These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

what hybrids and destroyer buff did

Author
Todd Jaeger
Mayhem and Destruction
#1 - 2012-01-11 11:44:04 UTC
earlier i jumped in 0.0 and there was a cormorant at 100km,he locked me and start shooting.

heres the damage

11:39:17
Combat
150mm Railgun II belonging to megalow blackstar hits you, doing 201.3 damage.

39:19
Combat
150mm Railgun II belonging to megalow blackstar heavily hits you, inflicting 244.5 damage.

11:39:21
Combat
150mm Railgun II belonging to megalow blackstar heavily hits you, inflicting 236.8 damage.

seems a little bit too much.
Aamrr
#2 - 2012-01-11 11:59:08 UTC  |  Edited by: Aamrr
...Context?
What were your resists? Signature radius? Transversal?
What was he fitting? How many magstabs? What quality?
What ammunition was he using?
What were his skills? Engineering 4 and Destroyer 2? Or something a little more impressive?

You've given us three data points. I may not be a huge fan of Hybrid ships, but even I'm not going to make a judgment on ground that shaky.
Todd Jaeger
Mayhem and Destruction
#3 - 2012-01-11 12:01:22 UTC
Aamrr wrote:
...Context?
What were your resists? Signature radius? Transversal?
What was he fitting? How many magstabs? What quality?
What ammunition was he using?
What were his skills? Engineering 4 and Destroyer 2? Or something a little more impressive?

You've given us three data points. I may not be a huge fan of Hybrid ships, but even I'm not going to make a judgment on ground that shaky.


doesnt seem a bit too much for a destroyer to snipe for a ton of damage from 100km?
Rel'k Bloodlor
Guldan Age Stories
Federation Front Line
#4 - 2012-01-11 12:06:39 UTC
But damage always looks high if you have no resist and are sitting there.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Todd Jaeger
Mayhem and Destruction
#5 - 2012-01-11 12:07:02 UTC
Rel'k Bloodlor wrote:
But damage always looks high if you have no resist and are sitting there.



i was running with 4km/s
DarkAegix
Acetech Systems
#6 - 2012-01-11 12:18:22 UTC
Todd Jaeger wrote:
Rel'k Bloodlor wrote:
But damage always looks high if you have no resist and are sitting there.



i was running with 4km/s

Running towards him with 0 angular velocity?
With an active hull tanking setup with no damage control?

With CN AM he'll still only get 223dps. That's with a magstab rather than DCU.
Also, he won't be able to fit a prop mod or tank with railguns that size.
Also, he can't lock out to 100km without 2 range-scripted sebos.
Also, at 100km he'll be dealing 10dps with Spike (With tracking enhancer fitted, 0dps with magstab fitted).
10dps is 32 damage volleys.

You're a terrible liar.
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#7 - 2012-01-11 12:19:00 UTC
Quickly slapping together some EFT numbers seems to show that to get those kinda hits on base resist at 100km needs a gimped fit (1x magstab, 2x TC, 2x SeBo... NOTHING else)

That nets 2.7s rof, 354 volly before resists/hit quality. Basically to do what happened to you a cormerant can do literally nothing else.

So no, thats not really unfair. Its like 100 dps at 100km. *gasp*. How shocking.
Todd Jaeger
Mayhem and Destruction
#8 - 2012-01-11 12:19:48 UTC
DarkAegix wrote:
Todd Jaeger wrote:
Rel'k Bloodlor wrote:
But damage always looks high if you have no resist and are sitting there.



i was running with 4km/s

Running towards him with 0 angular velocity?
With an active hull tanking setup with no damage control?

With CN AM he'll still only get 223dps. That's with a magstab rather than DCU.
Also, he won't be able to fit a prop mod or tank with railguns that size.
Also, he can't lock out to 100km without 2 range-scripted sebos.
Also, at 100km he'll be dealing 10dps with Spike (With tracking enhancer fitted, 0dps with magstab fitted).
10dps is 32 damage volleys.

You're a terrible liar.


really?
Todd Jaeger
Mayhem and Destruction
#9 - 2012-01-11 12:21:35 UTC
Todd Jaeger wrote:
DarkAegix wrote:
Todd Jaeger wrote:
Rel'k Bloodlor wrote:
But damage always looks high if you have no resist and are sitting there.



i was running with 4km/s

Running towards him with 0 angular velocity?
With an active hull tanking setup with no damage control?

With CN AM he'll still only get 223dps. That's with a magstab rather than DCU.
Also, he won't be able to fit a prop mod or tank with railguns that size.
Also, he can't lock out to 100km without 2 range-scripted sebos.
Also, at 100km he'll be dealing 10dps with Spike (With tracking enhancer fitted, 0dps with magstab fitted).
10dps is 32 damage volleys.

You're a terrible liar.


really?


ccp can check logs.
DarkAegix
Acetech Systems
#10 - 2012-01-11 12:23:01 UTC  |  Edited by: DarkAegix
Todd Jaeger wrote:
Todd Jaeger wrote:
DarkAegix wrote:
Todd Jaeger wrote:
Rel'k Bloodlor wrote:
But damage always looks high if you have no resist and are sitting there.



i was running with 4km/s

Running towards him with 0 angular velocity?
With an active hull tanking setup with no damage control?

With CN AM he'll still only get 223dps. That's with a magstab rather than DCU.
Also, he won't be able to fit a prop mod or tank with railguns that size.
Also, he can't lock out to 100km without 2 range-scripted sebos.
Also, at 100km he'll be dealing 10dps with Spike (With tracking enhancer fitted, 0dps with magstab fitted).
10dps is 32 damage volleys.

You're a terrible liar.


really?


ccp can check logs.

The logs show nothing.
Unless of course, they do.
If you're sure of what you saw, then he's a dirty cheater and you should petition.


EDIT:
This fit will be able to deal 288 damage volleys at 100km, assuming 0 resists:
[Cormorant, 150mm]

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[Empty High slot]

Sensor Booster II, Targeting Range
Sensor Booster II, Targeting Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Magnetic Field Stabilizer II

[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]
Rel'k Bloodlor
Guldan Age Stories
Federation Front Line
#11 - 2012-01-11 12:25:08 UTC
Or you can not run a MWD one being sniped. Just saying.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Todd Jaeger
Mayhem and Destruction
#12 - 2012-01-11 12:25:33 UTC  |  Edited by: Todd Jaeger
that pilot is not a cheater,ccp did the mistake of buffing hybrids too much.maybe people dont realize it yet but hybrids are overpowered.
Mercury Maken
State War Academy
Caldari State
#13 - 2012-01-11 12:34:30 UTC
The first response to your post asked for you to give specifics about the situation that the damage was done to you in but you refused to give it.

The more people question your story the more you argue their assertions with more aspects to your story that were not revealed before hand.

Just answer the first person's response to your original post and people here can better determine if what you are claiming "hybrids and destroyers buff is too strong" is in fact true.
Rel'k Bloodlor
Guldan Age Stories
Federation Front Line
#14 - 2012-01-11 12:35:54 UTC  |  Edited by: Rel'k Bloodlor
Well one I see rail geddons Ill consider that statement. In the mean time Im far more conserned with them being underpowered.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Todd Jaeger
Mayhem and Destruction
#15 - 2012-01-11 12:37:42 UTC
Aamrr wrote:
...Context?
What were your resists? Signature radius? Transversal? - its a slicer
What was he fitting? How many magstabs? What quality? - how should i know?
What ammunition was he using? how should i know? probably spike
What were his skills? Engineering 4 and Destroyer 2? Or something a little more impressive? how the hell should i know??

You've given us three data points. I may not be a huge fan of Hybrid ships, but even I'm not going to make a judgment on ground that shaky.


Mereden
Space Lizards
#16 - 2012-01-11 12:46:21 UTC  |  Edited by: Mereden
DarkAegix wrote:
Todd Jaeger wrote:
Rel'k Bloodlor wrote:
But damage always looks high if you have no resist and are sitting there.



i was running with 4km/s

Running towards him with 0 angular velocity?
With an active hull tanking setup with no damage control?

With CN AM he'll still only get 223dps. That's with a magstab rather than DCU.
Also, he won't be able to fit a prop mod or tank with railguns that size.
Also, he can't lock out to 100km without 2 range-scripted sebos.
Also, at 100km he'll be dealing 10dps with Spike (With tracking enhancer fitted, 0dps with magstab fitted).
10dps is 32 damage volleys.

You're a terrible liar.


You're terrible at EFTing sniper fits.

(edit - okay, no you're not, but the OP's figures are possible, and we both picked the fit that can do them!)

[Cormorant, Sniper]
Magnetic Field Stabilizer II

Sensor Booster II, Targeting Range
Sensor Booster II, Targeting Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[empty high slot]

Small Hybrid Collision Accelerator II
Small Ancillary Current Router I
[empty rig slot]

It's not a good fit, no tank, no prop mod, relatively expensive t2 rig, but it will do 147 EFT dps with an optimal of 95k and lock range of 110k if that's your thing.
Mercury Maken
State War Academy
Caldari State
#17 - 2012-01-11 12:54:26 UTC
Maybe I should have been clearer in my post and I apologize for that.

I don't expect you to know what he was fitting and or his relevant skills, but you should know what you were doing and what you were fitting and your relevant skills.

By the speed you said you were going at I would assume you were using your microwarpdrive, did you approach him?


What was your fit?

These questions would help people understand your situation better.

The questions about the cormorant's fittings have already been speculated on by others in this thread.

Duchess Starbuckington
Doomheim
#18 - 2012-01-11 13:11:05 UTC  |  Edited by: Duchess Starbuckington
So basically:
A sniping destroyer fitted for sniping at the expense of everything else manages decent DPS vs a target that obviously has terrible kinetic resistance - and you see a problem with this?
Wow you fail at EVE.

Also if you think that's absurd damage, well, obviously you've never been on the business end of a Coercer or Thrasher. Roll
vorneus
Hub2
#19 - 2012-01-11 15:43:19 UTC
Duchess Starbuckington wrote:
So basically:
A sniping destroyer fitted for sniping at the expense of everything else manages decent DPS vs a target that obviously has terrible kinetic resistance - and you see a problem with this?
Wow you fail at EVE.

Also if you think that's absurd damage, well, obviously you've never been on the business end of a Coercer or Thrasher. Roll


He's lucky it wasn't a Tier3 BC.

There's nothing wrong with a max-skilled Cormorant hitting out to 100km with good damage. Particularly given, as others have pointed out, it can't do anything else when fitted to do so.

Besides, instead of MWD'ing towards it in a straight line did you try just warping out? Or did they also buff Destroyer point range by 4x.

(that wasn't serious, OP needs to learn to play)

-Ed

This one time, I like, totally did some stuff.

Duchess Starbuckington
Doomheim
#20 - 2012-01-11 16:02:01 UTC
I really do hope the OP runs into an alpha Thrasher or something soon, I estimate the whine post will be at least 2 or 3 times the size of this one.
12Next page