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New camera now in opt-in Beta on TQ

First post First post
Author
Zappity
New Eden Tank Testing Services
#201 - 2016-02-10 02:47:30 UTC
Is it just me or is it slower to move the camera vertically than horizontally after the last (February) patch? I don't like that.

Zappity's Adventures for a taste of lowsec and nullsec.

Brandon Andrews
Amok.
Goonswarm Federation
#202 - 2016-02-10 04:19:55 UTC
These new changes to the camera are clunky at best, the old tracking camera worked better and was less frustrating. its an extra step in an already complex system to track something, c-click-scan is too cumbersome to be useful. We play this game for enjoyment, not work. Having your ship drift out of view when tracking should also be on a toggle in settings, i dont like losing sight of my very expensive ship for many reasons, Keep the feature by all means, but dont remove the old tracking camera, give us the choice to decide what works best for us. in the end make the game more adaptable tot he end user on a singular level, not pigeon hole people into a set style of play.
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#203 - 2016-02-10 05:13:05 UTC
^^ +1 bring back old tracking camera

being able to turn it on/off with the 'C' key and track targets can't be removed now

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Iddo Cohaagen
The Tuskers
The Tuskers Co.
#204 - 2016-02-10 06:13:45 UTC
Without reading the rest of the comments: The Tactical Overlay turns off whenever I jump into a new system, which is extremely annoying. I turned off the new camera for this reason alone.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#205 - 2016-02-10 07:31:56 UTC
All in all, I love the new camera.

However, I'm sad to see that the right click+drag to move the frame isn't used anymore. This was my favorite way to get quick, awesome screenshots. I don't see why that couldn' be brought back. Great work so far!
Tippia
Sunshine and Lollipops
#206 - 2016-02-10 11:22:41 UTC
CCP Optimal wrote:
Let us know what you think!

I think I'd like to know how long we get to keep the option of keeping the old, working camera? Will it eventually be baked in and just be a fourth, no-nonsense camera mode, or will it eventually be dropped and its functionality lost?
Anthar Thebess
#207 - 2016-02-10 11:23:24 UTC  |  Edited by: Anthar Thebess
You have warp animation bad. Few times gate followed me in warp.
Control key lock itself when you have more than 1 window - highly annoying as your ship start to fly to some random click position.
You look at or lock random stuff - you get this light brown selection square instead stuff you wanted to do.
Vulfen
Imperial Academy
Amarr Empire
#208 - 2016-02-10 11:26:51 UTC
If you start to warp while your looking at somthing your camera goes mental constantly reseting and trying to jump back to what you were looking at. which makes the warp animation go all over the place.

if you change camera mode it fixes it back but it was weird the first time it happend.
baltec1
Bat Country
Pandemic Horde
#209 - 2016-02-10 11:39:35 UTC
I cant live without the right click zoom on the old camera, never realized how much I used it until now.
Violet Solaire
Goatlord Logistics
#210 - 2016-02-10 11:41:13 UTC
CCP please allow the FOV you have set with the ALT+right click feature remain throughout jumps. It is such an immersive feature and makes the game really beautiful, it is annoying to have to reset your preferred FOV after every single jump *ugh*

The only other gripes i have about the new camera are the fact that tactical camera also disappears after jumping, and there is no option to automatically track objects in space that you click on. It is annoying to have to C+click instead of just clicking.

If the new camera did all of the above it would be my favorite addition to the game ever. I really hope those things are possible
Constituo
State War Academy
Caldari State
#211 - 2016-02-10 11:49:26 UTC
Just a few things that could make the camera better in my opinion.

Currently you have to hold C to track objects in space. Having it toggled before made it a lot easier to see where ships warped off and such. Not being able to see where ships warp to without awkwardly panning around, can be pretty painful.

Also it seems that zooming with scrolling can be delayed and not feel as smooth as before.

War Kitten
Panda McLegion
#212 - 2016-02-10 12:20:39 UTC  |  Edited by: War Kitten
CCP Optimal wrote:


Known issues:

  • Camera does not attach to target in tactical mode
  • Jump effect is borked
  • Camera mode preference is not persisted on jumping
  • Marquee select only selects a single item


Please add:
* Tactical overlay does not remember on/off state between camera mode switches or docking/undocking. (again)


...and the nifty little "bounce" effect when zooming in first-person camera might seem cool, but it is disorienting and would be considered a flaw if it were a real technology. Please to be removing this.

Otherwise the camera stuff seems to be working well. (ignoring the other known issues)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ralph King-Griffin
New Eden Tech Support
#213 - 2016-02-10 12:50:54 UTC
new camera , new blog , updates and feed back here, more voices to the choir lads.
Crosi Wesdo
War and Order
#214 - 2016-02-10 12:58:23 UTC
Hate to break it to those developing the new camera.

Whoever designed the parameters for rotation damping, zoom damping and field of view were just a lot smarter than the guys who are currently working on it.

You get the impression that the people who designed the original camera not only cared about the gameplay itself, but they also played the game.

Playability is quite obviously not the priority with the new camera.
CCP Turtlepower
C C P
C C P Alliance
#215 - 2016-02-10 13:20:23 UTC
Hello hello new camera users. I would like to ask you all to move this discussion to the following thread

https://forums.eveonline.com/default.aspx?g=posts&t=468482

Fly safe
CCP Turtlepower // Team Psycho Sisters
Bumblefck
Kerensky Initiatives
#216 - 2016-02-10 13:21:14 UTC
I think that the dynamic FOV (or some other facet of the new camera system) has been causing me motion sickness. I'm not 100%, but I've definitely been feeling nauseated playing since the update (and no, it's not about the SP injectors :P)

Perfection is a dish best served like wasabi .

Bumble's Space Log

Nuke Cave
The Tuskers
The Tuskers Co.
#217 - 2016-02-10 13:23:01 UTC
I've tried new camera few times on Sisi since it's been introduced and it's much better now then it used to be.

Still, it's worse than old one because of the following:

1. Tracking camera needs toggle, same as old one. More clicks/key presses for same functionality is bad design. Also, why can't we track anoms and BMs? Also, it goes berserk after a while, I had to switch camera mode from orbit to tactical and back to get my ship in the center of the screen again.
2. When using "look at" ship weapons don't show. Someone mentioned it after the patch, so I CAREFULLY looked at a tristan i was going to fight and saw no guns, KM showed he had blasters. Turned new camera off after that, so I'm not sure if it's easy to reproduce.
3. Ship drifting off center even with ship speed offset off.

Flying with new camera feels weird, but i guess I (and everyone else) will get used to different zoom levels, POV and shortcuts eventually.
Agrakari Saraki
Perkone
Caldari State
#218 - 2016-02-10 13:48:57 UTC
Here are some pissed off, rude comments:

I really don't like how indirect the camera is now. I appreciate that smoothing its movement has caused this, but I intensely dislike it. If I want to move the camera, I want to look at something right now, not in a few hundred milliseconds once the movement has caught up.

It's impossible to dscan on 5° while in warp, thanks for ruining that.

The tracking camera just flat-out does not work any more, despite having an icon flash AND the selected item box title indicate that it is enabled. This makes tracking ships warping off impossible. Also - needing to right-click and select from the menu to track a ship is terrible, I thought we were moving away from that?

I suspect that gatecamp decloaks are now impossible - will have to test it using the FPV cam.

Lastly, I have to remember to disable this feature on every account I have now, preferably before I actually start to pvp anyone. Thanks for that too.

Apart from all that, I guess maybe the marquee select might be useful one day, but I honestly don't know what you were thinking when developing this new camera. In future please can you include more than just highsec carebears on your feature design team. I bet this new camera is just awesome for lv4 mission krabbing.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#219 - 2016-02-10 14:34:12 UTC
Please keep the old camera as a permanent "legacy" option for those who prefer it. No one should have to lose ships because you forced us to use the new one with all its wonkiness. Even if said wonkiness is ironed out, we should always have the option to use the old camera-- and I think that goes for the map and scanner interfaces as well.

Thank you.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Braden Fanguard
Science and Trade Institute
Caldari State
#220 - 2016-02-10 17:05:59 UTC
While I really like what the new camera has, it has one major issue. No tracking camera. CCPlease take a look at making the tracking camera part of the new camera.