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Player Features and Ideas Discussion

 
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Tech II Bowhead

Author
Barrett Fruitcake
Doomheim
#1 - 2016-02-13 23:16:36 UTC  |  Edited by: Barrett Fruitcake
I say, get rid of ship maintenance bays on all Capital warships and create a Tech II variant of the Bowhead to fulfill this role.

Therefore we can still limit power projection of Capital warships but still allow for an enhanced rigged ship transport system that we can balance with Jump Freighters.

We can detach the combat ship jump balancing from the logistical balancing, even though there might not be too much difference.

Note: This could or could not impact Supercapital warships.
FT Diomedes
The Graduates
#2 - 2016-02-14 01:10:35 UTC
No.

1. Being able to quickly move a fleet of combat ready, fitted ships is another form of power projection.
2. You can already do this using a Titan and a Bowhead. It just takes some effort and expense.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Dolorous Tremmens
The Scope
Gallente Federation
#3 - 2016-02-14 01:32:09 UTC
Or you could just use jumpfreighters and put rigs back in at the end location. This is a very muddled wouldn't it be nice thread.
Carriers in truth do not carry all that much, all ships have to be assembled after all. Then there is that pesky name: Carriers. They carry ships. Fighters are not ships, they are drones.

Power projection refers to the ability of capital ships to move reeealy far reeealy fast, which is clearly no longer the case. Subcaps are really just commodities, and a jf + fitting tool takes the carrier out of your equation. Rigs, even t2 rigs are cheap, so that's no reason not do it.

What I really see here is," I want more damage resistant highsec bling transportation." Which is what the bowhead is for.

Get some Eve. Make it yours.

Rodric O'Connor
Dark Evolved Industries
Dark Taboo
#4 - 2016-02-14 01:43:58 UTC
all i can see for a a T2 Bowhead is add a jump drive and a bit more space that all as for ship maintenance bays in cap's ccp is adding ship maintenance bays to all combat capitals ships if im right in the next capital update

Jean-Paul Sartre once said “People are like dice. We throw ourselves in the direction of our own choosing.” these words are so true in eve

Barrett Fruitcake
Doomheim
#5 - 2016-02-14 01:59:07 UTC
The ability to move fitted sub-capital warships should be removed from capital-warships including capital-logistics.
The ability to jump fitted sub-capital warships should be given to another jump capable industrial.

We should not be able to move sub-capital warships through Dreads, Carriers, FAX, and what ever else comes up down the road.

Therefore, jump range of actual warships can be balanced separately from the ships that can transport them.

-Requiring a Titan and a Bowhead after such a change would dramatically nerf the smaller Corps who can't afford to maintain and protect Supercaptial warships.
-Suggesting using a JF disregards the loss of ship insurance.


Barrett Fruitcake
Doomheim
#6 - 2016-02-14 02:00:36 UTC
Rodric O'Connor wrote:
all i can see for a a T2 Bowhead is add a jump drive and a bit more space that all as for ship maintenance bays in cap's ccp is adding ship maintenance bays to all combat capitals ships if im right in the next capital update



I'm saying that ability should be removed from Carriers and not given to Dreads or FAX.
Barrett Fruitcake
Doomheim
#7 - 2016-02-14 02:15:24 UTC
Dolorous Tremmens wrote:

Power projection refers to the ability of capital ships to move reeealy far reeealy fast, which is clearly no longer the case....


And how much will the ability to project power increase when every single capital owner can bring his personal fleet with him to during a deployment without requiring significant industrial support.

Every single Dread, Carrier and Fax pilot could easily bring a half dozen replacement subcaps and drop them off at a nearby station.

I'm saying they shouldn't be able to do that. It should require industrial ship support.

And if you are going to remove that ability from existing jump capable capitals, it should be given to jump capable industrials in order to preserve an existing game mechanic.




FT Diomedes
The Graduates
#8 - 2016-02-14 03:45:56 UTC
Barrett Fruitcake wrote:
Dolorous Tremmens wrote:

Power projection refers to the ability of capital ships to move reeealy far reeealy fast, which is clearly no longer the case....


And how much will the ability to project power increase when every single capital owner can bring his personal fleet with him to during a deployment without requiring significant industrial support.

Every single Dread, Carrier and Fax pilot could easily bring a half dozen replacement subcaps and drop them off at a nearby station.

I'm saying they shouldn't be able to do that. It should require industrial ship support.

And if you are going to remove that ability from existing jump capable capitals, it should be given to jump capable industrials in order to preserve an existing game mechanic.






And suffer from jump fatigue in the process.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Dolorous Tremmens
The Scope
Gallente Federation
#9 - 2016-02-14 06:45:40 UTC  |  Edited by: Dolorous Tremmens
Barrett Fruitcake wrote:
Dolorous Tremmens wrote:

Power projection refers to the ability of capital ships to move reeealy far reeealy fast, which is clearly no longer the case....


And how much will the ability to project power increase when every single capital owner can bring his personal fleet with him to during a deployment without requiring significant industrial support.

Every single Dread, Carrier and Fax pilot could easily bring a half dozen replacement subcaps and drop them off at a nearby station.

I'm saying they shouldn't be able to do that. It should require industrial ship support.

And if you are going to remove that ability from existing jump capable capitals, it should be given to jump capable industrials in order to preserve an existing game mechanic.



SMA for thanatos, 1,000,000m3
Rattlesnake 480,000m3
Cruiser of choice: 115,000m3
battlecruiser of choice 216,000m3

A single carrier could bring in a few ships for a doctrine or two, depending or the ship class preferred, but there are not as many cap pilots as you think, and certainly not enough to supply the subcap force that will be coming in with the cap fleet.

Now add in that for most null region to region movements you have to take gates, then multiple jumps just to move across a single region and one hour per 5ly to minimize fatigue for emergency jumps... hardly EASY to bring in a max of 8 cruisers compared to an already existing industrial: The JF that has a huge range and can carry many, many more ships, with alternate fittings to, yes, drop off at a station.

So, no need for your bowhead, idea exists in game.

More stuff to consider: CCP obviously wants more things dying. They also want more things looted. Having immediate reshipping capabilites from any cap for allies will let people die more often, without having to run to station or nearer staging point to reship, saving the servers from making calls by docking/undocking or jumping through gates.

As well, if a fully packed cap ship shoud die, there is a lot more loot to be taken from a wreck that is going to take more time to kill(thanks to more wreck HP) to deny that loot to the enemy/ally.

Get some Eve. Make it yours.

Iain Cariaba
#10 - 2016-02-14 07:05:01 UTC
Dolorous Tremmens wrote:
Power projection refers to the ability of capital ships to move reeealy far reeealy fast, which is clearly no longer the case. Subcaps are really just commodities, and a jf + fitting tool takes the carrier out of your equation. Rigs, even t2 rigs are cheap, so that's no reason not do it.

Actually, that's incorrect. Force projection is the ability to move combat ships in general really far really fast. Back before the force projection nerf, it was possible to take a fleet of several hundred battleship from one side of the galaxy to the other in much less than an hour.

Dolorous Tremmens wrote:
What I really see here is," I want more damage resistant highsec bling transportation." Which is what the bowhead is for.

You're not the only one that sees this.
Celthric Kanerian
Viziam
Amarr Empire
#11 - 2016-02-14 09:40:17 UTC
Barrett Fruitcake wrote:

Note: This could or could not impact Supercapital warships.


Oh, I bet it most likely would.
Lugh Crow-Slave
#12 - 2016-02-14 20:37:02 UTC
You sir

Fail to understand why the bowhead was added

Fail to understand why capital ships have smas

And fail to understand what power projection is
DrysonBennington
Eagle's Talon's
#13 - 2016-02-14 21:32:22 UTC
All ships should have a TII variant regardless of what they are.
Barrett Fruitcake
Doomheim
#14 - 2016-02-14 22:06:53 UTC  |  Edited by: Barrett Fruitcake
Lugh Crow-Slave wrote:
You sir

Fail to understand why the bowhead was added

Fail to understand why capital ships have smas

And fail to understand what power projection is


1- It was to allow the transport of rigged ships through empire. Players have wanted something like that similar the Freighter for years.
2- Carrers originally had ship maintenance bays because it was a Corp asset designed to support Corp operations of remote fighter support, on the field logistical support, and the transport of corp assets.
3- Power projection is a nations ability to project influence far beyond their borders.
In Eve online it was the ability of Organizations to rapidly deploy to far corners of the map which allowed them to live a few select areas and control great swaths of the map.
It was reduced with Jump Fatigue.

But, many things have changed since Carriers were first introduced and a lot of its roles have been put on other new ships, like JFs and now FAX.
The only role that is has left that is related to the traditional supply and support is the ship maintenance bay.

The ability to move rigged combat ships should be a industrial support role, not a combat ship role. Dreads, Carriers, and FAX should not be in the support role of carrying combat ships.

It should be a new ship specifically designed for that role.
Nevyn Auscent
Broke Sauce
#15 - 2016-02-14 22:16:13 UTC
Perhaps a way to 'fix' this would be to change how SMA's are treated.
Stop treating them by volume, and instead teat them by number of berths with a max size limit per berth or something.
We already have space magic containers, so obviously we have some kind of space warping tech for storage so don't need to worry about 'real' size. Imagine if a carrier could carry 10 ships of up to BS size, and another 20 ships of up to cruiser size.
No more mucking about with numbers to calculate it all, and BS fleets become more viable and supportable with caps.

Then treat all the others in similar ways.
Lugh Crow-Slave
#16 - 2016-02-14 22:28:59 UTC
DrysonBennington wrote:
All ships should have a TII variant regardless of what they are.



Blanket stamens like this are bad
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#17 - 2016-02-28 18:58:20 UTC
It would be better to rewamp the Bowhead with a system with bed or ship's cradle (don't have the right word for that).
The m3 size is useless for this kind of ship.

For example basically you could carry 4 BS, then 1 BS equal X BC, 1 BC equal X C, ...etc

That give you the number of each category of ship that could be carried per bed. And the mix that you could do.


Then for the T2 Bowhead, it should have jump capability and a stationnary type of bastion module during deployment that give a good protection. It would be ideal and will open a lot of tactical possibility.

So you could move ships around for business as usual or bring a huge number of hull with pilots for a tactical drop or reinforcement. A swarm could overwelmed a small group of bigger ship and change a battle.

Cristl
#18 - 2016-02-29 14:14:27 UTC
Lugh Crow-Slave wrote:
DrysonBennington wrote:
All ships should have a TII variant regardless of what they are.

Blanket stamens like this are bad

Don't feed the trolls
Frostys Virpio
State War Academy
Caldari State
#19 - 2016-02-29 17:43:38 UTC
Lugh Crow-Slave wrote:
DrysonBennington wrote:
All ships should have a TII variant regardless of what they are.



Blanket stamens like this are bad


T2 Titans. Specialized in doomsday systems. Cannot fit turret/launcher. Can fit and use multiple in succession or single volley.

Partial T2 resist only because :balance:.

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