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[March] Damage Control Tiericide

First post First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#81 - 2016-02-11 23:05:47 UTC
Masao Kurata wrote:
Rowells wrote:
damn, obelisk goes from 367k to 447k ehp. With just 3 bulkheads.


You're bad at maths, it's 367k to 501k (omni but the increase is the same for all damage types). 33% resistances means a 50% ehp increase.

I used .73 instead of .63. Although I'm getting 524 now
Arthur Aihaken
CODE.d
#82 - 2016-02-11 23:16:26 UTC
Are NPCs getting the +33% hull resist buff as well?

I am currently away, traveling through time and will be returning last week.

Avon Salinder
#83 - 2016-02-11 23:22:04 UTC
Doesn't matter how many hit points freighters get, mach's keep bumping 'em indefinitely. Might just take another wave of cats to take one down is all. Sure, it'll cost more to get the job done but hey, those freighter wrecks are hard to kill now. Despite this, responses seem to be either "this won't change anything, don't bother, we'll still gank everything" or "you're destroying ganking and therefore eve!1!".

Comedy.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#84 - 2016-02-11 23:22:07 UTC
Berry Nice wrote:
So let me get this straight:

Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.


But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.

Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?

edit: let me say this

A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it.


I don't understand what the problem is.

Sounds like how things should work.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#85 - 2016-02-11 23:26:18 UTC
Ganking will certainly continue. I'd be sorely dissapointed if they stopped now since it is still perfectly possible to kill freighters.
One just needs 'more friends (tm)' which they - being emporium, should have no issues finding.
Arthur Aihaken
CODE.d
#86 - 2016-02-11 23:27:22 UTC
Are NPC ships also getting the +33% hull resists?

I am currently away, traveling through time and will be returning last week.

Sabriz Adoudel
Move along there is nothing here
#87 - 2016-02-11 23:36:32 UTC
Look at some recent history, shall we:

CCP introduce options for freighter pilots, so they can choose more cargo space, faster acceleration, or more EHP, or in niche cases other choices. Generally a good change - one that gave real choices with real consequences for freighter pilots.

Now we see that work being undone by removing the consequences for ignoring EHP.

Freighters that are competently piloted and have a suitable escort (including scouts) are already unkillable in highsec outside freak occurences. It's only the lazy, the incompetent and the greedy that can be killed at all - most of all, the fools that believe a freighter is a ship designed for solo play.

CODE will adapt, I'm already brainstorming ways to do so and have several in mind. In fact I expect the week after this change goes live will be a bonanza as freighter pilots take bigger risks. The people that get screwed hardest by this are the people that produce freighters - I'd hate to have just purchased a researched Charon BPO.

I support the New Order and CODE. alliance. www.minerbumping.com

Morrigan LeSante
Perkone
Caldari State
#88 - 2016-02-11 23:40:59 UTC
Again with the fitting crazyness.

You're KILLING newbo fits here guys. Left right and centre.
Jenn aSide
Soul Machines
The Initiative.
#89 - 2016-02-11 23:51:24 UTC
Very happy at these DC and hull changes.

Even more happy at the buff to Freighters. Mainly because the anti ganking and anti CODE/Goons/whatever people who claim that ganking is too easy are about to get an abject lesson in reality like that did with the mining ship EHP buff. They think buffing like this = less ganking, when in truth it's just throwing down a gauntlet for the ganker types...resulting in MORE ganking.

The tears when they realize that you can't legislate away the gankers will be epic. It's too much to hope that many of them will realize that the answer to gankers already exist in games, they are called brains.
Morrigan LeSante
Perkone
Caldari State
#90 - 2016-02-11 23:54:59 UTC
Jenn aSide wrote:
Very happy at these DC and hull changes..


Right up until you try and undock anything with an IFFA on it today X


They've went nuts with the fitting increases, here and on the disruptors (+21 to some of them Shocked)


I pity the poor bastards with imperfect skills since even guys with perfecct ones needed the IFFA regularly.

I'll have to revisit nearly EVERY ship in my goddamned hanger as a result of these changes.


The direction of the changes is good...the fitting hits? Oh god no.
Captain Campion
Campion Corp.
#91 - 2016-02-11 23:57:05 UTC
I've been wishing for passive damage controls for years, thanks ccp.
Also excited about the possibility of not fitting one at all, we'll see how that goes.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#92 - 2016-02-12 00:11:43 UTC
Fozzie;

Would it be worthwhile or interesting to provide factional damage controls that shift the armor/shield bonus? For instance, an Imperial Navy one with 19% armor/10% shield, and a Caldari Navy one with 18% shield/12% armor? I notice there's a bit of variance between shield and armor resistances, so used the Brynn's and IFFA for seed numbers, just as an example.

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Aiwha
School of Applied Knowledge
Caldari State
#93 - 2016-02-12 00:13:13 UTC
Makoto Priano wrote:
Fozzie;

Would it be worthwhile or interesting to provide factional damage controls that shift the armor/shield bonus? For instance, an Imperial Navy one with 19% armor/10% shield, and a Caldari Navy one with 18% shield/12% armor? I notice there's a bit of variance between shield and armor resistances, so used the Brynn's and IFFA for seed numbers, just as an example.



I've always viewed that as the DC becoming more effective the more trouble you're in.

Sanity is fun leaving the body.

Primary This Rifter
Mutual Fund of the Something
#94 - 2016-02-12 00:28:17 UTC  |  Edited by: Primary This Rifter
So ships that fit a DCII after this patch will have 1 - (1 - 0.33)(1 - 0.4) = 0.598 or 59.8% hull resist.

Loss of 0.2% hull resist is just unacceptable. CCPls.

Nah, just kidding. Interesting change, though. It's a pretty blatant nerf to ganking that goes way beyond compensating for the wreck change. I don't personally gank so I don't really care that much, but it's just another nerf in a long line of them.
Alexis Nightwish
#95 - 2016-02-12 00:29:48 UTC
This is actually a pretty great change, especially the passive module-ness!

However, for the love of Bob, PLEASE make the Compact DC use 17 CPU instead of 20! I have a LOT of ships that currently use the Internal Force Field Array which is 17 CPU and this will totally break them with no alternative (way overpriced Radicals or **** Civilians are not alternatives). If you need to drop the resist benefit a tiny bit to justify reducing the CPU by 3 I'm totally fine with that.

CCP approaches problems in one of two ways: nudge or cludge

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Fixing bombs, not the bombers

Caroline Grace
Retrostellar Boulevard
#96 - 2016-02-12 00:35:59 UTC
I really appreciate this buff to freighters, because they sure need it. They are the backbone of industry while being arguably one of the most boring 'professions' to do. It would be great if this trend would continue up until the broken mechanics are removed completely from the game (bumping, friendly webbing) and adding some fun factors for long route freighter hauls as well. That is for another topic, though Smile

I'm Caroline Grace, and this is my favorite musical on the Citadel.

baltec1
Bat Country
Pandemic Horde
#97 - 2016-02-12 00:38:27 UTC
Caroline Grace wrote:
I really appreciate this buff to freighters, because they sure need it. They are the backbone of industry while being arguably one of the most boring 'professions' to do. It would be great if this trend would continue up until the broken mechanics are removed completely from the game (bumping, friendly webbing) and adding some fun factors for long route freighter hauls as well. That is for another topic, though Smile


You complain about it being a boring activity and that you want more fun factors yet here you are celebrating the continued removal of the only risk you are ever going to face.
Jin Kugu
Make Luv Not War
Goonswarm Federation
#98 - 2016-02-12 00:40:55 UTC
baltec1 wrote:
Caroline Grace wrote:
I really appreciate this buff to freighters, because they sure need it. They are the backbone of industry while being arguably one of the most boring 'professions' to do. It would be great if this trend would continue up until the broken mechanics are removed completely from the game (bumping, friendly webbing) and adding some fun factors for long route freighter hauls as well. That is for another topic, though Smile


You complain about it being a boring activity and that you want more fun factors yet here you are celebrating the continued removal of the only risk you are ever going to face.


I'm pretty sure more freighters die in low, null or to wardecks than to ganking.

Maybe she's just stoked she can get her freighter to rancer without getting ganked?
Arya Regnar
Darwins Right Hand
#99 - 2016-02-12 00:42:37 UTC
50% ehp buff to hull though, damn.


EvE-Mail me if you need anything.

Gorion Wassenar
Stimulus
Rote Kapelle
#100 - 2016-02-12 00:46:53 UTC
Normally I don't like things that make ships dying harder, but since CODE & friends are vomiting up such a froth of salty anguish I'll allow it.

I also echo the naming of the Syndicate DCU to 'Poitot'.

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