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[March] Damage Control Tiericide

First post First post First post
Author
John E Normus
New Order Logistics
CODE.
#481 - 2016-02-16 03:27:21 UTC
We turned Aufay into a freighter graveyard after they got the ability to fit low slots. My personal favorite was the triple-expanded Provi with 1 blueprint in the cargo. When this drops expect space ultra-violence in highsec.

Our primary target will be an empty, triple-bulked Anshar because math sucks, RP is king, and there are no breaks on achieving James 315's vision for highsec.

Permits are still on sale.

Thank you

toot toot

Between Ignorance and Wisdom

Morrigan LeSante
Perkone
Caldari State
#482 - 2016-02-16 08:28:43 UTC  |  Edited by: Morrigan LeSante
helana Tsero wrote:
Morrigan LeSante wrote:
I'll be honest, if you can't see why this is unhealthy for the economy I really don't know what to tell you.


More freightors make it to market = more supply to markets. More supply = cheaper ships.

Cheaper ships = more people can afford to use more ships in pvp = more explosions.

More freightors make to to market = greator profits for corps. If corps are pvp corps that SRP then corp can afford to replace members PvP losses. More corp funds = more content for members = members enjoy eve more and dont unsub.

Sounds horrible.



Sounds more like you don't understand how the game works.

I mean, in the very same post you say it'll bring cheaper ships which in turn will bring greater profits to corps. I don't think you understand how this works.


Of course the really beautiful part is that people claim this won't make much difference, which of course means hardly any freighters die in the relative scope....so one of your claims - be that prolific ganking or minimal impact is demonstrably false. Which is it?

Oh and let me help you with the impact of reduced losses, in terms you'll be familiar with:


  • Mining isk/hour takes a hit
  • Mission loot drops value nerfed
  • LP/Isk values drop
  • Plex prices rise because people have more liquidity
  • Industry becomes harder and harder to even turn a profit.
  • Lower isk sink takes due to reduced loss/reduced replacement needs


Whether you like it or not, with no component failure and a closed ecosystem the only way the economy functions at all is through loss. If you reduce the loss, you mess with the whole economy in an overall negative way.

All of those things are a bad thing for the game. All of them.

High sec doesn't need more safety, I'm sorry, it just doesn't.
Lucas Kell
Solitude Trading
S.N.O.T.
#483 - 2016-02-16 08:40:42 UTC
Morrigan LeSante wrote:
Of course the really beautiful part is that people claim this won't make much difference, which of course means hardly any freighters die in the relative scope....so one of your claims - be that prolific ganking or minimal impact is demonstrably false. Which is it?
Actually what it means is that nearly as many freighters will die after the change as before, the difference made by a bit of EHP will be minimal and the economy would cope even if the change was massive, so it will definitely cope with such a low impact change.

The reason you're grasping at straws and not able to articulate a reasonable argument for why freighters should be unaffected and why gankers should be exempt from balance is because there is no reasonable argument. It will change, gankers will adapt and in a couple of months time it will be back to the same old "all they ever do is nerf us (if you ignore all buffs and treat every highsec PvP playstyle as one)".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#484 - 2016-02-16 08:46:30 UTC
Lucas Kell wrote:
Morrigan LeSante wrote:
Of course the really beautiful part is that people claim this won't make much difference, which of course means hardly any freighters die in the relative scope....so one of your claims - be that prolific ganking or minimal impact is demonstrably false. Which is it?
Actually what it means is that nearly as many freighters will die after the change as before, the difference made by a bit of EHP will be minimal and the economy would cope even if the change was massive, so it will definitely cope with such a low impact change.

The reason you're grasping at straws and not able to articulate a reasonable argument for why freighters should be unaffected and why gankers should be exempt from balance is because there is no reasonable argument. It will change, gankers will adapt and in a couple of months time it will be back to the same old "all they ever do is nerf us (if you ignore all buffs and treat every highsec PvP playstyle as one)".



Do you not see the irony in your statement - if the affect is minimal so was ganking today.

What is your evidence to support the need for a substantial nerf to ganking?

So show me some math and numbers.
Lucas Kell
Solitude Trading
S.N.O.T.
#485 - 2016-02-16 09:46:12 UTC
Morrigan LeSante wrote:
Do you not see the irony in your statement - if the affect is minimal so was ganking today.

What is your evidence to support the need for a substantial nerf to ganking?

So show me some math and numbers.
No, you're drawing the wrong conclusions from my statement. What I'm saying is that the amount of ganking after this change will be nearly the same as the amount of gnaking before this change -your claim that the nerf is substantial are what I disagree with. I'm saying that you are attempting to blow the change out of proportion to push your own agenda and that in reality most gankers will simply adapt. CCP knows this and have said as much, and if anyone has the stats, it's them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#486 - 2016-02-16 09:54:24 UTC
Oh there can be no doubt it is a substantial nerf.

I doubt the likes of code etc will give a rats ass, but smaller groups are substantially hurt by it.


I find it amusing you think I have an agenda having killed exactly 0 freighters, 7 industrials of which, all were null sec barring one, which was suspect flagged. Oh and one orca, which was also in nullsec.

The only accusation of an "agenda" you can legitimately level at me is that I want to keep the game dangerous.
Lucas Kell
Solitude Trading
S.N.O.T.
#487 - 2016-02-16 10:51:52 UTC
Morrigan LeSante wrote:
Oh there can be no doubt it is a substantial nerf.
Of course there's doubt. The difficulty of ganking a freighter wasn't about burning through EHP, it's about catching the freighter. That's where most of the work goes. After that it's just getting F1 pressers to hit it.

Morrigan LeSante wrote:
I doubt the likes of code etc will give a rats ass, but smaller groups are substantially hurt by it.
How? Any smaller group already capable of killing a freighter will at most have to recruit a few more warm bodies or hit it twice. If they can get it bumped, burning through the HP isn't a problem.

Morrigan LeSante wrote:
I find it amusing you think I have an agenda having killed exactly 0 freighters, 7 industrials of which, all were null sec barring one, which was suspect flagged. Oh and one orca, which was also in nullsec.

The only accusation of an "agenda" you can legitimately level at me is that I want to keep the game dangerous.
Whether or not this one character's KB supports it, there obviously is an agenda, otherwise you wouldn't be taking such a ludicrous stance. The level of danger is hardly being affected, since as I said above, the main hurdle is catching the freighter. If they were to suggest removing bumping, I'd be right there with you that it's a bad idea, but a HP buff is fine.

And let's face it, gankers are about on par with the haulers they are attacking. Just because they have an alt that flies a disposable ship doesn't suddenly make them the most daring of pilots.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#488 - 2016-02-16 10:59:31 UTC
So if it's not a substantial nerf, why are you railing so hard against people who think it is a poor directional move?

If EHP isn't a barrier, why do they need more?

Quote:
Any smaller group already capable of killing a freighter will at most have to recruit a few more warm bodies or hit it twice. If they can get it bumped, burning through the HP isn't a problem.


You've literally just explained WHY it raises the barrier for smaller groups.

Finally If you think my "I want to keep eve dangerous" stance is ludicrous, then we're done here because your sorry arse is just trolling. Just like it does in a lot of other threads.
Lucas Kell
Solitude Trading
S.N.O.T.
#489 - 2016-02-16 11:13:23 UTC  |  Edited by: Lucas Kell
Morrigan LeSante wrote:
So if it's not a substantial nerf, why are you railing so hard against people who think it is a poor directional move?
Because I don't see the benefit to a relative nerf against freighters and turn a blanket change into a selective change just to save on some crying from people unwilling to adapt.

Morrigan LeSante wrote:
You've literally just explained WHY it raises the barrier for smaller groups.
Small groups who never would have been freighter ganking now. Simply put, if your group is big enough to gank freighters now, you will be able to adapt and gank freighters after.

Morrigan LeSante wrote:
Finally If you think my "I want to keep eve dangerous" stance is ludicrous, then we're done here because your sorry arse is just trolling. Just like it does in a lot of other threads.
LOL, so because I disagree with how you want to keep things dangerous (by catering to the tears of risk averse gankers), I must be trolling? I want EVE to be dangerous too. I want to see active mechanics that allow anti-gankers to form an effective force against gankers so there's a real danger of them actually running into opposition rather than relying on passive defense for gank targets, and as boneytooth put it, N+1 gameplay. What I don't want is CCP to buckle every time ganking groups whine pushing the game into a situation where ganking itself is the low risk option (which we are pretty much at).

This is what you fail to see. Because they are shooting players, you automatically assume their gameplay must be fine and that "more dangerous" means making it easier for them. But for most gankers, it takes nearly no time, nearly no effort and nearly no cost to continue on their playstyle. It's by far the most rewarding straight PvP activity in the game and they get to do it while hiding their mains pretending they are better because they shoot white squares instead of red triangles sometimes. EVE being "more dangerous" requires risk and reward balance everywhere, not just arbitrarily punishing the low end income streams.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jin Kugu
Make Luv Not War
Goonswarm Federation
#490 - 2016-02-16 12:07:47 UTC  |  Edited by: Jin Kugu
Lucas Kell wrote:
Small groups who never would have been freighter ganking now. Simply put, if your group is big enough to gank freighters now, you will be able to adapt and gank freighters after.


It's not about being able to adapt., this change does nothing to actually balance ganking. It just decreases the amount of targets, it's making what we do less fun, more costly and require even more organisation.

Lucas Kell wrote:
I want EVE to be dangerous too. I want to see active mechanics that allow anti-gankers to form an effective force against gankers so there's a real danger of them actually running into opposition rather than relying on passive defense for gank targets.


So you are vehemently against this change? It makes eve a lot safer, does not include any active tactics and actively increases the passive defense.

Lucas Kell wrote:
But for most gankers, it takes nearly no time, nearly no effort and nearly no cost to continue on their playstyle.


Okay

You think this change is bad but as long as it fucks gankers it's fine.
Lucas Kell
Solitude Trading
S.N.O.T.
#491 - 2016-02-16 12:19:45 UTC  |  Edited by: Lucas Kell
Jin Kugu wrote:
It's not about being able to adapt., this change does nothing to actually balance ganking. It just decreases the amount of targets, it's making what we do less fun, more costly and require even more organisation.
I'm a sov null capital pilot, cry me a river. So your playstyle might require a bit more effort. Sorry, I thought this was EVE?

Jin Kugu wrote:
So you are vehemently against this change? It makes eve a lot safer, does not include any active tactics and actively increases the passive defense.
No, because this change isn't about ganking, it's about the way the damage control module works. Everything they are doing with it I agree with, and if the end result is that ganking requires a little more effort, I'm fine with that. In the long term I hope they proved more active mechanics for defending against gankers and reduce passive defense, but that is not this change.

Jin Kugu wrote:
You think this change is bad but as long as it fucks gankers it's fine.
Not even remotely what I said, but nice try.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jin Kugu
Make Luv Not War
Goonswarm Federation
#492 - 2016-02-16 12:25:10 UTC  |  Edited by: Jin Kugu
Lucas Kell wrote:
Of course there's doubt. The difficulty of ganking a freighter wasn't about burning through EHP, it's about catching the freighter. That's where most of the work goes. After that it's just getting F1 pressers to hit it.


It's about catching a freighter worth ganking and getting enough people on it at zero to kill it. This is harder then you might think and about to become a lot harder.

Lucas Kell wrote:

How? Any smaller group already capable of killing a freighter will at most have to recruit a few more warm bodies or hit it twice. If they can get it bumped, burning through the HP isn't a problem.


You don't hit freighters twice if it's at all possible to prevent it. It will most likely be fully repped by the time you can try again meaning that you have to use twice as many ships and beat the anti-gankers that are now fully ready with reps and jams. It's almost like you know nothing about what you are talking about.

Lucas Kell wrote:
If they were to suggest removing bumping, I'd be right there with you that it's a bad idea, but a HP buff is fine.


Nerfing bumping is already coming, ccp just hasn't fully worked it out.

Lucas Kell wrote:
And let's face it, gankers are about on par with the haulers they are attacking. Just because they have an alt that flies a disposable ship doesn't suddenly make them the most daring of pilots.


I also shoot a lot of cynos, does that meet the SMA expectation of elite pvp? I really care how daring you think I am so please let me know how I can live up to your obviously high standards.
Jin Kugu
Make Luv Not War
Goonswarm Federation
#493 - 2016-02-16 12:31:11 UTC
Lucas Kell wrote:
No, because this change isn't about ganking, it's about the way the damage control module works. Everything they are doing with it I agree with, and if the end result is that ganking requires a little more effort, I'm fine with that. In the long term I hope they proved more active mechanics for defending against gankers and reduce passive defense, but that is not this change.


There are dozens of ways ccp could change damage controls without hitting ganking with a nerfbat.

This change is directly aimed at nerfing ganking by increasing the passive defense.

You are against this change, you just can't accept it.
Ylmar
Spontaneous Massive Existence Failure
#494 - 2016-02-16 12:48:19 UTC
Jin Kugu wrote:
This change is directly aimed at nerfing ganking by increasing the passive defense.

Based on the information available in this thread that's just an unproven hypothesis. It would require reading either internal design documents or CCP Fozzie's mind to know that for sure.
Lucas Kell
Solitude Trading
S.N.O.T.
#495 - 2016-02-16 12:55:56 UTC
Jin Kugu wrote:
It's about catching a freighter worth ganking and getting enough people on it at zero to kill it. This is harder then you might think and about to become a lot harder.
It's not though, is it? The hardest part is catching the freigther, then you just sling F1 monkeys at it. I've seen more than enough shocking overkills to know that this won't make much of a difference. You're just blowing it out of proportion in an attempt to shield yourself from any additional effort. Get over it and adapt.

Jin Kugu wrote:
You don't hit freighters twice if it's at all possible to prevent it. It will most likely be fully repped by the time you can try again meaning that you have to use twice as many ships and beat the anti-gankers that are now fully ready with reps and jams. It's almost like you know nothing about what you are talking about.
And it will be possible to avoid it, by using more pilots, better trained pilots or better ships.

Jin Kugu wrote:
Nerfing bumping is already coming, ccp just hasn't fully worked it out.
Then I'll pass judgement on that when they've figured it. Gankers need some way of holding a target, though bumping for eternity seems a tad over the top.

Jin Kugu wrote:
I also shoot a lot of cynos, does that meet the SMA expectation of elite pvp? I really care how daring you think I am so please let me know how I can live up to your obviously high standards.
I don't claim to be an elite PvPer, but you whining on about a little additional effort as if you're not going after soft targets is laughable.

Jin Kugu wrote:
[There are dozens of ways ccp could change damage controls without hitting ganking with a nerfbat.

This change is directly aimed at nerfing ganking by increasing the passive defense.

You are against this change, you just can't accept it.
I'm sure there are but this change does it pretty well.

It's not directly aimed at nerfing ganking, that's just an acceptable - and positive - side effect. Long term I hope they shift to active over passive mechanics for defending against gankers, but gankers are currently OP, so a little extra effort is the minimum that should be put on you.

Nope, I'm not. I'm for it, and every time someone like you comes in trying to drum it up as bigger than it is, I take a moment reconsider taking on board your points and come back thinking it's even more of a worthy change. It's the equivalent of CCP dropping highsec incursion income by 10% and incursion runners posting repeatedly "IT'S THE END OF INCURSIONS, I QUIT!". It looks ridiculous and weakens your argument.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#496 - 2016-02-16 13:15:05 UTC
So much salt in this thread. Just stopping by to scoop some up for my space potatoes.
Jin Kugu
Make Luv Not War
Goonswarm Federation
#497 - 2016-02-16 13:29:07 UTC
Why do you flood every thread about ganking while knowing almost nothing about it?

This nerf does not exist in a vacuum, it is the last in a incredibly long list. No activity in eve is ~rebalanced~ as often as ganking. This is weird because we don't even kill 20 people a day doing it.

Increasing EHP is dumb, not needed and has a high chance of shifting the meta into bulkhead freighters only.

This change nerfs expanded freighters compared to bulkheaded ones but increases the ehp of both. We're not talking about bringing a couple more people. We're talking about freighter ganking being not worth your time anymore.
baltec1
Bat Country
Pandemic Horde
#498 - 2016-02-16 13:32:02 UTC
GetSirrus wrote:

1. reduced yield to procurer and retriever 25%


Barges were buffed to the point where they are not profitable to gank when t2 fitted with no tank. They have also lost options when CCP gave the the ore hold, this means that the choice of fitting cargo expanders is no longer an option. Todays barges are not viable targets for pirates even if fitted with no tank.

Barge pilots don't adapt to anything, they just go for max yield on a procurer and left it mine away in safety.

GetSirrus wrote:

2. reduced refining effectiveness. This one alone impacts 16 ores skills which now need to be trained to level 5, plus requires the use of hardwaire Beancounter RX-804. (which requires Cybernetics 4, if you did not already have this).


Actually refining went up depending where you go.

GetSirrus wrote:

3. arbitrary scale back of ME and PE on BPO to 10 and 20%


Cant adapt to that.

GetSirrus wrote:

4 additional taxes to industry including POS (and list can go on)




Plenty of adaption happens elsewhere, industrialists just don't whinge about it at every opportunity. They have long since HTFU and got on with the game. "One more nerf" - I laugh everything I see some "woe is me" posting.


[/quote]

Its not industrialists that whine its the carebears and they have never stopped whining. Back in the mining interdictions they chose the come to the forums and make new thread after new thread for 18 months bitching about how helpless their anti-tanked barges were. Gankers don't post threads demanding their lives to be made easier but sure as **** kick up a fuss when yet another nerf happens to them.

In a matter of weeks after this change goes through we will see the same carebear faces demanding even more safety in highsec yet again demand "just one more nerf".
Ima Wreckyou
The Conference Elite
Safety.
#499 - 2016-02-16 13:41:16 UTC
Ylmar wrote:
Jin Kugu wrote:
This change is directly aimed at nerfing ganking by increasing the passive defense.

Based on the information available in this thread that's just an unproven hypothesis. It would require reading either internal design documents or CCP Fozzie's mind to know that for sure.

Or you can just read the OP where he actually says that this is an intended nerf to ganking.
Jin Kugu
Make Luv Not War
Goonswarm Federation
#500 - 2016-02-16 13:54:45 UTC
Lucas Kell wrote:
It's the equivalent of CCP dropping highsec incursion income by 10% and incursion runners posting repeatedly "IT'S THE END OF INCURSIONS, I QUIT!". It looks ridiculous and weakens your argument.


It's the equivalent of decreasing incursion income and reducing the spawn rate to once every 14 days.

Sure it's still profitable but why bother?