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[March] Damage Control Tiericide

First post First post First post
Author
Ima Wreckyou
The Conference Elite
Safety.
#321 - 2016-02-14 09:31:14 UTC  |  Edited by: Ima Wreckyou
Reaver Glitterstim wrote:
Masao Kurata wrote:
How much EHP is too much EHP for some pleb's hauler? One million? Two million? Ten million? If everyone in CODE. on all their dps characters are needed is that too much? What about everyone in miniluv? Freighter ganking is in no way too easy currently, that's why there is SO LITTLE OF IT.

It is also in no way too hard currently, that's why gankers don't bat an eye when they elect to drop a freighter, it's easy prey.

It'll take large changes to EHP to offset that. I think freighters should have a hull HP nerf to go along with their hull resist buff, but without that they will still be entirely gankable.

If it is easy pray then why aren't they dying left and right? CODE, Goonswarm and occationally some other big alliances are already the only people who can do such a gank. There was a time when people solo ganked freighters which was effectively destroyed with the last buff.

(EDIT: just want to add that ganking empty Freighters is a side effect of the large fleet you have to bring. If you want to keep those people in the fleet and entertain them, after all this is a game, you have to hit something and not just letting them sit arround. There is nothing more boring than gank fleets who only go after valuable targets.)

So all they are doing with another buff to the EHP is to make that pray even more exclusive to big alliances with a lot of people. The ONLY thing this does is to limit a playstile so you have to bring more people.

I know, some of you think 'lulz, cry more ganker, you are the bad person here anyway so you deserve it' and I am sure this is also the way some devs are thinking. But being a criminal and ganking is an important part of the game. It is a valid game style and it is a lot of fun.

So for me the essence of this is that CCP is buffing players wich play the boring hauling and mining game and are often not even at their keayboard. At the same time they nerf a playstile which is a lot of fun and make it once again less accessible.

This does not end with Freighters. For example, it will no longer be possible to solo gank an untanked Retriever with a t2 catalyst in 0.7 and probably even 0.6. Now you have to bring a second ganker along. The amount of ships you could kill was already very small with only one gank char and it will be a lot smaller after this change.

Obviously we will adapt, but there is only one way this will happen: you get an additional gank char which will make the gank probably even cheaper since you can now use t1 fits and do more damage than one t2. Do you really want to force all gankers into multiboxing? This may have some unintended consequences for the Freighter as well.
Crackforbreakfast
Imperial Academy
Amarr Empire
#322 - 2016-02-14 10:19:18 UTC  |  Edited by: Crackforbreakfast
Ima Wreckyou wrote:
If it is easy pray then why aren't they dying left and right? CODE, Goonswarm and occationally some other big alliances are already the only people who can do such a gank. There was a time when people solo ganked freighters which was effectively destroyed with the last buff.

(EDIT: just want to add that ganking empty Freighters is a side effect of the large fleet you have to bring. If you want to keep those people in the fleet and entertain them, after all this is a game, you have to hit something and not just letting them sit arround. There is nothing more boring than gank fleets who only go after valuable targets.)

So all they are doing with another buff to the EHP is to make that pray even more exclusive to big alliances with a lot of people. The ONLY thing this does is to limit a playstile so you have to bring more people.

So for me the essence of this is that CCP is buffing players wich play the boring hauling and mining game and are often not even at their keayboard. At the same time they nerf a playstile which is a lot of fun and make it once again less accessible.

This does not end with Freighters. For example, it will no longer be possible to solo gank an untanked Retriever with a t2 catalyst in 0.7 and probably even 0.6. Now you have to bring a second ganker along. The amount of ships you could kill was already very small with only one gank char and it will be a lot smaller after this change.



In regards to these above mentioned points; I snipped some irrelevant ones out.

Freighters, when time is right, are dying left and right (limited to the Niarja and Uedama pipe since that's easy pickings and doesn't require relocating), it can be seen that during a time of activity (prime time for certain corps) there is a relatively high amount of them; https://zkillboard.com/kills/freighters/.

Secondly, given EVE is a sandbox you don't get to decide what's boring and what is not boring in EVE, behave yourself.

As to the point made about being able to solo gank a miner: It's been mentioned that freighter pilots should sort their stuff out and get anti-ganking alts, anti-bumping alts and even reserve webbing alts for when their initial webbing alts get popped before they warp off. So I don't see the problem with you having to bring one extra person if all the gankers in this thread suggest freighter pilots to do the same.

Concerning the DC changes, on second thought making it a passive module might be a bit over the top given the benefits it gives in regards to Armor/Shield EHP and the way the DC module works with stacking penalties. I believe this should still be affected by neuts and the like to somewhat make the DC module a bit less attractive then this tiericide is already doing.
This especially applies to larger ships such as battleships which can allocate more slots to tank (read: when stacking penalties get higher), this is where fitting a to be passive DC will strongly outperform adding an extra EANM or Adaptive Inv, with the Adaptive Inv even being an active module.
Black Pedro
Mine.
#323 - 2016-02-14 10:20:00 UTC
KickAss Tivianne wrote:
The additional buff will make gankers select targets more selectively. Ganking empty freighters won't be done because "we are bored and want to blow something up for the LOLs". It will take more ships or more expensive ships to gank it. SO the risk for minimal reward is reached. A silly empty autopilot freighter may not be targeted. gankers will wait for more selective targets. That way the total number of ganks go down. But, the value of each gank goes up. Kinda the Eve way right?
And you think this is good?

You are right, haulers will adapt and start carrying more value because it is safer. The big groups, like Goonswarm, and to a lesser extent CODE, will not be affected as they have the numbers to absorb the increased cost and should be collecting more loot. In the end they will keep on ganking as before, and CODE. will keep on exploding empty freighters just to make a point, subsidized if necessary by their ever-growing SRP.

But who this will hurt any small groups looking to get into the game, although I guess you could argue the bar was already too high for anyone to set up a new ganking operation (which is supported by the fact we haven't seen one appear in years). When you are talking about a 15-20 people minimum to get started, it was already a massive bar to entry which has just been increased another 20+% people. I guess to many players and devs this is just fine, but it is a little strange to me to draw people to your game the ability to be a criminal, spend significant effort to code in a system for them to operate, but then make it near impossible for anyone with less than a 20-to-1 player advantage to be a highwayman in this game. It would be simpler, just to turn off the ability to shoot than to keep ratcheting up the difficulty to the point only one or two groups have the numbers to brute force being a criminal.

But if you hate ganking, then this doesn't matter to you. What should though is the effect this will have on haulers. Red Frog (and their competitors) is going to have to eventually lower their prices or raise their ISK amount carried (which will decrease the number of contracts they get) to pass on this extra safety to their customers. That means less profit for them, and more contracts lost to the increase in AFK hauling. There will also be a decrease in sales of freighters hurting industrialists, but since ganking is already at minuscule levels, you could argue that that small decrease from near zero already won't be noticed by the economy.

So this "one more nerf" will make bad hauling safer hurting professional haulers, while do nothing to large ganking groups other than give them more profitable targets. More haulers, particularly AFK/bad/lazy haulers should be vulnerable (like the entosis changes in sov nullsec which made sovholders vulnerable to small groups) if you want to promote hauling as a profession and make it have meaning. If anyone can load up a freighter and press "Autopilot" why would anyone ever outsource hauling in highsec?

This is a hamfisted change that hurts highsec as a whole more than it helps. But gankers will adapt and ships will keep exploding, and probably be rewarded with more tears and loot from players who think they are safe and haul for months AFK with no problem until they one day put a little too much in their freighter and lose a half-a-year's worth of work in a few minutes. That seems like poor game design to me, even if the lower hauling rates this change will produce are going to benefit me and my industrial/trading operations directly. I already only pay a few hundred thousand per jump to move stuff from Jita to the other trade hubs. I wonder how low prices will go?
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#324 - 2016-02-14 11:45:49 UTC
Kaarous Aldurald wrote:

We already have tank modules for each defensive stat.

Just delete the Damage Control concept entirely, and commensurately buff any ship that could use them, nothing else. Then add a hull resist module, just for hull resists.

Simple, clean, fixes the issue.


I really like this.

Give every ship 30% structure base. Make the T2 damage control 50% structure resist only. Bringing hull tankers up to 65% resist total instead of 60% to compensate for lost armor and shield ehp. Passive module.

Be done with it.
Fraxxton
Brutor Tribe
Minmatar Republic
#325 - 2016-02-14 12:11:46 UTC
Ima Wreckyou wrote:
So for me the essence of this is that CCP is buffing players wich play the boring hauling and mining game and are often not even at their keayboard. At the same time they nerf a playstile which is a lot of fun and make it once again less accessible.

Obviously "boring" is your very personal label. Please refrain from judging other peoples' playstyle while at the same time knowing full well that ganking needs haulers, but not vice versa. As for the EHP/resistance buff, I suggest to go ahead with it as planned, and revisit the issue every three months or so when enough data has accumulated to measure the continued effect. When it comes to passive Damage Control I am still ambivalent. For ship hulls with enough lowslots, fitting a passive DCU might become a reflex action.
Roberta Gastoni
Federal Navy Academy
Gallente Federation
#326 - 2016-02-14 12:33:40 UTC
Just a thought: Why are you giving 33% base hull resist to ship that do not have the kind of resistance even in the armor?

Gallentian, Minmater and Caldari ship profile have 10% on explosive damage, while Amarrians 20% and beside Gallentian ships every other race have 25 on kinetic. Excluding freighter and other ship that are already better at hull tanking like the orca, all combat ships i've seen have almost more structure than armor, or the same.

With this change you are making a lot of ships better at hull tanking over the intended armor one.

My proposal is:

Why don't you give a more modest base line buff to hull, around 15%, buff the worst (or two worst) armor resist by 5% and have the damage control give +52.5% hull resistance

15% base + 52.5% bring the hull at around 59,625% omni and +5% base to all ships to worst (or two worst) armor resists will make them always better at taking any kind of damage in the armor over than the hull even when they don't fit a DCU.

I think all this issue started for those ships that cannot fit a DCU, this proposal should somehow lessen the issue I guess. Also all the ganks are done with catalysts / talos, which are thermic / kinetic damage dealing ships, so even buffing the two worst resists by 5% to thermic and explosive their life wont change much.
ArmyOfMe
Stay Frosty.
A Band Apart.
#327 - 2016-02-14 13:16:26 UTC
baltec1 wrote:
and causes a huge number of problems.

It does? I honestly cant think of a single one.
oh and in regards to the whole red frog thing, you mention the statisitcs on how few ships they have lost in regards to how many jumps they do, yet you do seem to forget that most freighter ganks takes place in just a couple of systems, one of which you have to go through to get from one trade hub to another (unless of course you wanna go through low sec Roll).
Hence your way of using statistics is all wrong in this matter.

Would you feel better if we made all of high sec 1.0 sec and then removed the hull res bonus on freighters?

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

ArmyOfMe
Stay Frosty.
A Band Apart.
#328 - 2016-02-14 13:21:04 UTC  |  Edited by: ArmyOfMe
baltec1 wrote:


But I agree, a lot of other ships are also getting a buff they simply do not need. The Hecate for example is getting a buff .

Again you go with the lying. The only way the individual hecate is getting a buff, is if they didnt have a dc fitted before. But as far as i can tell, most, if not all hecates ive met, have had a dc fitted. So no, they are not getting a buff then.

Oh, and if you think they do, then please show me the math on it, so i can help prove you wrong Blink

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

baltec1
Bat Country
Pandemic Horde
#329 - 2016-02-14 15:43:40 UTC  |  Edited by: baltec1
ArmyOfMe wrote:
baltec1 wrote:


But I agree, a lot of other ships are also getting a buff they simply do not need. The Hecate for example is getting a buff .

Again you go with the lying. The only way the individual hecate is getting a buff, is if they didnt have a dc fitted before. But as far as i can tell, most, if not all hecates ive met, have had a dc fitted. So no, they are not getting a buff then.

Oh, and if you think they do, then please show me the math on it, so i can help prove you wrong Blink



It has 800 base structure, the added 33% resists directly to the hull will not stack with its defense bonus which adds another 33%. This destroyer is going to have roughly the same hull ehp of todays stabber before you fit any mods to it.
ArmyOfMe
Stay Frosty.
A Band Apart.
#330 - 2016-02-14 15:48:41 UTC
baltec1 wrote:
ArmyOfMe wrote:
baltec1 wrote:


But I agree, a lot of other ships are also getting a buff they simply do not need. The Hecate for example is getting a buff .

Again you go with the lying. The only way the individual hecate is getting a buff, is if they didnt have a dc fitted before. But as far as i can tell, most, if not all hecates ive met, have had a dc fitted. So no, they are not getting a buff then.

Oh, and if you think they do, then please show me the math on it, so i can help prove you wrong Blink



It has 800 base structure, the added 33% resists directly to the hull will not stack with its defense bonus which adds another 33%. This destroyer is going to have roughly the same hull ehp of todays stabber before you fit any mods to it.

Still didnt show me any math that shows that a hecate after the change will have more hp then before the change (that is as i posted considering most ppl do fit a dc on their hecate)

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

baltec1
Bat Country
Pandemic Horde
#331 - 2016-02-14 15:55:42 UTC
ArmyOfMe wrote:
baltec1 wrote:
ArmyOfMe wrote:
baltec1 wrote:


But I agree, a lot of other ships are also getting a buff they simply do not need. The Hecate for example is getting a buff .

Again you go with the lying. The only way the individual hecate is getting a buff, is if they didnt have a dc fitted before. But as far as i can tell, most, if not all hecates ive met, have had a dc fitted. So no, they are not getting a buff then.

Oh, and if you think they do, then please show me the math on it, so i can help prove you wrong Blink



It has 800 base structure, the added 33% resists directly to the hull will not stack with its defense bonus which adds another 33%. This destroyer is going to have roughly the same hull ehp of todays stabber before you fit any mods to it.

Still didnt show me any math that shows that a hecate after the change will have more hp then before the change (that is as i posted considering most ppl do fit a dc on their hecate)


I literally just said it will get close to the current stabbers hull. Are you even reading before you act all outraged at me?
Lugh Crow-Slave
#332 - 2016-02-14 16:07:36 UTC  |  Edited by: Lugh Crow-Slave
baltec1 wrote:
ArmyOfMe wrote:
baltec1 wrote:


But I agree, a lot of other ships are also getting a buff they simply do not need. The Hecate for example is getting a buff .

Again you go with the lying. The only way the individual hecate is getting a buff, is if they didnt have a dc fitted before. But as far as i can tell, most, if not all hecates ive met, have had a dc fitted. So no, they are not getting a buff then.

Oh, and if you think they do, then please show me the math on it, so i can help prove you wrong Blink



It has 800 base structure, the added 33% resists directly to the hull will not stack with its defense bonus which adds another 33%. This destroyer is going to have roughly the same hull ehp of todays stabber before you fit any mods to it.


But significantly less than the currant ones who fit DCU's and after the change they will still be using DCU's so no they are not getting all that buffed.


EDIT
Will some people decide that 66% is fine and rather add a damage mod probable but that's the point
CCP Fozzie
C C P
C C P Alliance
#333 - 2016-02-14 16:48:11 UTC
Hey everyone.

The actual DCU feedback has been a bit challenging to sift out of the ganking debate, but I want to make it clear that the IFFA fitting requirements in the OP are not a typo. It's intentional that the new compact DCU have a slightly higher CPU cost than the previous best named versions. This will indeed require some fits to change, but the intention here is to create a balance enviroment between the different meta levels of damage control as well as making damage controls as a whole less important for many fits. There are plenty of options for saving the CPU from old IFFA and Pseudo fits, including the new compact damage upgrades and forgoing a DCU entirely for another lowslot module and taking full advantage of the new base hull resistances.

We will of course be keeping an eye on how these changes go as we being SISI testing and if we see evidence that the fittings need to change we have the ability to do so. Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Lugh Crow-Slave
#334 - 2016-02-14 16:49:53 UTC
CCP Fozzie wrote:
Hey everyone.

The actual DCU feedback has been a bit challenging to sift out of the ganking debate, but I want to make it clear that the IFFA fitting requirements in the OP are not a typo. It's intentional that the new compact DCU have a slightly higher CPU cost than the previous best named versions. This will indeed require some fits to change, but the intention here is to create a balance enviroment between the different meta levels of damage control as well as making damage controls as a whole less important for many fits. There are plenty of options for saving the CPU from old IFFA and Pseudo fits, including the new compact damage upgrades and forgoing a DCU entirely for another lowslot module and taking full advantage of the new base hull resistances.

We will of course be keeping an eye on how these changes go as we being SISI testing and if we see evidence that the fittings need to change we have the ability to do so. Thanks!


Just posting fits aping way to show you guys ate reading Big smile
CCP Fozzie
C C P
C C P Alliance
#335 - 2016-02-14 16:54:26 UTC
Now a quick note on suicide ganking and the impact that these changes will have.

We view ganking as one of many normal game systems that needs tweaking and balancing from time to time. Changes to the balance around ganking doesn't mean we have any intentions on removing it (if we wanted to do that, we easily could through direct methods).

In a lot of ways, keeping balance in this system is much like park rangers maintaining balance between wolf and elk populations. We keep an eye on how the whole ecosystem is developing and make tweaks as nessesary. Sometimes we might protect the corpses of dead elk from vultures so the wolves can feed in peace. Sometimes we might put some light body armor on the elk so that the wolves need to pick their targets more carefully. And I think I've officially taken this analogy too far.

You gankers are a clever bunch and we have no doubt that you'll adapt and do just fine. Our previous changes didn't kill ganking, these changes won't kill ganking and our future changes won't kill ganking either.

We're going to keep making changes that we believe benefit the game as a whole, which needs to remain healthy for both sides of this debate to thrive.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Masao Kurata
Perkone
Caldari State
#336 - 2016-02-14 16:56:25 UTC
CCP Fozzie wrote:
The actual DCU feedback has been a bit challenging to sift out of the ganking debate


This sounds a lot like "I don't care about your concerns, we're doing it anyway because screw you".
Arya Regnar
Darwins Right Hand
#337 - 2016-02-14 16:57:28 UTC
CCP Fozzie wrote:
Now a quick note on suicide ganking and the impact that these changes will have.

We view ganking as one of many normal game systems that needs tweaking and balancing from time to time. Changes to the balance around ganking doesn't mean we have any intentions on removing it (if we wanted to do that, we easily could through direct methods).

In a lot of ways, keeping balance in this system is much like park rangers maintaining balance between wolf and elk populations. We keep an eye on how the whole ecosystem is developing and make tweaks as nessesary. Sometimes we might protect the corpses of dead elk from vultures so the wolves can feed in peace. Sometimes we might put some light body armor on the elk so that the wolves need to pick their targets more carefully. And I think I've officially taken this analogy too far.

You gankers are a clever bunch and we have no doubt that you'll adapt and do just fine. Our previous changes didn't kill ganking, these changes won't kill ganking and our future changes won't kill ganking either.

We're going to keep making changes that we believe benefit the game as a whole, which needs to remain healthy for both sides of this debate to thrive.

Could you restrict the HP buffs to just freighters?
Anshars and arks are already too tanky if fit for it.
Anshars get 1m EHP after this change and that is completely unreasonable.

Not to mention they can always just jump out if they get bumped.

EvE-Mail me if you need anything.

Masao Kurata
Perkone
Caldari State
#338 - 2016-02-14 16:57:33 UTC
CCP Fozzie wrote:
You gankers are a clever bunch and we have no doubt that you'll adapt and do just fine. Our previous changes didn't kill ganking, these changes won't kill ganking and our future changes won't kill ganking either.


There is nothing clever about bringing more people. Over 500k EHP for a simple bulkheaded obelisk is unacceptable.
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#339 - 2016-02-14 16:58:31 UTC  |  Edited by: Violet Crumble
CCP Fozzie wrote:
You gankers are a clever bunch and we have no doubt that you'll adapt and do just fine. Our previous changes didn't kill ganking, these changes won't kill ganking and our future changes won't kill ganking either.

We're going to keep making changes that we believe benefit the game as a whole, which needs to remain healthy for both sides of this debate to thrive.

There are more than gankers concerned about this change.

Funtime Factory - We put the fun back in funtime

Mag's
Azn Empire
#340 - 2016-02-14 16:59:31 UTC
CCP Fozzie wrote:
Now a quick note on suicide ganking and the impact that these changes will have.

We view ganking as one of many normal game systems that needs tweaking and balancing from time to time. Changes to the balance around ganking doesn't mean we have any intentions on removing it (if we wanted to do that, we easily could through direct methods).

In a lot of ways, keeping balance in this system is much like park rangers maintaining balance between wolf and elk populations. We keep an eye on how the whole ecosystem is developing and make tweaks as nessesary. Sometimes we might protect the corpses of dead elk from vultures so the wolves can feed in peace. Sometimes we might put some light body armor on the elk so that the wolves need to pick their targets more carefully. And I think I've officially taken this analogy too far.

You gankers are a clever bunch and we have no doubt that you'll adapt and do just fine. Our previous changes didn't kill ganking, these changes won't kill ganking and our future changes won't kill ganking either.

We're going to keep making changes that we believe benefit the game as a whole, which needs to remain healthy for both sides of this debate to thrive.
Do you have figures on how much the barge changes killed off their ganking? Just on this whole balance line.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.