons are really not the way to haul stuff. If you need to haul valuable stuff that more than you can stick in a fast-aligning frigate, either use a Blockade runner (Cloaky and unscannable) or that tengu mentioned earlier.

Neuts won't help if the gankers decide to go for you. And if they have scanned you, EHP won't help either as they will bring enough DPS to kill you.
Paranoid Loyd
#7 - 2016-02-15 21:25:49 UTC
I don't see any compelling reason to use anything besides a blockade runner unless it fits in an interceptor. That Tengu fit is just silly.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dom Arkaral
Bannheim
Something Really Pretentious
#8 - 2016-02-15 21:34:07 UTC
I'll link my prowler once I get home
It's as fast if not faster than an inty

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Paranoid Loyd
#9 - 2016-02-15 22:08:16 UTC  |  Edited by: Paranoid Loyd
All BRs have a base of 7.5 AU while all interceptors have 8 AU, you're not going to get a faster BR than an inty. Granted, we are splitting RCHs at this point.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dom Arkaral
Bannheim
Something Really Pretentious
#10 - 2016-02-16 00:32:14 UTC  |  Edited by: Dom Arkaral
Dom Arkaral wrote:
I'll link my prowler once I get home
It's as fast if not faster than an inty

Here it is
[Prowler, Buttdick I]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
50MN Y-T8 Compact Microwarpdrive

Salvager I
Covert Ops Cloaking Device II

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II



11.55 au/s with ws-610 and TS 3
Aligns in about 4.9s (4.3 with I-stabs)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Tarojan
Tarojan Corporation
#11 - 2016-02-16 10:38:16 UTC
And its dead on the perimeter gate when the server won't let you into jita.

Will gank for food

Dom Arkaral
Bannheim
Something Really Pretentious
#12 - 2016-02-16 10:47:46 UTC
Tarojan wrote:
And its dead on the perimeter gate when the server won't let you into jita.

Last time I couldn't get into jita was a couple of months ago lol
You'll be fine Blink

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Tamuli Mishi
Ministry of War
Amarr Empire
#13 - 2016-02-16 10:56:46 UTC
Thank you everybody for your input. Since I am Amarr, I came up with this:

[Prorator, le Bloc]

Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
Damage Control II

Large Shield Extender II
Medium Shield Extender II

Covert Ops Cloaking Device II
[empty high slot]

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

3 sec align with 10.3 AU and 24k EHP


@Helios, it takes a little if I am already somewhere else with my thoughts. So this has nothing to do with server ticks.

I looked at the Astero and it can really fit a good <2 sec align with decent tank for a frig (~7.2k EHP).

Biggest Problem with the force recon is they are sooooo slow, it will take forever to get somewhere. So maybe a non-bling tengu at first and then upgrade bit by bit.
Tarojan
Tarojan Corporation
#14 - 2016-02-16 14:31:09 UTC
Just be aware, alot of folks may tell you Brs are safe in high sec and they probably are... statistically. I've played Blockade runner lucky dip though and I seen others doing it to along with pop the pod, alpha the shuttle. and other such games. On the other hand the two strategies that seem to work 100% are either use a deep space transport or a transport tengu. Both are frankly over powered.

So just be aware that people may attack you even if your empty, just to see if you "might" be carrying something.

Will gank for food

Dom Arkaral
Bannheim
Something Really Pretentious
#15 - 2016-02-16 14:37:52 UTC
Tarojan wrote:
Just be aware, alot of folks may tell you Brs are safe in high sec and they probably are... statistically. I've played Blockade runner lucky dip though and I seen others doing it to along with pop the pod, alpha the shuttle. and other such games. On the other hand the two strategies that seem to work 100% are either use a deep space transport or a transport tengu. Both are frankly over powered.

So just be aware that people may attack you even if your empty, just to see if you "might" be carrying something.


And to add a point, never ever autopilot those ships, and use their bonuses instead of doing like 95% of the idiots who use expanded Cargoholds and rigs on them ^_^

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Tamuli Mishi
Ministry of War
Amarr Empire
#16 - 2016-02-16 14:40:48 UTC  |  Edited by: Tamuli Mishi
So much to think of! Being unscannable may be an advantage when hauling expensive stuff, on the other hand, if I run empty and could be scanned, I would not get attacked. So I can get ganked just to see what is inside.
On the other hand, people may just attack out of boredom, without financial interests. So in the end it all comes down to luck if i don't run an "indestructable" ship like the Tengu.
May have to start skilling this way...

Edit: I never autopilot!
Dom Arkaral
Bannheim
Something Really Pretentious
#17 - 2016-02-16 14:51:17 UTC
I forgot to add that DSTs can use Mjds for those sticky situations :)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Arthur Aihaken
CODE.d
#18 - 2016-02-16 15:33:09 UTC
Good lord, that Tengu is expensive... I'd go with the 1-second Hecate, personally.

I am currently away, traveling through time and will be returning last week.

Tarojan
Tarojan Corporation
#19 - 2016-02-16 15:53:05 UTC
Tamuli Mishi wrote:
So much to think of! Being unscannable may be an advantage when hauling expensive stuff, on the other hand, if I run empty and could be scanned, I would not get attacked. So I can get ganked just to see what is inside.
On the other hand, people may just attack out of boredom, without financial interests. So in the end it all comes down to luck if i don't run an "indestructable" ship like the Tengu.
May have to start skilling this way...

Edit: I never autopilot!



Some of my earliest eve experiences was being ganked/attacked in a) a venture mining b) a merlin I was killing rats in a high sec belt with and c) in my badger doing a level 2 distribution mission. All my fits were tech1 and my badger was empty bar the mission item! My experiences have left me flying cheap disposable ships that I lose every so often and replace. People in this game will attack and kill you for the pure heck of it. I know I do.

Will gank for food

Yume Mei
Khanid Dynamics
#20 - 2016-02-17 09:09:25 UTC
Nothing hauls in high-sec better than the Impel.

[Impel, Honeybadger]
Centus X-Type Armor Explosive Hardener
Centus X-Type Armor Kinetic Hardener
Damage Control II
Medium Ancillary Armor Repairer
Coreli A-Type Adaptive Nano Plating
Centus X-Type Armor Thermal Hardener
Centus X-Type Armor EM Hardener

10MN Afterburner II
Medium Micro Jump Drive

Improved Cloaking Device II
Festival Launcher

Medium Anti-Thermal Pump II
Medium Trimark Armor Pump II
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