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More NPC traffic needed.

First post
Author
Morganta
The Greater Goon
#21 - 2012-01-10 20:01:17 UTC
if nobody else hangs out there why would the NPCs want to?
Gogela
Epic Ganking Time
CODE.
#22 - 2012-01-10 20:03:20 UTC
Benilopax wrote:
When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.

Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.


I think this is a great idea and I'm fully behind it. Such events would make for better immersion, for sure. I could also see a lot of mini-professions popping up around whatever the final mechanic looked like.

+1 Big smile

Signatures should be used responsibly...

Benilopax
Federal Navy Academy
Gallente Federation
#23 - 2012-01-10 20:50:43 UTC
Morganta wrote:
if nobody else hangs out there why would the NPCs want to?


Just because the god like pod pilots don't bother doesn't mean that there shouldn't be npc ships servicing the space. Having npcs providing opportunism in trade, piracy and such could encourage people to spread out more much like incursions did.

The fact that I was in a quiet area of high sec really showed me the lack of npc activity, but I think npcs should be all over space, in high sec, low sec and nullsec, not just in infinite spawn sites but randomly doing things which we the pilots could profit from by actively seeking them.

...

Jace Errata
Caldari Provisions
Caldari State
#24 - 2012-01-10 20:52:17 UTC
Morganta wrote:
if nobody else hangs out there why would the NPCs want to?

Because..mortal non-super-rich non-godlike humans have different interests to capsuleers?
Because..people live on those planets we drop massive mining operations on?
Because..maybe there's good space-fishing there?

There are non-capsuleers everywhere in New Eden, with the possible exception of W-space. We just don't see them. That's something this thread looks like it's aiming to fix, and I support that.
+1 to OP

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Nova Fox
Novafox Shipyards
#25 - 2012-01-10 20:58:45 UTC
There was ane extremly long list of ideas some time back about 'making space feel more alive via stuff' not just npcs but places to go things to go see people to go visit and bother.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Mors Sanctitatis
Death of Virtue
#26 - 2012-01-10 21:03:26 UTC
Benilopax wrote:
When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.

Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.



Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.

Before WTZ, there was TONS of gate traffic. Flying around empire along the "highways" between Jita and Rens or Duripant (now Dodixi) used to be amazing: all sorts of ships autopiloting past or hitting their MWD/AB to cruise to the gate a little faster. Big freighters lumbering to the gates. Now all you see is some ship warping in (backwards!) and then a little bubble as they wink out of existence. It's total crap.

What you're wanting to have, we did have, and then some. CCP ruined it.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#27 - 2012-01-10 21:07:07 UTC
The issue is not the graphics or the protection type missions that you could aquire by talking to them, tail system for the win. Its the agression mechanics and the lag that is coused by the same processer tracking the state of everyone and who they can and cannot shoot.
This is the reason ls lags faster then null.

The plan I heard was to re write all that code, run it on a second core, and add in all the fun cases like rep same faction NPC's and the like.

While its just a guess alot of the fan favorite devs have just started on a team called Five-O. The name just screams aggression mechanics to meP.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Patri Andari
Thukker Tribe Antiquities Importer
#28 - 2012-01-10 21:22:57 UTC  |  Edited by: Patri Andari
Benilopax wrote:
When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.

Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.



You have just described Escape Velocity When used to play this game I prayed it would become multi-player even though I has never played a MMORPG.

When I first read about Eve I thought it would be EV Nova online. Its close but I miss the NPC traffic and happening upon a faction war between NPCs that you could join or hope to sneak by unnoticed. Come to think of it I think I will play a little now.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Boseo
Azure Horizon
#29 - 2012-01-10 21:25:41 UTC
Love the idea.

could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them.

this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you.

how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that?

Mors Sanctitatis wrote:
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.


Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.

Sorry but file “forumsig.GIF” is currently unavailable please come back later…… like in a year or so.

Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2012-01-10 21:37:37 UTC
boseo wrote:
Love the idea.

could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them.

this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you.

how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that?

Mors Sanctitatis wrote:
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.


Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.



I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rath Kelbore
Caldari Provisions
Caldari State
#31 - 2012-01-10 22:14:40 UTC
Ranger 1 wrote:
boseo wrote:
Love the idea.

could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them.

this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you.

how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that?

Mors Sanctitatis wrote:
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.


Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.



I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE.



As far as pvp goes, a 5km warp in would make life more interesting I think. However, my freighter alt would like to kick you in the jimmy.

A more "alive" game world would be great IMO. I wonder if it would affect lag though?

I plan on living forever.......so far, so good.

Ranger 1
Ranger Corp
Vae. Victis.
#32 - 2012-01-10 22:19:28 UTC
Rath Kelbore wrote:
Ranger 1 wrote:
boseo wrote:
Love the idea.

could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them.

this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you.

how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that?

Mors Sanctitatis wrote:
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.


Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.



I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE.



As far as pvp goes, a 5km warp in would make life more interesting I think. However, my freighter alt would like to kick you in the jimmy.

A more "alive" game world would be great IMO. I wonder if it would affect lag though?



Smile

Yeah, mine too. Look on the bright side though. The more difficult travel becomes, the more pressure there is for regional trade centers to assume a larger importance and market share. It might just end up that your freighter hauls might not actually have to go as far as the currently do.

Then again, if you have my luck, it might just simply bite you in the butt.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Benilopax
Federal Navy Academy
Gallente Federation
#33 - 2012-01-10 22:33:47 UTC
Rath Kelbore wrote:
Ranger 1 wrote:
boseo wrote:
Love the idea.

could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them.

this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you.

how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that?

Mors Sanctitatis wrote:
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.


Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.



I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE.



As far as pvp goes, a 5km warp in would make life more interesting I think. However, my freighter alt would like to kick you in the jimmy.

A more "alive" game world would be great IMO. I wonder if it would affect lag though?



Not much surely considering the number of npcs in say a lvl 4 mission trade hub.

...

Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#34 - 2012-01-10 22:49:11 UTC
Freelancer did this right, however it's a single player game so it was to be expected. Trade lanes were often crammed with ships, and you could hail each ship and the pilot would talk to you and tell you what hes doing and where he's going etc. Also luxury yachts could be seen orbiting planets slowly, and gates were often being used by NPC's too. Little things, but it definitely helped with immersion and made the game feel more alive. Occasionally you would see customs inspecting hauler cargoholds on gates in trade lanes as well.
Benilopax
Federal Navy Academy
Gallente Federation
#35 - 2012-01-10 23:13:33 UTC
Cyzlaki wrote:
Freelancer did this right, however it's a single player game so it was to be expected. Trade lanes were often crammed with ships, and you could hail each ship and the pilot would talk to you and tell you what hes doing and where he's going etc. Also luxury yachts could be seen orbiting planets slowly, and gates were often being used by NPC's too. Little things, but it definitely helped with immersion and made the game feel more alive. Occasionally you would see customs inspecting hauler cargoholds on gates in trade lanes as well.


+1 for Freelancer.

...

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#36 - 2012-01-10 23:32:41 UTC
+1
though its not that great, Darkstar one had a pretty decent space feel. freightors would undock with escorts and jump to other systems, the player could join the escorts for pay and defend them from pirates if they showed up.
Mentorm
Republic University
Minmatar Republic
#37 - 2012-01-11 04:52:57 UTC
+1

FW npc battles would be cool too.
FLINX 0220
Divided Unity
#38 - 2012-01-11 07:03:25 UTC
+1

Great idea!
Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#39 - 2012-01-11 09:31:03 UTC
+1 to OP
Valei Khurelem
#40 - 2012-01-11 09:43:47 UTC
Benilopax wrote:
Cyzlaki wrote:
Freelancer did this right, however it's a single player game so it was to be expected. Trade lanes were often crammed with ships, and you could hail each ship and the pilot would talk to you and tell you what hes doing and where he's going etc. Also luxury yachts could be seen orbiting planets slowly, and gates were often being used by NPC's too. Little things, but it definitely helped with immersion and made the game feel more alive. Occasionally you would see customs inspecting hauler cargoholds on gates in trade lanes as well.


+1 for Freelancer.


It would be really nice to have but you have all these lag whiners who insist that there is no way it could be implemented as is the case with putting anything that would be remotely fun in EVE.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium