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Eve devalued

Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#81 - 2016-02-12 12:43:33 UTC
Archangel Raphael wrote:
i will be 10 yrs old in april and my alt will be in September, i have always paid with real money . i too have now cancelled my subs.

tbh like many others of my age i havnt really played eve properly for probably 3-4 yrs, maybe even longer,

when i started in 06 i think eve was in its golden age as regards to changes within the game and event created from within the playerbase.

for me eve took a nose dive once the real great wars stopped happening and the blue donut prevailed, from then on i lost interest in 0.0 politics and that took some of the drama of playing eve.

the feeling of anxiety and thrill that you got by doing some things in eve for the first time, like venturing into 0.0 (before warp to 0) , knowing you were new, had very little experience and skill points are some of the things i have never forgot, it was the adrenaline of being new that kept me playing.

Skill points never came into it, it was all about trying to achieve something with what you had then that made this game great.

The problem is as you get older in eve you learn a lot of what there is to know and you lose those raw feelings of emotion.

having the ability to create a character and max him/her out on day one has removed from the game for those who are truly new a magical essence from eve,

you will never really ever experience being a noob, and for me that period was my best time in eve.



You had a good run mate, 10 years in a game is quite an achievement and you will always hold that achievement as not alot of people can say they got 10 years of entertainment from 1 game, hats off to you sir Big smile

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#82 - 2016-02-12 12:45:20 UTC
Be an eternal noob. Forget what EVE has tought you. Make your own little war. You dont need to wait on bandwagon to hop in.
Daniela Doran
Doomheim
#83 - 2016-02-12 12:56:34 UTC
Daniela Doran wrote:
Nat Silverguard wrote:

For me this game has gotten much smaller and I spend more time in the forums whining then I do playing the game.

apparently you're very good at it. :)

Don't worry, my whining period is coming to an end. I'm just stuck on what to do now atm. Was gonna just give up and quit but it'll be such a waste to biomass all my alts that now have between 32-40 mill in actual trained SP. The Redeemers and Panthers SP I was training for can get siphoned and those 3 chars can start farming SP. Also I don't wanna quit before trying out the stockpiles of PVP fitted ships that just sat around in Dodi collecting spacedust. So I'm gonna try something new and die a lot from now on and see if I can endure this change.
Archangel Raphael
Army Of Angels
Army Of Angels Alliance
#84 - 2016-02-12 13:04:33 UTC
having the ability to buy sp's might sound great to some people, and yes for me at 10yrs I cannot ever go back and unlearn things, but one thing I think people do not take into account is how much low skill point players have contributed to eve over the years.

many players and corps and even alliances, were to become great entities through the fact that they couldn't compete on skill points, experience or isk, it just made them think a little more outside the box and try something novel and different. And it is examples of this that made eve a real sandbox.

Now, a new player can start eve today, buy as many sp's as they can afford , join some corp/alliance, x up to fleet, lose their ship and learn what from it ? I need to buy more skill points.

And yes for me that makes no difference anymore, but for those just starting out, I really believe ccp has actually taken away from you something unique
Daniela Doran
Doomheim
#85 - 2016-02-12 13:08:10 UTC
Archangel Raphael wrote:
i will be 10 yrs old in april and my alt will be in September, i have always paid with real money . i too have now cancelled my subs.

tbh like many others of my age i havnt really played eve properly for probably 3-4 yrs, maybe even longer,

when i started in 06 i think eve was in its golden age as regards to changes within the game and event created from within the playerbase.

for me eve took a nose dive once the real great wars stopped happening and the blue donut prevailed, from then on i lost interest in 0.0 politics and that took some of the drama of playing eve.

the feeling of anxiety and thrill that you got by doing some things in eve for the first time, like venturing into 0.0 (before warp to 0) , knowing you were new, had very little experience and skill points are some of the things i have never forgot, it was the adrenaline of being new that kept me playing.

Skill points never came into it, it was all about trying to achieve something with what you had then that made this game great.

The problem is as you get older in eve you learn a lot of what there is to know and you lose those raw feelings of emotion.

having the ability to create a character and max him/her out on day one has removed from the game for those who are truly new a magical essence from eve,

you will never really ever experience being a noob, and for me that period was my best time in eve.


True, when I was a noob I remember being in awe everytime I saw a Battleship and was completely flabbergasted at the sight of a Marauder. These experiences is what kept me motivated with vigilant training so that I too can fly those space wonders and now that experience is lost. The new crop of players that are buying their way into Eve won't ever experience that feeling of wanting to catch up and won't be as dedicated to Eve as the players who made the journey the old traditional Eve way.
Sobaan Tali
Caldari Quick Reaction Force
#86 - 2016-02-12 13:31:25 UTC
sero Hita wrote:
Daniela Doran wrote:

Now what should I do with the 180+ Bill isk worth of junk I've collected??


If you are leaving why would you care, what happens to your junk? You are done with the game, good for you. move on.


Eh, find the newest kid in your corp/alliance/area and contract it to them for like 777 ISK with the words, "Lady Luck's Suppa' Secret Stash of Junk," in the description or something. Might put a smile on someone's face, you never know.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jenn aSide
Soul Machines
The Initiative.
#87 - 2016-02-12 13:37:03 UTC
Indranil Roy wrote:
The advantage a Vet has over a newbie = Money+(SP)+ Experience.

The gap of money could be reduced by buying plex.
The gap of Time(SP) can now be reduced by buying and using Injector.
Experience can never be reduced. A 2 year old character will know more than a 2 week character.

The people who are against this, are you guys annoyed that anyone can gain the SP in a day that you painfully amassed over such a long time? Let me try to satiate a bit

We live in a time of instant gratification. Do you guys know that Clash of Clans makes more money than Blizzard? They earn that much because if a guy spends 100K on the game, he will have max everything, which indirectly helps in developing the game to be better. It caters to both the cash rich and casual players.

EVE is shifting towards a combination of cash rich and casual players to cater the generation who are spoilt by instant gratification, who have no problems burning 100-200 dollars on the game off the bat. Maybe 1000's of Vets will leave this game because of this change, but if 10000's of New players join and experience this breathtaking game, then I am all up for the change.

If a newbro spends 10k to get 50 million SP, how does it affect you in any way, physically, mentally, gameplay wise?. I will be happy that CCP gets a whale and can only hope they invest in the development of the game. Cheers and fly safe you guys.


Unfortunately this is the kind of naive and sell out thinking that CCP is displaying now, and displayed back during Incarna/monoclegate. It's the thinking that lead them in the direction of making the game "easy to learn, hard to master" aka "coddle the new player and forget that it is challenge that creates emotional bonds, not comfort , that gets people to play and stay in a game like this".

The problem with all this is (#1) it doesn't work (things aimed at gaining and keeping new players not only repulses the kinds of people who would play EVE long term, it ticks off many existing players) and (#2) CCP can't seem to learn the lesson of #1.

#2 is actually pretty awful. The 1st time CCP experienced a serious problem was because they neglected EVE and treated it as a cash source for expanding both the game (Incarna) and the company (DUST/WoD). The soon learned that this was a mistake. So about 6 years later they try to redo elements of the same mistake (with SP trading, an obvious cash grab) after having borrowed a boatload of money for an iffy as hell attempt to expand the company (the VR only new game 'Valkyrie').

I'm not leaving. Leaving doesn't teach CCP anything because once you are out of sight, you are out of their minds.
Staying and showing them why their short sighted schemes were shortsighted is the way to go. That's what happened with Incarna, it happened with dominion (when we showed CCP that , no, a whole bunch of hit point heavy structures don't make for 'small gang objectives', as we are demonstrating right now with Aegis), it happened with FW rewards (remember those guys who pulled a half trillion out of it in a couple days?) and so forth.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#88 - 2016-02-12 13:44:51 UTC
You know, I keep reading people saying that anyone brought into the game via Skill Injectors is some kind of degenerate that we don't want.

Having done the grind myself, and actually enjoyed the grind, I also don't begrudge people the ability to escape the grind and quickly enable themselves to fly alongside the friends who invited them to the game.

Think about it this way: You're unfamiliar with EVE Online, but then a friend links you a video of some of his friends going on a roam with Vagabonds.

You want to get in the game and fly those ships with your friends because you liked what you saw. However, as soon as you accept that Buddy Invite you're faced with the fact that it'll take 2 months of grind at least to be able to fly that ship with your friends.

Then you're told about Skill Injectors. Your friend tosses you one with some SP he didn't want anymore, and you use that as a start to get into earning ISK to use to buy more of them. You now have the potential to join that Vagabond pack the next time they go out, and you can learn as you fly just like you would have been doing with Rifters. Yeah, it's more expensive and your mistakes will cost you more, but at the end of the day EVE is about flying with people you know at its core.

Would you rather do the solo grind up through Frigates and Level 1 mission grinding, or hop right in with your friends and take bigger risks for the potential of better reward?

Just because some of the people that might come into the game now have a different value system than us doesn't make their potential to benefit our community any less real.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Adrian Maifeld
Aliastra
Gallente Federation
#89 - 2016-02-12 13:49:05 UTC
Gedrick frogue wrote:
Hi All

I'm probably going to get a fair bit of grief about this but I want to know why CCP has devalued Eve and by devalued I am referring to SP trading

Eve's greatest strength has always been that you had to earn, learn and grow within Eve, you learnt how skills, ship's, fittings, weapons, industry et all worked

You did this by training skills and working things out with corp buddies, you also valued your skill points, after all some skills could take you 30 or more days to train for

So now you can pay some Isk and buy an injector and jump up your skills, you have lost more than what you think you have gained

You have lost that value, teamwork and understanding element that you had when before this "feature" you had respec'ed your attributes, stuffed implants into your head asked your buddies how to get towards your goal and train, all these things that made Eve, Eve

OK i know this probably isn't the end of Eve but this IS a fundamental shift in how and what Eve is, Eve has just been drastically changed by CCP and for what? Simple answer is money,

After all Eve is CCP's only viable money making product and is getting as much as it can out of our wallets, well they have to pay for the development of new products but devaluing Eve to do so doesn't make sense

WoW is pay to win, you can buy a maxed out character for $40 and unfortunately Eve is now on the same path, some might say that this is the beginning of the eve for Eve, i for one hope not

Yup, i know that a lot of people will disagree with me and they will argue that SP trading is the best thing since sliced bread and that others will be in the opposite camp

I guess time will tell and we'll all find out if Eve survives or dies

Cheers

Ged

Jesus...
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#90 - 2016-02-12 13:51:23 UTC  |  Edited by: Nana Skalski
Jenn aSide wrote:

I'm not leaving. Leaving doesn't teach CCP anything because once you are out of sight, you are out of their minds. Staying and showing them why their short sighted schemes were shortsighted is the way to go.

They are ignoring players like you, specifically money is running the business. You will diminish their faith in abstract investment return curves by unsubscribing. You cant teach a cow how to avoid the electric fence by keeping her off it, rather you push her in the direction of it. But, cows can have more learning abilities than people who are greedy.

Until then, everything what have been said and posted will be lost in the many figures of accounting books.
Jenn aSide
Soul Machines
The Initiative.
#91 - 2016-02-12 13:52:47 UTC
Daniela Doran wrote:
Archangel Raphael wrote:
i will be 10 yrs old in april and my alt will be in September, i have always paid with real money . i too have now cancelled my subs.

tbh like many others of my age i havnt really played eve properly for probably 3-4 yrs, maybe even longer,

when i started in 06 i think eve was in its golden age as regards to changes within the game and event created from within the playerbase.

for me eve took a nose dive once the real great wars stopped happening and the blue donut prevailed, from then on i lost interest in 0.0 politics and that took some of the drama of playing eve.

the feeling of anxiety and thrill that you got by doing some things in eve for the first time, like venturing into 0.0 (before warp to 0) , knowing you were new, had very little experience and skill points are some of the things i have never forgot, it was the adrenaline of being new that kept me playing.

Skill points never came into it, it was all about trying to achieve something with what you had then that made this game great.

The problem is as you get older in eve you learn a lot of what there is to know and you lose those raw feelings of emotion.

having the ability to create a character and max him/her out on day one has removed from the game for those who are truly new a magical essence from eve,

you will never really ever experience being a noob, and for me that period was my best time in eve.


True, when I was a noob I remember being in awe everytime I saw a Battleship and was completely flabbergasted at the sight of a Marauder. These experiences is what kept me motivated with vigilant training so that I too can fly those space wonders and now that experience is lost. The new crop of players that are buying their way into Eve won't ever experience that feeling of wanting to catch up and won't be as dedicated to Eve as the players who made the journey the old traditional Eve way.


Exactly so. As CCP makes EVE 'easier and more accessible' (and SP trading is an example, it streamlines something that was a more difficult process in the Character Bazaar) they have inadvertently killed many of the things that made the eve experience a valuable way to pass time.

Like all the pop ups and warnings and the in-game mission guiding system that keep players from making mistakes. Those mistakes taught us something, like "ok, don't jump into a low sec system with a hauler full of mission objectives", the minor amount of pain from those mistakes made us stronger players.

In this case, CCP is killing the value of spending time. Sure, we occasionally got a 'whale' type who would come in, brave the Char Bazaar and buy character and a bunch of isk and end up being an 'ALOD' on some website. But very few people did that, where as now many many more people have access to that functionality.

The most likely outcome is that it will accelerate the rate in which new players leave as they find the game they spent a couple hundred bucks on to 'catch up' has nothing to catch up to and is basically devoid of content (in the sense they, as regular mmo players expect it to).
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#92 - 2016-02-12 13:58:23 UTC
Jenn aSide wrote:
Daniela Doran wrote:
Archangel Raphael wrote:
i will be 10 yrs old in april and my alt will be in September, i have always paid with real money . i too have now cancelled my subs.

tbh like many others of my age i havnt really played eve properly for probably 3-4 yrs, maybe even longer,

when i started in 06 i think eve was in its golden age as regards to changes within the game and event created from within the playerbase.

for me eve took a nose dive once the real great wars stopped happening and the blue donut prevailed, from then on i lost interest in 0.0 politics and that took some of the drama of playing eve.

the feeling of anxiety and thrill that you got by doing some things in eve for the first time, like venturing into 0.0 (before warp to 0) , knowing you were new, had very little experience and skill points are some of the things i have never forgot, it was the adrenaline of being new that kept me playing.

Skill points never came into it, it was all about trying to achieve something with what you had then that made this game great.

The problem is as you get older in eve you learn a lot of what there is to know and you lose those raw feelings of emotion.

having the ability to create a character and max him/her out on day one has removed from the game for those who are truly new a magical essence from eve,

you will never really ever experience being a noob, and for me that period was my best time in eve.


True, when I was a noob I remember being in awe everytime I saw a Battleship and was completely flabbergasted at the sight of a Marauder. These experiences is what kept me motivated with vigilant training so that I too can fly those space wonders and now that experience is lost. The new crop of players that are buying their way into Eve won't ever experience that feeling of wanting to catch up and won't be as dedicated to Eve as the players who made the journey the old traditional Eve way.


Exactly so. As CCP makes EVE 'easier and more accessible' (and SP trading is an example, it streamlines something that was a more difficult process in the Character Bazaar) they have inadvertently killed many of the things that made the eve experience a valuable way to pass time.

Like all the pop ups and warnings and the in-game mission guiding system that keep players from making mistakes. Those mistakes taught us something, like "ok, don't jump into a low sec system with a hauler full of mission objectives", the minor amount of pain from those mistakes made us stronger players.

In this case, CCP is killing the value of spending time. Sure, we occasionally got a 'whale' type who would come in, brave the Char Bazaar and buy character and a bunch of isk and end up being an 'ALOD' on some website. But very few people did that, where as now many many more people have access to that functionality.

The most likely outcome is that it will accelerate the rate in which new players leave as they find the game they spent a couple hundred bucks on to 'catch up' has nothing to catch up to and is basically devoid of content (in the sense they, as regular mmo players expect it to).

They're not the ones we want to stick around anyway. EVE has never really been a game for people who want an "end-game".

CCP probably realized years back that EVE Online might not ever break one million active subscribers. In a world of themepark MMOs EVE is the only true sandbox, and a sandbox doesn't appeal to everyone.

This feature will bring the people you mentioned, but it will also bring in people that weren't looking for a sandbox but then fell in love with it once they experienced it.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Jenn aSide
Soul Machines
The Initiative.
#93 - 2016-02-12 14:00:18 UTC
MidnightWyvern wrote:
You know, I keep reading people saying that anyone brought into the game via Skill Injectors is some kind of degenerate that we don't want.

Having done the grind myself, and actually enjoyed the grind, I also don't begrudge people the ability to escape the grind and quickly enable themselves to fly alongside the friends who invited them to the game.

Think about it this way: You're unfamiliar with EVE Online, but then a friend links you a video of some of his friends going on a roam with Vagabonds.

You want to get in the game and fly those ships with your friends because you liked what you saw. However, as soon as you accept that Buddy Invite you're faced with the fact that it'll take 2 months of grind at least to be able to fly that ship with your friends.

Then you're told about Skill Injectors. Your friend tosses you one with some SP he didn't want anymore, and you use that as a start to get into earning ISK to use to buy more of them. You now have the potential to join that Vagabond pack the next time they go out, and you can learn as you fly just like you would have been doing with Rifters. Yeah, it's more expensive and your mistakes will cost you more, but at the end of the day EVE is about flying with people you know at its core.

Would you rather do the solo grind up through Frigates and Level 1 mission grinding, or hop right in with your friends and take bigger risks for the potential of better reward?

Just because some of the people that might come into the game now have a different value system than us doesn't make their potential to benefit our community any less real.


Value system has nothing to do with it.

Of course most people would have rather started the game with a free titan , 100 mil skill points and a trillion isk in the wallet. That's how people are. but what makes a game valuable is challenge , a little bit of sacrifice, and a sense of accomplishment.

The real problem here is that the people supporting SP trading are the kinds of folks who don't appreciate the value of their previous experiences. They are like real life modern day parents who "want their kids to have everything they didn't when they were kids" who go on to create overly coddled unfeeling amoral monsters who are only that way because they were over-indulged.

The intention is well meaning, the result is always a disaster.
Jenn aSide
Soul Machines
The Initiative.
#94 - 2016-02-12 14:03:11 UTC
MidnightWyvern wrote:

They're not the ones we want to stick around anyway. EVE has never really been a game for people who want an "end-game".

CCP probably realized years back that EVE Online might not ever break one million active subscribers. In a world of themepark MMOs EVE is the only true sandbox, and a sandbox doesn't appeal to everyone.

This feature will bring the people you mentioned, but it will also bring in people that weren't looking for a sandbox but then fell in love with it once they experienced it.


That sounds an awful lot like gambling.

Someone should tell CCP that gambling with something that was a sure thing before you started gambling with it is dumb.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#95 - 2016-02-12 14:06:55 UTC
Jenn aSide wrote:
MidnightWyvern wrote:

They're not the ones we want to stick around anyway. EVE has never really been a game for people who want an "end-game".

CCP probably realized years back that EVE Online might not ever break one million active subscribers. In a world of themepark MMOs EVE is the only true sandbox, and a sandbox doesn't appeal to everyone.

This feature will bring the people you mentioned, but it will also bring in people that weren't looking for a sandbox but then fell in love with it once they experienced it.


That sounds an awful lot like gambling.

Someone should tell CCP that gambling with something that was a sure thing before you started gambling with it is dumb.


Was it a sure thing? subs dropping isnt really a sure thing, constant complaining from pretty much everyone for change and the data they get about why people stopped playing maybe led to this, this isnt a big deal, its only a big deal if you make it a big deal

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#96 - 2016-02-12 14:12:11 UTC
Lan Wang wrote:
Jenn aSide wrote:
MidnightWyvern wrote:

They're not the ones we want to stick around anyway. EVE has never really been a game for people who want an "end-game".

CCP probably realized years back that EVE Online might not ever break one million active subscribers. In a world of themepark MMOs EVE is the only true sandbox, and a sandbox doesn't appeal to everyone.

This feature will bring the people you mentioned, but it will also bring in people that weren't looking for a sandbox but then fell in love with it once they experienced it.


That sounds an awful lot like gambling.

Someone should tell CCP that gambling with something that was a sure thing before you started gambling with it is dumb.


Was it a sure thing? subs dropping isnt really a sure thing, constant complaining from pretty much everyone for change and the data they get about why people stopped playing maybe led to this, this isnt a big deal, its only a big deal if you make it a big deal

Reddit doesnt need EVE subscription. Cool
Daniela Doran
Doomheim
#97 - 2016-02-12 14:12:54 UTC
All I know for certain is that I'm not spending another cent of my own money on this game. If I can stomach this wretched change then from now on I'm converting my alts into SP farming toons and let the scrubs pay the sub fee for me.
Amber Kurvora
#98 - 2016-02-12 14:19:13 UTC  |  Edited by: Amber Kurvora
Daniela Doran wrote:
All I know for certain is that I'm not spending another cent of my own money on this game. If I can stomach this wretched change then from now on I'm converting my alts into SP farming toons and let the scrubs pay the sub fee for me.



There's only one response to this...
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#99 - 2016-02-12 19:41:32 UTC
Nana Skalski wrote:
Reddit doesnt need EVE subscription. Cool
Which doesn't negate the number of them that are subscribed.
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#100 - 2016-02-12 19:49:57 UTC
Daniela Doran wrote:
All I know for certain is that I'm not spending another cent of my own money on this game. If I can stomach this wretched change then from now on I'm converting my alts into SP farming toons and let the scrubs pay the sub fee for me.

what happened to you quitting?