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null-sec pvp sucks

Author
RubyPorto
RubysRhymes
#41 - 2012-01-08 20:20:51 UTC
Hirana Yoshida wrote:
Abdiel Kavash wrote:
...But I wonder, is that even possible?...

Wonder no more, for it doesn't exist. Big smile

The problem I have with null pew at present is that CCP, despite professing their love for the small scale/skirmishing, have made it not only blob friendly but managed to make the blob mandatory .. primarily through the use of EHP grind mechanics.
It blobbing kicked off when they introduced POS + Sov, and every aspect since then has added more EHP to grind .. capitals, stations+services, TCU, SBU and now POCO's. According to the blogs preceeding Dominion it was their intention to spread things out, but development was cut short for whatever reason.

Lose the EHP grind mechanics and blobs will scatter as they become redundant .. especially if EHP mechanics gets replaced with some form of objective based system covering a larger area (hint: rip-off Incursion).

Until that hallowed day, Null-sec PvP will suck for everyone but coffin pilots who still have some autonomy and can thus bring individual skill to bear.


Incursions work because there's a reward for limiting your fleet size. If there were a flat 10m/pilot you can cram into the site, fleets of rifters big enough to blot out the sun. PvP is like that. The goal is to do it faster (thus safer), so anything a small gang can do, a large gang can do faster, and can scare off attackers.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hirana Yoshida
Behavioral Affront
#42 - 2012-01-08 20:32:08 UTC
Incursions won't work as a straight copy obviously, but the mechanic can be used to rethink the whole sov system.

I was mainly referring to the constellation wide conflict over control of what is in essence a single system (staging system). With 1k pilots available and 20+ events happening in 5-7 systems, you'd need some serious organizational mojo to blob as is possible today.

We have tried all the various combination possible in spreading out fights within a single system over the years, and it always ends the same .. keep pouring in pilots until one side runs out of meat.
RubyPorto
RubysRhymes
#43 - 2012-01-08 20:48:09 UTC
Hirana Yoshida wrote:
Incursions won't work as a straight copy obviously, but the mechanic can be used to rethink the whole sov system.

I was mainly referring to the constellation wide conflict over control of what is in essence a single system (staging system). With 1k pilots available and 20+ events happening in 5-7 systems, you'd need some serious organizational mojo to blob as is possible today.

We have tried all the various combination possible in spreading out fights within a single system over the years, and it always ends the same .. keep pouring in pilots until one side runs out of meat.


That would be POS sov, with stations granting Constellation control.

Unless you do away with timers (hurting everyone too small to have a heavy 24hr presence), the attackers are likely to mass their attack on one target. A while later, the defense masses in the same spot. Pitched battles are how wars between remotely comparable opponents are fought and won (at least where there's infrastructure at stake). EVE is very Clausewitzian like that.

Raiding parties to destroy materiel only work in the real world because you can achieve total surprise, and blow everything up. But that's no fun for the defender who wakes up to his city in shambles.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mfume Apocal
Brutor Tribe
Minmatar Republic
#44 - 2012-01-08 21:30:55 UTC
Hirana Yoshida wrote:
We have tried all the various combination possible in spreading out fights within a single system over the years, and it always ends the same .. keep pouring in pilots until one side runs out of meat.


Because if you win the fight and hold the field, the actual mechanics of how to grind sov are totally irrelevant. And numbers are a big part of winning fights, so...
Alaric Faelen
Republic Military School
Minmatar Republic
#45 - 2012-01-11 03:45:32 UTC
Eve can be too big for it's own good sometimes. It's just spread out with a large amount of stuff to do. Hence, people are out there, but refuse to fight. They don't have to, really. If you see local blow up suddenly, you can simply go somewhere else and do the same thing unmolested. Or, alternatively you can often just switch efforts and find solitude too.

Eve's gameworld is so large with so much content, that there isn't much worth fighting over when you can just hop a couple gates over where local has been empty all day. Jump into a WH and find 20 dudes already there in battle cruisers? you just pop back out and scan down one of the other 2499 WH in the game.....

Too often I'll jump into low sec to do PI in a hauler- and the three in local beat feet before I uncloak at the gate! They aren't even cowards- just no reason to fight for a spot when there are literally hundreds more totally empty at any given time.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#46 - 2012-01-11 04:30:05 UTC
Alaric Faelen wrote:
Too often I'll jump into low sec to do PI in a hauler- and the three in local beat feet before I uncloak at the gate! They aren't even cowards- just no reason to fight for a spot when there are literally hundreds more totally empty at any given time.


EVE is too big for US and AU TZ, too small for EU/RUS TZ.
Constantinee
Deep Core Mining Inc.
Caldari State
#47 - 2012-01-11 07:41:18 UTC
last time i went to lowsec i was bridged on....thats my only issue there. Really wish titans could only bridge in 0.0....

Constantinee video archive. http://www.youtube.com/user/Constvids?feature=mhee

March rabbit
Aliastra
Gallente Federation
#48 - 2012-01-11 12:54:44 UTC
Hirana Yoshida wrote:
" null-sec pvp sucks"

Funny thing is that one can remove the "PvP" and that statement would still be true!

Completely unbiased, fair and balanced personal opinion:
Null PvP should be renamed to FCvFC as target calling, fleet make-up and arranging for a Titan-bridge/hot-drop are the deciding factors .. calling it PvP is like calling Uwe Boll's movies "art".

don't see any blobs, titans and/or FCs on my killboard.... :/

well. some say "suicide killing miners in high-sec is a pvp"..... who knows?

The Mittani: "the inappropriate drunked joke"

Galatica789
Victory or Whatever
Nourv Gate Security Commission
#49 - 2012-01-11 15:09:20 UTC
Bitches cant handle gate guns
Mfume Apocal
Brutor Tribe
Minmatar Republic
#50 - 2012-01-12 07:42:29 UTC  |  Edited by: Mfume Apocal
Galatica789 wrote:
Bitches cant handle gate guns


Is that why you (Galatica) are in FW?
Giovanni Auditore
Viziam
Amarr Empire
#51 - 2012-01-12 10:19:12 UTC
Solo PVP in the null is the best pvp in my opinion, if you can use the maps basic functions, and have a feel for how the Region works.. its the best, this is ofcourse assuming that the region your pvping in IS NOT your home ...
Thea Siirian
Doomheim
#52 - 2012-01-13 02:35:18 UTC
I know it has detractors, but I still love small - gang warfare in 0.0 in BC and below. All you have is your wits, your ships and your bookmarks. Traps can be used dynamically if you plan ahead just a bit, but they can also turn on you - the variety keeps it fun. If you're not finding 0.0 PVP to your liking you're either in the wrong place, with the wrong people or doing the wrong stuff. Or... PVP just isn't for you. I would agree the small gang is an endangered species in many places in EVE in general.
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