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At least we got another reason to earn ISK. SP trading calculations

Author
Nicholas Sirens
Imperial Sirens
#1 - 2016-02-11 22:56:12 UTC
GGWP CCP, if you truly think about that SP trading is a good way to consume abundant ISK from the market.

I mean +500k skill point for 5euro and 600mil ISK is a nice deal for beginners (despite that speed up skill training speed has not so much benefit on maintain new players in my own opinion)




Here is some of my calculation:

firstly one char get around 15-20 mil SP per year. Lets say 15 mil per year. 1.25 mil SP per month, which is 15 euro per month (lets say we are talking about a new player who is not sure to keep playing or not, so he/she is paying per month)

As the current PLEX : ISK rate, 20 euro = 1,250 mil, 1 euro= 62,5 mil

The current price for a injector is 680 mil, price dropping. Each injector will cost you 10.88 euro

The gap of injector efficiency is 0-5mil-50mil-80mil.

You will get 500 k / 400 k / 300 k /150 k SP in each phase.

For each phase you will need 5 mil / 45 mil / 30 mil SP

For each phase you will need 10 / 112.5 / 100 injector



Now lets think about the cost get through each phase. ( time if you train it normally / game time cost / money if you only use injector )

phase one you will need 4 month / 60 euro / 108.8 euro

phase two you will need 36 month (3 years, 3.33 years from beginning "FB" ) / 540 euro ( 600 euro FB ) / 1224 euro ( 1332.8 FB )

Phase three you will need 24 month ( 2 years 5.33 years FB ) / 360 euro ( 960 euro FB ) / 1088 euro ( 2420.8 FB)



And, the cost for each 100k SP with injector in each phase

phase one: 2.176 euro

phase two: 2.72 euro

phase three: 3.6266 euro

phase four: 7.2533 euro

The cost for each 1.25 mil SP ( as a comparison for regular 1 month training cost)

phase one: 27.2 euro (+12 extra cost from regular training)

phase two: 34 euro ( +19)

phase three: 45.33 euro (+30)

phase four: 90.67euro (+75)



So these calculation shows us that

1st, the first phase is kinda cheap compare to the rest 3 phase

2nd, if you only use injector, the phase 2 is actually the most expensive part if you consider total cost

3rd, when consider cost for each 1.25 mil SP, there is not so much different between phase one and two, but any phase will has around double cost compare to regular training.



Some conclusion I got (personal opinion)

If we are thinking about getting through phase 1 & 2 by using injector. It will save you 3 years and 4 month of training, in exchange of spending 732 euro in extra ( 12 x 4 + 19 x 36). And we are talking about a Char who has 3 years of sp to use, which is enough to be expert in a single field ( maybe not the entire industry chain, but will be much more than enough for a Marauders pilot or a fully trained miner with reprocessing skills/decent defense skills).

And as well you saved 3 years 4 month!!

From phase three I personally do not feels that much of urgent need to use injector. Since you already got your daily work, from now on you kinda training yourself into other field, which is, probably, for more fun other than survive in this universe. So why not just wait for the training while enjoy your life?

But as I have said, phase two cost the most in total. So maybe you should think about how much sp you truly need and stop somewhere in the middle to save money ( as cost for each 100 k SP is rising between phases )



Where I am not consider:

1st supplies, we are talking about 100 to 200 injectors, you will need times to buy them and the cost will change based on market situation.

2nd long-term price changes, the current market for injector is not stabled yet I think, and I saw some post report that the price is dropping. It is a new stuff and the market need some time to react. So maybe months later the exact number of my calculations will be reduced/increased.

3rd sellers perspective, so far I only calculated cost of injector from buyer perspective. For each extractor it is 300mil / 5 euro per each. Maybe I will try to calculate if it is beneficial to actually sell skill point or someone else will willing to do it. But it will be another topic.

4th I know I know I am not considering all those sales/event on discount.


Hope all of my readers enjoy this research, I may make some mistake here and there, it is fine, and more discussion and suggestion from all of you will contribute to the research.


And warm whalecum to those who just love to show their impatience and trolling face. XOXO

生死去来 棚头傀儡 一线断时 落落磊磊

Ibutho Inkosi
Doomheim
#2 - 2016-02-12 02:07:29 UTC  |  Edited by: Ibutho Inkosi
We'll see if any of this retains new players. I have a sneaking suspicion this kind of thing appeals only to those who aren't staying long anyway. It's like owning a cheat code. It cheapens the experience, and breeds contempt.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Avvy
Doomheim
#3 - 2016-02-12 03:42:44 UTC  |  Edited by: Avvy
Ibutho Inkosi wrote:
We'll see if any of this retains new players. I have a sneaking suspicion this kind of thing appeals only to those who aren't staying long anyway. It's like owning a cheat code. It cheapens the experience, and breeds contempt.



Nothing like a cheat code.


Cheat codes tend to make you overpowered and as such fun for awhile (novelty value) but soon get boring as it's too easy and in effect pointless.


SP packets just give you more sp when injected so they don't actually make you overpowered. Level 1 and 2 missions will be easy but only until you have enough rep to access higher levels.

All sp does is provide you the means to do more things, it doesn't make you overpowered.
Aiwha
School of Applied Knowledge
Caldari State
#4 - 2016-02-12 04:32:35 UTC
SP trading doesn't absorb any isk at all. Its just trading isk between players. If you had to spend isk to get skill extractors, THAT would absorb isk.

Sanity is fun leaving the body.

Avvy
Doomheim
#5 - 2016-02-12 04:59:23 UTC  |  Edited by: Avvy
Ibutho Inkosi wrote:
We'll see if any of this retains new players. I have a sneaking suspicion this kind of thing appeals only to those who aren't staying long anyway. It's like owning a cheat code. It cheapens the experience, and breeds contempt.


I've actually quoted you for a second time, but for a different reason.


I don't think it will have much effect if people stay any longer or not. Although if anything some might stay longer.

If people are able to do more earlier it may keep their interest enough to actually stay. Although there are other issues with the game as to why some don't stay.



Like a lot of things it's how you view it.

All skills are in essence time gated, although there is now an option to negate that time gate. Which I think is actually a good thing. As just waiting for something to finish doesn't really add much value.

You have to remember also a lot of people were using the character bazaar, but because it is an out of game process most people never really noticed it. The purity of the skill queue in terms of the community no longer existed.
Nicholas Sirens
Imperial Sirens
#6 - 2016-02-12 08:48:45 UTC
Aiwha wrote:
SP trading doesn't absorb any isk at all. Its just trading isk between players. If you had to spend isk to get skill extractors, THAT would absorb isk.



As long as you are consuming stuff, you are absorbing ISK. It is the same as irl currency balance. The difference is EVE universe has no overwhelming force to control the production of currency ( normally it is done by government irl )

In EVE most of the PVE activities are producing ISK, no matter you mine some ore or kill some mobs, you are getting something from "nowhere" ( no source of exchange, except your cost of these activities e.g. ship loss and ammo stuff )

And when you are considering absorbing ISK, everything you consume/lost/used is burning ISK. Since it is gone, disappear into the void.

So far EVE universe is using PLEX to burning down ISK storage in large amount, as well as all those battle that blow up hundreds of ships, gears & ammo. But it is a slow process, since you always has a option to pay real money and avoid ISK uses.

If a lot of ppl decide to use injector. It will helps to absorb ISK.

VR economy is a new topic in the science field. The current major problem is to actually set value on VR asset, irl all the goods are, in the end, valued by gold. But in VR world there is no gold to be the ultimate currency, and most of the VR world has little to non currency producing control ( bit coin is an opsite example since the total amount of bitcoin is a set number, but it has some other issues) . So atm when we discuss VR money, we mostly has no option but to try to find something that stand in between the two world. In EVE online PLEX is an example.

Sorry for my fragile sentence. VR economy do hard to explain, atm. Too little theory been conclude atm.

生死去来 棚头傀儡 一线断时 落落磊磊

ForeverBlue
eve unbound
Juggernaut.
#7 - 2016-02-12 08:58:43 UTC
Nicholas Sirens wrote:
Aiwha wrote:
SP trading doesn't absorb any isk at all. Its just trading isk between players. If you had to spend isk to get skill extractors, THAT would absorb isk.



As long as you are consuming stuff, you are absorbing ISK. It is the same as irl currency balance. The difference is EVE universe has no overwhelming force to control the production of currency ( normally it is done by government irl )

In EVE most of the PVE activities are producing ISK, no matter you mine some ore or kill some mobs, you are getting something from "nowhere" ( no source of exchange, except your cost of these activities e.g. ship loss and ammo stuff )

And when you are considering absorbing ISK, everything you consume/lost/used is burning ISK. Since it is gone, disappear into the void.

So far EVE universe is using PLEX to burning down ISK storage in large amount, as well as all those battle that blow up hundreds of ships, gears & ammo. But it is a slow process, since you always has a option to pay real money and avoid ISK uses.

If a lot of ppl decide to use injector. It will helps to absorb ISK.

VR economy is a new topic in the science field. The current major problem is to actually set value on VR asset, irl all the goods are, in the end, valued by gold. But in VR world there is no gold to be the ultimate currency, and most of the VR world has little to non currency producing control ( bit coin is an opsite example since the total amount of bitcoin is a set number, but it has some other issues) . So atm when we discuss VR money, we mostly has no option but to try to find something that stand in between the two world. In EVE online PLEX is an example.

Sorry for my fragile sentence. VR economy do hard to explain, atm. Too little theory been conclude atm.


Always funny to see people think mining is producing isk. If you don't understand why mining is not producing isk then it's better not to post your (helpfull) opinion on the forum because other people will also start to think wrong.
Nicholas Sirens
Imperial Sirens
#8 - 2016-02-12 09:04:06 UTC  |  Edited by: Nicholas Sirens
Quote:
Always funny to see people think mining is producing isk. If you don't understand why mining is not producing isk then it's better not to post your (helpfull) opinion on the forum because other people will also start to think wrong.


Yeah this reply do helps a lot. Right?

If you think I am wrong why not explain it?

Or you just love to act like a pro and despise others?

生死去来 棚头傀儡 一线断时 落落磊磊

ForeverBlue
eve unbound
Juggernaut.
#9 - 2016-02-12 09:11:47 UTC
Nicholas Sirens wrote:
Quote:
Always funny to see people think mining is producing isk. If you don't understand why mining is not producing isk then it's better not to post your (helpfull) opinion on the forum because other people will also start to think wrong.


Yeah this reply do helps a lot. Right?

If you think I am wrong why not explain it?

Or you just love to act like a pro and despise others?


I didn't explain it because i thought it would be easy if you thought about it. but here goes

when you mine you get ore out of nothing but this doesn't generate isk. Your sell the ore (or minerals if you refine it) for isk. The isk you get for your ore or minerals come from other players. If you could sell your ore or minerals to npc then yes it would generate isk. But this is not the case. It's the same with the lp store. Your earn lp but it doesn't generate isk because you trade it for isk with other players.
If those players got the isk by shooting rats etc then yes they have produced isk out of nothing but when they buy your ore, minerals or lp it's trading so your activity itself is not generating isk.
Kaivar Lancer
Doomheim
#10 - 2016-02-12 09:12:51 UTC
Nicholas Sirens wrote:
Quote:
Always funny to see people think mining is producing isk. If you don't understand why mining is not producing isk then it's better not to post your (helpfull) opinion on the forum because other people will also start to think wrong.


Yeah this reply do helps a lot. Right?

If you think I am wrong why not explain it?

Or you just love to act like a pro and despise others?


When you mine, you're producing ore, not isk. Suppose all the isk in the game disappears, and you decide to mine. There is still zero isk in the game. Thus, mining produces zero isk.

Of course, ore has value, and can be traded for isk if there's any isk available to be traded.
LordInvisible
Nova Ardour
#11 - 2016-02-12 09:12:56 UTC
The worst thing you can do to a new player in eve (not new charachter!) is to give him like 100mil into his wallet. He will not feel the labour he has to put in to earn that money, nor will he feel the eve struggle when even basic rats do alot of damage to you.

He wont feel eve, he will get bored and quit.

Happened to three of my "recruits"..
Nicholas Sirens
Imperial Sirens
#12 - 2016-02-12 09:14:12 UTC
Quote:
I didn't explain it because i thought it would be easy if you thought about it. but here goes

when you mine you get ore out of nothing but this doesn't generate isk. Your sell the ore (or minerals if you refine it) for isk. The isk you get for your ore or minerals come from other players. If you could sell your ore or minerals to npc then yes it would generate isk. But this is not the case. It's the same with the lp store. Your earn lp but it doesn't generate isk because you trade it for isk with other players.
If those players got the isk by shooting rats etc then yes they have produced isk out of nothing but when they buy your ore, minerals or lp it's trading so your activity itself is not generating isk.


LOL, well let me think how to reply......

GGWP?

I think this is enough.

生死去来 棚头傀儡 一线断时 落落磊磊

Nicholas Sirens
Imperial Sirens
#13 - 2016-02-12 09:15:12 UTC
LordInvisible wrote:
The worst thing you can do to a new player in eve (not new charachter!) is to give him like 100mil into his wallet. He will not feel the labour he has to put in to earn that money, nor will he feel the eve struggle when even basic rats do alot of damage to you.

He wont feel eve, he will get bored and quit.

Happened to three of my "recruits"..



ikr......

sad fact.

生死去来 棚头傀儡 一线断时 落落磊磊

ForeverBlue
eve unbound
Juggernaut.
#14 - 2016-02-12 09:17:19 UTC
Nicholas Sirens wrote:
Quote:
Always funny to see people think mining is producing isk. If you don't understand why mining is not producing isk then it's better not to post your (helpfull) opinion on the forum because other people will also start to think wrong.


Yeah this reply do helps a lot. Right?

If you think I am wrong why not explain it?

Or you just love to act like a pro and despise others?



Btw i didn't mean to be an ass but i tend to prefer that people figure things out by themself by thinking about it themselfs. This helps them to think for themself and not just copy other people's reasoning.
The internet is already spoonfeeding to much people. People tend to just google most stuff or let apps, programs do the thinking instead of using their own brain.
Ibutho Inkosi
Doomheim
#15 - 2016-02-12 10:23:51 UTC
Well, of course, I disagree. I don't find this to be a novel move. I think maybe because it's EVE and SP (which are unique in our minds) there's an accompanying tendency to view this as a starkly never before phenom. However, at its core it is no more than a permanent Get Out Of Jail Free card, or being spotted an extra queen.

The concept of not getting immediate gratification, that time and effort will be spent to form and perfect the character which was the true unique aspect to EVE above all other games is now gone. It can only be reduced to the lowest common denominator and is therefore flat. You can take that EVE Learning Curve graphic we so know and love
and trash it.

Killed by the cure? Everything will be just fine as long as you're someone else? Yeah, so? It's all an opinion in the end anyway. What this ends up proving is, it wasn't that big of a deal in the first place. When the cliches become apropos,
it's a done deal.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Memphis Baas
#16 - 2016-02-12 10:53:44 UTC  |  Edited by: Memphis Baas
People are trying to explain, but going nowhere.

There's a difference between YOU making and spending ISK, and ALL players as a whole.

Trading injectors just moves the ISK from you to some other player; you become poor, the other player becomes rich. No new ISK is created, the ISK is just moved around.

When you do missions and get ISK from the agent and from pirate bounties, NEW ISK is created and given to you. When you spend to buy skills (which are not made by players), or you pay market tax, your ISK is destroyed.

If 50,000 players do missions, a lot of ISK is created. There's a lot of extra ISK around. Plex prices go up, all prices go up. If 50,000 players spend 500m to buy the new Force Auxiliary skill, a lot of ISK is destroyed. There's less ISK around. Plex prices go down.

SP trading does NOT consume ISK from the market. Just moves it from some players to some other players. Like Character Bazaar; you pay 32b, the other guy gains 32b. No b destroyed.
Freelancer117
So you want to be a Hero
#17 - 2016-02-12 13:11:18 UTC
Just buy a hot young looking female character from the bazaar, with "skills" you like Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Bad Messenger
Rehabilitation Clinic
#18 - 2016-02-13 01:56:38 UTC  |  Edited by: Bad Messenger
i made calculations too, i could sell all my skillpoints, make 100b+ isk out of it, leave 5m sp fpr trade and sit in jita 4-4 as i am doing anyway.

Good point is that after selling all other than trade skills i do not have to think about undocking ever again.

edit: and i do not have to use any € or $ for it.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#19 - 2016-02-13 03:48:26 UTC
Mining is when you have received valuable ammont of something called ore from air. As soon its considered valuable it is isk generation. You don't "buy" that ore from other player it is given you during the special mechanic called - mining. So, after yout mining lasor made a cycle you already gain a subject which contains value which is connected to market value.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Mr Epeen
It's All About Me
#20 - 2016-02-13 03:59:49 UTC
I bought some injectors.

I'll sell them at some point if the price goes up or I'll use them on some future character. That's pretty much the extent of how much I care about all those calculations in the OP. Or any of the other threads discussing the profit/loss of using them.

And since my characters are virtually perfect as they are all trained specifically for the character bazaar or simply focused for a specific task, I'll never be using an extractor. At least until the day you can remove the skill book as well as the SP. Those six million SP characters with 160 empty skills for sale are just...just...I don't even have words.

Mr Epeen Cool
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