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[March] Damage Control Tiericide

First post First post First post
Author
Skyler Hawk
The Tuskers
The Tuskers Co.
#21 - 2016-02-11 20:21:44 UTC
Will the shield and armor resists provided by damage controls continue to stack separately from links and other hardeners?
CCP Fozzie
C C P
C C P Alliance
#22 - 2016-02-11 20:22:24 UTC
Skyler Hawk wrote:
Will the shield and armor resists provided by damage controls continue to stack separately from links and other hardeners?

Yes.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Hopelesshobo
Hoboland
#23 - 2016-02-11 20:26:36 UTC
CCP Fozzie wrote:

2) Making all Damage Controls passive modules


Not empty quoting

Lowering the average to make you look better since 2012.

Berry Nice
Garoun Investment Bank
Gallente Federation
#24 - 2016-02-11 20:27:48 UTC  |  Edited by: Berry Nice
So let me get this straight:

Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.


But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.

Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?

edit: let me say this

A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it.
H3llHound
Hogyoku
Goonswarm Federation
#25 - 2016-02-11 20:29:11 UTC
Fozzie, what do you think about changing the name of the Syndicate DC to 'Poitot Damage Control' and add the line 'Did you know that Poitot is the only named system in Syndicate? '
Clay Robertson
Brave Newbies Inc.
Brave Collective
#26 - 2016-02-11 20:29:15 UTC
have there been any considerations as to the possibility of making it possible to fit a DC on a freighter? I think many can agree that freighters are far, far too vulnerable at the moment and while a 33% hull bonus is a step in the right direction, are there any other plans to buff freighters?
Mai Khumm
172.0.0.1
#27 - 2016-02-11 20:30:53 UTC  |  Edited by: Mai Khumm
TigerXtrm wrote:
I'm sorry, what does the EHP of a freighter have to do with the HP changes to wrecks? Ugh

HP wreck bonus was added to support ganking. As others would gank the wreck before the loot could be scooped. To balance that, Frighters get a Structure bonus.

So now it's harder to gank, and it's harder to kill the wrecks.


I'm making popcorn atm, I can't wait for the tears from gankers who want things handed to them with little effort!
Mai Khumm
172.0.0.1
#28 - 2016-02-11 20:32:15 UTC
Berry Nice wrote:
So let me get this straight:

Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.


But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.

Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?

edit: let me say this

A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it.

Good...
Vic Jefferson
Stimulus
Rote Kapelle
#29 - 2016-02-11 20:35:39 UTC
Um...Errr...So a few questions come to mind.

I'm not going to do the math right now, but this means all Gallente ships get a bigger base EHP buff than other ships.

I think about solo comet fits, which can sub another magstab for the old DCU, and still have beast EHP care of free resists in conjunction with even more damage, and it was already arguably top of the heap for this sort of thing.

It tapers off with bigger ship classes where resists matter much more, but at least with frigates, this is sort of a big deal. Have you considered different classes/sizes of ships having different base hull resistance?

Vote Vic Jefferson for CSM X.....XI.....XII?

Mark Marketson
Tribal Science Institute
#30 - 2016-02-11 20:36:14 UTC
I think the freighter EHP buff was needed, ganking was too cheap. LIke this change.
Jin'taan
Brave Newbies Inc.
Brave Collective
#31 - 2016-02-11 20:36:54 UTC
I'm not saying I called this

But I totally called this
Akrasjel Lanate
Lanate Industries
#32 - 2016-02-11 20:41:35 UTC
Gallente Master Race Roll

CEO of Lanate Industries

Citizen of Solitude

Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#33 - 2016-02-11 20:45:42 UTC
Mai Khumm wrote:
Berry Nice wrote:
So let me get this straight:

Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.


But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.

Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?

edit: let me say this

A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it.

Good...


Yeah, I'm not seeing the issue here.
X Gallentius
Black Eagle5
#34 - 2016-02-11 20:46:55 UTC
I think you missed the "Federation Navy Damage Control" in your list.
Black Pedro
Mine.
#35 - 2016-02-11 20:47:39 UTC
CCP Fozzie wrote:
The impact is Freighters, but we like to pair buff and nerfs to suicide ganking to keep things in balance,

I'm not sure freighters need to be any safer, but at least I am glad you are now on record saying that you "like to pair buff and nerfs to suicide ganking". History has shown that has not been your development stance in the past, but I will now know not to worry too much if another nerf to suicide ganking is announced as a buff will be right around the corner.

Mai Khumm
172.0.0.1
#36 - 2016-02-11 20:48:51 UTC
Hendrink Collie wrote:
Mai Khumm wrote:
Berry Nice wrote:
So let me get this straight:

Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.


But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.

Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?

edit: let me say this

A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it.

Good...


Yeah, I'm not seeing the issue here.

You Should need 4-5 Billion to pop a ship in Highsec that's worth 8-9 Billion.

Risk vs. Reward
Tabyll Altol
Viziam
Amarr Empire
#37 - 2016-02-11 20:51:08 UTC
So finally the freighters get their buff so they can be safer while autopiloting through eve, because we need more afk work in eve.

NOT!

But nice thing about the Damgecontrols.

-1 to freighterbuff

+1 for the damagecontrols
Arthur Aihaken
CODE.d
#38 - 2016-02-11 20:52:15 UTC
How will this work with Bastion mode on Marauders? Will they have have a base hull resist of 66% when Bastion is activated?

I am currently away, traveling through time and will be returning last week.

Hector Gonzalos
Voices in our heads
#39 - 2016-02-11 20:54:02 UTC
Are Bastion modules' bonus res to structure going to be untouched as well? This could lead to some pretty beefy Marauders.
Querns
GoonWaffe
Goonswarm Federation
#40 - 2016-02-11 20:54:04 UTC
Mai Khumm wrote:
Hendrink Collie wrote:
Mai Khumm wrote:
Berry Nice wrote:
So let me get this straight:

Wreck shooting in highsec (mostly of freighers) was a very cheap, (less than 2 mil isk per thrasher) nearly impossible to counter method of destroying tens to hundreds of billions of loot. Fixing this to at least require more than 2 million (doable with 70 million now) was absolutely the right call.


But now freighters are (on top of previous EHP buffs over the years, and the addition of bulkheads) gained another 12-30% EHP no matter how they are fit.

Are you saying you fixing a broken mechanic (which only appeared in the last 3 months anyway) caused you to want to increase the EHP of freighters?

edit: let me say this

A fully bulkheaded anshar in a 0.5 would require just shy of 30 taloses to be ganked in a perfect situation. Not only is that 4-5 billion in ships, but you need 30 people, on standby, ready to do it.

Good...


Yeah, I'm not seeing the issue here.

You Should need 4-5 Billion to pop a ship in Highsec that's worth 8-9 Billion.

Risk vs. Reward

Freighters are only worth 1.something billion. JFs are less than 7.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.