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[March] Speed changes and Orbit paths

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2016-02-09 13:12:09 UTC  |  Edited by: CCP Fozzie
Hey folks. While we were implementing the Stasis Grappler module we dug into some of the code governing orbiting and movement commands. While we were there we saw a clear path to making the orbit command act in a more logical fashion.

As of the March patch, when you use the orbit command and your speed or orbit radius changes, the plane of the orbit will no longer re-randomize. This means you will no longer switch direction when turning on a propulsion module, and stasis webifiers will no longer cause direction changes.

We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers. However now the orbit command will no longer freak out whenever your speed changes, which should bring it in line with reasonable expectations for how it should behave.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

trenny jr
Caldari Provisions
Caldari State
#2 - 2016-02-09 13:19:10 UTC
What a time to be alive
Frostys Virpio
KarmaFleet
Goonswarm Federation
#3 - 2016-02-09 13:20:32 UTC
CCP Fozzie wrote:
Hey folks. While we were implementing the Stasis Grappler module we dug into some of the code governing orbiting and movement commands. While we were there we saw a clear path to making the orbit command act in a more logical fashion.

As of the March patch, when you use the orbit command and your speed or orbit radius changes, the plane of the orbit will no longer re-randomize. This means you will no longer switch direction when turning on a propulsion module, and stasis webifiers will no longer cause direction changes.

We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers. However now the orbit command will no longer freak out whenever your speed changes, which should bring it in line with reasonable expectations for how it should behave.


Can't wait for some bitervet to be mad because the command can't make us do a u-turn.
Albert Madullier
The Scope
Gallente Federation
#4 - 2016-02-09 13:22:00 UTC
good change, its been a problem for a while
Querns
GoonWaffe
Goonswarm Federation
#5 - 2016-02-09 13:22:32 UTC
Very cool stuff.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Syco Phantic
Caldari Provisions
Caldari State
#6 - 2016-02-09 13:24:47 UTC  |  Edited by: Syco Phantic
Finally
Zarvox Toral
The Scope
Gallente Federation
#7 - 2016-02-09 13:25:04 UTC
CCP Fozzie wrote:
Hey folks. While we were implementing the Stasis Grappler module we dug into some of the code governing orbiting and movement commands. While we were there we saw a clear path to making the orbit command act in a more logical fashion.

As of the March patch, when you use the orbit command and your speed or orbit radius changes, the plane of the orbit will no longer re-randomize. This means you will no longer switch direction when turning on a propulsion module, and stasis webifiers will no longer cause direction changes.

We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers. However now the orbit command will no longer freak out whenever your speed changes, which should bring it in line with reasonable expectations for how it should behave.



DUDE. You have made my day, probably my year too.

Thanks so much. Amazing work.
baltec1
Bat Country
Pandemic Horde
#8 - 2016-02-09 13:25:55 UTC
Its the little things that count.
Mr Hyde113
#9 - 2016-02-09 13:26:05 UTC
I'm okay trading this for the Heavy Stasis Grappler. Not like web pulsing was ever really THAT effective against THE FRIGATE MENACE.
CCP Masterplan
C C P
C C P Alliance
#10 - 2016-02-09 13:36:33 UTC
I never realised how annoying I found this behaviour until I made it go away, and now it seems like this is how it should have always worked.

baltec1 wrote:
Its the little things that count.

Must... resist... TWSS...

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Nalles
Republic Military School
Minmatar Republic
#11 - 2016-02-09 13:39:54 UTC
Oh.... My...... God..... Yes please!
Mizhara Del'thul
Kyn'aldrnari
#12 - 2016-02-09 13:43:04 UTC
Did you find whatever sub-commands are hiding in the orbit function that accelerates you directly into the nearest collidable object? That was the primary motivator to learn manual piloting back in the day.
Arla Sarain
#13 - 2016-02-09 13:46:40 UTC
Wow.
The future is now.
big miker
Sebiestor Tribe
Minmatar Republic
#14 - 2016-02-09 13:56:57 UTC
Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change.
Mister Ripley
Ministry of War
Amarr Empire
#15 - 2016-02-09 14:14:02 UTC
Awesome change!!!


big miker wrote:
Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change.

There's always one... Roll
FT Diomedes
The Graduates
#16 - 2016-02-09 14:16:19 UTC
Great change!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

big miker
Sebiestor Tribe
Minmatar Republic
#17 - 2016-02-09 14:16:37 UTC
Mister Ripley wrote:
Awesome change!!!


big miker wrote:
Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change.

There's always one... Roll



I asume you have the same experience flying solo battleships against the frigate menace?
Frostys Virpio
KarmaFleet
Goonswarm Federation
#18 - 2016-02-09 14:25:23 UTC
Mister Ripley wrote:
Awesome change!!!


big miker wrote:
Bad change to be honest. I'm all for piloting skill / knowledge, but this takes away one of those cool tricks which again seperates good pilots from bad pilots. This is a major buff to any ******** interceptor pilot around hitting the orbit button. Energy neutralizers are a MUST HAVE if you are flying a large ship, since the web trick won't work at all after the change.

There's always one... Roll


Called it early.
Bandalon Ominus
Dreddit
Test Alliance Please Ignore
#19 - 2016-02-09 14:26:50 UTC
CCP Fozzie wrote:


We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers.


I still highly advise to increase the tickrate to at least 4/s to make manual piloting a nonsluggish experiece, or at least consider 2/s.. I know EVE isnt supppsed to be a twitch game but irresponsiveness is not an adequate and enjoyable way of achieving that.. Its 2016! Servers should be able to handle that. Going from any responsive game to EVE is quite an off putting experiece.

id rather have a bigger chance of tidi while having a much much better experience during (lets be fair) the majority of the time where there is no tidi.
Ayuren Aakiwa
Perkone
Caldari State
#20 - 2016-02-09 14:28:34 UTC
+1 now you just need to fix the tick rate for manual piloting input so there isn't lag and my apm can shine ty
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