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Dev blog: Structure fitting in the EVE: Citadel Expansion

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2016-02-10 15:55:25 UTC  |  Edited by: CCP Phantom
With the EVE: Citadel expansion we will see - as the name already says - the arrival of Citadels in EVE Online.

As we are getting closer to the release date, we now can explain how to fit a Citadel, which modules and rigs you can expect to be available, and how you can fuel the Citadels.

Read all about this in CCP Ytterbium's latest dev blog Structure fitting in the EVE: Citadel Expansion.

CCP Phantom - Senior Community Developer

MuraSaki Siki
ChuangShi
Fraternity.
#2 - 2016-02-10 16:04:17 UTC  |  Edited by: MuraSaki Siki
although there is stated is devblog about the 'infinite storage', does it also mean no docking capacity limit? such as can we dock as many supercapacitals as within only one keepstar?


edit: how about medical clone services in w-space? there's only stated about no jump clone in dev blog
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#3 - 2016-02-10 16:06:01 UTC
No special love for FW space then?
Aryth
University of Caille
Gallente Federation
#4 - 2016-02-10 16:06:30 UTC
The 3 hour window on medium and the 6 hour on larges seems awfully low. These are going to be practically unkillable if buried in really off hours. There is little reason to have to do 3 awful hour timers for something that costs 600m-1B fitted.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Querns
Science and Trade Institute
Caldari State
#5 - 2016-02-10 16:09:49 UTC
Glad to see more details! Thanks for the info.

The reprocessing rigs have me a little worried. Right now, the maximum base reprocessing rate available in highsec is 52%, but with drilling platforms, you can get 59%, and nullsec gets its 60%. I feel like this is a pretty drastic increase in highsec reprocessing efficiency; is there a reason why it's such a large increase?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

John McCreedy
Eve Defence Force
#6 - 2016-02-10 16:10:36 UTC  |  Edited by: John McCreedy
Fuelling stations now, great. The game is getting further and further away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics.

13 years and counting. Eve Defence Force is recruiting.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#7 - 2016-02-10 16:13:35 UTC
More Blink

PS. RIP Starbase Charters

CEO of Lanate Industries

Citizen of Solitude

Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#8 - 2016-02-10 16:17:13 UTC
Aryth wrote:
The 3 hour window on medium and the 6 hour on larges seems awfully low. These are going to be practically unkillable if buried in really off hours. There is little reason to have to do 3 awful hour timers for something that costs 600m-1B fitted.


Agreed. I know what I would do if I only had to worry about 3 hours. Stacked em on 1 hour blocks around downtime. Lol
Aryth
University of Caille
Gallente Federation
#9 - 2016-02-10 16:17:23 UTC
Querns wrote:
Glad to see more details! Thanks for the info.

The reprocessing rigs have me a little worried. Right now, the maximum base reprocessing rate available in highsec is 52%, but with drilling platforms, you can get 59%, and nullsec gets its 60%. I feel like this is a pretty drastic increase in highsec reprocessing efficiency; is there a reason why it's such a large increase?


Ideally, you want this to be about a 3% spread between highsec and othersec. That way it somewhat offsets the shipping/risk.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Ravcharas
Infinite Point
Pandemic Horde
#10 - 2016-02-10 16:18:27 UTC
John McCreedy wrote:
Fuelling stations now, great. The game is getting further and further away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics.

Be careful what you wish for, lest CCP introduces "AUR for instafuel"
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#11 - 2016-02-10 16:19:22 UTC
Ravcharas wrote:
John McCreedy wrote:
Fuelling stations now, great. The game is getting further and further away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics.

Be careful what you wish for, lest CCP introduces "AUR for instafuel"


Stop it! Evil
Captain Campion
Campion Corp.
#12 - 2016-02-10 16:19:38 UTC
For some reason I expected it to launch fighters to defend itself.
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#13 - 2016-02-10 16:20:41 UTC
So for a quick clarification, the drilling specialization is for drilling platforms right? If so, does that mean we will be getting those for the citadel expansion? I hope so. Smile
Current Habit
The Scope
Gallente Federation
#14 - 2016-02-10 16:28:04 UTC
What's the deal with the huge alpha numbers for Anti-BS/Anti-frig guided bomb?

With 150k damage for the battleship-bomb most t1 BS would die to one bomb, same goes for the anti-frig bomb with 30k damage or how do those things work? Is it split between all targets hit ?
Captain Campion
Campion Corp.
#15 - 2016-02-10 16:28:48 UTC
Can we put a bounty on a Citadel, or any structure for that matter?
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#16 - 2016-02-10 16:31:03 UTC
Current Habit wrote:
What's the deal with the huge alpha numbers for Anti-BS/Anti-frig guided bomb?

With 150k damage for the battleship-bomb most t1 BS would die to one bomb, same goes for the anti-frig bomb with 30k damage or how do those things work? Is it split between all targets hit ?


I would assume it would work like a traditional bomb. Though this whole issue is solved by not staying clumped together. Sure, you will still lose a few nerds, but it's better than losing the whole fleet. Cool
The Primary Target
Brutor Tribe
Minmatar Republic
#17 - 2016-02-10 16:32:05 UTC
No doomsday module in lowsec seems a bit wrong to me, titans can doomsday in lowsec and capitals attacking the citadel are just as much a danger in lowsec as nullsec so not being able to fit a doomsday for low doesn't seem like a good design decision in my opinion. I would find a reduction in target bounces for the arcing doomsday acceptable for a lowsec XL Citadel.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#18 - 2016-02-10 16:39:37 UTC
I don't really get how the massive differences in risk between highsec/nullsec are compensated for by a 1% reprocessing efficiency bonus. I especially don't get how lowsec is considered the same as nullsec for this.
Raphendyr Nardieu
Avanto
Hole Control
#19 - 2016-02-10 16:45:57 UTC
Btw. "Large X-Large Energy Neutralizer" and "Small Medium Energy Neutralizers" are probably missing "and"?

Quote:
* A recurring cost, charged at the beginning of each new hour, not 60 minutes after the module was activated. This is made to simplify fuel calculation costs for the user when faced with multiple modules.


How does this simplify? Anycase one calculates it based on hours in a day etc. So in my mind this seems to make it harder to calculate how the initial cost goes? Or am I missing something here.
Current Habit
The Scope
Gallente Federation
#20 - 2016-02-10 16:50:09 UTC  |  Edited by: Current Habit
Hendrink Collie wrote:
Current Habit wrote:
What's the deal with the huge alpha numbers for Anti-BS/Anti-frig guided bomb?

With 150k damage for the battleship-bomb most t1 BS would die to one bomb, same goes for the anti-frig bomb with 30k damage or how do those things work? Is it split between all targets hit ?


I would assume it would work like a traditional bomb. Though this whole issue is solved by not staying clumped together. Sure, you will still lose a few nerds, but it's better than losing the whole fleet. Cool


That's what I thought too but again the damage numbers from this sheet in the dev blog are quite high, it's way more than a regular bomb wave and it has "..the tracking nature of missiles" (so presumably less player skill needed).
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