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New camera now in opt-in Beta on TQ

First post First post
Author
Holker Rubin
Graph-yard
#141 - 2016-01-29 13:49:05 UTC  |  Edited by: Holker Rubin
During warp I used to like to click in the overview on the Planets and Sun to watch them as I fly by.
I can still do this by holding the C-key down and then click it, but when I try doing this from the dial-menu or drop-down menu it is suddenly not available.
Could you enable this for me please? Thank you in advance.
Xanthos
Seven Nation Army
Podfathers
#142 - 2016-01-30 01:59:10 UTC
Can we get a setting to disable the distracting background noise produced in the tactical camera mode please?
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#143 - 2016-02-01 18:12:07 UTC
Xanthos wrote:
Can we get a setting to disable the distracting background noise produced in the tactical camera mode please?

This is an really annoying feature. Took me a while to figure out this noise is actually related to the tactical camera mode itself.

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Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#144 - 2016-02-01 18:15:13 UTC
The ctrl + left click in space also triggers spawn beacons to get locked on (although it takes like a minute while making the locking sound): https://i.imgur.com/oVqI0td.jpg

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#145 - 2016-02-03 13:01:49 UTC
I noticed that the "feature" of the old camera; namely the ability to press and hold right-click and pan the camera around did not make it into the new orbit camera. I always thought this was a nice way to look at ship models in space. Now while looking at our own ship we will have to maneuver the tactical camera around to achieve the same.

Shimrod Ombreflamme
M.O.E.B.I.U.S.
#146 - 2016-02-04 12:38:07 UTC
Hello New Camera Lovers,

There is still some issues with the New Camera :

- Unpleasant sounds when in Tactical Camera and First Person Camera modes. Please please, CCP, remove these sounds.

- Tactical Overlay is reset after each jump and dedock.

Hope this will be fixed Soon Blink

BTW, nice job CCP, the New Camera is nice.
Tipa Riot
Federal Navy Academy
Gallente Federation
#147 - 2016-02-05 11:34:18 UTC
As long as you need both hands (shortcut plus mouse) to achieve vital things like tracking a fleeing target ... this new camera is a major step backward on usability.

To be crystal clear on that, so far, EvE's "casual" functions can be handled with only your mouse hand (camera, probing, map). If this changes to require both hands for vital stuff you need access to in a split second or often to be efficient, it is not an improvement but a serious drawback.

I'm my own NPC alt.

Faren Shalni
Ministry of War
Amarr Empire
#148 - 2016-02-05 14:28:02 UTC  |  Edited by: Faren Shalni
ok this camera is looking better than it was. however some small things that are still bugging me.

Sound during tactical mode is irritating
Camera reset after docking and undocking in orbit mode
Not retaining the tactical overlay when switching modes. (I should be the one to decide if its on or not)
Way too slidey when zooming or turning rapidly in the orbit mode. Needs to be stable to be practical
Tactical mode needs to be more crisp in movements. Turning is slow and difficult (i feel like im fighting the camera as opposed to turning it)
Tracking is a nightmare. by tracking one thing I lose a lot of functionality of the tactical mode

Edits: Shortcut to recentre on my ship in tactical mode would be nice
more edits: Being able to see guns when zoomed in on enemy when in orbit mode. done it a number of times now its annoying

This camera is starting to look really good but still needs tweaking.
(I will add more as I find them)

So Much Space

Capta1n 0bvious
The Scope
Gallente Federation
#149 - 2016-02-05 14:40:26 UTC
The tactical camera is fun to play with in anoms. It would be nice to have a really fast/easy way to reset your view back to being centered on your own ship. What do you think about a double click on your capacitor to reset your view?
Faren Shalni
Ministry of War
Amarr Empire
#150 - 2016-02-05 15:13:58 UTC
Capta1n 0bvious wrote:
What do you think about a double click on your capacitor to reset your view?


that actually is quite cool

So Much Space

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#151 - 2016-02-06 20:02:58 UTC  |  Edited by: Nana Skalski
I tried new orbit camera and it is stupid, no pan, zoom controls swapped and I cant reswap them, they are locked, why even do such thing? CCP dont like us? Sad
Gaius Superbus
North Providence Trade Company
#152 - 2016-02-07 19:36:57 UTC
Would it be possible to get a FOV slider in the settings instead of the current mechanic? Also my FOV often sets to the maximum after jumping a gate but when I change it a little bit it jumps back to the state it was before I made the jump. Otherwise I really like it, keep up the good work!
BillyBob Jr
Banjo-playing Inbreds
#153 - 2016-02-09 13:54:25 UTC  |  Edited by: BillyBob Jr
Really need automatic camera tracking back - as mentioned before it makes the game feel immersive: you are looking at the object you are interacting with on the overview. Now the game feels disjointed - we view only our ship at a random angle, with key objects out of sight.

The amount of mouse work required to now drag into view what you are heading towards or interacting with is a step backwards, however I do like all the other changes you've made.

Banjo-Playing Inbreds - because in space nobody can hear you squeal like a pig

Amarisen Gream
The.Kin.of.Jupiter
#154 - 2016-02-09 14:01:55 UTC
Still have issues when jumping Jump Bridges.

Have to swap cameras from orbital to another to be able to see ship.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Crosi Wesdo
War and Order
#155 - 2016-02-09 14:13:23 UTC
The new camera is not as practical for pvp when compared to the old one for the following reasons.

-Narrow field of view limits my situation awareness.
-Inertia on zoom in and out, i have a ratchet-less scroll wheel, i would like my screen to stop zooming when i stop my wheel.
-Less damping on spinning the camera gives less accurate control over where the camera stops spinning, which since camera orientation is the primary input method is a horrible decision.

Lets be fair and look at the benefits.

-When flying near an asteroid i can see the crappy texture a little more easily.



In conclusion, i manually pilot and sometimes have to maneuver around dozens of targets while going 8.5km/s. Leaving arguments about OGB and snakes aside, this new camera will make it much harder to control my ship and even harder to make decisions ahead of time when planning my trajectories around hostile targets.

You are absolutely going to have to make the default 'new camera' the same as the old one. If people want to choose cinematic options for making videos or shooting red crosses, im glad they have the option. I would like, as a pvper to have the option to retain the functionality of the camera we already have.

Thanks, but no thanks. I dont think ill feel like undocking if im going to less effective in combat just because of a new camera.
Theon Severasse
The Scope
Gallente Federation
#156 - 2016-02-09 14:22:08 UTC
Here is my current list of problems with the new camera after being forced to use it:


  • Ship is now off center, makes flying feel extremely weird
  • Camera zooms way to fast
  • Can't look at things whilst in warp (meaning no dscanning while in warp) (This one feels like the biggest loss of functionality)
  • Tracking camera isn't on by default. (I want to track to everything I click on automatically)
  • When using the tactical camera jumping from system to system turns the overlay back on (I've turned it off, I don't want the game overriding my choice)


I'm sure I will find more things to hate about it as time goes on.

It's great that you've added some features to the camera, but it's come at the cost of basically all of the practicality of it.
Sergey Hawk
The Sith Syndicate
REFORD
#157 - 2016-02-09 14:54:10 UTC
The new camera has only one good feature - a tactical view.
It's very cool for capturing cool screenshots.
But for PVE / PVP fights the new camera completely useless.
As people mentioned earlier we lose sens of situation awareness, my ship always runs behind the screen edges or hides behind the local / overview / scanners windows.
And there are no automatic tracking. When I have many targets in grid it is just painful track every target manually.
And visually ships and other objects appear more blurry.
Maybe, the new camera add cinematic feelings but for me it's a very odd feelings.
I tried the new cam few times before it received opt-in status and i can tell only that this new camera is the worst innovation of all time that I play EVE online.
I will prefer to use old camera as long as i can without this terrible-cool FOV and orbital effects.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Somethingski
Bunnyhop and Bears
#158 - 2016-02-09 15:50:53 UTC
Camera still keeps moving when the mouse stops make it like the mouse controls of a computer with a slider and an option to turn it off completly.

The tactical overlay pops up after every jump or undocking.

The patch notes said we could optin back to the old camera but we dont have that option (or i could not find it).
Finnbarr Galedeep
The Majestic Duck
#159 - 2016-02-09 16:05:04 UTC
Disabling this on all my accounts because:

  • Zooming and rotating the camera lags behind my mouse.
  • The zoom and movement is not consistent. There is an acceleration when if you move the mouse or scroll quickly that is impossible to predict.
  • Tracking is absent or completely broken. I cannot track ships in warp, and cannot leave tracking on and click through the overview to track ships.


In order for me to turn this on and leave it on, we need:

  • An option to completely disable the mouse-acceleration exponential speed. I must be able to move my mouse one inch at any speed and have the camera move the same distance every time. I must also be able to scroll two "wheel clicks" and have the zoom change a consistent amount every time.
  • Crisp and fast camera movement that has the same performance as the old camera.
  • Tracking that lets me follow ships in warp
  • Tracking that quickly bounces the camera between targets I click on the overview
sharpscg
Caldari Provisions
Caldari State
#160 - 2016-02-09 16:20:53 UTC
Good job so far, but there is one essential thing that made me turn off the new camera option immediately:

When jumping gates, the tactical overlay is toggled off. For someone who has the tactical overlay on all the time it gets really annoying really fast to turn it back on after every jump.

The tactical overlay is essential to keeping a sense of distances on grid when zoomed out to a degree were ships become nothing more then their brackets.