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Aurum cost of skill extractors

Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2016-02-11 16:03:27 UTC
Droidster wrote:
I completely agree with the OP, in fact, I would go farther and saying that selling extractors for money is pay to win.

I went to the market today to try to find the BPO that makes skill extractors and could not find it. How are skill extractors made? I wondered. Are they data site drops? Then after some more web searching I find out that they are not drops and are not made, they are sold for cash by the game company. It is a pay-to-win system.

I am extremely upset about this. After playing the game for many years, it is very upsetting to see the company inventing these pay-to-win schemes to try to boost revenue instead of trying to attract legitimate subscribers through improved gameplay.

Pay to win is exploitative and yields temporary benefits at best. By doing this the company is alienating its player base.

Runes of Magic just blew up and failed last year after players got tired of their pay-to-win model.

This is a very very bad thing for EVE.


So we can sell extractors like we have been selling PLEX for how many years and the extractors are a problem?
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2016-02-11 16:19:38 UTC  |  Edited by: Teckos Pech
Arya Regnar wrote:
Teckos Pech wrote:


800 ISK/SP is low, you are not factoring in all the costs and you are also not factoring in any sort of mark up. Those number represent the costs of SP, not the final market price.

Aur not isk, and the markup is only high now, a lot of people want to play for free even if that means they can't train skills, this will result in training and selling SP to offset plexing costs and when the demand for injectors goes down the supply will keep going up driving the prices of injectors close to cost of extractors.

This is not a far fetched speculation at all even at 50% markup over the extractor this is still a very good substitute for training certs and straight better for low SP characters.

This will not be in full display for at least a few months so you can chill your beans and call me an idiot for now.
In 8 months or so if the extractor aur prices remain the same the total cost of 500k SP will be 1100 and in a year it might even go under 1000.

I think it is far more appropriate to put an AUR price tag equivalent on this stuff because it is DIRECTLY related to PLEX price and AUR has a constant exchange index whereas ISK does not.

Current price of SP injector is at around 1630 AUR, the limit to how low that can go is 800 AUR which it will never reach obviously, but it can get pretty damn close. To get your isk equivalent calculate the exchange by dividing PLEX price with 3500 (the amount of AUR you get per PLEX)


You're right AUR is not ISK, my mistake.

However, 800 AUR is about 550 ISK/SP which is even worse!

Based on current prices (yay for working from home so I can log in an alt in Jita....)

Extractor Price: 296.5 million ISK
Injector Price: 645 million ISK

Suggesting a price 697 ISK/ SP which is still probably pretty low. After all, a PLEX is 1.27 billion for 30 days which works out to about 705 ISK/day, assuming that training for 30 days, on average, yields say 1.8 million SP.

Although...let me throw this out there. A player who pays for a year (in the U.S.) will pay only $10.95/month. Now he might se the cost of that SP at 396 ISK/SP. So to him a price of 697 looks pretty good. Because over the course of 10 months he could PLEX for 9 of those months*. Provided that this is an alt who has other skills not being drained...might look like a good option for some people.

*It is actually close to 10 PLEX...so depending timing you could conceivable PLEX your account.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Reaver Glitterstim
The Scope
Gallente Federation
#23 - 2016-02-11 18:49:44 UTC
Estella Osoka wrote:
@Pay2Win whiners:

CCP is a business. Businesses are in this to make money. Players asked for this. CCP saw a business opportunity. CCP delivered. Don't like it. Don't use it. I'm not using it.

@Pay2Win whiners:

If you think skillpoints will make you win then by all means buy lots of injectors. See if it makes you win.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Estella Osoka
Cranky Bitches Who PMS
#24 - 2016-02-11 21:35:53 UTC  |  Edited by: Estella Osoka
Reaver Glitterstim wrote:
Estella Osoka wrote:
@Pay2Win whiners:

CCP is a business. Businesses are in this to make money. Players asked for this. CCP saw a business opportunity. CCP delivered. Don't like it. Don't use it. I'm not using it.

@Pay2Win whiners:

If you think skillpoints will make you win then by all means buy lots of injectors. See if it makes you win.


I know it will not make you "win", that's why I'm not using it.

There is going to be some noob out there who pays money for this and then gets his ship ass-plodded, and then he will come and whine some more.
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#25 - 2016-02-12 08:39:11 UTC  |  Edited by: Siginek
Skill extractors are like paying twice for same thing ... first someone pays full price of plex to be able to "create" those SP ... and after that with extractor price you pay almost same amount to take those skills out and sell them ... i have no problem with extractors, i have problem with buying them for AUR, becasue till now AUR shop was comething like cosmetic shop, skillpoints took it to new level of pay to win ... what is next? ship hulls for aurum? officer mods for aurum? ... AUR shop should remain cosmetic as it was and something with such potential significance to gameplay should be acquirable by gameplay, not by credit card, CCP is just breaking its philosophy of player driven market when they put credit cards into it ...

edit:

And as it was said ... instead of trying to get new players into game CCP is trying to milk out those who remain ... i wonder how will this end ...
Varrinox
Shadows of the Empire
Curatores Veritatis Alliance
#26 - 2016-02-12 13:01:17 UTC
Siginek wrote:
Skill extractors are like paying twice for same thing ... first someone pays full price of plex to be able to "create" those SP ... and after that with extractor price you pay almost same amount to take those skills out and sell them ... i have no problem with extractors, i have problem with buying them for AUR, becasue till now AUR shop was comething like cosmetic shop, skillpoints took it to new level of pay to win ... what is next? ship hulls for aurum? officer mods for aurum? ... AUR shop should remain cosmetic as it was and something with such potential significance to gameplay should be acquirable by gameplay, not by credit card, CCP is just breaking its philosophy of player driven market when they put credit cards into it ...

edit:

And as it was said ... instead of trying to get new players into game CCP is trying to milk out those who remain ... i wonder how will this end ...


The paying twice for SP is a really good point Siginek, I had never thought of that, preps to you. Also spot on with the milking of remaining player base

You heard it here CCP, making players pay twice for SP and treating us like cattle is bad mmk.
Frostys Virpio
State War Academy
Caldari State
#27 - 2016-02-12 13:21:43 UTC
Estella Osoka wrote:
Reaver Glitterstim wrote:
Estella Osoka wrote:
@Pay2Win whiners:

CCP is a business. Businesses are in this to make money. Players asked for this. CCP saw a business opportunity. CCP delivered. Don't like it. Don't use it. I'm not using it.

@Pay2Win whiners:

If you think skillpoints will make you win then by all means buy lots of injectors. See if it makes you win.


I know it will not make you "win", that's why I'm not using it.

There is going to be some noob out there who pays money for this and then gets his ship ass-plodded, and then he will come and whine some more.


Just like buying a character was not making them win either. Nothing changed beside buying it all in parts instead of pre-packaged combo.
MIKE Commander
Setenta Corp
Scumlords
#28 - 2016-02-12 21:12:12 UTC
Buying a character is way different then this. The character you are buying you have to play with and when you buy it you buy the good and the bad part of it along with the reputation and history behind it. Those extractors give the option to players to instantly train skills just by paying with a credit card. Every rich boy that wishes to play and have a character that some honest player could have trained for years, making mistakes and taking poor decisions he could avoid with this. If he did a poor decision or a mistake he will just buy another extractor and use it.
This changes the whole skill training system that this game had for a decade and more. This that it was unique now is just another normal thing that happens i most games. Now you can buy whatever you wish with real cash and play asap not wait a few years to train the skills.
If such an item had to exist in the game ( to which i am strongly against) that item should not be sold for AUR, that item should be dropped and the dropped rate should be so tiny that whenever it does it should cost billions.
Frostys Virpio
State War Academy
Caldari State
#29 - 2016-02-12 21:32:01 UTC
MIKE Commander wrote:
Buying a character is way different then this. The character you are buying you have to play with and when you buy it you buy the good and the bad part of it along with the reputation and history behind it. Those extractors give the option to players to instantly train skills just by paying with a credit card. Every rich boy that wishes to play and have a character that some honest player could have trained for years, making mistakes and taking poor decisions he could avoid with this. If he did a poor decision or a mistake he will just buy another extractor and use it.
This changes the whole skill training system that this game had for a decade and more. This that it was unique now is just another normal thing that happens i most games. Now you can buy whatever you wish with real cash and play asap not wait a few years to train the skills.
If such an item had to exist in the game ( to which i am strongly against) that item should not be sold for AUR, that item should be dropped and the dropped rate should be so tiny that whenever it does it should cost billions.


If you wanted to fly ship X, you just bought a character that could fly ship X no matter what mistakes were made on it or you had made on your initial character. There are already character for sales for pretty much any ship type that isn't completely bad.

Also, buying SP still require people to have some for sale. No amount of credit card will give you filled injectors if there are none on the market.
Pandora Deninard
Bastards at the Hole
#30 - 2016-02-12 23:07:39 UTC
While I completely agree with OP, CCP has presumably already read the massive 600-upvote reddit thread and all the whining on here about it and chosen to ignore player feedback on the issue in the interest of supporting the "greed is good" mentality.

So.....yeah, we will have to just suck it up and move on.
FT Diomedes
The Graduates
#31 - 2016-02-13 04:34:41 UTC
Estella Osoka wrote:
Arthur Aihaken wrote:
Estella Osoka wrote:
@Pay2Win whiners:

CCP is a business. Businesses are in this to make money. Players asked for this. CCP saw a business opportunity. CCP delivered. Don't like it. Don't use it. I'm not using it.

Can I have some of your excess SP? I'll even pay for the extractors... Lol


I don't have excess SP. I actually went through and looked to see what I could do without, and then thought, "Chances are, once I get rid of it; CCP will make it so it is useful again."


This is essentially what it came down to for me. I don't plan on using any extractors or injectors, unless I catch someone flying around 0.0 with them in his cargo hold.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Joe Risalo
State War Academy
Caldari State
#32 - 2016-02-13 11:17:19 UTC
Frostys Virpio wrote:
Estella Osoka wrote:
Arthur Aihaken wrote:
Estella Osoka wrote:
@Pay2Win whiners:

CCP is a business. Businesses are in this to make money. Players asked for this. CCP saw a business opportunity. CCP delivered. Don't like it. Don't use it. I'm not using it.

Can I have some of your excess SP? I'll even pay for the extractors... Lol


I don't have excess SP. I actually went through and looked to see what I could do without, and then thought, "Chances are, once I get rid of it; CCP will make it so it is useful again."


I'm thinking of removing my mining skills just to test this...


There used to be talk of CCP adding literal asteroid belts with moon goo sprinkled among the rubble.
There was also talk of mining comets...

Given the recent expanded grids, I'm thinking this is becoming a situation with more potential, even though this was talked about several years ago (during the time of walking in stations).

If that does happen, you might be upset that you got rid of your mining skills, even if only for a day.


As far as on the topic of the thread.
The cost of a skill extractor should be relative to the cost of a PLEX, in relation to the time it takes to train said SP.


Max SP/hr is something like 2700 (maybe up to 3k but for some reason I can't figure it out correctly).
Assuming 2700 is correct, then we can do the math based off that.

500,000SP / 2700SP/hr = 185.185 hrs / 24hrs = 7.72 days
3500Aur / 30 days (plex) = 116.67 Aur/day * 7.72 days = 900.69 Aur/extractor

Basically:
1 extractor = 500,000 SP = 7.72 Days days of training = 900.69 Aur

So:
Extractors are overpriced by about 100 Aur, better expressed as 20 hours and like 36 minutes.
Basically, less than a day overpriced.

Now, I know you can bundle PLEX and reduce their costs, and/or bundle Aur to reduce it's costs, while you can also bundle extractors to further reduce the costs.

Now, I don't feel the PLEX to extractor exchange rate is TOO bad.

However, the question now becomes, should extractors be worth their EXACT monetary value in relation to PLEX(assuming max SP/hr), OR should is the difference reasonable and/or should the bundle discounts be a factor???

PS... It's late/early, so someone may want to check my math.
Do Little
Bluenose Trading
#33 - 2016-02-13 11:49:09 UTC  |  Edited by: Do Little
10 hours after the extractors became available CCP Quant reported:

"CCP Quant ‏@CCPQuant Feb 9
Approximately 30,000,000,000 SP extracted @ 21:00 eve time, 5,000,000,000 SP sunk, and 16,000,000,000 SP applied"

This suggests to me that CCP got the pricing right - people are willing to pay a premium for instant gratification. Those worried about "pay to win" need to look at the SP sunk statistic - that's 5 billion skill points removed from the game forever.

Extractors to remove 30 billion SP cost roughly 40,000 PLEX - all in all it appears to be a pretty good business decision.
Teckos Pech
Hogyoku
Goonswarm Federation
#34 - 2016-02-13 21:52:48 UTC  |  Edited by: Teckos Pech
Do Little wrote:
10 hours after the extractors became available CCP Quant reported:

"CCP Quant ‏@CCPQuant Feb 9
Approximately 30,000,000,000 SP extracted @ 21:00 eve time, 5,000,000,000 SP sunk, and 16,000,000,000 SP applied"

This suggests to me that CCP got the pricing right - people are willing to pay a premium for instant gratification. Those worried about "pay to win" need to look at the SP sunk statistic - that's 5 billion skill points removed from the game forever.

Extractors to remove 30 billion SP cost roughly 40,000 PLEX - all in all it appears to be a pretty good business decision.


Errr, 40,000 looks a tad high.

Edit: It is the equivalent of about 17,000 PLEX by my calculations. Still, alot of PLEX. I'm guessing that that 30 billion SP generated about $325,000 in revenue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Faelune
Tous Pour Un
#35 - 2016-02-13 23:49:45 UTC  |  Edited by: Faelune
After all these calculations. all critical points will be, before all, to who they will be shared inside the playfield.
Alliance? Maverick? Gift? Lottery?
My guess it's going in hands of the wealthiest Alliance before any kind of capsuleer in game now.
They're NOT any improvement of any kind for any pure player mastermind.
I think this feature is like to buy a Queen and a Knight during a chessboard tournament irl: cheating.
Estella Osoka
Cranky Bitches Who PMS
#36 - 2016-02-15 14:17:24 UTC
Joe Risalo wrote:
Frostys Virpio wrote:
Estella Osoka wrote:
Arthur Aihaken wrote:
Estella Osoka wrote:
@Pay2Win whiners:

CCP is a business. Businesses are in this to make money. Players asked for this. CCP saw a business opportunity. CCP delivered. Don't like it. Don't use it. I'm not using it.

Can I have some of your excess SP? I'll even pay for the extractors... Lol


I don't have excess SP. I actually went through and looked to see what I could do without, and then thought, "Chances are, once I get rid of it; CCP will make it so it is useful again."


I'm thinking of removing my mining skills just to test this...


There used to be talk of CCP adding literal asteroid belts with moon goo sprinkled among the rubble.
There was also talk of mining comets...

Given the recent expanded grids, I'm thinking this is becoming a situation with more potential, even though this was talked about several years ago (during the time of walking in stations).

If that does happen, you might be upset that you got rid of your mining skills, even if only for a day.


As far as on the topic of the thread.
The cost of a skill extractor should be relative to the cost of a PLEX, in relation to the time it takes to train said SP.


Max SP/hr is something like 2700 (maybe up to 3k but for some reason I can't figure it out correctly).
Assuming 2700 is correct, then we can do the math based off that.

500,000SP / 2700SP/hr = 185.185 hrs / 24hrs = 7.72 days
3500Aur / 30 days (plex) = 116.67 Aur/day * 7.72 days = 900.69 Aur/extractor

Basically:
1 extractor = 500,000 SP = 7.72 Days days of training = 900.69 Aur

So:
Extractors are overpriced by about 100 Aur, better expressed as 20 hours and like 36 minutes.
Basically, less than a day overpriced.

Now, I know you can bundle PLEX and reduce their costs, and/or bundle Aur to reduce it's costs, while you can also bundle extractors to further reduce the costs.

Now, I don't feel the PLEX to extractor exchange rate is TOO bad.

However, the question now becomes, should extractors be worth their EXACT monetary value in relation to PLEX(assuming max SP/hr), OR should is the difference reasonable and/or should the bundle discounts be a factor???

PS... It's late/early, so someone may want to check my math.


Your math only applies until the market changes the price. Supply and demand will be the determining factor whether the Aurum price is correct. Personally, I think it is underpriced.
MIKE Commander
Setenta Corp
Scumlords
#37 - 2016-02-20 10:27:23 UTC
Now look at this http://eveboard.com/pilot/IronBank
and try to convince me that this is not game breaking. I personally know people that try to accomplish this for a decade now and that was one of their main reasons continuing plexing such toons and kinda was a good goal to have and i was heading in such a direction as well.
Having trained a toon for a decade and more had its charm, now if you have money you can do that in few hours.
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