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[crowdsourcing] - fighting in stations

Author
Henry Haphorn
Killer Yankee
#1 - 2011-09-15 04:48:49 UTC
I notice some of us like to see some form of pvp in the stations when Incarna fully blooms soon(TM). I just like your opinion on a few details. These questions are just to cover the basic details of what you think. More complex issues are to be addressed later on.

1. ) Do you want to see fighting occur inside the stations? if you answer no, stop here.

2. ) Which weapon would you try out first?

a - side arms
b - assault rifles
c - Shotguns
d - knives
e - choking wire
f - add your own

3. ) How would like security status to be arranged? Assuming the station we are talking about is in high-sec.

a - high-sec all throughout station
b - high-sec in most parts of the station with few low-sec areas
c - high-sec in some parts of the station with some low-sec areas and possibly nullsec corridors.

4. ) How would like security status to be arranged? Assuming the station we are talking about is in low-sec.

a - high-sec in most parts of the station with few low-sec areas
b - high-sec in some parts of the station with some low-sec areas and possibly nullsec corridors.
c - high-sec in few part of the station with moderate amount of low-sec areas and some nullsec areas.

5. ) How would like security status to be arranged? Assuming the station we are talking about is in nullsec and it's an NPC station.

a - high-sec in few part of the station with few low-sec areas and nullsec areas in most parts.
b - Nullsec all around.

6. ) How would like security status to be arranged? Assuming the station we are talking about is in nullsec and it's a player-built station (outpost).

a - high-sec in few part of the station with few low-sec areas and nullsec areas in most parts.
b - Nullsec all around.

7. ) Rank the tactics you would use in order from most-likely to least likely.

a - stealth
b - brute force
c - hit-n-run/gorilla
d - spy/sabotage

8. ) Would like to use the same weapons/armor in station as shown in Dust 514?

Adapt or Die

Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2011-09-15 13:47:11 UTC
Since we all know that it pretty much isn't going to happen at this point I will throw in my 2 cents and say that I wouldn't mind seeing combat in stations so long as they followed the same rules as in space. Attack someone without a bounty or wardec and a turret pops out of the ceiling and blows your head off in High and Lowsec.

If they did implement combat in stations I would love to see it in the combat and cover system style of Mass Effect and a few other games that use that similar system.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Zagam
Caldari Provisions
Caldari State
#3 - 2011-09-15 14:09:43 UTC
I would greatly prefer for CCP to focus on flying in space. Station walking, and extending that to station combat would suck up at least 2 or 3 development cycles (12-18 months) from FiS. Its a great idea, but until development resources become unlimited... FiS > WiS and CiS
Henry Haphorn
Killer Yankee
#4 - 2011-09-15 14:55:14 UTC
Vertisce Soritenshi wrote:
Since we all know that it pretty much isn't going to happen at this point...


That's not what the Dev blogs say. From what the blogs point out, CCP won't implement fighting in station at first until they can figure out a proper combat system that they can agree with. In other words, they don't know how where to start, but they sure like to see fighting in station (or at least in sleeper sites).

In light of that. it's best to at least point CCP in the general direction that could help them figure out what system to use. They're not gonna just hand out guns to avatars and let everyone shoot like it's a Halo match in Slayer mode. It's much more complicated than that.

Adapt or Die

FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2011-09-15 16:46:06 UTC
If you put fighting in station, you'll just have people starting at their CQ all day long. Simple fact of Eve is the moment something becomes "not safe", lots of people will just not do it.

Founding member of the Belligerent Undesirables movement.

Magnus Orin
SUNDERING
Goonswarm Federation
#6 - 2011-09-15 22:26:54 UTC
Eve has always been, and should always be, a video game about flying spaceships.
Spartis Reave
The Scope
Gallente Federation
#7 - 2011-09-15 22:41:29 UTC
While I really don't want this to be a high priority I would just like to point out that we fly ships with thousands of crewmembers, ships worth millions (sometimes billions) of Isk. I don't really see capsuleers getting their hands dirty, when they can just pay people to do their killing for them. I personally would much rather hire 500 armed bodyguards to follow me around as I go to play poker than pimp my toon out with assualt rifles and body armor that will probably end up costing Aurum.

Or mayber robot-tank-bodyguards..
Henry Haphorn
Killer Yankee
#8 - 2011-09-15 22:59:56 UTC
Spartis Reave wrote:
While I really don't want this to be a high priority I would just like to point out that we fly ships with thousands of crewmembers, ships worth millions (sometimes billions) of Isk. I don't really see capsuleers getting their hands dirty, when they can just pay people to do their killing for them. I personally would much rather hire 500 armed bodyguards to follow me around as I go to play poker than pimp my toon out with assualt rifles and body armor that will probably end up costing Aurum.

Or mayber robot-tank-bodyguards..


o.0

By, getting your hands dirty do you mean it metaphorically? In that case, you do it every day when you aggress someone, flip a can or scam a noob. If you meant it literally, well... none of us do that in our ships because we do with our minds. I guess you could say we got a dirty mind. ~queue the three-note drums~ Roll

As for crewmembers, well... I fired mines a long time ago. Doing well ever since (don't have to pay their wages anymore).

Adapt or Die

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#9 - 2011-09-16 02:06:15 UTC
no, fighting in station should never happen for eve.

Dust players? maybe, that can be a new "conquering station" thing, but if i dock in such and such station i personally should not be kill-able. weather i am at war, in nullsec, or playing poker.
Tethys Atreides
The Audacity of Huge
#10 - 2011-09-16 13:04:18 UTC  |  Edited by: Tethys Atreides
I have no problem with fighting in stations, so long as it does not lessen the effort put into flying in space. The mechanics are already in place:

In a high sec system, simply "install" weapons detectors that prohibit you from going armed in stations.

In low sec, lessen the number of detectors, or rely instead on guards or some sort of fallible system.

Null is The Chalmun's Cantina...



Weapons could be, um, creative...
Amun Khonsu
School of Applied Knowledge
Caldari State
#11 - 2011-09-16 17:11:37 UTC  |  Edited by: Amun Khonsu
Its a space game not an FPS.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Henry Haphorn
Killer Yankee
#12 - 2011-09-17 03:27:55 UTC  |  Edited by: Henry Haphorn
Amun Khonsu wrote:
Its a space game not an FPS.


That's not my point.

My point is that I'm suggesting that the station environment should match the lore that we all have come to understand. I'm not asking people to start shooting at the first person they see in the next corridor to the right as I understand that there are players here who wish to go about their lives peacefully.

EDIT:

Also, consider the players who live in 0.0 outposts who tend to have the annoying station rat lingering around the halls. If I was still living in nullsec, I would soooooooooo want to chase that neut down the hallway and shoot his ass. What about war targets or outlaws with bounties for that matter?

Adapt or Die

Amun Khonsu
School of Applied Knowledge
Caldari State
#13 - 2011-09-17 07:42:57 UTC
Henry Haphorn wrote:
Amun Khonsu wrote:
Its a space game not an FPS.


That's not my point.

My point is that I'm suggesting that the station environment should match the lore that we all have come to understand. I'm not asking people to start shooting at the first person they see in the next corridor to the right as I understand that there are players here who wish to go about their lives peacefully.

EDIT:

Also, consider the players who live in 0.0 outposts who tend to have the annoying station rat lingering around the halls. If I was still living in nullsec, I would soooooooooo want to chase that neut down the hallway and shoot his ass. What about war targets or outlaws with bounties for that matter?


People should be disarmed in stations for the safety of others imo. it would suck to lose those expensive implants because someone knifed you in the back and you know ppl would do it just because they can.

The people with sidearms should be on the planets assaulting colonies :)

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Jack Carrigan
Order of the Shadow
#14 - 2011-10-01 15:57:27 UTC
One of the things to consider with this is, that when a capsuleer in a pod dies, their brain is scanned at the second of death by their Aura system, and their brainscan/consciousness is transferred to a clone. However, if a capsuleer is outside of their pod, and is killed... they are dead. Period.

Case in point, Admiral Alexander Noir, the pilot of The Wandering Saint (the Nyx-class Supercarrier that was crashed into the station back in YC110) was killed by The Broker, allowing The Broker to assume his cloned form. Admiral Noir, being out of his capsule got no brain scan, and thus experienced true death.

So, with the above in mind, I guarantee if there was combat in stations, people would be a lot less willing to leave their quarters based on the fact that every time they did, they'd run the risk of losing a toon that they put years of skill training, Indy/PvP experience, and time creating the history into (not to mention money based on their subscription fees).

So I really don't forsee this working out too well, as a lot of people would be prone to rage quit if they lost their toon to a true death. Just sayin'.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Che Biko
Alexylva Paradox
#15 - 2011-10-02 02:27:53 UTC
1. ) Yes
2. ) a - side arms
3. ) b - high-sec in most parts of the station with few low-sec areas
4. ) b - high-sec in some parts of the station with some low-sec areas and possibly nullsec corridors.
5. ) a - high-sec in few part of the station with few low-sec areas and nullsec areas in most parts.
6. ) a - high-sec in few part of the station with few low-sec areas and nullsec areas in most parts.
7. ) d - spy/sabotage
8. ) Depends on location: No armor or assault rifles in "high sec" areas, for example.
Angry Onions
League of Angered Gentlemen
#16 - 2011-10-02 19:31:29 UTC
I would enjoy some in station combat myself.
This would change up tactics alot in warfare if docking up did not equal safety. This could end those damn station games all together. If CorpA was station camping CorpB , CorpA could have some capsuleers sit out of station and make sure they don't try to run for it while another team could dock in station and begin to hunt for CorpB inside the station. As for Jack's concern of treu death, CCP could rig something up to deal with it. But in station fighting is something that should be waaay on the backburner for CCP, focus on internet spaceships :)

S H I T P O S T I N G

ShahFluffers
Ice Fire Warriors
#17 - 2011-10-03 20:56:58 UTC
1. ) Yes

2. ) a - side arms, d - knives

3. ) b - high-sec in most parts of the station with few low-sec areas, c - high-sec in some parts of the station with some low-sec areas and possibly nullsec corridors.

4. ) c - high-sec in few part of the station with moderate amount of low-sec areas and some nullsec areas.

5. ) b - Nullsec all around.

6. ) b - Nullsec all around.

7. ) d - spy/sabotage, c - hit-n-run/gorilla, a - stealth, b - brute force

8. ) Nah... I'm a capsuleer... leave the soldiering to the grunts.
Malcanis
Vanishing Point.
The Initiative.
#18 - 2011-10-03 21:44:55 UTC
This discussion is totally premature until such time as CCP demonstrate both the intention and the ability to have more than 1 avatar on a player's screen.

We'll pick up on this in a year or two, maybe?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Flamespar
WarRavens
#19 - 2011-10-04 05:58:25 UTC
One of the benefits of Incarna's concurrent develoment with WoD is that EVE could benefit from WoD combat system. This has been mentioned by devs before.

So station PVP is possible.

Actually I remember a dev interview where it was said that stations will not be completely without risk. No idea what this means though. Maybe poisoned by a bad slice of cheese.