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Criminals not permaflashy on overview?

Author
Droidster
Center for Advanced Studies
Gallente Federation
#1 - 2016-02-14 00:00:28 UTC
I have my overview set so that criminals (players with standing below -5) are supposed to have a flashing red skull icon.

However, if criminal does not have a suspect flag as well, he only appears as a white skull on a red background. Although his entire line on the overview is highlighted red. It is not flashing. An example is shown in the overview below:

Overview with non-flashy criminal

The player Land 780 is a criminal, but he does not have a solid red skull icon, and it is not flashing.

If he gets a suspect flag, only then does he become a flashing red skull.

What is the reason for this behavior?

ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2016-02-14 00:38:39 UTC
On Feyd's bumfinger prevention & execution pack he links several pages with good information. The first of which is the unfrack your overview one. I don't play around with overviews much so I don't have more personal experience that I can relate.

I wish I had more to give you but hopefully someone with better answers comes along.

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Cara Forelli
State War Academy
Caldari State
#3 - 2016-02-14 01:13:23 UTC  |  Edited by: Cara Forelli
Droidster wrote:
criminals (players with standing below -5)

Criminal has a different meaning in EVE - someone who just committed a criminal act. IE shooting someone illegally in highsec or podding someone illegally in lowsec. A player can be less than -5.0 and not have a "criminal" tag.

In your overview settings go to the appearance -> colortag tab. The order from top to bottom is the priority. You will see several types of "baddies" here - "pilot is supsect" and "pilot is criminal" refer to people who have committed suspect or criminal acts within the last 15 minutes. "Pilot has secuirty status below - 5" is a different group - you are still allowed to shoot them for having low sec status but they will be sorted differently by your overview.

You just need to order them from top to bottom in the priority you desire. For example, the default will give a -10.0 pilot a solid red tag. Since it is below "criminal" in the list, if the pilot then shoots someone illegally and gains a criminal tag, the criminal state will take precedence and they will get a flashy skull.

You'll notice the "background" tab - you can actually sort your color tags (icons) and the background of the pilot on the overview separately. (for instance, you can move your "fleet" color tag to the bottom to see when pilots in your fleet go suspect while still having them purple background, or something similar).

EDIT: I think your particular problem is just confusing "criminal" with "less than -5.0". Also you are calling those ships criminal when really they've only committed "suspect" acts (yellow flashing skull) unless you've messed with your colors. (You may want to check out the crimewatch mechanics if you don't understand the difference)

EDIT 2: This very old guide I wrote has some pictures. UI is a bit outdated but it will give you the general idea.

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Droidster
Center for Advanced Studies
Gallente Federation
#4 - 2016-02-14 01:23:10 UTC
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".
Cara Forelli
State War Academy
Caldari State
#5 - 2016-02-14 01:30:56 UTC
I'm not sure why I even bothered. Someone slap me.

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Jonah Gravenstein
Machiavellian Space Bastards
#6 - 2016-02-14 01:36:51 UTC  |  Edited by: Jonah Gravenstein
Droidster wrote:
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".
Criminal in Eve refers to a flag, not a security status.They are not the same thing.

IIRC there is a checkbox for "Pilot has a security status below -5", which is the one you appear to want; there's also checkboxes for suspect and criminal, which are 2 of the flags set by crimewatch.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#7 - 2016-02-14 04:39:03 UTC
Droidster wrote:
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".


i am a GalMil pilot. i protect the federation and friends of democracy. i have -8.1 standing because of this. does this mean i'm a criminal, hmm, mr. droidster?!


Just Add Water

ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2016-02-14 04:57:43 UTC
Droidster wrote:
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".

Yes criminals can be attacked anywhere and so can people with a -5 or lower standing but that does not make them one in the same.

You asked a question and were given a precise answer. You then went on to argue with the person that helped you out. Do you not see how rude that was?

If you know the answer don't ask the question and if you don't know then listen and learn. If anyone in this game knows the answer to the question that you asked it's Cara. You asked a question and got a direct and complete answer from the top of the food chain so to speak and you then spit in the face of the person that helped you.

You could have found a way to ask for more clarification or explained your confusion with out being so accusatory and argumentative.

I don't even understand how you could think that anyone reading this who could potentially help you in the future and reads this isn't making note of who you are and won't bother helping you out in the future.

Want to talk? Join Cara's channel in game: House Forelli

Cara Forelli
State War Academy
Caldari State
#9 - 2016-02-14 05:25:45 UTC
<3

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Iria Ahrens
Space Perverts and Forum Pirates
#10 - 2016-02-14 06:11:55 UTC
order is pretty important when unfucking your overview. Setting sec status higher priority than, corp member or alliance, can lead to shooting the wrong people.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Droidster
Center for Advanced Studies
Gallente Federation
#11 - 2016-02-14 06:14:57 UTC
ergherhdfgh wrote:
Droidster wrote:
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".

Yes criminals can be attacked anywhere and so can people with a -5 or lower standing but that does not make them one in the same.

You asked a question and were given a precise answer. You then went on to argue with the person that helped you out. Do you not see how rude that was?

If you know the answer don't ask the question and if you don't know then listen and learn. If anyone in this game knows the answer to the question that you asked it's Cara. You asked a question and got a direct and complete answer from the top of the food chain so to speak and you then spit in the face of the person that helped you.

You could have found a way to ask for more clarification or explained your confusion with out being so accusatory and argumentative.

I don't even understand how you could think that anyone reading this who could potentially help you in the future and reads this isn't making note of who you are and won't bother helping you out in the future.


I ask a simple question about the overview and you are turning into this huge drama over what? The definition of a criminal?

CONCORD attacks -5 players on sight. CONCORD considers -5 players "criminals". I don't really see the point of splitting hairs about it.


SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-02-14 06:50:30 UTC  |  Edited by: SurrenderMonkey
Droidster wrote:


CONCORD attacks -5 players on sight. CONCORD considers -5 players "criminals".


No, they don't. Not outside of one constellation in Genesis, anyway, where CONCORD has sov. Not even sure it still happens there.

Quote:
I don't really see the point of splitting hairs about it.


The point is that they're very different things.

Having a criminal flag provokes a CONCORD response. Being -5 makes the faction police pissy. The faction police, unlike CONCORD, are generally survivable.

You should try being less assertive until you know enough to avoid being wrong so frequently.

"Help, I'm bored with missions!"

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Nat Silverguard
Aideron Robotics
Aideron Robotics.
#13 - 2016-02-14 09:12:40 UTC
Droidster wrote:


I ask a simple question about the overview and you are turning into this huge drama over what? The definition of a criminal?

CONCORD attacks -5 players on sight. CONCORD considers -5 players "criminals". I don't really see the point of splitting hairs about it.




because you are dumb. people already answered your question correctly (see Cara's reply). people already told you that your definitions are wrong and explained to you what's correct but you still don't accept it. so why the hell did you ask in the first place if you won't accept answers?

CONCORD does NOT, i repeat, does NOT attack players with standings below -5.0 on sight, ok? Having standings below -5.0 alone is not being criminal, infact, it's called being awesome. only the faction police attacks players with standings below -5.0 on sight.

CONCORD attacks players (in hisec while gate/station guns in lowsec) if you do a criminal act (like shooting illegal targets) regardless of your (shooter's) standings.

Just Add Water

Neuntausend
Republic Military School
Minmatar Republic
#14 - 2016-02-14 09:22:53 UTC
Droidster wrote:
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".


You cannot just turn around any logical statement and still expect it to hold up:

A criminal (according to game mechanics) is someone you can legally shoot everywhere. So far, that's true. However, if you turn it around: "A player you can legally shoot everywhere is a criminal" it becomes a false statement. A player you can legally shoot everywhere may also be just suspect or have a low security status or be at war with you. Those are not the same, and therefore show up differently in the (default) overview.

On the topic of CONCORD: CONCORD responds only to actions that trigger the "criminal" flag. CONCORD does not attack characters that merely have a low security status. That's the job of the Faction Police, which is a wholly different mechanic.
Memphis Baas
#15 - 2016-02-14 09:50:47 UTC  |  Edited by: Memphis Baas
Also, for the sake of any newbies who may be trying to learn about the overview from this, the ORDER in which the various conditions are listed in your overview gives them a priority, and you may be covering a high priority color under a less important color / condition. Make sure that the conditions that can shoot you (war enemies, faction enemies, criminal status, etc.) are at the top, and the conditions that don't matter as much (player has a bounty) are towards the bottom.

EDIT: Doh, Iria covered it a few posts up, sorry, didn't notice. Well, it bears repeating.
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2016-02-14 09:58:39 UTC  |  Edited by: Tau Cabalander
For what it is worth, my overview (I think I disabled some flashy since, but otherwise the same):
http://go-dl.eve-files.com/media/corp/TauCabalander/Overview_Settings-Retribution.png

Oh and of course you can join the chat channel to get the legendary overview pack: channel SaraShawa-Overview
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2016-02-14 14:28:04 UTC  |  Edited by: J'Poll
Droidster wrote:
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".


No it doesn't


There is a BIG difference between someone who is a criminal + someone who is < -5.0 sec status.

Learn the freaking difference of read Cara's post.


If you want to be an ignorant SoaB, then don't come here asking for help. If you know it all so well, why isn't it working? And why do you need our help to fix something you already know how it works?

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Help channel: Help chat - Reloaded

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J'Poll
School of Applied Knowledge
Caldari State
#18 - 2016-02-14 14:30:21 UTC  |  Edited by: J'Poll
Droidster wrote:
ergherhdfgh wrote:
Droidster wrote:
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".

Yes criminals can be attacked anywhere and so can people with a -5 or lower standing but that does not make them one in the same.

You asked a question and were given a precise answer. You then went on to argue with the person that helped you out. Do you not see how rude that was?

If you know the answer don't ask the question and if you don't know then listen and learn. If anyone in this game knows the answer to the question that you asked it's Cara. You asked a question and got a direct and complete answer from the top of the food chain so to speak and you then spit in the face of the person that helped you.

You could have found a way to ask for more clarification or explained your confusion with out being so accusatory and argumentative.

I don't even understand how you could think that anyone reading this who could potentially help you in the future and reads this isn't making note of who you are and won't bother helping you out in the future.


I ask a simple question about the overview and you are turning into this huge drama over what? The definition of a criminal?

CONCORD attacks -5 players on sight. CONCORD considers -5 players "criminals". I don't really see the point of splitting hairs about it.




WRONG.


Faction navy does attack -5 characters, not CONCORD. If you want to know why, read Cara's post about the difference between a criminal and someone with low sec status. And learn stuff like that, it's basic game mechanics.

You are either:

A. Dumb
B. Ignorant.
C. All of the above.


I'm going for C this time.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2016-02-14 14:41:31 UTC  |  Edited by: Jonah Gravenstein
Droidster wrote:
CONCORD attacks -5 players on sight. CONCORD considers -5 players "criminals".
Nope, Concord attacks players with a criminal flag; the only exception is in the very few solar systems where Concord are also the faction police. Once again a criminal flag and a low sec status are not the same thing

Quote:
I don't really see the point of splitting hairs about it.
We're not splitting hairs, we're telling you that your assumptions about this subject, and pretty much everything else that you've posted about, are wrong.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#20 - 2016-02-14 15:15:12 UTC
Cunningham's Law states
"the best way to get the right answer on the Internet is not to ask a question, it's to post the wrong answer."
While I'd like to think that's what's going on here Im also aware we ripped him a new one the last time he tried this in gd.
Trolling in ncq&a will get your posting privileges revoked pretty quickly.
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