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IDEA: Dreads - becoming tres expensive. How about a mini dread?

First post
Author
PinkKnife
The Cuddlefish
Ethereal Dawn
#141 - 2012-01-07 23:18:29 UTC
RubyPorto wrote:


1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support.


Wow you really need to get out to lowsec, carriers get dropped on any and everything and you're telling me they are logi ships? Do you have any idea what kind of dps they put out?
Hadez411
The Scope
Gallente Federation
#142 - 2012-01-07 23:54:22 UTC  |  Edited by: Hadez411
I think he's talking with triage in mind, as I was. The carrier out of triage is somethin else entirely and quite useful as both logi/dps but the dread is just useless out of siege. It could maybe use to go from super high dps pos basher in siege to ~1200dps battleship-tracking capital out of siege to be at par with the carrier. Or even higher really, since it has no logistics and a carrier can do 1000-1500 dps.
Lord Zim
Gallente Federation
#143 - 2012-01-07 23:58:53 UTC
Until someone smartbombs or shoots the fighters/drones.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hadez411
The Scope
Gallente Federation
#144 - 2012-01-08 00:01:01 UTC
yeah but really you can pack 1000dps in fighters, spares and then a dozen ECM, Shield Bot, Armor Bot, Ogre II, EV-900..... and so on and so on. The utility of this thing is outrageous in comparison to 3 guns that do jack sh!t out of siege.
Hirana Yoshida
Behavioral Affront
#145 - 2012-01-08 13:35:08 UTC
Haven't seen a carrier launch fighters in years, not since the triage change.
RubyPorto
RubysRhymes
#146 - 2012-01-08 20:10:05 UTC
PinkKnife wrote:
RubyPorto wrote:


1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support.


Wow you really need to get out to lowsec, carriers get dropped on any and everything and you're telling me they are logi ships? Do you have any idea what kind of dps they put out?


Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.

Supers are the DPS drone boats of the capital family.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Wolodymyr
Breaking Ambitions
#147 - 2012-01-09 07:37:08 UTC  |  Edited by: Wolodymyr
You know when reading this thread title I was actually thinking of something in the opposite direction.

I'd like a more expensive beefier dread. I'd pay an extra bil or so to buy something that had enough EHP to survive one titan zap.

Also I want a dread with decent enough tracking and accuracy that it can be effective while shooting at battleships.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

RubyPorto
RubysRhymes
#148 - 2012-01-09 07:50:17 UTC  |  Edited by: RubyPorto
Wolodymyr wrote:
You know when reading this thread title I was actually thinking of something in the opposite direction.

I'd like a more expensive beefier dread. I'd pay an extra bil or so to buy something that had enough EHP to survive one titan zap.

Also I want a dread with decent enough tracking and accuracy that it can be effective while shooting at battleships.


Beefier *AND* more applied DPS? CCP tried doing the balance by cost thing. It gave us Titans and Supers. In the dozens. Soo... that went well


EDIT: Dreads should be able to tank a single Doomsday though.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lord Zim
Gallente Federation
#149 - 2012-01-09 08:02:17 UTC
Here are your dreads with decent enough tracking and accuracy it can be effective while shooting at battleships:

http://i.imgur.com/3U9if.jpg

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

SabuMaru ICE
DLM Enterprises
The Serenity Initiative
#150 - 2012-01-09 12:25:31 UTC
Wouldn't Tech 3 Battleships be able to fit that niece if they would ever come out ?

like the new BC's ... sacifice tank for DPS...
Lady Bloodsucker
Native Freshfood
Minmatar Republic
#151 - 2012-01-09 12:30:55 UTC
Hadez411 wrote:
I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel.
My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.

I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.

I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.

Throw your ideas in, it's just that, an idea. :)


Here's some other random ideas:

- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it.



I agree that we need a ship between capital and BS but i think it should be a mining ship in high sec. Thats what we need.Big smile

The Hunger

Velicitia
XS Tech
#152 - 2012-01-09 16:11:19 UTC  |  Edited by: Velicitia
SabuMaru ICE wrote:
Wouldn't Tech 3 Battleships be able to fit that niece if they would ever come out ?

like the new BC's ... sacifice tank for DPS...



TIER 3... they're TIER THREE Battlecruisers.

TECH 3 Battleships would be modular, like the strategic cruisers (Tengu, Loki, Proteus, Legion).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Hadez411
The Scope
Gallente Federation
#153 - 2012-01-11 07:16:47 UTC  |  Edited by: Hadez411
Tech 3 battleships would be all too awesome and would fill the niche very well. An offensive module that has like -99% fitting for a siege mod would be awesome. With the tracking penalty, it wouldnt hit much unless sniping and with the inability to move, it wouldnt keep many things in its optimal for long. With no ability to receive benefits from allies, it would be sacrificing one thing or another to get the tracking it needs to hit anything mobile, making it vulnerable or impotent in one way or another. Furthermore, t3 cruisers being like 400-500m to setup, this thing would be like 800-1bil Im assuming. You wouldnt see fleets of them in 0.0 Im thinking and they wouldnt be thrown around willy nilly. Would make a great addition to the game.

Any other ideas for t3 bs subsystems that'd fill a niche?

Alternatively, tech 2 versions of the tier3 battleships would be nice. Their use could be for this as someone just said. Hyperion could get some kind of rail-only damage bonus. That or the same idea as the t3 subsysten, siege module fitting -99%.

Maybe a new line of modules instead of any new ships?
Sieging guns that are bs-sized guns. Absolutely horrible tracking but some wicked dps. This would allow them to be used for sniping though, if someone was boosting them. So maybe each gun you fit gives you a big, stacking scan res penalty, just like t2 hvy missiles increase your sig radius per module using them. This would make you uber slow to lock anything with any kind of beyond-normal-bs-dps amount of these guns on and wicked low tracking on them to start with. Too much to make worth sensor/tracking boosting to snipe with.

Im sill leaning towards the siege module fitting bonus. Keeps it more balanced.
Tarn Kugisa
Kugisa Dynamics
#154 - 2012-01-11 08:22:22 UTC
Tech 2 Tier 3 Battleships anyone?

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

RubyPorto
RubysRhymes
#155 - 2012-01-11 20:37:41 UTC
Hadez411 wrote:
[Original Post Erased]

This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.

Throw your ideas into the pot!


For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Velicitia
XS Tech
#156 - 2012-01-11 21:38:45 UTC
Hadez411 wrote:
...this thing would be like 800-1bil Im assuming.



I can build a Moros (using eve-central averages in evemon) right now today for 1.35 bil, so we're talking about only saving 3-500m. While yeah, 3-500m isn't exactly something to complain about, unless we're talking about similar survivability (i.e. 500k or more EHP) and applied DPS, it's really not worth it.


@Ruby -- Courtesy of the god of Veldspar

Quote:
I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel.
My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.

I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.

I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.

Throw your ideas in, it's just that, an idea. :)


Here's some other random ideas:

- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kitt JT
True North.
#157 - 2012-01-11 22:35:44 UTC
You want a mini dread?

Raven = mini phoenix.

With decent skills and 1 rig, you can hit large towers with torps, and if you fit it right, you can even put a couple of large lasers in those empty highs (lasers so you don't take up cargo space for torps with another ammo).
Hadez411
The Scope
Gallente Federation
#158 - 2012-01-12 00:09:21 UTC
RubyPorto wrote:
Hadez411 wrote:
[Original Post Erased]

This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.

Throw your ideas into the pot!


For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction?



Oh Ruby. We arent all beings of poor troll and inability to see the potential in others ideas like yourself.
RubyPorto
RubysRhymes
#159 - 2012-01-12 07:17:39 UTC
Hadez411 wrote:
RubyPorto wrote:
Hadez411 wrote:
[Original Post Erased]

This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.

Throw your ideas into the pot!


For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction?



Oh Ruby. We arent all beings of poor troll and inability to see the potential in others ideas like yourself.


I see potential in this idea. I do not however see a potential for an improvement in the game.

CCP tried adding bigger ships because big ships are cool. It worked with Carriers and Dreads(esp with POS Sov).

They then doubled down and added Motherships and Titans. Motherships sucked, so they turned them into Supercarriers which were ridiculous (and are still OP). Titans have had an awful time of finding balance (Remote AoE DD, anyone?), and they're still not there (though they're closer).

So far I've seen 2 tracks with a new Dread. Tankier and Better tracking.
I can get behind a tankier dread (esp in the EHP department, so you can survive a DD *if* you give up some damage). DD's are supposed to be Cap killers, but it isn't fun to get BLAP.

Then there's tracking. Dreads incredible tank and DPS is balanced by the fact that they can't hit anything except at range and they're immobile, so range control ain't gonna happen. They also have the Jump Drive which is mostly a negative on a Dread, as it cannot act independently of a Subcap fleet, and unlike a Titan, can't just send that fleet ahead.

If you want a dread with good tracking, you're going to need to give up a *LOT* of DPS, and a good chunk of the tank while retaining the immobility. Most of the other suggestions here boil down to a Dread that's radically more powerful than any BS and a fleet of which would be able to wipe the floor with any BS fleet. If the argument that they're more expensive so that's OK comes up, let me point out a few things about the state of the game today: Thundercats are a fleet Doctrine composed of Tengus (Cost to lose ~500m ISK + Skillpoints [Dreads don't cost as much to lose due to insurance]), This just happened (from what I hear, that's half their fleet and cost 20B in fuel to move). Cost just doesn't balance things too well.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

PinkKnife
The Cuddlefish
Ethereal Dawn
#160 - 2012-01-12 10:06:11 UTC  |  Edited by: PinkKnife
RubyPorto wrote:
PinkKnife wrote:
RubyPorto wrote:


1. A carrier is a Capital sized logistics ship, so it doesn't seem mixed up at all that it would need DPS support.


Wow you really need to get out to lowsec, carriers get dropped on any and everything and you're telling me they are logi ships? Do you have any idea what kind of dps they put out?


Roughly 0 in ship to ship combat. Fighters go big boom. Fighters also have travel time and are slow.

Supers are the DPS drone boats of the capital family.



Why don't you come out of your safe sov bubble to lowsec and see how carriers are used as DPS.

http://divinity.eve-kill.net/?a=kill_detail&kll_id=11976148

and

http://divinity.eve-kill.net/?a=kill_detail&kll_id=11963243.

If you don't think carrier drops are used for their DPS than you're living in a fragile sheltered existence out in null where all anyone does is blob. That isn't all eve is.

edit: you may need to copy paste the links to work.