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Balancing Feedback: Assault Ships

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Author
Prometheus Exenthal
Aliastra
Gallente Federation
#521 - 2012-01-11 05:38:45 UTC  |  Edited by: Prometheus Exenthal
Nano ruptures, Interceptors, or Faction frigates all do the *AF* thing better than AFs do.
As for the hearsay, my post may have been a slight exaggeration. The fact of the matter is that for any other purpose, other frigates can do the same job, and others, better.

Go back for the past couple pages and you'll see that's exactly what is being proposed by people.
In fact, that's essentially what you're saying right in that very post.

I mean, my Brutix can beat the crap out of an Astarte, right?
Wrong, and it's not even close. So naturally, a Rifter shitting all over a Wolf is just fine.

At the Cruiser level it generally takes two T1 cruisers to kill a HAC. Depends on HAC/Cruiser fits, but the point is that it takes more than one T1 Cruiser. At the BC level it's more of the same, but depending on the setups and ships involved it may take even more BCs.

So no, I don't feel like the new AFs stretch their ability to **** on T1 frigates.
It takes a couple or more (depending on ships) to take down a good AF now, and it will take a couple or more later.
No change.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Sylvous
Bigger than Jesus
#522 - 2012-01-11 05:42:42 UTC  |  Edited by: Sylvous
Michael Harari wrote:
I have never seen sylvous outside of a frigate. Etc etc


Lies, I totally rock the pod from time to time.
Roll
DARKSTAR POWNYOUALL
The Tuskers
The Tuskers Co.
#523 - 2012-01-11 05:48:56 UTC  |  Edited by: DARKSTAR POWNYOUALL
Prometheus Exenthal wrote:
Nano ruptures, Interceptors, or Faction frigates all do the *AF* thing better than AFs do.
As for the hearsay, my post may have been a slight exaggeration. The fact of the matter is that for any other purpose, other frigates can do the same job, and others, better.

Go back for the past couple pages and you'll see that's exactly what is being proposed by people.
In fact, that's essentially what you're saying right in that very post.

I mean, my Brutix can beat the crap out of an Astarte, right?
Wrong, and it's not even close. So naturally, a Rifter shitting all over a Wolf is just fine.

At the Cruiser level it generally takes two T1 cruisers to kill a HAC. Depends on HAC/Cruiser fits, but the point is that it takes more than one T1 Cruiser. At the BC level it's more of the same, but depending on the setups and ships involved it may take even more BCs.

So no, I don't feel like the new AFs stretch their ability to **** on T1 frigates.
It takes a couple or more (depending on ships) to take down a good AF now, and it will take a couple or more later.
No change.



Well sorry if I feel there IS a difference between needing pair of rifters to even have a CHANCE at taking down a well piloted wolf, as compared to needing a gang of them. I am of the opinion that is a bad thing for frigates.


Prometheus you've led me to believe that you care less about the damages that your changes are going to have on low sec, and more about how you are going to look if even CCP shoots down your suggestions as the shortsighted, poorly concieved ideas that they are.
Michael Harari
Genos Occidere
HYDRA RELOADED
#524 - 2012-01-11 05:58:31 UTC
Prometheus Exenthal wrote:

I mean, my Brutix can beat the crap out of an Astarte, right?


No, but depending on fits a myrm could.
Prometheus Exenthal
Aliastra
Gallente Federation
#525 - 2012-01-11 06:02:54 UTC
@Darkstar
Yea bro, that Stabber better be able to beat up the Vagabond pretty well too don't you think?

@Michael
I don't know what kinda Myrms you've been flyin What?P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Michael Harari
Genos Occidere
HYDRA RELOADED
#526 - 2012-01-11 06:11:43 UTC
Quote:
@Michael
I don't know what kinda Myrms you've been flyin What?P


Assuming both are active tanked, it really comes down to who has better drone/heat/cap management and more cap boosters (and who gets the cap penalty from exile) or at least I assume thats how it would play out (having never had this fight). If the astarte is buffer tanked, I dont see how it could win.
Prometheus Exenthal
Aliastra
Gallente Federation
#527 - 2012-01-11 06:20:41 UTC  |  Edited by: Prometheus Exenthal
Why would an Astarte be buffer tanked...
I'm assuming you're aware the Astarte is the 900+dps variant with the massive tank, not the Eos.
You typically don't go roaming around, spot an Astarte, and think it's a great idea to try and kill it with your Myrm.
Just like I don't go roaming around in my Incursus looking for Enyo kills.
If you're going to take it on, you've got a fit specifically for the occasion, or support on hand (or linked Roll)

COULD you do it? Yes. But it's not likely.
Like I said earlier, it's like pitting a Vexor against an Ishtar.
COULD you? Yes. But it's not likely.

Anyways, getting off topic here P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Sylvous
Bigger than Jesus
#528 - 2012-01-11 07:03:13 UTC
Prometheus Exenthal wrote:

If someone wanted to bring an AF on a frigate roam outside of Empire's padded cell, I would laugh in their face and not reimburse their loss.


I would be right there laughing with you. And I would then advise that they use a ship that actually suits the task (interceptor, dram, etc) instead of taking a ship not intended for that role out on a suicide run.
Anja Talis
Sal's Waste Management and Pod Disposal
#529 - 2012-01-11 08:28:18 UTC
I'm now confused about what you are all arguing about!

Prom: If someone wanted to bring an AF on a 0.0 run, with the mwd role bonus but without the extra tweaks on SISI, would you still laugh?
Hirana Yoshida
Behavioral Affront
#530 - 2012-01-11 08:43:15 UTC  |  Edited by: Hirana Yoshida
Dro Nee wrote:
..I say put them through as is and do another hard look at them in 6mo after release. We had the dram domination for such a long time that 6mo should be easy to cope with.

Errm, no. Dram existed in its OP incarnation for so long because CCP were busy playing with dolls .. a better comparison is projectile balance which is "newer" but just as broken and we have had no word on what the plans are to reign them in despite CCP officially being back in the serious space business.
Over-buff now and you get one year minimum of broken gameplay .. keep in mind that CCP has had to reread "How to balance a game for Dummies" after their brains liquefied playing SpaceBarbie, they only have 1-2 guys working it for Goddess sake!

Intentionally over-buffing anything should NEVER be on the table, no matter what .. the whole point of these forum spats and SiSi is find and eliminate the over-buffs before they make it TQ where they can break the actual game. The SC (or Dram even) over-buff should be more than proof of that.

@Anyone asking for 5 mid Jags: Increase the dosage of whatever meds you are on. It would make them into DD's on the small scale and the ultimate eWar platform on fleet scale .. if you have ever seen what that nasty Stiletto can do in the right hands you'd be loathe to add midslots to any frig .. yes, Hawk becomes way too good with it as well but since the null-monkeys demand new toys and CCP allow them to make some themselves we are in for a rough ride.
Sylvous wrote:
...I would be right there laughing with you. And I would then advise that they use a ship that actually suits the task (interceptor, dram, etc) instead of taking a ship not intended for that role out on a suicide run.

Take out 10-15 Jags/Hookbills with 2-3 Scimi's and say that again .. you just cannot kill a properly flown DP Jag gang .. you'd need AoE DDD to pull it off reliably Big smile

PS: Make sure Tallest knows what kind of work load is being dumped on him with this, practically every ship sub-BC will have to be revised.
PPS: Make sure forum moderators knows what kind of work load is being dumped on them as the forum will be flooded with "Nerf AFs!" for the year or more it takes for Tallest to grind his way through the changes.
Prometheus Exenthal
Aliastra
Gallente Federation
#531 - 2012-01-11 09:23:10 UTC  |  Edited by: Prometheus Exenthal
@Anja
Short answer, yes.

AFs aren't to be compared to any other frigates. Any frig that comes in range gets the floor wiped with their faces. If not, they AF pilot is damn awful, underskilled, or simply out-fit/flown.

AFs are to be toe to toe with Destroyer hulls and T1 Cruisers.
After the Destroyer buff ALL frigates absolutely get shredded unless the same reasoning as above is applied.

Adding the MWD bonus and ONLY the MWD bonus wouldn't change anything.
The awful ships will remain god awful, and the couple good ships will merely get a little bit better.

There is no point in a slow & fat frigate that doesn't have some sort of combination of tank, gank & tackle.
Currently, that combo is only possible on 3 AFs, each lacking in one or another department (Ishkur, Vengeace, Jag).
The other 6 are pretty much useless in comparison except for those who like to dive even deeper into their tiny niche.
There is always another frigate that performs close to them (if not better) with less risk and sacrifice.

The extra slots & bonuses allow to compete with the bigger fish they were intended to.
No other frigate can even dream of getting up to a Cruiser or Destroyer on a regular basis.
And lastly, as it's been stated over and over, the extra slots/bonuses balance them across their own class.

Now am I saying that some ships aren't going to need a buff (as repeated over and over), of course.
But like I said, those (3x Pirate frigs, low tier Cruisers, even low tier t1 frigs) have been in need for quite some time, and the AF changes aren't going to change that fact but rather be the exclamation point for the situation.


@Hirana
What projectile balancing do you speak of? Because I'm pretty much Mr.****-Projectiles and I no longer see a problem with them. In fact, the Crucible patch paired with Nulls potential increase to 40% (instead of 25%) leads me to believe you're just talking straight out of your ass with no pants on.

Null-Monkeys Roll
Now now, there's no need to be a pretentious little *****. If these changes were proposed by someone who lived their whole life in low sec (they could very well be), you would be just as thick but you'd have nobody to blame.

And yes Sisi is a place to test ship mechanics, for bugs, and for any potentially overpowering tendencies.
Guess what, so far there is nothing. Nothing! There is nothing new and overpowering brought on by these changes.
You want to put a massive tank on your frigate with pirate implants & t3 links? Go right ahead! Nothing is stopping you from doing that on TQ right now.

I've yet to be shown how invaluably overpowering said 5 mid Hawk is.
So until I start seeing SWARMS of Hookbill fleets spraying out all manner of ewar and decimating the masses, I invite you to take a look at this link and report back:http://tinyurl.com/3scu2dz

As for the 10-15 Jags/Hookbills...
Wait a second.. You mean to tell me that a mass of frigates, with logi support no less, can kill things? Straight
I guess that means the secret is out. Guys pack your stuff, we just need a dozen crappy ships and some logistics. Problem's solved!

I'll make sure I pass the message on that you've no idea what you're talking about.
Laughs will be had, and ships will be tweaked Lol

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Mars Theran
Foreign Interloper
#532 - 2012-01-11 09:32:09 UTC
Prometheus Exenthal wrote:
@Mars
The only reason people may agree with you on the low-tier cruiser thing is because cruisers need a look at.
Assuming that they get buffed in the future, that argument would become invalid and AFs would be in the same slump again.

And in relation to your post, a TP is used to paint smaller targets so they can be hit by bigger ships.
What you described is exactly what should happen, and still will happen with the new changes. The fact of the matter is that bonused TPs aren't exactly the most popular EWAR, so that's not a major threat for most.


I think a lot of arguments would become invalid if that were the case. Actually, I'm counting on it.

I don't expect CCP to start buffing and adjusting balancing on just these ships; instead, I expect these are just among the first, and we'll see more accellerated balancing of more ships once me move beyond this hurdle.

The introduction of the new Tier 3 BCs was just the start; and I believe they laid the foundations for these and other changes with their introduction. Just a matter of waiting to see what happens.

Understandably, I don't want them to accelerate too much; as that usually ends in bad judgement in any situation. But they can certainly make more balances faster than this one; provided they have something to measure it against and player response is used as part of that measure.

Getting it past the players is always the biggest hurdle I think; and one that could well end up in more unbalanced ship classes. Still, we're getting there with the current testing on SiSi for these; and the ongoing testing of the Tier 3 BCs in Tranquility and SiSi both from what I see.

Still, I believe more players opinions and experience needs to be taken into account; and best guess, you won't get accurate results without fitting control and equal relevent skills on all sides. Individual Player experience with PvP may vary.

Reduce the variables as much as is reasonably possible; and look for the results in an environment of equality. If that means CCP has to give all the testers the SP in the required skills to do it on SiSi; then I believe that should be done, and the players should try to maintain fitting requirements, to keep it equal as possible on their end.

i.e: Players should use all Tech II modules, have equal skills, and someone should make sure everyone has good fits.

We're talking about balancing ships here; not seeing how fun it is to fly them.
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Hirana Yoshida
Behavioral Affront
#533 - 2012-01-11 09:52:27 UTC
Prometheus Exenthal wrote:
What projectile balancing do you speak of? Because I'm pretty much Mr.****-Projectiles and I no longer see a problem with them. In fact, the Crucible patch paired with Nulls potential increase to 40% (instead of 25%) leads me to believe you're just talking straight out of your ass with no pants on.

You know, the imbalance that has made the vast majority of ships used in competitive PvP Minmatar, or did you think that people were just cute when they started calling it Winmatar?
Take off 4/2/1 from damage of L/M/S ammo and see how it plays out.
Prometheus Exenthal wrote:
Null-Monkeys Roll...

Pfft, been calling you lot that for months, got tired of using sheep so mixed it up .. besides, why am I not allowed to be a **** when you have been acting like one for 10+ pages?
By the way, a person who has lived in LS would NEVER propose an over-buff that essentially wrecks his backyard so no they very well could NOT be.
Prometheus Exenthal wrote:
I've yet to be shown how invaluably overpowering said 5 mid Hawk is

That is your problem, your experience is limited to null warfare so you are unaccustomed to the power that twin-web or web-TD yields on the small scale. The complete disconnect from the rest of the sandbox is exactly why a uniform CSM should never have been allowed.
Prometheus Exenthal wrote:
Wait a second.. You mean to tell me that a mass of frigates, with logi support no less, can kill things? Straight

No I am saying that an equal sized or even larger gang will not be able to kill them without very specific counters (ie. alpha dessies, aka. Trash).
AF's are already pretty damn good when used right, there are some mediocre ones but buffing the whole line to make those 'acceptable' pushes the excellent into the stratosphere .. not that you'd know since you seem to want/need a strong FoTM to wet your pants.

But go ahead, break the game so you can have your mini-cruiser for blob fights .. don't mind everyone else, we'll muddle through. Monkey.
Iniquita
Perkone
Caldari State
#534 - 2012-01-11 10:19:40 UTC
I dont get giving them a MWD bonus since inties already have one of these (granted a bit stronger). It seems to me AF's should have received some sort of afterburner bonus.
Cpt Cosmic
Perkone
Caldari State
#535 - 2012-01-11 10:23:26 UTC
I have not played eve for long time now but my mate told me about the AS buff and showed it to me on the test server.

here are my opinions:
the ishkur is the weakest on the test server. he gets the least from the boost. The drones still die in a matter of a second when another frigate targets them.

It also is strange that the wolf gets a low and the enyo a mid slot. The additional low slot on the wolf is not very minmatar like. The wolf should get the mid slow, especially because the base hull (the rifter) also has 3 mid slots.
Prometheus Exenthal
Aliastra
Gallente Federation
#536 - 2012-01-11 10:30:08 UTC  |  Edited by: Prometheus Exenthal
Good post Mars, and I'm not being sarcastic.

@Hirana
There are some things that may still need to be looked at, but projectiles being overpowering isn't exactly how I'd put it.
But that's another discussion for another thread, so let's leave it at that.

And look at you, being so judgmental about 00. A low-sec players must be like you, right?
Who are you to say what someone can and can not propose. Naturally, someone would suggest something to benefit their own playstyle in some way, but you seem determined to restrict AFs to their fishbowl floating in the middle of the ocean.

Now now, again you're being quite to judge. You have much to learn from us monkeys, we're much more clever than we lead on. For example,Dual-web and web/td fits are just as popular in the lawless domain. They're quite handy for taking down over-reaching Angel & Serpentis pilots. Sure they may be good against a few targets, but they are easily countered. Hawks moreso because they are still slow and fat compared to every other class of frigate. I mean c'mon, you can't imagine your dual web Hawk beating a well flown Slicer or Retribution (or anything with some range, really), and if you want to run a TD you're just losing all the range control you crave so much. All while not having a tank.

And I don't think the word you're looking for is 'muddle', I believe the correct action (at least the most popular one) will be 'adapt'.

@Inquita & Captain Cosmic
The reasons against both have been discussed to death.
The AB bonus is overpowered or useless, and the slot suits the Wolf just fine as its high base speed, tracking, and projection work in its favour.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

DARKSTAR POWNYOUALL
The Tuskers
The Tuskers Co.
#537 - 2012-01-11 10:30:14 UTC
Prometheus Exenthal wrote:
AFs aren't to be compared to any other frigates. Any frig that comes in range gets the floor wiped with their faces. If not, they AF pilot is damn awful, underskilled, or simply out-fit/flown.



Then why do you keep calling them crappy ships? Just because they can't go toe to toe with cruisers, and you feel this is the #1 priority, so SENSIBLE strength in relation to other frigates and destroyers takes a back seat? It's absolutely OK that they mop the floor against any other solo frig class right now. But now needing more than two faction frigs of the exact same cost as an AF, and still probably losing them both to a single AF, is really really idiotic and overpowered.

MWD = good bonus idea, and even though it isn't their role in game it does make them more versatile in null for you, since that seems to be your only concern and not what the effects on low sec will be. Leave it at that, give retribution a mid, and Keep . It . Moving . The entire class does NOT need a buff, if they can already solo absolutely anything their own size. We enjoy our balanced frigate combat, its the main reason a lot of people play this game, and is the way a lot of new PVP'ers start off and enjoy fighting. AF pilots don't feel they are underpowered at all. Wake up to yourself Prom. Your idea sucks.
Prometheus Exenthal
Aliastra
Gallente Federation
#538 - 2012-01-11 10:39:25 UTC  |  Edited by: Prometheus Exenthal
I call them crappy ships because when put toe to two, every other combat frigate should be below them.
Stop trying to make them equal, that is not what they are for and that is not what they designed around.

AFs lose to good Destroyers, and lose to mediocre Interdictors.
There is no balance lost there. Go and try it.

AFs serve no purpose combating other frigates since Destroyer hulls do that job a heck of a lot better.
Navy ships are below T2 ships. CCPs words, not mine.
Pirate ships are equal to T2 ships. CCPs words, not mine.

As it's been said now a thousand times, there are 5 Pirate frigates, 2 of which are pretty good, and 3 which are a bit ho-hum. Since CCP didn't actually say which T2 ships they should be compared to, it's a reasonable suggestion to say that they should be between Combat Interceptors & AFs as none of them (racially) have any special abilities.

I don't want to have to pull the smug elite-pvp card, but you don't seem to understand much more than braggadocio.
I have tens upon tens of thousands of downloads from my popular frigate pvp videos.
The first 4 being low sec T1/T2 frigates. In fact, the 3rd being primarily AB AFs after Quantum Rise.
Half the stuff you are flying has probably in some way been influenced by me and my old corp, if not direct copies.

You need to realize that you are not the only ones who play the game.
You can look at my ticker and put me off as another Goon, but that doesn't change how my friends and I play the game.

If you for some reason feel that T2 ships should not be far superior to their T1 ancestors, I think it's you who needs to wake up and look at what game you're playing.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Axel Greye
Unlikely Suspects
#539 - 2012-01-11 10:47:40 UTC
Cpt Cosmic wrote:
I have not played eve for long time now but my mate told me about the AS buff and showed it to me on the test server.

here are my opinions:
the ishkur is the weakest on the test server. he gets the least from the boost. The drones still die in a matter of a second when another frigate targets them.

It also is strange that the wolf gets a low and the enyo a mid slot. The additional low slot on the wolf is not very minmatar like. The wolf should get the mid slow, especially because the base hull (the rifter) also has 3 mid slots.


The ishkur receives least from the buff as it is already one of the most used and most balanced assault frigates.
The difference between the enyo and the wolf is that the enyo being a blaster boat, needs the 3rd midslot for a web so it can close the range gap and apply its DPS, whereas the wolf with its falloff bonus does not. The lowslot makes sense for the wolf over another midslot.
Axel Greye
Unlikely Suspects
#540 - 2012-01-11 10:57:33 UTC
New sisi stat hawk:

[Hawk]

Rocket Launcher II, Trauma Rage Rocket
Rocket Launcher II, Trauma Rage Rocket
Rocket Launcher II, Trauma Rage Rocket
Rocket Launcher II, Trauma Rage Rocket
Small Unstable Power Fluctuator

Medium C5-L Emergency Shield Overload
Small Electrochemical Capacitor Booster, Navy Cap Booster 200
Fleeting Propulsion Inhibitor
Faint Epsilon Warp Scrambler
1MN Afterburner II

Internal Force Field Array
Ballistic Control Unit II

Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II


I ran this with a tengu booster & Crystals on sisi which gave me:

603 DPS Omni Tank, Cap Stable with Boosters (50 in Cargo), 240 DPS with Kinetic Rage, and about 1050m/s
It was GLORIOUS