These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[March] Damage Control Tiericide

First post First post First post
Author
Daichi Yamato
Jabbersnarks and Wonderglass
#461 - 2016-02-15 19:47:50 UTC  |  Edited by: Daichi Yamato
Ms Michigan wrote:
Daichi Yamato wrote:
Ms Michigan wrote:
Estella Osoka wrote:
I guess gankers will just have to come up with more bros and higher DPS fits.

I pity those capitol ship producers who will have to take a price cut when the supply/demand causes Freighter prices to drop. They are the real victims here.


Only regular freighter prices and capital ship prices should drop by your logic. Good point. However, I doubt it will be a lot.

Maybe 10% is my guess. If it is more, so be it. I don't see a problem with this.

Freighters prices are already much higher than they have traditionally been. Cap ship prices should come down imho as carriers, FAX's, and Dreads will see much more action (loss?) with the cap ship changes coming.

Overall your point is a good point (not a bad one as you paint it) because the cost of replacement for those cap ships will need to come down to compensate for the losses on the battlefield. As more players move into cap ships also with the Skill Injector changes and as EVE ages this will be good too. Cap ships are their own developing class of ships with infighting now and this will bring some neat cap ship battles which is again, good for the game and EVE and players. More variety is better. More gud fights are better.


You should look at the margin on freighters. Their price increase was from minerals.

Why should good haulers and other industrialists like myself lose out at all?


Yeah, I thought someone might say that. However, as was mentioned before though. As mineral moving and hisec mining becomes a tad safer, this will directly effect the prices you are referring to as those mineral prices drop. So it is a neutral sum and the point you made will probably be invalidated.

Let me state for the record though, I am not saying you should have a smaller profit margin than what is traditionally been given on freighter/cap ship building. Plus, again, cap ships will probably be dying more with the Cap ship changes so there is room to make profit there.

Just that prices on cap ships like freighters and cap ships will drop probably a tad with these changes may be a valid point.


wow you really have no clue.

Not only will freighter prices drop from lower demand, but if mineral prices also drop, freighter prices will suffer again because their mineral cost is the only thing keeping them up at this point. You just said yourself, they used to be cheaper. You have to bulk build them at a POS to get any decent margin out of them.

And seeing as the people making freighters in hi-sec are not the same people making carriers and dreads in low sec, then no, there wont be room to make profit there, its a very different industry.

There was plenty of ways already to haul and mine very safely and earn isk. Making the game even safer than now chips away at the margins of industrialists and overwhelmingly favours the dumb and lazy.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Masao Kurata
Perkone
Caldari State
#462 - 2016-02-15 19:57:49 UTC
Lucas Kell wrote:
Kaarous Aldurald wrote:
They're in highsec because otherwise risk would be nonexistent for miners and haulers.
They're in highsec for the same reason miners and haulers are, to reduce how much effort they have to put into playing. James may have started it out as his tantrum against mining barge changes in highsec but most code members are there because it's easy. This is evident from the fact that it's safer and more rewarding to mine in nullsec, yet code don't generally operate there.


It's easy but very boring to disrupt nullsec operations: you go there and everyone docks because they're too risk averse to undock with a neutral in local, then you stay there and they stay docked.
Ms Michigan
Aviation Professionals for EVE
#463 - 2016-02-15 19:59:05 UTC
Daichi Yamato wrote:


wow you really have no clue.

Not only will freighter prices drop from lower demand, but if mineral prices also drop, freighter prices will suffer again because their mineral cost is the only thing keeping them up at this point. You just said yourself, they used to be cheaper. You have to bulk build them at a POS to get any decent margin out of them.

And seeing as the people making freighters in hi-sec are not the same people making carriers and dreads in low sec, then no, there wont be room to make profit there, its a very different industry.

There was plenty of ways already to haul and mine very safely and earn isk. Making the game even safer than now chips away at the margins of industrialists and overwhelmingly favours the dumb and lazy.


If mineral prices drop your costs to BUILD drop. How is that not proven? Then, and IF it happens, the volume demand for freighters drops (which I think it will about 10+%) prices will fall but your cost to build will have too. So yeah, you will have to bulk build to get profit, I get that. But that is always how freighters were. Look at it this way too. Maybe demand will go up because freighters are safer. As more people start hauling again because they don't worry about gankers! Ever think of that one?

You say it favors the dumb and lazy. I say it favors the players looking to branch out (cheaper ship prices and price of entry) and helps the economy as goods get moved more. Places like Derelik may see goods moved out there as people can move them a tad safer from Jita etc. Demand goes up. You are completely neglecting that possibility.

Plus too...whine more.

Diversify! Make cap ships. Sell your BPOs and build something else. I have had to change my industry tactics before. I didn't cry and whine all over the EVE-O Forums. Adapt. I get what you are saying although I think you are focusing on one tiny segment that MAY drop. Change your play. Move to null. Make even more profit and (heaven forbid) friends there. Build freighters there for more profit margin (because the minerals are amazing and the stations have lower costs) and then import with FRIENDS helping you move them. Quit solo playing at a POS in hi-sec. CCP made all these industry building changes months ago to move people out of hi-sec on purpose so that it WAS hard to make a profit building there.

Again, hi-sec mining and moving have nothing to do with your desire for completely safe and cheap profit margins in hi-sec freighter building. Build them in null or low and quit crying as I just gave you your solution.
Daichi Yamato
Jabbersnarks and Wonderglass
#464 - 2016-02-15 20:27:46 UTC
Ms Michigan wrote:


If mineral prices drop your costs to BUILD drop. How is that not proven? Then, and IF it happens, the volume demand for freighters drops (which I think it will about 10+%) prices will fall but your cost to build will have too. So yeah, you will have to bulk build to get profit, I get that. But that is always how freighters were. Look at it this way too. Maybe demand will go up because freighters are safer. As more people start hauling again because they don't worry about gankers! Ever think of that one?


Right, because hauling is so dangerous now that few people do it...oh wait. Hundreds if not thousands of freighters are passing through just one system each day and they are so terrified by the risks that the majority of them are on auto-pilot
.Shocked

Without more demand (which their wont be), the price of freighters will come down pretty much proportionally with mineral prices. In layman's terms, my costs goes down, but my revenue comes down just as much and my profits don't do ****. With less demand (which their could be), the price of freighters will come down, but my costs stay the same and my profits fall.

Ms Michigan wrote:

You say it favors the dumb and lazy. I say it favors the players looking to branch out (cheaper ship prices and price of entry) and helps the economy as goods get moved more. Places like Derelik may see goods moved out there as people can move them a tad safer from Jita etc. Demand goes up. You are completely neglecting that possibility.


If mineral prices drop, miners get paid less, not more. If demand drops, ship builders get paid less, not more.

Who benefits from cheaper ships? oh yeah mission runners...the least attacked player base in the game \o/.


Ms Michigan wrote:

Diversify! Make cap ships. Sell your BPOs and build something else. I have had to change my industry tactics before. I didn't cry and whine all over the EVE-O Forums. Adapt. I get what you are saying although I think you are focusing on one tiny segment that MAY drop. Change your play. Move to null. Make even more profit and (heaven forbid) friends there. Build freighters there for more profit margin (because the minerals are amazing and the stations have lower costs) and then import with FRIENDS helping you move them. Quit solo playing at a POS in hi-sec. CCP made all these industry building changes months ago to move people out of hi-sec on purpose so that it WAS hard to make a profit building there.

Again, hi-sec mining and moving have nothing to do with your desire for completely safe and cheap profit margins in hi-sec freighter building. Build them in null or low and quit crying as I just gave you your solution.



Lol, he says knowing nothing about me or the groups i'm with. The irony of saying im the one seeking complete safety and should quit trying to play solo after you said EVE should have solo safe activities. I'm aware i can adapt. We all know it wouldn't be the first time. Ive accepted CCP want to make this change, but that doesn't mean i have to let you spout total BS.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ms Michigan
Aviation Professionals for EVE
#465 - 2016-02-15 20:40:02 UTC
Daichi Yamato wrote:




Lol, he says knowing nothing about me or the groups i'm with. The irony of saying im the one seeking complete safety and should quit trying to play solo after you said EVE should have solo safe activities. I'm aware i can adapt. We all know it wouldn't be the first time. Ive accepted CCP want to make this change, but that doesn't mean i have to let you spout total BS.


I said solo play referring to newbs. You are obviously not a newb my point!! Plus you never even addressed the fact that I called you out on your lack of proof for how you work in null or low. Instead I referenced your point about working solo at a pos in hi-sec churning out freighters.

As to your point about freighters being in the thousands...great. There are that many people doing it. Who is to say (CCP does) without numbers what is healthy and what is not; you say it like it is a bad thing. Maybe it is low. Where is your data on the backend servers to prove your point.

Again, CCP has said this is a balance between the wolves and prey. Your point about building might be an unintended consequence. Why can't we just talk about the outliers and theory craft instead of everyone here having to scream about how upset they are and how hard CCP is butt-hurting them.

I get it, I used to do the same thing. But that is not what these forums are for. ISD's delete pages of this sort of banter especially when it turns to name calling and has no substance because the DEVs want to get people's thoughts about the changes...not their tears and hearsay.

Ms Mich

P.S. Ylmar - LOL Nice. I will match you and donate 12 plex to the next donation drive is Kaarous and his alts unsub. :)
Kaarous Aldurald
Black Hydra Consortium.
#466 - 2016-02-15 20:43:58 UTC  |  Edited by: Kaarous Aldurald
Ms Michigan wrote:

Again, CCP has said this is a balance between the wolves and prey.


And that's exactly the problem here.

That they have completely thrown away the concept of player freedom in highsec.


Quote:

Why can't we just talk about the outliers and theory craft


Because you don't get to dictate what other people find noteworthy about the changes made in the thread?

[edit: Oh, and because that was all hashed out in the reddit thread about this a few hours after the change was posted, by people who can actually do basic math.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#467 - 2016-02-15 21:13:17 UTC
@ Ms Michigan

I never said i work solo, or in low or null. I dont know what you're talking about in that regard. I said, you have to bulk build them from a POS to get any decent margin out of them and that the capital industry is in low/null.

You've mistaken my replies to you as pleas to CCP to not go through with the change. I did that twenty or so pages ago. My replies to you were to debunk your posts and educate you. And of course ask why you think bad haulers should benefit at the expense of good haulers.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Morrigan LeSante
Perkone
Caldari State
#468 - 2016-02-15 21:50:54 UTC
I'll be honest, if you can't see why this is unhealthy for the economy I really don't know what to tell you.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#469 - 2016-02-15 22:00:07 UTC
I have removed some off-topic, troll, and personal attack posts and those quoting them.
Quote:

2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Ms Michigan
Aviation Professionals for EVE
#470 - 2016-02-15 22:01:45 UTC
Kaarous Aldurald wrote:
Ms Michigan wrote:

Again, CCP has said this is a balance between the wolves and prey.


And that's exactly the problem here.

That they have completely thrown away the concept of player freedom in highsec.


Quote:

Why can't we just talk about the outliers and theory craft


Because you don't get to dictate what other people find noteworthy about the changes made in the thread?

[edit: Oh, and because that was all hashed out in the reddit thread about this a few hours after the change was posted, by people who can actually do basic math.


I am taking what you are saying seriously...again, I just don't see it as an issue. For example, years ago (I mean like when I started playing and for years after) hi-sec ganking was just NEVER as big as it became the past few years. I am not using that as my sole basis, just an example to give you something else to consider. Not to mention back then, EVE's economy was very vibrant. There was a huge hi-sec contingent.

I am also not some huge macro-economics major here. I tend to listen and consider (as much as I don't always like them) to people like Querns and the Economic gurus there who seem to be more overall EVE economy driven these days. I have not seen too much from them in here decrying the death of ganking. If I remember, they seemed to say the same I did for other reasons.

I am not saying the argument isn't noteworthy either. I am just saying we have talked it to death.

If you have more numbers from your reddit circle special, then please do post. We would all love some educated stuff then instead of "well this is the death of MY playstyle." hurf durf
helana Tsero
Science and Trade Institute
Caldari State
#471 - 2016-02-15 22:03:14 UTC  |  Edited by: helana Tsero
Morrigan LeSante wrote:
I'll be honest, if you can't see why this is unhealthy for the economy I really don't know what to tell you.


More freightors make it to market = more supply to markets. More supply = cheaper ships.

Cheaper ships = more people can afford to use more ships in pvp = more explosions.

More freightors make to to market = greator profits for corps. If corps are pvp corps that SRP then corp can afford to replace members PvP losses. More corp funds = more content for members = members enjoy eve more and dont unsub.

Sounds horrible.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

GetSirrus
Imperial Academy
Amarr Empire
#472 - 2016-02-15 22:05:56 UTC
Kaarous Aldurald wrote:
However, I refuse to be told that I am the only one who should have to adapt. Carebears never have, and CCP seems determined to shut the servers down before that happens.


1. reduced yield to procurer and retriever 25%
2. reduced refining effectiveness. This one alone impacts 16 ores skills which now need to be trained to level 5, plus requires the use of hardwaire Beancounter RX-804. (which requires Cybernetics 4, if you did not already have this).
3. arbitrary scale back of ME and PE on BPO to 10 and 20%
4 additional taxes to industry including POS (and list can go on)

Plenty of adaption happens elsewhere, industrialists just don't whinge about it at every opportunity. They have long since HTFU and got on with the game. "One more nerf" - I laugh everything I see some "woe is me" posting.


Lucas Kell
Solitude Trading
S.N.O.T.
#473 - 2016-02-15 22:10:01 UTC  |  Edited by: Lucas Kell
Morrigan LeSante wrote:
I'll be honest, if you can't see why this is unhealthy for the economy I really don't know what to tell you.
It's not unhealthy for the economy. At the very worst prices will drop and a few people will move to something else and the prices will balance out once supply drops enough.

Consider the battleship build prices change. This is nowhere close to as big an economic hitting change as that, and the economy survived.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Estella Osoka
Cranky Bitches Who PMS
#474 - 2016-02-15 22:29:47 UTC
Kaarous Aldurald wrote:
Ms Michigan wrote:

Again, CCP has said this is a balance between the wolves and prey.


And that's exactly the problem here.

That they have completely thrown away the concept of player freedom in highsec.


Quote:

Why can't we just talk about the outliers and theory craft


Because you don't get to dictate what other people find noteworthy about the changes made in the thread?

[edit: Oh, and because that was all hashed out in the reddit thread about this a few hours after the change was posted, by people who can actually do basic math.


Hisec has never been about player freedom. Hisec has always had limits and those who know how to function inside those limits prosper in their activities.

You want freedom, move to lowsec where the consequences are less (no Concord), or move to nullsec where there are no consequnces (no Concord and no hit to sec status) for your ganking activities. The only consequences in those areas come from other players and gate/station guns; as it should be.
Kaarous Aldurald
Black Hydra Consortium.
#475 - 2016-02-15 23:03:31 UTC
Ms Michigan wrote:

I am taking what you are saying seriously...again, I just don't see it as an issue.


Of course you don't.

I say this not to be insulting, but I don't view your side as being capable of intellectual honesty. Had CCP done something equally as punitive to say, mission runners, you would be up in arms.

To put it succinctly, I think you are all hypocrites.


Quote:

For example, years ago (I mean like when I started playing and for years after) hi-sec ganking was just NEVER as big as it became the past few years.


And you're wrong. Before the insurance nerf, for example, suicide ganking was far, far more prevalent. Anyone who ganked at the time will tell you the same thing.

For crying out loud, you used to be able to gank in fully fit Battleships and turn a profit, something that is impossible today.


Quote:

If you have more numbers from your reddit circle special, then please do post.


Why? I already told you where it is, go and find it yourself. You'll benefit far more from perusing it yourself than if I quote one individual section or other.

Horse to water, I swear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#476 - 2016-02-15 23:08:19 UTC
Estella Osoka wrote:
Hisec has never been about player freedom. Hisec has always had limits and those who know how to function inside those limits prosper in their activities.

You want freedom, move to lowsec where the consequences are less (no Concord), or move to nullsec where there are no consequnces (no Concord and no hit to sec status) for your ganking activities. The only consequences in those areas come from other players and gate/station guns; as it should be.
Sorry but you are completely mistaken. The whole of Eve is about player freedom. The difference with highsec, is merely the punishment for certain actions. That doesn't mean the freedom isn't there.

Oh and please stop with move to low and null line. As much as you want highsec to become perfectly safe, I hope it never does. I say hope because my faith in the devs excluding this change, has been massively reduced of late.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#477 - 2016-02-15 23:08:44 UTC
Estella Osoka wrote:

Hisec has never been about player freedom.


EVE Online itself was founded on player freedom.

So you're full of it.


Quote:

You want freedom, move to lowsec .


No.

EVE Online is a PvP game, and PvP belongs everywhere. Not just isolated where it won't bother you.

Or at least that was true. If CCP has forgotten the lessons of Ultima Online and is trying to chase purely theoretical casual players by slapping Trammel onto highsec, well... they'll see just how well that works eventually.

I don't care either way, they'll already irrevocably alienated me, and I'll be taking my business elsewhere. I had a lot of subs seeing as I was a fairly prolific awoxer, two of which actively unsubbed the moment I read Fozzie's comment about this meaning nothing more than wildlife management to him(seriously, way to spit on your customers bro), and the others will not be plexing their accounts this month.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#478 - 2016-02-15 23:55:15 UTC  |  Edited by: Daichi Yamato
helana Tsero wrote:
Morrigan LeSante wrote:
I'll be honest, if you can't see why this is unhealthy for the economy I really don't know what to tell you.


More freightors make it to market = more supply to markets. More supply = cheaper ships.

Cheaper ships = more people can afford to use more ships in pvp = more explosions.

More freightors make to to market = greator profits for corps. If corps are pvp corps that SRP then corp can afford to replace members PvP losses. More corp funds = more content for members = members enjoy eve more and dont unsub.

Sounds horrible.


You mean more wealth to top-down income systems?

Mission accomplished...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cearain
Plus 10 NV
#479 - 2016-02-16 00:10:25 UTC


I agree it seems odd to give freighters a hull hp buff because you are changing a module they could never even use.

I think the problem for freighter pilots is really how hard it is to avoid Niarja or Uedama if you want to go between the largest trade hubs. Its like all the fish in the ocean need to pass through this tiny stream so its a bit too easy for the fishermen.

CCP should make more routes between the high sec trade hubs and then it might not be such a problem.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

MRxX7XxMONKEY
Sleepless Enterprises
#480 - 2016-02-16 01:33:52 UTC
Cearain wrote:


I think the problem for freighter pilots is really how hard it is to avoid Niarja or Uedama if you want to go between the largest trade hubs. Its like all the fish in the ocean need to pass through this tiny stream so its a bit too easy for the fishermen.

CCP should make more routes between the high sec trade hubs and then it might not be such a problem.



goddamn, this, so insanely much