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New camera now in opt-in Beta on TQ

First post First post
Author
Lee Fu
Garoun Investment Bank
Gallente Federation
#181 - 2016-02-09 20:48:44 UTC
Dallenovic wrote:
We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!

<3


+111
Lasse R Farnsworth
Blue Republic
RvB - BLUE Republic
#182 - 2016-02-09 20:58:53 UTC
well tracking camera etc bugs me ..
new idea : make the marque select target only the stuff you have in the overview .. maybe I want to shoot all drones around me and not all wrecks ?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#183 - 2016-02-09 21:40:29 UTC
I strongly dislike this new camera. It's removed some basic functions that existed in the old one.

With the "old" camera, I click an object in my overview, my camera rotates to center the view on it, looking through my ship. This makes dscanning celestials very simple. On the new camera I have to press C every time, which adds a lot more button pushing to a mundane task.

Founding member of the Belligerent Undesirables movement.

DJB16
DJB Alpha
#184 - 2016-02-09 21:52:31 UTC  |  Edited by: DJB16
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
Albert Madullier
Vanishing Point.
The Initiative.
#185 - 2016-02-09 22:25:01 UTC  |  Edited by: Albert Madullier
i have to set the camera speed at 1.8x - 2.0x speed for it to feel similar to the old camera, please make this setting default speed, the current default is too "floaty"

also loving the 21:9 proper aspect ratio as opposed to the old zoomed in one, great job on that

the only grip i now have is i miss the custom tracking camera and the abilty to have it always on, please bring it back
Stable Cusp
School of Applied Knowledge
Caldari State
#186 - 2016-02-09 23:36:26 UTC
I won't be using the new camera until I can track bookmarks.

The old camera tracking mode, where you can hit C once then align to many different landmarks is much more convenient than the new camera system of click-C-scan, click-C-scan, Click-C-scan.

The "C" keyboard shortcut doesn't seem to work for me, so finding someone at a planet means I have to mouse over to the planet, mouse up to the selected item window, d-scan shortcut; mouse back to the next planet, mouse up to selected item.

I appreciate that the new camera is probably pretty. It probably lets videographers do some really cool stuff. It probably offers really cool views of battlefields. It's terrible for scouting.
Hirisho Presolana
Evian Industries
Reeloaded.
#187 - 2016-02-09 23:44:13 UTC
Lee Fu wrote:
Dallenovic wrote:
We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!

<3


+111

+1
lise moon
Steel Battalion
#188 - 2016-02-09 23:50:33 UTC
ARGH!! wtf i cant fly like this!!!

My first impressions of the new camera are not to good. seems all show and no go, its a shame the tracking camera hasn't stayed. This new malarky is going to take some getting used , I see I don't just speak for myself!.
o7
BearThatCares
Rattini Tribe
Minmatar Fleet Alliance
#189 - 2016-02-09 23:54:56 UTC
Had to turn it off.

It seems like the focus is "off", and it just reminds me of when I'm lightheaded.

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Zarek RedHill
State War Academy
Caldari State
#190 - 2016-02-09 23:58:57 UTC
Two bugs to bring into feature parity with the legacy camera. They are the only two things I require in order to be happy to switch to the new camera:

Bug #1 -- when "Tracking Camera: Toggle point camera to selected item" is toggled, the camera should snap to the center or custom direction.

Bug #2 -- when "Tracking Camera: Toggle point camera to selected item" is on, the camera should snap to the selected item when the user clicks on rows in the overview. Currently the camera does not accept the overview as a source for what the "selected item" is.

Thanks for the hard work, but these are deal breakers for me.
-Z
Vzimi
That Hole Over There
#191 - 2016-02-10 00:12:31 UTC
****+Scroll Wheel Changes the FOV and I find it very annoying, so Please CCP allow us to edit these Camera Key binds
Otherwise Ill just opt out forever which is a shame cause the New Camera looks great
Danny Lonnegan
State War Academy
Caldari State
#192 - 2016-02-10 00:14:15 UTC
Echoing what others have said here: the new camera is promising, but C-clicking for tracking isn't working as a substitute for auto-tracking. It noticably slows me down when I try to rapidly scan celestials, and if I was previously typing in chat or another text box, that's another click to exit the text box first or else I just type "c" over and over.

I might also suggest setting the default camera speed higher; as is it feels sluggish and has too much intertia, especially when zooming. It's nice I can change it, but the client doesn't need another thing to configure.

Also assuming the spooky music in tactical mode is a bug; I reported it as such anyway.
Dominous Nolen
The Graduates
The Initiative.
#193 - 2016-02-10 00:15:58 UTC  |  Edited by: Dominous Nolen
Holy hell.. The FOV on non-dynamic mode FOV orbit camera almost makes me wanna hurl, not the dynamic mode is helping either.

Tactical camera - Yup. Still saying what I've been saying all along, FFS allow toggles for the noise on FPV and tactical.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Aetarin Thiesant
No Vacancies
No Vacancies.
#194 - 2016-02-10 00:21:19 UTC
Day 1 pvp I was taught the importance of dscan and the tracking camera. I CAN'T FIND TARGETS IF I CAN'T TRACK ANOMS.

No auto-tracking + no tracking of anoms = slower dscan = more time for OP local chat to give us away = fruitless roams.

Any UI feature we currently have must be carried over or you break your own game. This should have been included in the pre-alpha, boardroom-powerpoint of the change as it is FUNDAMENTAL to the game.
This is stupidly simple ****, do you even EVE bro?
Jian Mira
Edgar Industries
#195 - 2016-02-10 00:40:41 UTC
The new camera is ****... i hate it....

why not keep both options and you can choose what you prefer...

I have turned it off and gone back to the old camera...
Kirzath
Genos Occidere
HYDRA RELOADED
#196 - 2016-02-10 00:45:37 UTC
Not being able to click and instantly track anomalies in space is game-breaking. The new camera is unusable because of this.
Muon Farstrider
Hidden Flame
The Ancients.
#197 - 2016-02-10 01:33:09 UTC
Camera feedback:

Overall: I will not be using the new camera in its current state. In particular, the issues below regarding the tracking camera and tactical overlay are deal-breakers. I am indifferent to most of the new camera features anyway - I have absolutely no interest in 'cinematic' camera behavior or a first-person camera, for example - and so, for me, the new camera has no upsides and quite a few downsides.

Subjective: Playing around with the new camera initially made me feel a bit queasy - disabling dynamic FOV seems to have solved that. Not necessarily a *problem*, as everyone has different tolerance levels for that sort of thing, but a definite thing to watch out for. (I also disabled the dynamic FOV just on general principle as I hate it when games screw around with my FOV for no good reason - thank you for giving me this option.)

Annoyance: Mouse sensitivity for vertical camera rotations feels significantly lower relative to that for horizontal camera rotations than previous (i.e. it takes more mouse movement to rotate a given angle vertically than horizontally), which is very jarring and annoying. Currently I cannot find a camera speed setting that provides acceptable rotation speeds in both directions at the same time - either horizontal rotation is too fast, or vertical rotation remains too slow. Please either revert this or at least provide an option to return it to the previous behavior.

Annoyance: Loss of the ability to toggle the tracking camera is quite annoying and makes quickly centering the camera on several targets much more cumbersome than before. I would please ask for this feature to return. (Also, I do not like how my ship is offset to one side while tracking a target, and I would prefer if there were a toggle for this behavior.)

Annoyance: The continual sound in tactical camera mode is extremely annoying. The only way I have found to remove it is by dragging the master "UI Sound Level" slider to zero, which is obviously not a workable solution. Please remove this or add a dedicated slider to disable it.

Annoyance: When switching from orbit camera to tactical camera the zoom is always reset to the same level (~120km across at my resolution), regardless of the previous zoom level in orbit mode or the zoom level when last in tactical mode. Orbit mode remembers its last zoom level and returns to it when you switch back into orbit mode; for consistency tactical mode really ought to do the same.

Annoyance: The orbit and tactical camera modes have different 'default' states for the tactical overlay - orbit mode defaults to the tactical overlay off, and tactical mode defaults to it being on. The problem with this is that every time you undock, jump, or switch camera modes, the state of the tactical overlay resets to the default for that mode. This is highly annoying, because I prefer to leave the tactical overlay on 100% of the time, but would like to remain in orbit camera mode to avoid the possibility of accidentally detaching my camera from my ship (I've already done that a couple times just playing around, and the potential of doing so and losing track of my ship in the heat of combat makes me cringe). Thus, I am faced with the prospect of having to turn the tactical overlay back on every single time I undock or jump, and this has already gotten highly annoying after only a couple hours of experimentation. If I have the tactical overlay on, it's because I *want* it on, and if I want it turned off, I'll *do it myself* - I don't want the game deciding for me. Please make the state of the tactical overlay persistent, or at least give a toggle (or give a toggle to disable the sound and the ability to detach the camera in tactical mode, so I can use that mode instead).

Bug: Occasionally when undocking, the tactical overlay ends up in some sort of quantum superposition of on and off - for example, in orbit mode the overlay displaying in space but the button not actually being pressed. When this happens I have to turn the tactical overlay off and on again a couple of times to get the state of the button and the state of the overlay in space to sync up again.

Bug: When switching from tactical mode into orbit mode, if the previous orbit mode zoom level was set very close to the ship *and* the ship is currently moving, the camera will rotate slightly as it zooms back in close to the ship. (It's almost acting like the anchor point of the camera is artifically being held stationary during the transition zoom, so as the ship moves away from that point the camera has to rotate to follow it.) This results in an uncommanded change in camera angle once the zoom finishes, which while generally small is still annoying.
Morden Togenada
Perkone
Caldari State
#198 - 2016-02-10 01:49:48 UTC
Is there a tutorial on how to dscan with the new camera anywhere?
AshenShugar01
Federal Navy Academy
Gallente Federation
#199 - 2016-02-10 02:17:02 UTC
New camera... once again unnecessary changes made by CCP but lets see here.....

Oh thats right the tracking camera, no tracking camera makes the new camera a piece of Sh#t compared to the old one.

Didn't someone at CCP realize that the players would be PISSED if you took that functionality away??? I mean come on this isnt rocket science...

And why make it so that what little does function as a tracking camera in the new camera doesn't work while in warp?? I mean FACEPALM STUPID, like I'm embarrassed for you with this level of missing the point.

Why replace a function that gets a lot of use in game with a function that is LESS user friendly and requires MORE CLICKING??

Less clicking is good mmmkay!!
z Granite
z Mining Corp
#200 - 2016-02-10 02:28:26 UTC
FloppieTheBanjoClown wrote:
I strongly dislike this new camera. It's removed some basic functions that existed in the old one.

With the "old" camera, I click an object in my overview, my camera rotates to center the view on it, looking through my ship. This makes dscanning celestials very simple. On the new camera I have to press C every time, which adds a lot more button pushing to a mundane task.



I agree with the above and add the following:

If you are going to upgrade, THEN UPGRADE!!

We don't need something that may work after a hundred clicks, it needs to work on the first "CLICK"!!!!

If I click on something on my overview, I want to see it before, I shoot it!

I am not here to make "movies" or take "screenshots", I am here to kill some SOB before that same SOB kills me.

Or out live them.