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EVE New Citizens Q&A

 
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Can someone look at my skills and tell me what ship I should fly-pve?

Author
Relyt Sknarf
The Scope
Gallente Federation
#1 - 2016-02-09 00:31:34 UTC  |  Edited by: Relyt Sknarf
Not really sure what ship I should fly with the skills I possess. I would just be following the epic arc security missions and whatever else I find. Played the game awhile back, but never really learned the game, so will be doing a lot of learning while playing here too. I have several hundred million isk if that influences which ship to fly.

http://eveboard.com/pilot/Relyt_Sknarf

My main goal will be PvP, I just want to get myself accustomed to the game before that.

Thanks!
Memphis Baas
#2 - 2016-02-09 01:15:48 UTC
Well, they re-organized the skills to make it more obvious what you should train / what you can use. And, in-game, the information is tied into the various game windows. So, if you dig through the buttons on the menu bar on the left (including the extra menu that appears when you click the 3 bars above your character picture on the bar), you should find something called the Ship Chart. Open that, and any ships you can fly are highlighted in brighter white. Plus, underneath, you can see the "competency" level, where the game looks at all the associated skills and figures out about how well you can fly that ship.

So basically Ship Chart in-game answers your question.

Otherwise:

- ship skills, under Spaceship Command, unlock new ships for you
- weapon skills, under Gunnery, Missiles, or Drones - train the weapons that match the ships you can fly
- support skills (Armor, Shields, Targeting, Navigation, Engineering, etc.), don't forget to train these as you go to bigger ships
- non-combat skills (Trade, Industry, Science, Reprocessing, Corp Management) - train as needed

The SoE Epic Arc, career agent missions, and other newbie level missions like that can be done in a frigate ship (not the newbie frigate) with minimal support skills trained to 1 or 2. The career agent missions even give you approx 10 million ISK worth of free ships, skills, and misc. modules.
Memphis Baas
#3 - 2016-02-09 01:30:27 UTC  |  Edited by: Memphis Baas
Otherwise, looking at your specific skills, it looks like you trained:

Ship skills:

- Amarr frigates.
- Minmatar ships to Battleship sized.
- Caldari and Gallente ships to cruiser.

Weapon skills:

- Missiles (used by Caldari) all the way to battleship-sized
- Drones (used by Gallente but also by all big size ships) - frigate sized light drones, some cruiser-sized medium drones
- Lasers (under Gunnery) - used by Amarr ships - Tech 2 small pulse lasers
- Projectiles (used by Minmatar ships) - you have the prerequisites for T2 medium (cruiser) weapons, but haven't trained the actual "specialization" skills that unlock them
- Hybrids (Gallente and Caldari) - small only

So, to sum up thus far, you have a bunch of ships with no weapons, and a bunch of weapons with no ships, and a bunch of weapon prerequisites without the subsequent skills.

As far as support skills, you're missing critical skills, esp. from armor and shields (resistance skills), and you should train energy and capacitor-related skills to 3-4.

You should put your character on a plan; buy the support skills that you need (go through all of them; if it looks like it will help, and if it doesn't say "capital ship" in the skill name, maybe read the description and then buy it and train it).

Then tune up the weapons with the ships that you are flying - you need (Caldari and Gallente) hybrids, missiles, drones to medium, Minmatar (projectiles, missiles) to large, and if you have weapon skills at 5 get the "specialization" skills so you can shoot T2 weapons.

Then finally decide if you want to fly other ships, and train them up from Spaceship Command, keeping up with their weapon systems etc.

As above, for now you can just fly frigates and cruisers for the missions, as they are already unlocked for you, with weapons, and with support skills (armor, shields, etc) at 2-3 shouldn't be a problem. Until you fix your character a bit.
Relyt Sknarf
The Scope
Gallente Federation
#4 - 2016-02-09 01:39:39 UTC
Thank you for the detailed reply!

I knew my training was a mess. I just kinda kept changing directions the last time I was playing. Not sure what my intentions were when I trained the small energy turret to max.

I'll start training the skills you mentioned here while I just get a grasp of how to play the game. Part of me wanted to create a whole new character and just relearn the game. I just couldn't get myself to give up all the skill points on this character.

Your posts were very helpful. Thank you very much.
Memphis Baas
#5 - 2016-02-09 01:50:14 UTC  |  Edited by: Memphis Baas
Otherwise, as far as other tips:

- The in-game Market is also an encyclopedia; instead of buying things, find them on the market and click the i info button to see spec sheets. Each item (including ships) has a tab named Requirements that lists what skills you need to unlock it. Also, each skill has a tab named "Used For" that lists what you unlock as you train the skill from 1 to 5.

- A combat character can expect to have some 180+ different skills; you'll have to use a good chunk of your millions of ISK to buy what you're missing and train.

- Initially you can just train skills to 3; takes about 2 weeks to train the 180+ skills to 3, and that will unlock Tech 2 defensive modules for you (better armor, shields, etc.). As a longer term goal you will probably need to go for T2 weapons for the ships you like the most, and that means training the prerequisite skills to 5, takes a couple months depending on how many different weapons / different ships you need.

- T1 ships (frigate, cruiser, battleship) can do a lot of things very well - they are general purpose. If you particularly like something in the game (exploration, cloaky PVP, remote repairs, jamming during PVP, etc.), you can specialize to the T2 ships that are narrowly focused on that particular thing. Again this takes a bit of time as you'll have to train some skills to 5 as prerequisites.

- You should consider plugging in some +3 (basic) implants to speed training up a bit. They are cheap enough. Also, look at your attribute remaps; ship and weapon skills use Per/Wil, support skills use Int/Mem, so for the first few months of training you'll need both (to fix your character), so remap to a Per/Int mapping (or if you have an "all attributes even" mapping, leave it like that). After that, it depends on what you're training long-term, either Per/Wil or Int/Mem.

- The patch tomorrow will let you buy skills in bulk and inject them without needing to wait for the prerequisites to be trained. This will simplify fixing your character. Also will let you buy skillpoints, but those will be overpriced for some time, so I'd recommend waiting a bit on those.

EDIT: You're welcome. Yeah, don't trash your character, it's all good. The small ships are relatively fast to train, so a lot of PVP'ers train ALL race frigates and even cruisers, just to unlock a wider selection of T2 interceptors, bombers, or recon ships. With T2 ships, different races have different perks, so unlocking "all" is a valid strategy. You only need to decide which race to pursue for big ships (battleships, capital ships), so basically think about it after you learn the game a bit.
ergherhdfgh
Imperial Academy
Amarr Empire
#6 - 2016-02-09 01:58:10 UTC
Memphis did a good job of covering the specifics so I'll speak more generally. If you don't know what ship that you want to fly now is a decent time to just try out different ships and weapons systems to get a feel for what you like.

You have enough race specific ship and weapons skills to try out most stuff. You seem to be lacking in the support or generic skills. So I would recommend training the support skills and just trying out different ships and not worrying about where you skills are. As you get a feel for the different ships an weapons you'll find your own preferences.

Want to talk? Join Cara's channel in game: House Forelli

Mephiztopheleze
Laphroaig Inc.
#7 - 2016-02-09 02:25:44 UTC
i'd spend some time on a few of the core Engineering and Navigation skills. These will help any hull you step into, time spent training those trees is never time wasted.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Cara Forelli
State War Academy
Caldari State
#8 - 2016-02-09 04:12:20 UTC  |  Edited by: Cara Forelli
Relyt Sknarf wrote:
My main goal will be PvP, I just want to get myself accustomed to the game before that.

Then just fly whatever ship you fancy for PVP and shoot a couple rats with it on your way to lowsec. No point in grinding too much if you don't need the isk. Just get a handle for how it flies, then go do your learning shooting other players. You'll learn the important parts much faster that way.

You'll also have a much easier time learning the ropes if you find experienced players to play with and/or quiz about the game. This could mean joining a newbie friendly corp (highly recommended!), or just being very social and talking to people you meet on your travels, joining public chats, going on NPSI roams etc. You'd be surprised how helpful people are willing to be toward an eager newbro. They'll usually be happy to share fits or tips and might even replace your loss if you have a good attitude after losing a fight.

Oh...also recommended to start cheap for PVP (frigates!) You may have a few hundred mil but you will burn through it at ten times the rate if you are flying battlecruisers instead of frigates (or 20-40 times if you stick to VERY cheap frigates!) That's 10x more lessons you can be learning from 10x more engagements for the same price. It's a steal!

PS - I see you have Minmatar frig 5. The Breacher is one of my favorite t1 frigs (and one of my favorite ships overall). It's super flexible and can be fit a lot of ways. You'd need to brush up on your missile skills though since it looks like you went for t2 projectiles. (The other option is picking a projectile ship like the Rifter/Slasher but personally I find them underwhelming).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

stg slate
State War Academy
Caldari State
#9 - 2016-02-09 22:35:47 UTC
Prioritize these skills to 5:

Hull Upgrades
Gunnery
CPU Management
Capacitor Systems Operation
Weapon Upgrades
Navigation
Shield Operation

Then these to 4
Advanced Weapon Upgrades
Drone Interfacing
Capacitor Management

These are all core skills you will never regret getting.

In the meantime I'd consider flying a Rupture; you can use your skills in medium projectiles and also light drones.

I think in >1 day you can have T2 medium projectile turrets and t2 light drones.

When you outgrow it move on the the hurricane (minmatar BC).

These are the 2 ships you can currently get the most out of.

Build a skill plan in EVEMON and post it here for us to critique.

Droidster
Center for Advanced Studies
Gallente Federation
#10 - 2016-02-10 00:36:07 UTC
You have two level Vs in projectiles. I am not a pvp'er, but in general my impression is that the Minmatar ships have a lot of good PVP options, and since you have level V projectiles I would keep going in that direction: Minmatar PVP.

Minmatar PVP is good because as PVP player you want to counter somebody else's fit, so flying a less common ship is an advantage. It's like being a left-handed tennis player: you counter all the righties who don't know how to play against you, but you know how to play against them.

I suggest diving right into PVP with the Rifter, which is cheap. Find good fits and go for it. There are plenty of Rifter gangs you can hook up with and learn from.

Once you get more money and want to start PVPing on a larger scale, head for the Hurricane. All your projectile skills from the Rifter will translate right into the Hurricane.

I would work backwards from fits. Study the PVP fits for those two ships and ask yourself: what skills do I need to make those fits optimal? Based on that, make your skill plan.