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Need more defensive options

Author
Pix Severus
Empty You
#21 - 2016-02-14 04:03:41 UTC
Iria Ahrens wrote:
Length of engagement is really a matter of controlling the engagement. If all your fights are short, then that means you're allowing the other girls to control the encounter.


I have to agree with this. I believe that the most important aspect of succeeding in PvP is the ability to choose your fights. Most of those who choose to fight do so because they know they have an advantage in numbers, ship type, experience, skills, etc. Sometimes there are exceptions and it doesn't work out as they planned, but they do come out on top for the most part.

Experience will lead to this knowledge, and you'll improve over time.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Thorian Baalnorn
State War Academy
Caldari State
#22 - 2016-02-14 04:54:02 UTC  |  Edited by: Thorian Baalnorn
Noel LeBlanc wrote:
Thorian Baalnorn wrote:
Lowsec, in which almost all of your ships were lost , is always a pvp situation. When you enter lowsec be prepared for players to always be trying to kill you.

You don't say... O_O


You are quite condescending towards people that try to help you. Not a good attitude for this game. Rather than suggesting we change the game to fit your needs/playstyle, which you have to admit is rather arrogant, you should learn to play the game the way its currently setup up.

I will go ahead and give you some more advice despite your condescending attitude.

Tanking 101:

1) If it has more mids than lows and higher base shield than armor, you should probably shield tank it. If it has more lows than mids and higher base armor than shield, you should armor tank it.

2) Never mix tank types...ever.

3) Tank types:
A) Shield tanks:
- Buffer tank = Combines high shield hp with high shield resist to provide High EHP. Used for pvp.
- Passive shield tank = Uses high passive shield regeneration and high shield resist to be able to absorb a good amount of DPS. Used for PVE. Drakes are a good example of a ship that uses this type of tank well.
- Active shield tank = Uses resists and shield boosters to repair shield damage as necessary. Used primarily for PVE, though can be found on some PVP fits.

B) Armor Tanks:
- Buffer tank = Combines high armor HP and high armor resist to provide a large EHP. Used for PVP.
- Active tank = Uses armor repairers to repair damage to armor. Used for both PVE and PVP.

C) Hull tanking: This involves using the hull hp to tank. This started out as LOL fits but some versions can be quite effective. This is used in PVP( though not a lot) and requires a lot of skill and experience to use effectively...unless you are looking for LOLs.

D) Speed tanking: This involves using speed to tank. The ability for missiles to hit you ( for max damage) is based on your speed and sig radius. The ability for guns to hit you is based on speed and their tracking, your angular velocity( orbiting and zig zagging provides this) and your sig radius. Small ships close in are hard for big guns to track and hit for example. This takes both skill and experience to master. It is used both in PVE and PVP. It may be combined with tracking disruptors for even better tanking ability.

E) Travel fit: This is not a true tank. Travel fitting a ship means you make it align and warp quickly and harder to catch/ target. Travel fit mods( on sub capitals) are inertia stabilizers and nanofibers, as well as an MWD and a covert cloak if you can fit one. Smaller ships are usually better for travel through dangerous areas as they have smaller sig radius and much faster aligns. Warp core stabs can be used as well but i would only use these on larger ships( Battle cruisers and Battleships) that take a bit to align.


As a general rule of thumb:
-Caldari ships are shield tanked
- Amarr ships are armor tanked
- Gallente ships are armor tanked
- Minmatar ships can be either/or in most cases. Though each ship usually fits one or the other better.
- Mining ships are usually shield tanked.
- Industrials are usually shield tanked.

Protip: In PVE you want absorb relatively low amounts of DPS for long periods of time. In PVP you want to absorb high amounts of DPS for short periods of time.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Ashterothi
The Order of Thelemic Ascension
The Invited
#23 - 2016-02-14 07:30:26 UTC
Noel LeBlanc wrote:
SurrenderMonkey wrote:
Noel LeBlanc wrote:
It's not about what I've lost. I'm talking about possibilities.



Your complaint is about ships exploding too quickly, but your only experience with exploding has been in ships that were particularly flimsy.

So, yeah, in that regard, it is about what you've lost.


First, I wasn't complaining.

Second, say something that contributes to the discussion or STFU.


OK your initial statement was

Noel LeBlanc wrote:
There needs to be more defensive options. I'm still relatively new, and I'm therefore flying around in tin cans, but it still seems to be too easy to be 1-shot KO'ed.

I love that EVE is dangerous and all that, but the balance seems way too far in the favor of the offense. Combat should be more involved, and lengthy.


For there to be a need for more defensive options, then the defensive options that currently exist must therefore be insufficient. You support that claim by bringing up that it is "too easy" to be one shot.

This means your suggestion has the underlying problem or "complaint" that there isn't enough defensive options in the game. If every loss you have demonstrates you haven't used any of the options you do have, it is hard to feel you have a strong ground to make your initial statement.

As many have pointed out, there are lots of options for how to stay alive. Instead of dismissing them, perhaps you should learn from those who are trying to be helpful.

In fact CCP just announced this week that they are adding a new survivability device for capital ships, so new mechanics both offensive and defensive come all the time.
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